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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#26
implodinggoat

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Any idea if we can use the weapon skins? I miss my jet black SPECTRE gear from ME1.

Also, can we use squadmate armor on Shepard?  I think Miranda's black uniform would look quite fetching on my Ghost in the Shell inspired female infiltrator.

Bearbeitet von implodinggoat, 15 April 2010 - 01:20 .


#27
kraidy1117

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Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?

#28
javierabegazo

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For anyone that wants a quick download link to get all 3 programs you'll need to mod your ME2 Game Saves, I've just downloaded all three and zipped them here
ME2 XBOX SAVE MODDING PACKAGE

Bearbeitet von javierabegazo, 15 April 2010 - 01:20 .


#29
kregano

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blackashes411 wrote...

You are a motherf*&king livesaver, Darth Trethon! THANK YOU!!!

K, please answer this or anybody: Can I do the same exact steps when modding my ME1 save files? I'm doing a new character in ME1, so are there different programs I need for that to happen?

Any answer is helpful, THANK YOU AND THANK YOU DARTH_TRETHON!

Actually, you can create a new character in ME2 and set them up with an ME1 backstory via the editor as long as you do it before the tutorial level ends.

#30
Darth_Trethon

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kraidy1117 wrote...

Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?


See the ending section I made to my opening post for speciffics but essentially as far as I can tell you can only give yourself the special weapon of a class if your Shepard has access to that class....meaning only soldiers can get all 3 special weapons.

#31
kraidy1117

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Darth_Trethon wrote...

kraidy1117 wrote...

Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?


See the ending section I made to my opening post for speciffics but essentially as far as I can tell you can only give yourself the special weapon of a class if your Shepard has access to that class....meaning only soldiers can get all 3 special weapons.


So I can use all three in the same playthrough, and I can say change the Widow for the viper, then back again? Thats what I am getting at. The Widow is good for some places, but the Viper is better at other places.

#32
Darth_Trethon

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kregano wrote...

blackashes411 wrote...

You are a motherf*&king livesaver, Darth Trethon! THANK YOU!!!

K, please answer this or anybody: Can I do the same exact steps when modding my ME1 save files? I'm doing a new character in ME1, so are there different programs I need for that to happen?

Any answer is helpful, THANK YOU AND THANK YOU DARTH_TRETHON!

Actually, you can create a new character in ME2 and set them up with an ME1 backstory via the editor as long as you do it before the tutorial level ends.


Not sure if that will put the choices into effect though....it might I haven't tried it. But essentially to set ME1 choices you must mod the checkmarks in the save editor for ME2 on an importable save(ie after the game's end) and then iport that modded ME2 save into a new ME2 playthrough.

#33
javierabegazo

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In order to use the Widow, Claymore or Revenant weapons, you'll have to already have those Weapon Trainings unlocked.



For example, you could as a Soldier, have every single one of those master weapons available because you have all the Weapons Trainings.



So as an Infiltrator, during the Mission where you select your Advanced Weapons Options, instead of selecting the Widow, get trained in Assault Rifle training, then under the Save Editor, add the Revenant and Widow and that should work.

#34
Darth_Trethon

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kraidy1117 wrote...

Darth_Trethon wrote...

kraidy1117 wrote...

Ok Darth can you answer this, I want the three weaponsd you get at the Collector ship, is it poseable to mod it where I can have all three on me at the same time (I know in a playthrough you can only have one) also lets say I change the Widow for a viper, would it be poseable to switch it folr the widow again in a weapon locker?


See the ending section I made to my opening post for speciffics but essentially as far as I can tell you can only give yourself the special weapon of a class if your Shepard has access to that class....meaning only soldiers can get all 3 special weapons.


So I can use all three in the same playthrough, and I can say change the Widow for the viper, then back again? Thats what I am getting at. The Widow is good for some places, but the Viper is better at other places.


See the ending section I added to my opening post and make sure to read through the warnings at the end.

#35
Trauma3x

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can you remove hemets?

#36
kraidy1117

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javierabegazo wrote...

In order to use the Widow, Claymore or Revenant weapons, you'll have to already have those Weapon Trainings unlocked.

For example, you could as a Soldier, have every single one of those master weapons available because you have all the Weapons Trainings.

So as an Infiltrator, during the Mission where you select your Advanced Weapons Options, instead of selecting the Widow, get trained in Assault Rifle training, then under the Save Editor, add the Revenant and Widow and that should work.


Ya I can pick any of those as a Soldier when I get to the Collector ship. I am just wondering that if I switch the Claymore for a shotgun, do I have to mod again or can I switch it for the Claymore again in game at a weapon locker.

#37
Darth_Trethon

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Trauma3x wrote...

can you remove hemets?


No.

#38
Darth_Trethon

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kraidy1117 wrote...

javierabegazo wrote...

In order to use the Widow, Claymore or Revenant weapons, you'll have to already have those Weapon Trainings unlocked.

For example, you could as a Soldier, have every single one of those master weapons available because you have all the Weapons Trainings.

So as an Infiltrator, during the Mission where you select your Advanced Weapons Options, instead of selecting the Widow, get trained in Assault Rifle training, then under the Save Editor, add the Revenant and Widow and that should work.


Ya I can pick any of those as a Soldier when I get to the Collector ship. I am just wondering that if I switch the Claymore for a shotgun, do I have to mod again or can I switch it for the Claymore again in game at a weapon locker.


