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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#626
King_Asta

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Just to note, I've only checked the "Is Selectable" and so far I've been to Horizon with Thane, Legion and Tali, not tried Samara yet, but I've only tried 1 of them at a time, can't say for sure what happens if you unlock more than one squadmate early.

That is, made 4 saves, edited 1 save for each, tried 1 at a time from recruiting Mordin to getting sent to Horizon. (except Samara, not got that far yet)

#627
AnathamaDye

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Have we find out anything new to mod other than hair, skin, lips, hair, hats, ect?




#628
SomethingStrange

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Phun provided a correction to get hats to show up for hair on male sheps, but I can't seem to get the texture to appear. A search shows that there is apparently a Norm/Diff set for the Beret, but I don't know what the code is. BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_Diff(Norm) seems to be unresponsive.

#629
King_Asta

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try Diff_Stack some of them end with _Stack for some reason

Modifié par King_Asta, 23 avril 2010 - 01:14 .


#630
SomethingStrange

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That's not it, unfortunately. Still untextured.

#631
davidshooter

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Can armor colors/tints be changed or enhanced somewhere?

#632
AnathamaDye

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davidshooter wrote...

Can armor colors/tints be changed or enhanced somewhere?


I'd like to find out how to do this too..

#633
implodinggoat

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Finally getting around to trying this out tonight; but I'd like some quick answers so I don't screw things up. 
 
#1:  What is the best way to give my soldier access to an SMG?  Can I swap out pistol training for SMG training and if so will the game get screwy on the Lazarus station (when I pick up a Predator pistol that I can't use)?

#2:  How would I go about unlocking the Widow for Garrus or the Revenant for Grunt?

#3:  Any way my Widow wielding soldier can get a Revenant that will show up in the weapons locker?  If not would it be better to use a save with the Revenant unlocked and then mod to equip the Widow since I prefer it to the Viper in all situations?

#4:  How would I go about changing the weapons my squad can use?  Swapping Jacob's pistol for an assault rifle, Tali's pistol for an SMG, etc.?

#5:  Have we figured out how to tweak weapon stats yet? If yes then If I were to tweak the stats on some guns enemies use, like the Avenger should I make further tweaks to ensure that Mercs wielding an Avenger with higher base damage don't hand my ass to me when I'm playing on Insanity?

Modifié par implodinggoat, 23 avril 2010 - 04:14 .


#634
implodinggoat

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AnathamaDye wrote...

Have we find out anything new to mod other than hair, skin, lips, hair, hats, ect?


We can mod hats now?

#635
AnathamaDye

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implodinggoat wrote...

AnathamaDye wrote...

Have we find out anything new to mod other than hair, skin, lips, hair, hats, ect?


We can mod hats now?


Not mod exactly but we can put them on.  I was just putting together things that can be changed/put on in the gibbed save editor. 

#636
Darth_Trethon

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JojiGirl wrote...

Thank you Darth and Javier. I'm going to try it again, but before I do: How do I overwrite my career file? I only get the option to overwrite my number saves. Also, I thought I was suppose to rehash my number save, not the career file...maybe that is also another problem. I'm sorry for being so stupid about things like this :-((


Think of it this way. Your character save is for all intents and purposes a folder. You don't overwrite the folder itself just its contents....that's what you do in Modio. You open the character save, take out individual saves, mode them and then put them back in that folder. When you rehash and resign a save in Modio you finish adjusting the contents of your character save and then need to put it back on the USB you took it from.

Sorry I didn't reply earlier but I haven't been home in over 9 hours now.

#637
Guest_Razor 310_*

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phunphool wrote...

Razor 310 wrote...

Can u wear casual clothes outside of the Normandy for xbox, or is that still just for PC?


That either seems to be beyond the scope of what can be done so far with the save editor, or no one's figured it out yet.

:pinched:,  ok thanks for replying

#638
Clavat Veloth

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I just tried it and it was great, no more scanning for materials, Nice job, m8. Love this.

#639
implodinggoat

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I've done some more research and I think I've answered my own questions. Tell me if I've got it right. At present we only have the ability to modify the weapon a character has equipped.



So, if I want my soldier to have an SMG at the start of the game I'll need to modify my save to change it so that I have an SMG equipped instead of my Predator pistol and then I'll need to do it again once I acquire the Carnifex since the game will have me equip it automatically and again after the first part of Kasumi's loyalty mission since the game will force me to equip the Predator Pistol.



And if I want to equip a squad member with a weapon after I acquire them I'll need to mod to equip them with the weapon and then mod to equip the weapon again every time I pick up a weapon which the game will automatically equip them with.



Furthermore, if I want to be able to equip and unequip the Revenant then I should modify a save so that I have the Widow equipped on my soldier who unlocked the Revenant.



So did I get it right, or am I still way off?

#640
Darth_Trethon

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implodinggoat wrote...

I've done some more research and I think I've answered my own questions. Tell me if I've got it right. At present we only have the ability to modify the weapon a character has equipped.

So, if I want my soldier to have an SMG at the start of the game I'll need to modify my save to change it so that I have an SMG equipped instead of my Predator pistol and then I'll need to do it again once I acquire the Carnifex since the game will have me equip it automatically and again after the first part of Kasumi's loyalty mission since the game will force me to equip the Predator Pistol.

