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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#451
javierabegazo

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Greenhelm wrote...

Does someone want to upload the newest version of the USB Explorer? The PC I'm using it on doesn't have internet access [so I can't update to v26] and I can't get the program to work on my Mac(which I'm on right now).


Here you go

http://www.zshare.ne...1602400eb2b847/

#452
davidshooter

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I just wanted to go out of my way to say thank-you to Darth and Javier and the others who took the time to write up these instructions, posted links to the programs, and now are helping everybody with their questions. I never could have done this on my own and I'm totally loving what this is allowing me to do.



Thanks everbody

#453
Splinter Cell 108

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So what are the values for TIM's eyes? By this I mean the values as in the color of his actual eyes not the instructions to get th eyes. Any help is appreciated. I'm trying to do what I wanted to do, getting blue cybernetic eyes for one of my paragons.

#454
Sleepicub09

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Splinter Cell 108 wrote...

So what are the values for TIM's eyes? By this I mean the values as in the color of his actual eyes not the instructions to get th eyes. Any help is appreciated. I'm trying to do what I wanted to do, getting blue cybernetic eyes for one of my paragons.

here you are.

Open save in Save Editor.Change to Raw tab.Expand Squad > Player > Appearance > Morph Head > Texture Parameters.Open the Texture Parameters list.Add two new entries as follows:code:
Name: EYE_DiffValue: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff
code:
Name: EYE_SpecValue: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec
Open Vector Parameters
Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values,


Modifié par Sleepicub09, 20 avril 2010 - 12:45 .


#455
Darth_Trethon

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Splinter Cell 108 wrote...

So what are the values for TIM's eyes? By this I mean the values as in the color of his actual eyes not the instructions to get th eyes. Any help is appreciated. I'm trying to do what I wanted to do, getting blue cybernetic eyes for one of my paragons.


I don't think anyone knows the exact color vaues of TIM's eyes' color vectors but something that should be close is:

R=0 B=1 G=1.....not sure about A...if too bright or too dim try tweaking the A value.

Modifié par Darth_Trethon, 20 avril 2010 - 01:04 .


#456
Sleepicub09

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davidshooter wrote...

I just wanted to go out of my way to say thank-you to Darth and Javier and the others who took the time to write up these instructions, posted links to the programs, and now are helping everybody with their questions. I never could have done this on my own and I'm totally loving what this is allowing me to do.

Thanks everbody

your welcome

#457
Splinter Cell 108

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Darth_Trethon wrote...

Splinter Cell 108 wrote...

So what are the values for TIM's eyes? By this I mean the values as in the color of his actual eyes not the instructions to get th eyes. Any help is appreciated. I'm trying to do what I wanted to do, getting blue cybernetic eyes for one of my paragons.


I don't think anyone knows the exact color vaues of TIM's eyes' color vectors but something that should be close is:

R=0 B=1 G=1.....not sure about A...if too bright or too dim try tweaking the A value.


Thanks. What is the A value anyways? 

Modifié par Splinter Cell 108, 20 avril 2010 - 01:36 .


#458
implodinggoat

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Nokterne wrote...

So...will giving my character maxed out paragon/renegade points give me access to all of the charm/intimidate dialogue options in the game? ie. has anyone confirmed that it is the number of morality points you have which affects whether or not you can charm/intimidate?


Charm and intimidate is modified based on the number of opportunities you've had to gain paragon or renegade points, not the actual number of points.  This is why the paragon and renegade bonuses from an ME1 import make it easier to use charm and intimidate options initially; but become less noticable as time goes on.  So if you give yourself a lot of paragon and renegade points it would work like the ME1 bonus points; but more extreme if you give yourself more than the normal 190 point bonus.  So it should allow you to use all charm and intimidate options.

#459
AnathamaDye

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Is there a way to wear the evening wear Kasumi gives you as a casual outfit?

#460
Darth_Trethon

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Splinter Cell 108 wrote...

