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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#551
javierabegazo

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javierabegazo wrote...

Image IPB



So Does anyone have a Shepard with this EXACT same hair cut ?
Perhaps the same Lip model, or perhaps the same Eyebrows?
If so, can you Open Gibbed Save Editor, and copy the code it tells you?
The 'Full bearded stubble" code I put in my above post, is from here

Image IPB

#552
javierabegazo

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Darth_Trethon wrote...

javierabegazo wrote...

Can we start posting the Codes for certain features from the Face Editor?


For a full bearded stubble, the code is
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PROCustom_Stubble


Can you give complete insctuctions to all the fields that need changing please? I'd appreciate it.

Changing that value to zero and I'm going to check right now

#553
davidshooter

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Off topic from the current color discussion but is it possible to play solo with gibbed? Can I lose my squadmates somehow?

#554
Darth_Trethon

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davidshooter wrote...

Off topic from the current color discussion but is it possible to play solo with gibbed? Can I lose my squadmates somehow?


I don't think so.....not without marking all of them as not recruited and that could cause.....unforseen consequences.

#555
Darth_Trethon

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javierabegazo wrote...

So Does anyone have a Shepard with this EXACT same hair cut ?
Perhaps the same Lip model, or perhaps the same Eyebrows?
If so, can you Open Gibbed Save Editor, and copy the code it tells you?
The 'Full bearded stubble" code I put in my above post, is from here

Image IPB


Thanks for the picture....just tested it and it works. I would have never guessed that your code goes in HED_Addn though. That's what I was asking about earlier.

#556
implodinggoat

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javierabegazo wrote...

Hadark wrote...

it would be nice if there was a list of clothes with their ID number
If there isn't,   my contribution is FemShep formal wear......95


I would if a PC user could give the ID numbers for the other casual outfits we've seen


So does that mean someone has figured out how to add outfits on the 360 now?  Has anyone figured out how to add armors (and add stat bonuses for them) yet?  If so has anyone figured out how to retexture things?

There are some NPC armors in the game that, I have a real hard on for.

#557
King_Asta

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FemShep Mohawk + Buzzcut.

Hair Mesh: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL
Hed_Scalp_Diff: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff
Hed_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm

EDIT: A link for stuff; social.bioware.com/group/1932/discussion/6852/

Modifié par King_Asta, 21 avril 2010 - 02:03 .


#558
javierabegazo

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Ok, Fantastic :)

So I've learned a few things.

I changed "EYE_Iris_Colour_Vector" to "Emis_Colour"   as per how to get TIM's eyes, but for some reason, because I spelled "Emis_Colour" with that 'u', it always made my Shepard's eyes Red, no matter what color I plugged in.

I simply changed it to "Emis_Color", so without the "u", and it accepted whatever color codes I used.
For a startling gorgeous, luminous blue eye color, the RGB settings are this (courtesy of Darth_Trethon)

Bright Blue:  
R=0
B=1
G=1
(you can see the color for yourself in the following screenshots)


---------------------

Moving on, when I set the Beard setting value to "0", it actually ended up giving me an entirely different beard, rather than the absence of oneImage IPB


Image IPB
These blue eyes are using the code I provided above.

------------------------


So I would like it if we could put together a Library of Codes, values that correspond to certain features.

The value 0 is for the beard above.

#559
Splinter Cell 108

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implodinggoat wrote...

javierabegazo wrote...

Hadark wrote...

it would be nice if there was a list of clothes with their ID number
If there isn't,   my contribution is FemShep formal wear......95


I would if a PC user could give the ID numbers for the other casual outfits we've seen


So does that mean someone has figured out how to add outfits on the 360 now?  Has anyone figured out how to add armors (and add stat bonuses for them) yet?  If so has anyone figured out how to retexture things?

There are some NPC armors in the game that, I have a real hard on for.




Same here. Maybe someone should go ask at the PC modding thread for the numbers. I really want to use something that isn't Cerberus, I hate them soooo much.

