Also, can we use squadmate armor on Shepard? I think Miranda's black uniform would look quite fetching on my Ghost in the Shell inspired female infiltrator.
Bearbeitet von implodinggoat, 15 April 2010 - 01:20 .
Bearbeitet von implodinggoat, 15 April 2010 - 01:20 .
Bearbeitet von javierabegazo, 15 April 2010 - 01:20 .
Actually, you can create a new character in ME2 and set them up with an ME1 backstory via the editor as long as you do it before the tutorial level ends.blackashes411 wrote...
You are a motherf*&king livesaver, Darth Trethon! THANK YOU!!!
K, please answer this or anybody: Can I do the same exact steps when modding my ME1 save files? I'm doing a new character in ME1, so are there different programs I need for that to happen?
Any answer is helpful, THANK YOU AND THANK YOU DARTH_TRETHON!
kraidy1117 wrote...
Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?
Darth_Trethon wrote...
kraidy1117 wrote...
Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?
See the ending section I made to my opening post for speciffics but essentially as far as I can tell you can only give yourself the special weapon of a class if your Shepard has access to that class....meaning only soldiers can get all 3 special weapons.
kregano wrote...
Actually, you can create a new character in ME2 and set them up with an ME1 backstory via the editor as long as you do it before the tutorial level ends.blackashes411 wrote...
You are a motherf*&king livesaver, Darth Trethon! THANK YOU!!!
K, please answer this or anybody: Can I do the same exact steps when modding my ME1 save files? I'm doing a new character in ME1, so are there different programs I need for that to happen?
Any answer is helpful, THANK YOU AND THANK YOU DARTH_TRETHON!
kraidy1117 wrote...
Darth_Trethon wrote...
kraidy1117 wrote...
Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?
See the ending section I made to my opening post for speciffics but essentially as far as I can tell you can only give yourself the special weapon of a class if your Shepard has access to that class....meaning only soldiers can get all 3 special weapons.
So I can use all three in the same playthrough, and I can say change the Widow for the viper, then back again? Thats what I am getting at. The Widow is good for some places, but the Viper is better at other places.
javierabegazo wrote...
In order to use the Widow, Claymore or Revenant weapons, you'll have to already have those Weapon Trainings unlocked.
For example, you could as a Soldier, have every single one of those master weapons available because you have all the Weapons Trainings.
So as an Infiltrator, during the Mission where you select your Advanced Weapons Options, instead of selecting the Widow, get trained in Assault Rifle training, then under the Save Editor, add the Revenant and Widow and that should work.
Trauma3x wrote...
can you remove hemets?
kraidy1117 wrote...
javierabegazo wrote...
In order to use the Widow, Claymore or Revenant weapons, you'll have to already have those Weapon Trainings unlocked.
For example, you could as a Soldier, have every single one of those master weapons available because you have all the Weapons Trainings.
So as an Infiltrator, during the Mission where you select your Advanced Weapons Options, instead of selecting the Widow, get trained in Assault Rifle training, then under the Save Editor, add the Revenant and Widow and that should work.
Ya I can pick any of those as a Soldier when I get to the Collector ship. I am just wondering that if I switch the Claymore for a shotgun, do I have to mod again or can I switch it for the Claymore again in game at a weapon locker.
Guest_Guest12345_*
Darth_Trethon wrote...
JKoopman wrote...
Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?
What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.
scyphozoa wrote...
wow, i never thought i'd see the day. freaking awesome. i am excited to get my xbox unrrodded now 8)
JKoopman wrote...
Darth_Trethon wrote...
JKoopman wrote...
Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?
What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.
I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:
/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt
The USB XTAF Xplorer .rar extracted the following:
USBXTAFGUI.exe
readme.txt
If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.
Use the RAR version of Xtaf. It's newer than the zipped one and features autoupdate. As for Gibbed, just have your software extract it to a blank folder.JKoopman wrote...
I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:Darth_Trethon wrote...
JKoopman wrote...
Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?
What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.
/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt
The USB XTAF Xplorer .rar extracted the following:
USBXTAFGUI.exe
readme.txt
If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.
Same what I got. The SaveEditor located in /bin worked for me though, I only had to make it locate all files in the folder (the .xbsav ones) instead of only the .pcsav files.JKoopman wrote...
Darth_Trethon wrote...
JKoopman wrote...
Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?
What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.
I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:
/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt
The USB XTAF Xplorer .rar extracted the following:
USBXTAFGUI.exe
readme.txt
If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.
Quick question,which version of Xtaf did you put in there? The one I posted in the RAR is the latest version and is a standalone program, while it appears that Darth_Trethon put up an older version that isn't as polished and has some compatibility problems.javierabegazo wrote...
At Darth_Trethon's request:
MEGAUPLOAD - ME2 XBOX Save Modding Program Package
*Updated to include all 4 programs mentioned in the OP
- USB Xtaf
- Modio
- Gibbed Save Editor
- Xport 360