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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#826
Commissar Gash

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Gs09GTR wrote...

gashgfjaskgfkagh wrote...

Gs09GTR wrote...

gashgfjaskgfkagh wrote...

JKoopman wrote...

Gs09GTR wrote...

Nice...i have purple eyes too...look totally badass on femshep


Same here. Purple Illusive Man eyes. Goes nicely with her warp ammo.

Can you give me the color codes for your purple eyes? I play as a male so I don't think a female headmorph would work....



I used R: 0.3176470, G: 0, B:7019607, A: 2  <--(might be kinda bright but perfect for TIM eyes)


Thanks I was searching for a good eye color for TiM's eyes:wizard:


i know how you feel...they look good and it doesnt look like you have HIDs built into your eyeballs haha


No I can say to TiM: My eyes are cooler then yours! They really look awesome:wub:

#827
javierabegazo

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King_Asta wrote...

 My 2 Femsheps. :huh:  (Headmorphs that is)

cid-aea896f5f57d5804.skydrive.live.com/browse.aspx/.Public

Fantastic, thanks for sharing King_Asta, can't wait to go home and see what they look like :)

#828
Ecael

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javierabegazo wrote...

Darth_Trethon wrote...

javierabegazo wrote...

Is it possible to Hex Edit the XBOX save files?


Only at the start of the game and it's very limited. You can only do ammo for regular weapons, minerals, credits, squad points for shepard and team and paragon/renegade points. Once you advance far enough in the game it all turns to giberish and the values that need to be changed are no longer distinguisheable making it impossible to hex edit.

So it would be impossible to do this?

- Enabling All Recruits: Unlock the Galaxy in ME2 (PC and XBox 360?) (Mass Effect - Mass Effect 2 Official Campaign Quests and Storylines (Spoilers Warning)) | BioWare Social Network

Well, I've already played through the whole game hex editing manually to do everything in my thread, so it's not impossible. Gibbed's Save Editor does the hex editing for you.

I can't say. I never tried to do that. I say give it a shot but you'll need the checksum tool. You can download it here: http://www.mediafire.com/?wmkztjwjimt

It's possible to hex edit manually at any point of the game as long as you use a checksum tool or you open it up and save it in Gibbed's Save Editor. Gibbed's already has a built-in checksum tool so that all its valid modifications (which are actually hex edits) are recognized by the game.

Modifié par Ecael, 27 avril 2010 - 03:39 .


#829
javierabegazo

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Ecael wrote...


It's possible to hex edit manually at any point of the game as long as you use a checksum tool or you open it up and save it in Gibbed's Save Editor. Gibbed's already has a built-in checksum tool so that all its valid modifications (which are actually hex edits) are recognized by the game.


How and with what tool would I use to hex edit the save file?

I understand that GIbbed is essentially an easy-to-use hex editor, but with a true hex editor, you can switch off plot flags to delay certain missions, as per your thread

I've tried opening a save file such as "0023.xbsav" with my hex editor but I couldn't, I assume I'm going about it the wrong way

#830
IrishSpectre257

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Can we change Shepard's skin tone to any tones not available in the CC? I notice other NPCs have a tone that is somewhere in between some of the ones we get to choose from.

#831
javierabegazo

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IrishSpectre257 wrote...

Can we change Shepard's skin tone to any tones not available in the CC? I notice other NPCs have a tone that is somewhere in between some of the ones we get to choose from.

Yep, you sure can. Let me make some instructions
Posted Image

#832
javierabegazo

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Here's the skin tone for this Shepard
Click on the image to enlarge
Posted Image

#833
IrishSpectre257

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Hah. Thanks a ton.

Modifié par IrishSpectre257, 27 avril 2010 - 04:05 .


#834
Ecael

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javierabegazo wrote...

Ecael wrote...


It's possible to hex edit manually at any point of the game as long as you use a checksum tool or you open it up and save it in Gibbed's Save Editor. Gibbed's already has a built-in checksum tool so that all its valid modifications (which are actually hex edits) are recognized by the game.


How and with what tool would I use to hex edit the save file?

I understand that GIbbed is essentially an easy-to-use hex editor, but with a true hex editor, you can switch off plot flags to delay certain missions, as per your thread

I've tried opening a save file such as "0023.xbsav" with my hex editor but I couldn't, I assume I'm going about it the wrong way

HxD is the best free hex editor, in my opinion. It also allows you to compare two separate files (which is how I found out how to do everything in my thread, including disabling the IFF plot flag).

