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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1026
JKoopman

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CHT87 wrote...

Anybody here who can tell me a flashy blue or grey-blue eyecolor setting?

Like this: http://games.softped...est-Video_2.jpg


Try something like

A = 1
B = 0.61
G = 0.6
R = 0.6

#1027
CHT87

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JKoopman wrote...

CHT87 wrote...

Anybody here who can tell me a flashy blue or grey-blue eyecolor setting?

Like this: http://games.softped...est-Video_2.jpg


Try something like

A = 1
B = 0.61
G = 0.6
R = 0.6


Thank you.

I was just working with gibbed when I came upon the "Casual ID" option under RAW.
I am currently wearing the outfit from Kasumis loyalty mission.

Here is a pic:

Posted Image

Wouldn´t it be possible to change our clothing with this?
So that we "just" would have to find out the values of the ingame outfits?

I guess I am not the first one to notice that but I could not find this mentioned in this thread.

#1028
AnathamaDye

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CHT87 wrote...

JKoopman wrote...

CHT87 wrote...

Anybody here who can tell me a flashy blue or grey-blue eyecolor setting?

Like this: http://games.softped...est-Video_2.jpg


Try something like

A = 1
B = 0.61
G = 0.6
R = 0.6


Thank you.

I was just working with gibbed when I came upon the "Casual ID" option under RAW.
I am currently wearing the outfit from Kasumis loyalty mission.

Here is a pic:

Posted Image

Wouldn´t it be possible to change our clothing with this?
So that we "just" would have to find out the values of the ingame outfits?

I guess I am not the first one to notice that but I could not find this mentioned in this thread.


This was mentioned before but no matter what number we put it will always be clothing that we are currently able to wear.  I have tried all different numbers and it just rotates from the different selectable outfits.

#1029
davidshooter

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implodinggoat wrote...

Darth_Trethon wrote...

I highly doubt paragon/renegade points make a difference.....1900 maxes a bar and I've really abused that in the 4000+ range....they shouldn't have anything to do with your save being corrupted.


That was my working theory simply because everything else I boosted (credits, minerals and power cells) have been depleting while the Paragon and Renegade points have been going up.

If that's not it, I'd say the leading suspects would be the Tempest SMG I have equipped in place of my soldier's pistol or possibly the Revenant machine guns I gave Zaeed and Grunt and the Widow I gave to Garrus.   It just seems odd though since I've had the Tempest equipped for about 30 hours of gameplay and I've had the Revenants and the Widow equipped on my squad for at least  10 or 15 hours.


I've been setting my renegade paragon numbers to 5000 (didn't know what the max actually was) right after Horizon and I've played the entire game through without a problem.  I've also never given a squad mate an alternate weapon.  It might  just be random bugs that pop up from time to time in the editor or maybe Modio.  I still think in my case it was because I had too many sequential plot stages out of order and too many abandoned saves in the carrer.

#1030
Deadalive9

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Well I asked before about the Me1 tags and people either were not bothered to type a response or nobody at all knows so here goes.
Not sure when ill get around to both Ash/Kaiden surving but I did a complete runthrough of Me2 changing the folloing tags in the Me1 section
Someone Romanced X
Ashley Romanced       X
Liara Romanced          X
Ashley rescued(obviously) X
Ashley romance progress 6
Liara romance progress 6

The following was the result:
In the intro when the collectors attack Liara is the one that runs up to you saying she wont leave, im lead to believe if you romanced someone they are the one that does this. Once on the Normandy heading to the captains room Ashley's picture is on the desk. On Horizon, Ashely hugs you says to stay alive. On Illium upon reaching Liara she kisses you. Later in the game you get an e-mail from Ashley saying she still cares for you. When I didnt do romance before Omega 4 Shep looked at Ashley's picture. Completed game as usual and was able to reimport so save wasnt corrupted or anything. Obviously we have no idea what effect this would have on Me3 but im keeping the save.

#1031
CHT87

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@AnathamaDye

Well it was worth a try. Thanks for the answer.

Here is my new Shepard with his grey-blue eyes (in bright environments: ice-grey in darker ones: ice-blue)

Posted Image

And here are the values:

Posted Image

#1032
implodinggoat

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davidshooter wrote...

implodinggoat wrote...