Darth_Trethon wrote...

Splinter Cell 108 wrote...

So what are the values for TIM's eyes? By this I mean the values as in the color of his actual eyes not the instructions to get th eyes. Any help is appreciated. I'm trying to do what I wanted to do, getting blue cybernetic eyes for one of my paragons.


I don't think anyone knows the exact color vaues of TIM's eyes' color vectors but something that should be close is:

R=0 B=1 G=1.....not sure about A...if too bright or too dim try tweaking the A value.


Thanks. What is the A value anyways?


Srtength/transparency. So if it's too bright set A bellow 1 and if too dim try rising it above 1 and if that doesn't work then alternatively you can rise B and G above 1 as long as you keep them equal for a brighter effect.

#461
Darth_Trethon

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AnathamaDye wrote...

Is there a way to wear the evening wear Kasumi gives you as a casual outfit?


It remains on you as your casual outfit after the mission and you can always take it off or put it back on using the armor locker in Shepard's quarters....no need to mod anything for that.

#462
implodinggoat

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AnathamaDye wrote...

Is there a way to wear the evening wear Kasumi gives you as a casual outfit?


Yeah; but you don't need mods for that.  Just go to your armor locker in your cabin after the mission and it will be there.  Its one of the perks the DLC gives you.

Modifié par implodinggoat, 20 avril 2010 - 01:35 .


#463
AnathamaDye

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Darth_Trethon wrote...

AnathamaDye wrote...

Is there a way to wear the evening wear Kasumi gives you as a casual outfit?


It remains on you as your casual outfit after the mission and you can always take it off or put it back on using the armor locker in Shepard's quarters....no need to mod anything for that.


Ah, now I am happy.  I need to finish that Kasumi Mission now.

#464
Splinter Cell 108

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I assume it's possible to change characters' names on the editor. I'd like to know, I imported the same character from ME1 twice and I'd like to change her name. I'm also assuming that it's possible to change levels, this import is level 3 and I want a 30 and all the points. My only concern are squadmates, will they level up too? Or am I going to have to level them up differently.



As for casual outfits, I hope they can be used. I'm tired of using the Cerberus clothing. I'm also hoping someone can find out how to unlock ME1 armors and make them useable the customizable armor. I've seen the PC modders doing this so it can be done. However I assume it will depend on the editor's abilities to see if it can be done or not.

#465
Pursuit3

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Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?

#466
Darth_Trethon

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Splinter Cell 108 wrote...

I assume it's possible to change characters' names on the editor. I'd like to know, I imported the same character from ME1 twice and I'd like to change her name. I'm also assuming that it's possible to change levels, this import is level 3 and I want a 30 and all the points. My only concern are squadmates, will they level up too? Or am I going to have to level them up differently.

As for casual outfits, I hope they can be used. I'm tired of using the Cerberus clothing. I'm also hoping someone can find out how to unlock ME1 armors and make them useable the customizable armor. I've seen the PC modders doing this so it can be done. However I assume it will depend on the editor's abilities to see if it can be done or not.


The best time to change a character's name is right before importiung it into NG+ so that the name of the save file will also change. If you change a character's name any time during a playthrough the namechange won't take to the file's name so your file will still be showing the old name.

#467
Darth_Trethon

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Pursuit3 wrote...

Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?


ME2 saves are really tiny....usually less than 1 MB per character with multiple numbered saves.

#468
Splinter Cell 108

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Darth_Trethon wrote...

Splinter Cell 108 wrote...

I assume it's possible to change characters' names on the editor. I'd like to know, I imported the same character from ME1 twice and I'd like to change her name. I'm also assuming that it's possible to change levels, this import is level 3 and I want a 30 and all the points. My only concern are squadmates, will they level up too? Or am I going to have to level them up differently.