With it, I was able to open up your save file successfully. Do you have one of Shepard on the Normandy right after Freedom's Progress? Some of the values in the file are different toward the end of the game.

Modifié par Ecael, 27 avril 2010 - 04:08 .


#835
javierabegazo

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Ecael wrote...

HxD is the best free hex editor, in my opinion. It also allows you to compare two separate files (which is how I found out how to do everything in my thread, including disabling the IFF plot flag).

With it, I was able to open up your save file successfully. Do you have one of Shepard on the Normandy right after Freedom's Progress? Some of the values in the file are different toward the end of the game.

Sure, here's one

http://www.zshare.ne...44710996048fa8/

It's a sentinel Shepard, right after Freedom's Progress

What do I do from here?

#836
Darth_Trethon

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Ecael wrote...

javierabegazo wrote...

Darth_Trethon wrote...

javierabegazo wrote...

Is it possible to Hex Edit the XBOX save files?


Only at the start of the game and it's very limited. You can only do ammo for regular weapons, minerals, credits, squad points for shepard and team and paragon/renegade points. Once you advance far enough in the game it all turns to giberish and the values that need to be changed are no longer distinguisheable making it impossible to hex edit.

So it would be impossible to do this?

- Enabling All Recruits: Unlock the Galaxy in ME2 (PC and XBox 360?) (Mass Effect - Mass Effect 2 Official Campaign Quests and Storylines (Spoilers Warning)) | BioWare Social Network

Well, I've already played through the whole game hex editing manually to do everything in my thread, so it's not impossible. Gibbed's Save Editor does the hex editing for you.

I can't say. I never tried to do that. I say give it a shot but you'll need the checksum tool. You can download it here: http://www.mediafire.com/?wmkztjwjimt

It's possible to hex edit manually at any point of the game as long as you use a checksum tool or you open it up and save it in Gibbed's Save Editor. Gibbed's already has a built-in checksum tool so that all its valid modifications (which are actually hex edits) are recognized by the game.


You don'tget what I'm saying. Once you advance the game enough no value is recognizeable in the hex editor. At least not the minerals, moeny, ammo and all that. You can perfectly know the hex value for your present ammount of credits for example but you will NOT find it in the hex editor anymore. If you can't find your credits you can't change them. Same goes for minerals, ammo and morality bars. At least that's how 360 saves behave.

#837
Ecael

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javierabegazo wrote...

http://www.zshare.ne...44710996048fa8/

It's a sentinel Shepard, right after Freedom's Progress

What do I do from here?

You can do all the Gibbed changes from the thread, but I'm not sure you can hex edit to recruit Legion first.

Can you upload it to MediaFire or MegaUpload? I have about 5 different programs/add-ons blocking ads, so ZShare won't work for me.

:wizard:

Darth_Trethon wrote...

You don'tget what I'm saying. Once you advance the game enough no value is recognizeable in the hex editor. At least not the minerals, moeny, ammo and all that. You can perfectly know the hex value for your present ammount of credits for example but you will NOT find it in the hex editor anymore. If you can't find your credits you can't change them. Same goes for minerals, ammo and morality bars. At least that's how 360 saves behave.

Well, my thread originally referred to changing 3 values:

1. Galaxy Map Unlock Plot Flags
2. Reaper IFF Flag, Enable/Disable
3. Quest Log

The 1st one unlocks the entire map to make every recruitment mission available from the start. IoCaster found that Gibbed's Save Editor does exactly the same thing using the checkboxes for Miranda in Alternate Appearance and Jacob in Alternate Appearance.

Thus, anyone who can use Gibbed's Save Editor only can still do the recruitment missions for Tali, Thane or Samara and bring them to Horizon. The 2nd and 3rd one are for doing the Reaper IFF mission right after Freedom's Progress, because it causes the game to immediately start installing the Reaper IFF. This is what requires hex editing.

Finding the area to change the quest progression was actually tricky at first because the game assigns an arbitrary number to each quest (but it stays the same with every save file), converts it to hex, and then rearranges the resulting hex ID so that the last two hex digits are the first two.

