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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1051
implodinggoat

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Update on Glowing Eyes.



I just tried out setting the illusive eyes on Motoko Shepard at...

R: 2.1 G: .44347 B: .47765 and they looked very cool. A nice subtle glow, a good bit less intense than the Illusive Man's which I would wager has a blue variable around 3.0.

#1052
ChuckNorris18

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^

Nice find!

There is already a way to get the illusive mans eyes with your own eye color though if you wanted them. The instructions are located in the first post.

#1053
implodinggoat

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ChuckNorris18 wrote...

^
Nice find!
There is already a way to get the illusive mans eyes with your own eye color though if you wanted them. The instructions are located in the first post.


Yeah, I know the color code I gave gives you illusive eyes with a redish pink glow since the value for red is set over 2.  Whereas I'd imagine the Illusive Man's eyes would be a light blue with the blue variable set around 3.0 and the red and green variables scaled up to compensate.    As I said setting one or more of the colors at 2.1 gives you a subtle glow that looks like a natural eye color at first glance; but which stands out when you look closely, whereas the intense glow of the Illusive Man's eyes would probably be up around 3 or even higher.

Modifié par implodinggoat, 02 mai 2010 - 11:08 .


#1054
JKoopman

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implodinggoat wrote...

Update on Glowing Eyes.

I just tried out setting the illusive eyes on Motoko Shepard at...
R: 2.1 G: .44347 B: .47765 and they looked very cool. A nice subtle glow, a good bit less intense than the Illusive Man's which I would wager has a blue variable around 3.0.


Maybe I'm misunderstanding but even settings in the 0.5 range seem to "glow" for me... :huh:

#1055
implodinggoat

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JKoopman wrote...

implodinggoat wrote...

Update on Glowing Eyes.

I just tried out setting the illusive eyes on Motoko Shepard at...
R: 2.1 G: .44347 B: .47765 and they looked very cool. A nice subtle glow, a good bit less intense than the Illusive Man's which I would wager has a blue variable around 3.0.


Maybe I'm misunderstanding but even settings in the 0.5 range seem to "glow" for me... :huh:


The Illusive eyes have a natural degree of reflectiveness and sparkle to them; which becomes more exagerated when you use more intense colors.   Cranking a variable above 2 further amplifies this by making the eyes even more reflective.  They don't glow per say they just reflect a lot more light than usual so they look like they glow under most lighting conditions (not so much in the dark).

#1056
Neji_Hyuga_kun

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Hello,

I tried to change me1's settings for Conrad Verner but I had again his reaction as if I acted like a renegade, but in me1 I always acted with him like a paragon so I unchecked [Citadel: The fan] intimidated him

and let checked [Citadel: The fan] charmed him and [Citadel: The fan] Met Conrad verner

And despite these changes nothing has changed, and I didn't made the mistake to forget to load it with new game from me2



So what I have to check or uncheck for having Conrad Acting like paragon?

(I don't know what are the consequences to check [Citadel: The fan] Got him killed)



PS: sorry for my english ^^

#1057
Commissar Gash

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Neji_Hyuga_kun wrote...

Hello,
I tried to change me1's settings for Conrad Verner but I had again his reaction as if I acted like a renegade, but in me1 I always acted with him like a paragon so I unchecked [Citadel: The fan] intimidated him
and let checked [Citadel: The fan] charmed him and [Citadel: The fan] Met Conrad verner
And despite these changes nothing has changed, and I didn't made the mistake to forget to load it with new game from me2

So what I have to check or uncheck for having Conrad Acting like paragon?
(I don't know what are the consequences to check [Citadel: The fan] Got him killed)

PS: sorry for my english ^^


It's a glitch, you can't do anything about it (yet)

#1058
Neji_Hyuga_kun

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thank you very much (you're very fast to answer ^_^)

#1059
ChuckNorris18

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How do i get rid of the illusive man eyes??

#1060
Pursuit3

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Hey while I was playing Jacks loyalty mission, the game randomly froze. Now everytime I load up ME2 and press either "Resume" or "load game" the game freezes. What should I change with the modded save so ME2 doesnt freeze everytime I choose those two options?

#1061
Gundar3

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Quick question about modding on the X360. If I create a femshep with unique hair, is it possible to add a Barret on top of that unique hair?



Also if this is possible, what happens during the armor customization screen if say, I add a helmet?



Sorry, Ive never modded anything before in my life so this is all a big adventure starting from square one. Again, playing Mass Effect on X360.

#1062
JKoopman

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Gundar3 wrote...

Quick question about modding on the X360. If I create a femshep with unique hair, is it possible to add a Barret on top of that unique hair?

Also if this is possible, what happens during the armor customization screen if say, I add a helmet?

Sorry, Ive never modded anything before in my life so this is all a big adventure starting from square one. Again, playing Mass Effect on X360.


Well, no one has yet figured out how to get hats to display correctly on the Xbox (they have no texture) so it's kind of a moot issue, but from what's been said so far I believe that hats replace hair so the answer to your first question would be no.

As for adding a helmet, my assumption would be that it would do what helmets already do in ME2 and just replace the both of them (unless we're talking about things like the Sentry Interface or Umbra Visor, in which case I'm not really sure).