As for casual outfits, I hope they can be used. I'm tired of using the Cerberus clothing. I'm also hoping someone can find out how to unlock ME1 armors and make them useable the customizable armor. I've seen the PC modders doing this so it can be done. However I assume it will depend on the editor's abilities to see if it can be done or not.


The best time to change a character's name is right before importiung it into NG+ so that the name of the save file will also change. If you change a character's name any time during a playthrough the namechange won't take to the file's name so your file will still be showing the old name.


Well it isn't an NG+ import, it's a ME1 import and I'm still in the Cerberus station where Shepard is rebuilt. If it can't be done then there's no problem, I'll just change it later or not change it at all and live with it.

#469
Pursuit3

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Darth_Trethon wrote...

Pursuit3 wrote...

Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?


ME2 saves are really tiny....usually less than 1 MB per character with multiple numbered saves.


..oh. I'll put like 500 mb to configure, just random number.

#470
Splinter Cell 108

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Pursuit3 wrote...

Darth_Trethon wrote...

Pursuit3 wrote...

Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?


ME2 saves are really tiny....usually less than 1 MB per character with multiple numbered saves.


..oh. I'll put like 500 mb to configure, just random number.


You need at least 1GB to format the USB on the xbox. I tried with a 512MB and it said it needed at least 1GB, thankfully it didn't work becaus I have all my work files in that USB. I'm that dumb with PC related things.

#471
Pursuit3

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Splinter Cell 108 wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

Pursuit3 wrote...

Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?


ME2 saves are really tiny....usually less than 1 MB per character with multiple numbered saves.


..oh. I'll put like 500 mb to configure, just random number.


You need at least 1GB to format the USB on the xbox. I tried with a 512MB and it said it needed at least 1GB, thankfully it didn't work becaus I have all my work files in that USB. I'm that dumb with PC related things.


ok thanks, mine is 2gb so i'll just configure it for 1gb of space

#472
Splinter Cell 108

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Pursuit3 wrote...

Splinter Cell 108 wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

Pursuit3 wrote...

Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?


ME2 saves are really tiny....usually less than 1 MB per character with multiple numbered saves.


..oh. I'll put like 500 mb to configure, just random number.


You need at least 1GB to format the USB on the xbox. I tried with a 512MB and it said it needed at least 1GB, thankfully it didn't work becaus I have all my work files in that USB. I'm that dumb with PC related things.


ok thanks, mine is 2gb so i'll just configure it for 1gb of space


I'm not sure about this but I think you don't get to choose how much to format. It formats the USB completely. However I don't know much about this PC stuff so I may be wrong. This is the first time I mod anything.

#473
Pursuit3

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Splinter Cell 108 wrote...

Pursuit3 wrote...

Splinter Cell 108 wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

Pursuit3 wrote...

Alright. Formatting the USB on my PC now and going to format for the 360 after. How much space should I configure for the 360 on my USB if im just planning to use the mods for ME2?


ME2 saves are really tiny....usually less than 1 MB per character with multiple numbered saves.


..oh. I'll put like 500 mb to configure, just random number.


You need at least 1GB to format the USB on the xbox. I tried with a 512MB and it said it needed at least 1GB, thankfully it didn't work becaus I have all my work files in that USB. I'm that dumb with PC related things.


ok thanks, mine is 2gb so i'll just configure it for 1gb of space


I'm not sure about this but I think you don't get to choose how much to format. It formats the USB completely. However I don't know much about this PC stuff so I may be wrong. This is the first time I mod anything.



I meant if you configure it so you can choose how much space you have on the usb specifically for the 360, rather than formatting the entire 2gb usb for it.

#474
Splinter Cell 108

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I don't know, in mine it said it would delete all files that weren't 360 and it took all the space. However like I said, I don't know much about these things.

#475
implodinggoat

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Could I get some advice on how to give my soldier an SMG? Can you add weapons to a weapon class, say adding the Locust and Tempest into the pistol class? Or do you need to overwrite one weapon with another say by replacing the Predator Pistol file with the Locust SMG file?