#560
javierabegazo

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Image IPB

The code for this beard is the one I provided Earlier:

BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PROCustom_Stubble


Image IPB

#561
David Hingtgen

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ID numbers simply don't work like that. Not without adding more lines somewhere else to tell the game what ID number goes with what files under what situations. If you could just type in ID numbers and get an outfit, it'd have been done by now.  

In short--an ID number is nothing more than a note to the game that "there's another option".  But telling the game what that option IS, is elsewhere.   It's like adding a bunch of closets, each one numbered----but they're all empty.  

Yes, adding formal wear early works--because with the DLC, the game "knows" what files go with that.  That's a normal outfit Shepard can normally get---that's not really even a mod.    But trying to get anything you can't normally get in the game, needs more than just a number.  

Modifié par David Hingtgen, 21 avril 2010 - 02:21 .


#562
implodinggoat

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David Hingtgen wrote...

ID numbers simply don't work like that. Not without adding more lines somewhere else to tell the game what ID number goes with what files under what situations. If you could just type in ID numbers and get an outfit, it'd have been done by now.


I know they can do it on the PC, I just don't know if anyone has figured out if it can be done under the limitations of 360 modding.

#563
AnathamaDye

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King_Asta wrote...

FemShep Mohawk + Buzzcut.

Hair Mesh: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL
Hed_Scalp_Diff: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff
Hed_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm

EDIT: A link for stuff; social.bioware.com/group/1932/discussion/6852/


Do you have pictures of what the hats look like on Female Shep?

#564
David Hingtgen

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implodinggoat wrote...
I know they can do it on the PC, I just don't know if anyone has figured out if it can be done under the limitations of 360 modding.


Not with the current version of Gibbed's.  We need a line to type in the files for new ID numbers (much like we have for adding in headwear)----but even then, I don't know if the game would accept them purely from a save file----based on ME 1, the INI file rules all---even prior to loading a save, the INI determines exactly what is and isn't available for all appearances.  Basically, getting to the title screen is it---it doesn't really care about save files for loading armor and outfits.   Though, the fact that ME 2 allows helmets and headgear, visors etc, does give me hope that the INI file isn't the end-all be-all like it was in ME 1.  (that's a good thing)  

In short:  ID numbers alone will do nothing.  We MUST have a way to add in new (or at the very least alter existing)  lines that tell the game what appearance to load for each new ID number.  

We need the ability to do stuff like this:

CasualAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)

That's Samara's outfit.  But "1030" is not some innate code the game recognizes as Samara's---without all the stuff after it, the game won't do a thing.  1030 is just one that's open that someone picked.  Other people may have "Id=1040" or "Id=767" or "Id=8888" for the exact same outfit.  

Modifié par David Hingtgen, 21 avril 2010 - 02:32 .


#565
Splinter Cell 108

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Maybe someone can make an updated version of Gibbed's that will allow casual outfits. I was thinking the same thing too, a save is not the entire game so modifying it won't mean that those things will be available. But there's the hair styles so maybe there is a chance.

#566
Hadark

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YES, The Gibbed 360 can edit any casual clothing and armor so long as you don't select the locker in Shepards room. I mentioned a while ago to do this go to the Raw tab, then go down to no.2 Squad,
then to player appearance. Casual ID for clothing, full body ID / combat appearance for armor.
Still would be nice for a PCer to cough up a list of ID numbers for clothing /armor
So far i only found two.   The third was a fluke I don't remember what was changed other than switching combat appearance from parts to full

95..............................FemShep Formal Dress........confirmed

1060..........................Miranda's Starting Outfit.........????

????.........................Cerberus Assault Armor..........Combat Appearance switched to full / confirmed (nearly)

Modifié par Hadark, 21 avril 2010 - 05:17 .


#567
Shotokanguy

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http://social.biowar...iscussion/6852/



Are the codes in this link all new things? Are all of those female hairstyles different from the ones we already know of?

#568
implodinggoat

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Hadark wrote...

YES, The Gibbed 360 can edit any casual clothing and armor so long as you don't select the locker in Shepards room.