Once you remove a special weapon you MUST mod again to get it back because it will NOT be added to your weapon locker.....not uless you picked it on the collector ship that is and you shouldn't be doing that unless you're playing as a soldier because as a non-soldier you'll want to unlock a new weapon class.

#39
Trauma3x

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crap!

#40
Guest_Guest12345_*

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wow, i never thought i'd see the day. freaking awesome. i am excited to get my xbox unrrodded now 8)

#41
JKoopman

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Darth_Trethon wrote...

JKoopman wrote...

Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?


What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.


I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:

/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt

The USB XTAF Xplorer .rar extracted the following:

USBXTAFGUI.exe
readme.txt

If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.

#42
Ryzaki

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scyphozoa wrote...

wow, i never thought i'd see the day. freaking awesome. i am excited to get my xbox unrrodded now 8)


Now no one has to suffer the agony that is planet scanning! Tis a day to rejoice! :wizard:

#43
Rikketik

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I 've just tried it with Xtaf USB Explorer and it worked! Thank you all so much, especially Darth_Trethon and Kregano for the guides. Finally... the cool hair (and costumes?) for my Shepard.

#44
Unit-Alpha

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Who stickied this? Was it a dev or a mod?

#45
Darth_Trethon

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JKoopman wrote...

Darth_Trethon wrote...

JKoopman wrote...

Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?


What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.


I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:

/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt

The USB XTAF Xplorer .rar extracted the following:

USBXTAFGUI.exe
readme.txt

If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.


Use my link to download the USB XTAF because in all likelyhood your computer can't read .rar files. I provided a zip file in my opening post. As far as gibbed's contents are concerned ALL those HAVE to be in the same folder(just create one yourself and move them in there) or the save editor will NOT work correctly.

#46
kregano

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JKoopman wrote...

Darth_Trethon wrote...

JKoopman wrote...

Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?


What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.

I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:

/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt

The USB XTAF Xplorer .rar extracted the following:

USBXTAFGUI.exe
readme.txt

If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.

Use the RAR version of Xtaf. It's newer than the zipped one and features autoupdate. As for Gibbed, just have your software extract it to a blank folder.

#47
Rikketik

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JKoopman wrote...

Darth_Trethon wrote...

JKoopman wrote...

Question: I downloaded both the Gibbed Xbox Save Editor and the USB XTAF Xplorer archives. The link under "here" for the Save Editor took me to a Source file (is that the right one?) which dumps a whole load of directories and a .sln file on my desktop and no application that I can find and the XTAF Xplorer download extracts only a readme and USBXTAFGUI application which gives me an "Application failed to innitialize properly" error whenever I try to open it. Am I doing something wrong here? Did I not download the correct files?


What operating system are you using? The "here" link should only open 4 things that you MUST keep in the same folder(see picture in my opening post) and the XTAF should give you a folder with 2 things in it one of which is the USB XTAF and the other is a file called io.dll which you should never touch.


I'm running Windows XP Professional. The "here" link led to a "Gibbed ME2 Editor (X360) Source.zip" file which contained the following:

/bin
/Gibbed.Helpers
/Gibbed.MassEffect2.AudioExtract
/Gibbed.MassEffect2.FileFormat
/Gibbed.MassEffect2.SaveEdit
/Gibbed.MassEffect2.Test
Gibbed.MassEffect2.sln
readme.txt

The USB XTAF Xplorer .rar extracted the following:

USBXTAFGUI.exe
readme.txt

If I download the .zip version from megaupload.com it extracts a USB XTAF Xplorer.exe and io.dll file but again the executable gives me an "Application failed to initialize properly" error.

Same what I got. The SaveEditor located in /bin worked for me though, I only had to make it locate all files in the folder (the .xbsav ones) instead of only the .pcsav files.

#48
psyman

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For anyone still interested, I bought a transfer cable for AUD$9 off ebay. It's a generic one and does the trick just fine. Might be a bit easier than USB, but I haven't tried that method yet.



To setup your ME1 decisions, you must first start a new ME2 game (imported or brand new), then make a manual save in the starting room. Follow Darth_Trethons guide, then once you have your save_0001 file extracted via Modio, open it with Gibbed's editor and set your ME1 decisions. Next, click the "Raw" tab and scroll down to "4. Plot" and set your End Game State to the last option. Transfer your save back, fire up ME2 and you should now have a new "Import ME2 save" option which will start a new game with your edited ME1 decisions.



The only problem is that your ME1 import bonuses will be wiped (for me at least), so you'll need to edit your save file for this new game once in the med lab to add back minerals and credits.

#49
javierabegazo

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At Darth_Trethon's request:

MEGAUPLOAD - ME2 XBOX Save Modding Program Package


*Updated to include all 4 programs mentioned in the OP
  • USB Xtaf
  • Modio
  • Gibbed Save Editor
  • Xport 360


#50
kregano

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javierabegazo wrote...

At Darth_Trethon's request:

MEGAUPLOAD - ME2 XBOX Save Modding Program Package


*Updated to include all 4 programs mentioned in the OP

  • USB Xtaf
  • Modio
  • Gibbed Save Editor
  • Xport 360

Quick question,which version of Xtaf did you put in there? The one I posted in the RAR is the latest version and is a standalone program, while it appears that Darth_Trethon put up an older version that isn't as polished and has some compatibility problems.