On the topic of minerals, credits and other stats -- Gibbed's Save Editor works fine for me at any point in the game for the PC, and it basically does all the hex editing of those numbers in the save file for you. So if changing those values in Gibbed's makes it unrecognizable, then that's a problem with the XBox and not the game, I guess.

#838
javierabegazo

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Here you go Ecael

http://www.mediafire.com/?m5wmw54mw32

#839
Darth_Trethon

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OK so we're talking about different things. It's true that hex editing the things I mentioned is unnecessary but that's all I have experience with as far as hex editing for Mass Effect 2 goes....from before I got Gibbed's. I'll eventually get around to messing with plot flags, quest log and so on in the hex editor but I don't feel like going into that now.

#840
javierabegazo

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Ecael wrote...


Well, my thread originally referred to changing 3 values:

1. Galaxy Map Unlock Plot Flags
2. Reaper IFF Flag, Enable/Disable
3. Quest Log

The 1st one unlocks the entire map to make every recruitment mission available from the start. IoCaster found that Gibbed's Save Editor does exactly the same thing using the checkboxes for Miranda in Alternate Appearance and Jacob in Alternate Appearance.

Thus, anyone who can use Gibbed's Save Editor only can still do the recruitment missions for Tali, Thane or Samara and bring them to Horizon.


I have a question about this.
Every time I click the checkboxes for Miranda in Alternate Appearance , the game acts as if I've already completed the Horizen Mission, and the next story mission it gives me is the Collector Ship.

Is there a way to still recruit Thane, Samara, Tali and still get to go to Horizen?

#841
JKoopman

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gashgfjaskgfkagh wrote...

JKoopman wrote...

Gs09GTR wrote...

Nice...i have purple eyes too...look totally badass on femshep


Same here. Purple Illusive Man eyes. Goes nicely with her warp ammo.

Can you give me the color codes for your purple eyes? I play as a male so I don't think a female headmorph would work....


A = 1
B = 0.75
G = 0.45
R = 0.6

#842
Ecael

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javierabegazo wrote...

Ecael wrote...


Well, my thread originally referred to changing 3 values:

1. Galaxy Map Unlock Plot Flags
2. Reaper IFF Flag, Enable/Disable
3. Quest Log

The 1st one unlocks the entire map to make every recruitment mission available from the start. IoCaster found that Gibbed's Save Editor does exactly the same thing using the checkboxes for Miranda in Alternate Appearance and Jacob in Alternate Appearance.

Thus, anyone who can use Gibbed's Save Editor only can still do the recruitment missions for Tali, Thane or Samara and bring them to Horizon.


I have a question about this.
Every time I click the checkboxes for Miranda in Alternate Appearance , the game acts as if I've already completed the Horizen Mission, and the next story mission it gives me is the Collector Ship.

Is there a way to still recruit Thane, Samara, Tali and still get to go to Horizen?

I think you might have skipped to the last step of the thread:

After finishing Freedom's Progress and boarding the Normandy, open the save you want to change in Gibbed's Save File Editor. Go to Plot --> Henchman --> Flags and check two boxes:
1. Miranda in alternate appearance
2. Jacob in alternate appearance

Posted Image

Save the file and load it up in your game. If it works, the game will automatically give you the "Retrain Powers" upgrade and unlock the ENTIRE galaxy map. If you want to recruit Legion first, you will have to hex edit the file twice -- once for disabling the IFF and once for enabling it -- as shown in the 2nd post:

If you don't want to recruit Legion until after the Disabled Collector Vessel, ignore the second post.
http://social.bioware.com/forum/1/topic/105/index/1585456/1#1585461


Enabling Horizon
-NOTE: This will temporarily lock you out of the rest of the galaxy map and still forces you to recruit the original 4 - Jack, Mordin, Grunt and Archangel (I may try to find a way around this eventually).

-This can be done before you finish recruiting the 4 or right after. Go to Gibbed's Save File Editor, to Plot --> Henchman --> Flags, UNCHECK Miranda's alternate appearance (keeping Jacob's checked). This locks the galaxy map again and enables the trigger for Horizon.