And if I want to equip a squad member with a weapon after I acquire them I'll need to mod to equip them with the weapon and then mod to equip the weapon again every time I pick up a weapon which the game will automatically equip them with.

Furthermore, if I want to be able to equip and unequip the Revenant then I should modify a save so that I have the Widow equipped on my soldier who unlocked the Revenant.

So did I get it right, or am I still way off?


Pretty much yes. You can only equip/unequip at will weapons you gain legitimately in the game and when replaced modded weapons need to be modded on your character again....for now at least. Gibbed is still working on the save editor and eventually there will be better versions that may let us do more than we can now.

#641
implodinggoat

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Darth_Trethon wrote...

Pretty much yes. You can only equip/unequip at will weapons you gain legitimately in the game and when replaced modded weapons need to be modded on your character again....for now at least. Gibbed is still working on the save editor and eventually there will be better versions that may let us do more than we can now.


Cool, one follow up question.  If I'm using a save where I've already unlocked all the weapons can I avoid having to mod again simply by not picking up the weapons again when I find them in a mission (IE would I keep my Widow after Thane's mission if I don't pick up the Viper during the mission)?

#642
Darth_Trethon

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implodinggoat wrote...

Darth_Trethon wrote...

Pretty much yes. You can only equip/unequip at will weapons you gain legitimately in the game and when replaced modded weapons need to be modded on your character again....for now at least. Gibbed is still working on the save editor and eventually there will be better versions that may let us do more than we can now.


Cool, one follow up question.  If I'm using a save where I've already unlocked all the weapons can I avoid having to mod again simply by not picking up the weapons again when I find them in a mission (IE would I keep my Widow after Thane's mission if I don't pick up the Viper during the mission)?


Not always and I'm guessng not at all(haven't finished the playthrough where I avoided weapons). The rifle you'd normally pick up during Garrus' recruitment mission will be forced in your inventory and equipped on your shepard as soon as you finish samara's recruitment mission.....just before the mission sumary pops up you'll see the window telling you that you just got the rifle and unlike when you pick it up normally it also resets your ammo. I stopped that playthrough soon after and moved on to another character but I'm guessing that's not the only weapon you can't avoid. What I normally do is complete Garrus' and Kasumi's recruitments immediately, mod my save for first time during playthrough, after horizon I complete Smara's and Thane's recruitments first for shotgun and sniper rifle and then mod my save a second time and then after the initial part of the suicide mission where ammo gets reset I mod my save for the third and last time for that playthrough.....so I mod 3 times per playthrough usually.

#643
SomethingStrange

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Just be aware, I had a soldier campaign that was altered to have my Shepard carrying the Revenant, Widow, and Claymore, and Zaeed with a Revenant. It got permanently corrupted shortly after Zaeed's loyalty mission and simply wouldn't open in-game.  Even loading a backup save from the point of the initial corruption didn't help.  It corrupted again at the same point without any additional meddling on my part.

Note that I found I had to edit in the Revenant over the AR from Garrus' mission twice -- once when I picked it up, and once again when I started my next mission.

Considering I'd already beaten the game with another Shep w/TIM eyes and a boatload of resources and credits, the only thing I can think of that destroyed the save file was the modified weapons loadout. Don't know if it was the fact that my Shepard had those guns, or Zaeed's change.

...still trying to get a texture to show up on my Beret. Anyone else figure it out, yet?

Modifié par SomethingStrange, 23 avril 2010 - 09:24 .


#644
davidshooter

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This is the code for that glowing pinky purple hair that is in the face database and in the modgroup color thread:

Hair_Color: A: 1 B: 10 G: 2.5 R: 10



Does anyone know how to change the code so as to keep the color but tone down the glowing aspect?




#645
phunphool

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davidshooter wrote...

This is the code for that glowing pinky purple hair that is in the face database and in the modgroup color thread:
Hair_Color: A: 1 B: 10 G: 2.5 R: 10

Does anyone know how to change the code so as to keep the color but tone down the glowing aspect?


Divide each of your RGB values by 255.  It will give you a number less than 1 (eg. 0.455167) and keep the ratios intact.  Should give you a less glowy colour.

#646
davidshooter

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Thanks,

#647
javierabegazo

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So Recently today when I tried to open USB Xtaf Version 27, I got this message, did anyone else?

I wasn't able to open v.27, but luckily I still had v.17 and it works just fine.

Does anyone know what this is?

Image IPB

#648
Garuda One

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I got the same thing.

#649
javierabegazo

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javierabegazo wrote...

Garuda One wrote...

I got the same thing.


Do you need me to upload v.17 for you? That one still works


http://www.megaupload.com/?d=1S573DMH

#650
javierabegazo

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AnathamaDye wrote...

implodinggoat wrote...

AnathamaDye wrote...

Have we find out anything new to mod other than hair, skin, lips, hair, hats, ect?


We can mod hats now?


Not mod exactly but we can put them on.  I was just putting together things that can be changed/put on in the gibbed save editor. 


Wow, we CAN put hats on now..? When you get it all finished, can you post up a tutuorial for it?