Darth_Trethon wrote...

I highly doubt paragon/renegade points make a difference.....1900 maxes a bar and I've really abused that in the 4000+ range....they shouldn't have anything to do with your save being corrupted.


That was my working theory simply because everything else I boosted (credits, minerals and power cells) have been depleting while the Paragon and Renegade points have been going up.

If that's not it, I'd say the leading suspects would be the Tempest SMG I have equipped in place of my soldier's pistol or possibly the Revenant machine guns I gave Zaeed and Grunt and the Widow I gave to Garrus.   It just seems odd though since I've had the Tempest equipped for about 30 hours of gameplay and I've had the Revenants and the Widow equipped on my squad for at least  10 or 15 hours.


I've been setting my renegade paragon numbers to 5000 (didn't know what the max actually was) right after Horizon and I've played the entire game through without a problem.  I've also never given a squad mate an alternate weapon.  It might  just be random bugs that pop up from time to time in the editor or maybe Modio.  I still think in my case it was because I had too many sequential plot stages out of order and too many abandoned saves in the carrer.


I'm thinking it was probably equipping the Tempest SMG in place of my Soldier's pistol that caused the corruption and it just took a really long time for it to corrupt the game.  If equipping squadmates with weapons of a class they aren't supposed to be able to use causes corruption it makes sense that doing so for the player might do the same.  I think for other classes it might not be as corruption prone as equipping an SMG on a soldier since other classes could conceivably have training in any weapon class; but there is no way for a Soldier to get SMG training (which annoys me) .  Maybe equipping a normal pistol for a while then modding the SMG back in could help hold off the corruption.

Modifié par implodinggoat, 01 mai 2010 - 11:09 .


#1033
sodacatkun

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so did anyone confirm that we can get leigon at the start of disc 2?

#1034
javierabegazo

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davidshooter wrote...

I've only had it happen once and I have about 5 modded careers on the go. In my case I did a lot of stuff "to see what would happen" and I assume that I just went too far. I opened the galaxy map, went shopping on Illium, then closed it again with the upgrades, changed characters to loyal - then changed them back again, changed outfits on characters - which effected the galaxy map switched back etc etc. So I consider my corrupt save my own fault.

On my other games I tend to mod Fem-shep's hair mesh and color, resources, credits, ammo, extra bonus powers, paragon/renegade points and removal of the heavy weapon. I have no problems other than the one corrupt save.

Just how did you remove the heavy weapons?

#1035
Xephyr829

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Is there any way to get the Conrad NPC Spiked in the front hair style ?

#1036
David Hingtgen

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CHT87 wrote...
I was just working with gibbed when I came upon the "Casual ID" option under RAW.
I am currently wearing the outfit from Kasumis loyalty mission.
Wouldn´t it be possible to change our clothing with this?
So that we "just" would have to find out the values of the ingame outfits?.


The ID numbers simply do not mean anything by themselves.  If we could add lines telling the game what ID numbers were associated with what parts---well that would frankly unlock nearly every appearance mod you could ask for.  If Gibbed can figure out a way to incorporate that, we'd have a huge chunk of what the PC people can do. 

#1037
AnathamaDye

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David Hingtgen wrote...

CHT87 wrote...
I was just working with gibbed when I came upon the "Casual ID" option under RAW.
I am currently wearing the outfit from Kasumis loyalty mission.
Wouldn´t it be possible to change our clothing with this?
So that we "just" would have to find out the values of the ingame outfits?.


The ID numbers simply do not mean anything by themselves.  If we could add lines telling the game what ID numbers were associated with what parts---well that would frankly unlock nearly every appearance mod you could ask for.  If Gibbed can figure out a way to incorporate that, we'd have a huge chunk of what the PC people can do. 


Is there a way to try and ask Gibbed?  I don't know his website or anything.

#1038
CHT87

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Only place I would know: http://twitter.com/gibbed

#1039
AnathamaDye

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I want some advice...

I put the motoglasses thing in the accessories meshes and it shows up here
Posted Image

It's even visible in the wardrobe closet, but it doesn't show up ingame.  Is there anything you guys can think of (besides putting it in the hairmesh slot) to make this visible ingame?