#1063
Gundar3

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Ah I see, well hopefully someone will find a way to properly mod the hats. Thx for the info.

#1064
LeingodX

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Guys, I'm having a problem with the editor. No matter how many times I check on [romanced someone] [Liara] and raise her value to 4, I still keep getting Ashley at the intro sequence. What am I doing wrong?

*Edit* - scratch that. Managed to fix it.

Modifié par LeingodX, 03 mai 2010 - 07:45 .


#1065
Gs09GTR

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implodinggoat wrote...

ChuckNorris18 wrote...

^
Nice find!
There is already a way to get the illusive mans eyes with your own eye color though if you wanted them. The instructions are located in the first post.


Yeah, I know the color code I gave gives you illusive eyes with a redish pink glow since the value for red is set over 2.  Whereas I'd imagine the Illusive Man's eyes would be a light blue with the blue variable set around 3.0 and the red and green variables scaled up to compensate.    As I said setting one or more of the colors at 2.1 gives you a subtle glow that looks like a natural eye color at first glance; but which stands out when you look closely, whereas the intense glow of the Illusive Man's eyes would probably be up around 3 or even higher.


Speaking of the TIM eye mod i noticed that when I gave my femshep bright green TIM eyes, it also changed the red glow on my terminus armor to the green same with my Blood Dragon armor...has anyone had this happen as well? Not that im complaining, green glowing terminus armor looks pretty sweet...

#1066
Darth_Trethon

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Good and meh news from gibbed. He just tweeted that he is too distracted with JC2 at the moment but that he still plans to update the ME2 editor.

#1067
thepiebaker

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Darth_Trethon wrote...

Good and meh news from gibbed. He just tweeted that he is too distracted with JC2 at the moment but that he still plans to update the ME2 editor.


hopefully he'll give us the ability to give us NPC outfits

#1068
David Hingtgen

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That is good news---did you ask specifically about the 360 version and outfits, or just the editor in general?

#1069
Darth_Trethon

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David Hingtgen wrote...

That is good news---did you ask specifically about the 360 version and outfits, or just the editor in general?


I didn't ask him about the ME2 editor because other beat me to it and it didn't occur to me to ask him about the 360 version specifically but he did state in the past(a couple of months back) that his next version of the editor would start off as compatible with 360 saves.

#1070
AnathamaDye

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David Hingtgen wrote...

That is good news---did you ask specifically about the 360 version and outfits, or just the editor in general?


I just sent him a twitter asking about that...I haven't got a response but i'll post what he says.

#1071
Darth_Trethon

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AnathamaDye wrote...

David Hingtgen wrote...

That is good news---did you ask specifically about the 360 version and outfits, or just the editor in general?


I just sent him a twitter asking about that...I haven't got a response but i'll post what he says.


I wouldn't hold my breath, gibbed has a habit of checking up on his twitter once in a blue moon and can ignore it for weeks or months.......with the poppularity of his game editors among gamers your tweet can become berried pretty far by the time he gets around to check his twitter account again.

#1072
AnathamaDye

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I'll keep that in mind, thank you Darth.

#1073
blackashes411

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Darth_Trethon wrote...

David Hingtgen wrote...

That is good news---did you ask specifically about the 360 version and outfits, or just the editor in general?


I didn't ask him about the ME2 editor because other beat me to it and it didn't occur to me to ask him about the 360 version specifically but he did state in the past(a couple of months back) that his next version of the editor would start off as compatible with 360 saves.


So "compatible" doesn't necesarrily mean (as far we know right now) that this new updated version will give us the power to customize our shepard similar to how you can customize with the Coalescend .ini file editor? Because I know the original Gibb's save editor doesn't have that ability, either.

#1074
Darth_Trethon

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blackashes411 wrote...

Darth_Trethon wrote...

David Hingtgen wrote...

That is good news---did you ask specifically about the 360 version and outfits, or just the editor in general?


I didn't ask him about the ME2 editor because other beat me to it and it didn't occur to me to ask him about the 360 version specifically but he did state in the past(a couple of months back) that his next version of the editor would start off as compatible with 360 saves.


So "compatible" doesn't necesarrily mean (as far we know right now) that this new updated version will give us the power to customize our shepard similar to how you can customize with the Coalescend .ini file editor? Because I know the original Gibb's save editor doesn't have that ability, either.


That is correct. No promises have been made regarding how it will be improved. A new and improved version does not have to mean we'll be able to screw with things that normally done through collesced.ini but we MIGHT be pleasantly surprised.

#1075
davidshooter

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Has anyone changed the blush on a Femshep?



I have an ME1 import that I've always liked except for the blush. I tried setting the blush to 0,0,0,1 which is the setting for all my non blush femsheps but that came out looking like a dark gray/black blush (it actually looks kinda cool in camo face paint kinda way) but that wasn't what I was after. I then tried to set the blush to the exact skin tone numbers and that just put the blush back on (maybe slightly lighter but still very noticeable.

I assume the problem is that since the face is imported any changes I'm making are not erasing the original color but adding to it - does that make sense.

Does anybody know anything about this particular setting in the editor?