JKoopman wrote...
I've got some questions about the Mass Effect 1 values, if anyone knows the answers.
For "Citadel: The Fan" my imported Shepard has both "Got him killed" and "Intimidated him" checked. Is this normal, and how is this possible? Should I uncheck "Got him killed" or will that screw up the game?
I'd imagine, that intimidated him refers simply to how you generally treated him and is tracked regardless of whether he was killed or not, although him getting killed renders that choice inconsequential. Regardless if you import a ME1 save then you can be certain its right the way it is. If its a custom save you downloaded it might be a screw up; but if it loads I doubt it would matter. Regardless I'd uncheck got him killed since Conrad's appearance in ME2 is pretty humorous.
UPDATE: I just looked at my file and I have charmed him and intimidated him checked. I'd imagine this might be why Conrad always claims that "you shoved a gun in my face" even if you didn't. Someone might try unchecking it and see if Conrad's behavior changes.
but what about completing the whole interview with persuasion/intimidate and being praised by Hackett afterward? (NOTE: I've got another import Shepard that did this so I may simply load up her save and see what flags are checked)
Excused themself (looked good), is recorded for succeeding with either persuade or intimidate.
There's a flag for "Citadel: Released Fist" but none that I can see to distinguish between Shepard/Wrex killing him. Does it simple not care who kills Fist?
Yes, as is often the case the specifics of how something occurs don't always import. If Fist is dead, he won't show up; but since ME2 doesn't even mention his death if he got killed the game doesn't need to import any info on who killed him.
For the "Feros" mission, there are FIVE separate outcome flags: "Give_Fail", "Give_Good", "Give_Good_Plus", "Renegade" and "Too many colonists killed". Anyone know which outcome each is referencing?
My current Shepard who was based on my level 60 paragon soldier has, "Give_Good_Plus" checked (along with "Released Shiala" and "Convinced Ethan Jeong" since I persuaded him to have Exogeni support the colony).
So my guess would be "Give" refers to whether you gave the anti thorian gas to the colonists, so Give_fail means you ordered your team to hold their fire on the Colonists so that you could knock them out with the anti thorian gas; but you still ended up shooting most of the Colonists, Give_good means you took the gas and used it to knock out most of the Colonists; but still may have gotten one or two killed and Give_good_plus means you took the gas and managed to keep from killing any of the Colonists (thats what I did in ME1 and thats what I have checked.) and finally Renegade means you never even tried to incapacitate the colonists with the Thorian gas since you ordered your team to fire at will.
And finally, "Too many colonists killed" doesn't have the word "outcome" attached to it so I'd imagine its a seperate variable, like whether you killed so many colonists that the colony didn't survive, my paragon doesn't have it checked.
Modifié par implodinggoat, 28 avril 2010 - 06:47 .