What do you mean?  Does opening the armor locker reset everything?

#569
AnathamaDye

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Hadark wrote...

YES, The Gibbed 360 can edit any casual clothing and armor so long as you don't select the locker in Shepards room. I mentioned a while ago to do this go to the Raw tab, then go down to no.2 Squad,
then to player appearance. Casual ID for clothing, full body ID / combat appearance for armor.
Still would be nice for a PCer to cough up a list of ID numbers for clothing /armor
So far i only found two.   The third was a fluke I don't remember what was changed other than switching combat appearance from parts to full

95..............................FemShep Formal Dress........confirmed

1060..........................Miranda's Starting Outfit.........????

????.........................Cerberus Assault Armor..........Combat Appearance switched to full / confirmed (nearly)


Wait i'm confused....so we can get other casual clothing options on the 360?  I want my shep to wear Samara's outfit or that long dress.  What do I have to do?

Wha do you mean edit?  Like change the color or something?

Modifié par AnathamaDye, 21 avril 2010 - 07:10 .


#570
Hadark

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What i ment was, with the 360 version of Gibbed save game editor, where everyone is going to change

harstyles there is a set of IDs you can change for different clothing or armor. these IDs don't add items to Shepards locker though. That might be what those long BIOG codes are for that people talk about...

I'm no expert or anything. I just found out about the Gibbed 360 editor like two days ago

I'm still trying to figure out how to change the colors but the outfits are definately there, you just need the right ID number

#571
Hadark

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implodinggoat wrote...

Hadark wrote...

YES, The Gibbed 360 can edit any casual clothing and armor so long as you don't select the locker in Shepards room.


What do you mean?  Does opening the armor locker reset everything?


Just that changing the ID number adds the clothing or armor onto Shepard only. It doesn't add to your inventory
So if you change Sheps outfit ID and go into the locker for a change of armor you'll be okay,  but if you accidentally
selected casual wear in Sheps locker you will only be able to pick from original four outfits

#572
javierabegazo

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If you guys have different facial hair than the Shepard I posted above, can you please post a picture of your shepard and then go to Texture Parameters and tell what code you see here

Image IPB

#573
Nazular

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Is there a way to get mass effect 1 save files from pc to my xbox 360 to import into mass effect 2? :)

#574
implodinggoat

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Nazular wrote...

Is there a way to get mass effect 1 save files from pc to my xbox 360 to import into mass effect 2? :)


I don't think so, but you can change the save files to reflect whatever series of choices you want from ME1.  So you can't import them; but you can replicate them and there won't be any difference.  On top of that if you don't like a decision you made you can change it or if you want to you can always just screw around with the variables to see what happens.

For example, despite the many times I played through ME1, I (or sometimes Wrex) wound up putting a bullet in Fist's head every damn time (like I'm going to just let him go); but I could alter my save to see what would happen if I hadn't.

You'll need to have a completed save game that you can edit first though, so beat the game if you haven't already then you can edit your save from after the suicide mission (assuming you survive said mission) and start a new career from that ME2 save and your next career will reflect whatever changes you made.

Modifié par implodinggoat, 21 avril 2010 - 01:52 .


#575
davidshooter

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Hadark wrote...

YES, The Gibbed 360 can edit any casual clothing and armor so long as you don't select the locker in Shepards room. I mentioned a while ago to do this go to the Raw tab, then go down to no.2 Squad,
then to player appearance. Casual ID for clothing, full body ID / combat appearance for armor.
Still would be nice for a PCer to cough up a list of ID numbers for clothing /armor
So far i only found two.   The third was a fluke I don't remember what was changed other than switching combat appearance from parts to full

95..............................FemShep Formal Dress........confirmed

1060..........................Miranda's Starting Outfit.........????

????.........................Cerberus Assault Armor..........Combat Appearance switched to full / confirmed (nearly)


I can confirm that code 1060 in the casual ID field does not put you into Miranda's starting outfit.  It puts you into the first of your selectable black and white Cerberus outfits - so nothing special there.  I'd be willing to try any codes people get from the PC people though.