Posted Image

Enabling Disabled Collector Vessel
-NOTE: I haven't tested doing 5 missions and then enabling it - I enabled it immediately after Horizon - but I'm assuming it still works as it records all the missions you've done. Just make sure you've completed 5 recruitment AND/OR loyalty quests (and have at least 8 squadmates) to start it:

-Go to Gibbed's Save File Editor, to Plot --> Henchman --> Flags, CHECK Miranda's alternate appearance and UNCHECK Jacob's alternate appearance. This enables the Disabled Collector Vessel mission.

Posted Image

It may require extra work, but it beats being forced to recruit Jack, Mordin, Grunt and Angel Archangel before the rest.

:wizard:

In other words, it's three steps, done at different points of the game:

1. Miranda and Jacob alternate appearance - Unlock everything
(After Freedom's Progress)
2. Jacob alternate appearance ONLY - Enables Horizon
(Before you want to go to Horizon)
3. Miranda alternate appearance ONLY - Enables Disabled Collector Vessel
(Before you want to go to Disabled Collector Vessel)

My apologies, I tried shortening the tutorial and I ended up cutting the part that says to do these as you progress through the game and not all at once.

#843
javierabegazo

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So by unlocking MIranda AND Jacob's alternate appearance, it won't force me to skip Horizon's mission?

That's great news, can't wait to try it when I get home

Btw, were you able to get the file when I uploaded it a second time at MediaFire.com ?

Modifié par javierabegazo, 27 avril 2010 - 05:58 .


#844
Kaiser Shepard

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Random question: could you actually give your character an extra power with this?

#845
Darth_Trethon

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Kaiser Shepard wrote...

Random question: could you actually give your character an extra power with this?


Only the 13 bonus powers unlocked through loyalty quests are available but yes you can.

Modifié par Darth_Trethon, 27 avril 2010 - 06:34 .


#846
Kaiser Shepard

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So Tech Armor on a vanny is still impossible, while Barrier and Slam on one isn't? Interesting.

Modifié par Kaiser Shepard, 27 avril 2010 - 06:39 .


#847
Razhathael

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Greetings. Sometime ago I stumbled upon a website which had quite many hair codes. In addition,
It had hats, and instructions to add them. Since I heard some people are having problem with them, I thought
I should tell. This also includes such things as visors and sunglasses. Basically, you can't have both hat and custom hair, I mean, I haven't figured that out completely yet, but I'm working on it. So I take no credit for these, but there you go:


"1. Open Save with Save editor.

2. Change to Raw tab.

3. Expand Player > Appearance > Morph Head

4. Change Hair Mesh to one of the following meshes.

5. Consider removing all entries that start with HAIR_ under Texture
Parameters. The effort of listing all textures with each hair mesh would
be pretty annoying.

6. Save!



Female meshes:



Hairstyles:



* BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_MDL

* BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL

* BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL

* BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_MDL

* BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL

* BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL

* BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDL

* BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_MDL

* BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Mbu_MDL

* BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_MDL

* BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL

* Kelly's hair BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL

* BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_MDL

* BIOG_HMF_HIR_PRO.PROCustomAfro.HMF_HIR_PROCustom_Afr_MDL

* BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_PROCustom_Cute_MDL

* BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL

* BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL

* BIOG_HMF_HIR_PRO.Short02.HMF_HIR_PROShort_MDL





Hats:



* BIOG_HMF_HIR_PRO.Beanie.HMF_HAT_Bn1_MDL

* BIOG_HMF_HIR_PRO.Beanie02.HMF_HAT_Bn2_MDL

* BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL

* BIOG_HMF_HIR_PRO.Cap.HMF_HAT_Cap_MDL

* BIOG_HMF_HIR_PRO.Cosmo.HMF_HAT_Cos_MDL

* BIOG_HMF_HIR_PRO.Cuban.HMF_HAT_Cub_MDL

* BIOG_HMF_HIR_PRO.Cyclops.HMF_HAT_CYC_MDL

* BIOG_HMF_HIR_PRO.Moto.HMF_HAT_MTR_MDL

* BIOG_HMF_HIR_PRO.MotoGlasses.HMF_HAT_MTG_MDL

* BIOG_HMF_HIR_PRO.Officer.HMF_HAT_Off_MDL





Accessories (these would probably work best going as an Accessory Mesh,
however, I'm not sure if they are actually shown in-game on the player,
have not tested):



* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL

* BIOG_HMF_HIR_PRO.GlassesFull.HMF_HAT_GLA_MDL

* BIOG_HMF_HIR_PRO.GlassesHalf.HMF_HAT_GLH_MDL

* BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL





Male meshes:



Hairstyles:



* BIOG_HMM_HIR_PRO.FormalSpikes.HMM_HIR_Fsk_MDL

* BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL

* BIOG_HMM_HIR_PRO.Mohawk.HMM_HIR_Mhk_MDL

* BIOG_HMM_HIR_PRO.RollinsSpike.HMM_HIR_Rsk_MDL

* BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_01_MDL

* BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_02_MDL

* BIOG_HMM_HIR_PRO.Short01.HMM_HIR_PROShort01_MDL

* BIOG_HMM_HIR_PRO.Short02.HMM_HIR_PROShort02_MDL

* BIOG_HMM_HIR_PRO.Short03.HMM_HIR_PROShort03_MDL





Hats:



* BIOG_HMM_HIR_PRO.Beanie01.HMM_HAT_Bn1_MDL

* BIOG_HMM_HIR_PRO.Beanie02.HMM_HAT_Bn2_MDL

* BIOG_HMM_HIR_PRO.Beret.HMM_HAT_Brt_MDL

* BIOG_HMM_HIR_PRO.Cap.HMM_HAT_Cap_MDL

* BIOG_HMM_HIR_PRO.Cosmo.HMM_HAT_Cos_MDL

* BIOG_HMM_HIR_PRO.Cuban.HMM_HAT_Cub_MDL

* BIOG_HMM_HIR_PRO.Cyclops.HMM_HAT_CYC_MDL

* BIOG_HMM_HIR_PRO.GlassesFull.HMM_HAT_Glf_MDL

* BIOG_HMM_HIR_PRO.GlassesHalf.HMM_HAT_GLH_MDL

* BIOG_HMM_HIR_PRO.Moto.HMM_HAT_MTR_MDL

* BIOG_HMM_HIR_PRO.MotoGlasses.HMM_HAT_MTG_MDL

* BIOG_HMM_HIR_PRO.Officer.HMM_HAT_Off_MDL

* BIOG_HMM_HIR_PRO.Visor.HMM_HAT_VSR_MDL





This could be an incomplete list. "

In addition, if you are adding any of the male hairstyles/hats, you HAVE TO add _R after the PRO line. Inform me if
you are having trouble, so I might be able to help. ;)

#848
blackashes411

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Razhathael wrote...

Greetings. Sometime ago I stumbled upon a website which had quite many hair codes. In addition,
It had hats, and instructions to add them. Since I heard some people are having problem with them, I thought
I should tell. This also includes such things as visors and sunglasses. Basically, you can't have both hat and custom hair, I mean, I haven't figured that out completely yet, but I'm working on it. So I take no credit for these, but there you go:


So you can't have custom hat and hair together. Does earring's fall under "custom hat"? (sounds like a stupid question, lol, but it all depends on how the Gibb's editor operates)

And since WHEN was earings an option??? I've never heard of this.

Also we should make a page for all of this with pictures, because some of the codes are a little vague, like two codes both entitled "low bun" or all those "earing" codes.

Modifié par blackashes411, 27 avril 2010 - 07:07 .


#849
Razhathael

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Yeah, I never heard of the earrings either, I've tried meddling around with the Accessory Meshes slot, but the accessories I try to add only show up at the squad leveling up point, but never actually in the game. So, I suppose earrings would go to the same catergory as hair for now, unless you aren't planning on having any custom hair. Not sure if that makes a different either.

#850
JKoopman

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Razhathael wrote...

Greetings. Sometime ago I stumbled upon a website which had quite many hair codes. In addition,
It had hats, and instructions to add them. Since I heard some people are having problem with them, I thought
I should tell. This also includes such things as visors and sunglasses. Basically, you can't have both hat and custom hair, I mean, I haven't figured that out completely yet, but I'm working on it. So I take no credit for these, but there you go:


"1. Open Save with Save editor.

2. Change to Raw tab.

3. Expand Player > Appearance > Morph Head

4. Change Hair Mesh to one of the following meshes.

5. Consider removing all entries that start with HAIR_ under Texture
Parameters. The effort of listing all textures with each hair mesh would
be pretty annoying.