Modifié par AnathamaDye, 02 mai 2010 - 06:23 .


#1040
Stmbuzz

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Does anyone know the ID numbers for casual & Armor clothing? I'm trying to get miranda's alternate costume for both inside and outside of Normandy

#1041
CHT87

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Stmbuzz wrote...

Does anyone know the ID numbers for casual & Armor clothing? I'm trying to get miranda's alternate costume for both inside and outside of Normandy


This is currently not possible on the 360. Sorry.

#1042
implodinggoat

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AnathamaDye wrote...

I want some advice...

I put the motoglasses thing in the accessories meshes and it shows up here
Posted Image

It's even visible in the wardrobe closet, but it doesn't show up ingame.  Is there anything you guys can think of (besides putting it in the hairmesh slot) to make this visible ingame?


Well, the PC modders would turn it into an N7 helmet piece; but unfortunately we don't know how to do that yet.

#1043
davidshooter

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javierabegazo wrote...

davidshooter wrote...

I've only had it happen once and I have about 5 modded careers on the go. In my case I did a lot of stuff "to see what would happen" and I assume that I just went too far. I opened the galaxy map, went shopping on Illium, then closed it again with the upgrades, changed characters to loyal - then changed them back again, changed outfits on characters - which effected the galaxy map switched back etc etc. So I consider my corrupt save my own fault.

On my other games I tend to mod Fem-shep's hair mesh and color, resources, credits, ammo, extra bonus powers, paragon/renegade points and removal of the heavy weapon. I have no problems other than the one corrupt save.

Just how did you remove the heavy weapons?


You just paste a weapon you have over the heavy weapon in your "loadout" section - so you will have two hand cannons for example - then go to the "weapons" section below that, open up that little tiny box and then highlight your heavy weapon and hit remove - it should be gone when you reload the save. 

#1044
ChuckNorris18

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SpectreWarden91 wrote...

Is there any way to get the Conrad NPC Spiked in the front hair style ?


Here's the code:

BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL

Modifié par ChuckNorris18, 02 mai 2010 - 07:28 .


#1045
implodinggoat

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ChuckNorris18 wrote...

SpectreWarden91 wrote...

Is there any way to get the Conrad NPC Spiked in the front hair style ?


Here's the code:

BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL


Good stuff man, you wouldn't happen to know the code for a bald hairstyle (like the one Navigator Priestly and Mess Sergeant Gardner use) that I could throw on Jean Luc Shepard?

http://images3.wikia...torPressly.png.Posted Image

Modifié par implodinggoat, 02 mai 2010 - 09:00 .


#1046
ChuckNorris18

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^^



Unfortunately no, but I'm sure that if you google it, eventually you'll find something though.


#1047
implodinggoat

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ChuckNorris18 wrote...

^^

Unfortunately no, but I'm sure that if you google it, eventually you'll find something though.


Haha, I've been spending way too much time on these forums.  The concept of using Google didn't even occur to me.  I'll go check out this "Google" of which you speak and if I find something I'll post the code.

#1048
implodinggoat

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Still haven't found the code for bald hair; but I stumbled across this....
Which basically points out that if you raise a color value above 2.0 in the vector parameters that you will get a sort of glowing effect. The forums is about the PC; but I don't know why it wouldn't work on 360.

http://www.gamespot....1856&pid=944906

Modifié par implodinggoat, 02 mai 2010 - 09:33 .


#1049
Darth_Trethon

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Just to let everyone know the latest update to Modio.....released either today or yesterday....just added USB support essentially eliminating our need for USB XTAF and cutting a couple of steps out of the modding process. All you have to do after you download the update is open Modio, click on the M in the top left corner, click on "Open a File" and to the right will appear the option "From Device" so click on that and it should instantly open your USB from where you can access your saves and mod character saves without extracting them from your device and without needing to delete/replace them in your USB after you are done.

#1050
David Hingtgen

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Ooh, that is nice. Cuts out a good number clicks/steps. Though an update for Gibbed's save editor would be even better, to give us more things to mod.

Modifié par David Hingtgen, 02 mai 2010 - 10:20 .