6. Save!



Female meshes:



Hairstyles:



* BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_MDL

* BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL

* BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL

* BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_MDL

* BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL

* BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL

* BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDL

* BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_MDL

* BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Mbu_MDL

* BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_MDL

* BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL

* Kelly's hair BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL

* BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_MDL

* BIOG_HMF_HIR_PRO.PROCustomAfro.HMF_HIR_PROCustom_Afr_MDL

* BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_PROCustom_Cute_MDL

* BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL

* BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL

* BIOG_HMF_HIR_PRO.Short02.HMF_HIR_PROShort_MDL





Hats:



* BIOG_HMF_HIR_PRO.Beanie.HMF_HAT_Bn1_MDL

* BIOG_HMF_HIR_PRO.Beanie02.HMF_HAT_Bn2_MDL

* BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL

* BIOG_HMF_HIR_PRO.Cap.HMF_HAT_Cap_MDL

* BIOG_HMF_HIR_PRO.Cosmo.HMF_HAT_Cos_MDL

* BIOG_HMF_HIR_PRO.Cuban.HMF_HAT_Cub_MDL

* BIOG_HMF_HIR_PRO.Cyclops.HMF_HAT_CYC_MDL

* BIOG_HMF_HIR_PRO.Moto.HMF_HAT_MTR_MDL

* BIOG_HMF_HIR_PRO.MotoGlasses.HMF_HAT_MTG_MDL

* BIOG_HMF_HIR_PRO.Officer.HMF_HAT_Off_MDL





Accessories (these would probably work best going as an Accessory Mesh,
however, I'm not sure if they are actually shown in-game on the player,
have not tested):



* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL

* BIOG_HMF_HIR_PRO.GlassesFull.HMF_HAT_GLA_MDL

* BIOG_HMF_HIR_PRO.GlassesHalf.HMF_HAT_GLH_MDL

* BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL





Male meshes:



Hairstyles:



* BIOG_HMM_HIR_PRO.FormalSpikes.HMM_HIR_Fsk_MDL

* BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL

* BIOG_HMM_HIR_PRO.Mohawk.HMM_HIR_Mhk_MDL

* BIOG_HMM_HIR_PRO.RollinsSpike.HMM_HIR_Rsk_MDL

* BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_01_MDL

* BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_02_MDL

* BIOG_HMM_HIR_PRO.Short01.HMM_HIR_PROShort01_MDL

* BIOG_HMM_HIR_PRO.Short02.HMM_HIR_PROShort02_MDL

* BIOG_HMM_HIR_PRO.Short03.HMM_HIR_PROShort03_MDL





Hats:



* BIOG_HMM_HIR_PRO.Beanie01.HMM_HAT_Bn1_MDL

* BIOG_HMM_HIR_PRO.Beanie02.HMM_HAT_Bn2_MDL

* BIOG_HMM_HIR_PRO.Beret.HMM_HAT_Brt_MDL

* BIOG_HMM_HIR_PRO.Cap.HMM_HAT_Cap_MDL

* BIOG_HMM_HIR_PRO.Cosmo.HMM_HAT_Cos_MDL

* BIOG_HMM_HIR_PRO.Cuban.HMM_HAT_Cub_MDL

* BIOG_HMM_HIR_PRO.Cyclops.HMM_HAT_CYC_MDL

* BIOG_HMM_HIR_PRO.GlassesFull.HMM_HAT_Glf_MDL

* BIOG_HMM_HIR_PRO.GlassesHalf.HMM_HAT_GLH_MDL

* BIOG_HMM_HIR_PRO.Moto.HMM_HAT_MTR_MDL

* BIOG_HMM_HIR_PRO.MotoGlasses.HMM_HAT_MTG_MDL

* BIOG_HMM_HIR_PRO.Officer.HMM_HAT_Off_MDL

* BIOG_HMM_HIR_PRO.Visor.HMM_HAT_VSR_MDL





This could be an incomplete list. "

In addition, if you are adding any of the male hairstyles/hats, you HAVE TO add _R after the PRO line. Inform me if
you are having trouble, so I might be able to help. ;)


Nice. I'm particularly interested in:

* BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_PROCustom_Cute_MDL

* BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL

* BIOG_HMF_HIR_PRO.MotoGlasses.HMF_HAT_MTG_MDL

* BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL