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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1276
n3tmnky

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Darth_Trethon wrote...

n3tmnky wrote...

implodinggoat wrote...
It would be hard to confirm my suspicion about Bioware patching the X+A glitch to help justify the relase of DLC which ups the level cap unless Bioware announces such DLC on their own.  It would seem the most likely conclusion to me though, since...


Call me cynical, but I expect that the fix for the X+A glitch is more at the request of Microsoft. It could be argued that the glitch makes it too easy for any player to "cheat" and get the Insanity achievement more easily.

Which would be my biggest concern with any modding of savegames on the XBOX - making it too easy to get achievements that show up in your gamer profile.


And why would that be a concern exactly? People are ALWAYS 100%(no exceptions) going to find workarounds for what they don't like and more often than not they'll get away with it......especially in single player games. After the patch I made a new save and gave one of my sheps 2000 squad points I'd never be able to spend because everything was already maxed out ROFL. In games like Fallout 3 and Oblivion I have saves that are extremely heavily modded with items and maxed stats and even altered NPC status like where and NPC is and which ones are immune to damage. And NOBODY has ever been banned for the mods I mentioned.


I'm not saying I haven't modded a save game. But I would be hesitant to do so in a way that *poof* I get all the achievements when I next load. On a single player game, I doubt very much that MS would care. On a game that contains multiplayer elements, I suspect their response would be very different.

On the X+A glitch, the XBOX QA team probably had that on thier list of known bugs that they wanted fixed before they would issue the patch over XBOX Live. Console publishing is a very different world from PC publishing.

#1277
davidshooter

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Spartas Husky wrote...

davidshooter wrote...

You only need to change one ammo field. I always put 999999 and have no problems. This won't change the clip size though so you still only get 20 rounds in the locust before a reload animation or 1 round in the widow etc etc.


First:....could you specify which part?

I go into.

Raw tag>Squad>Player> Weapons (collection)

THen the weapon has multiple slots

I have changed both(and on at the time) :
Ammo Total, and ammo used count.

Or is in in somewhere else completely?


Yes you're in the right place.   Highlight the weapon in the left window that you want to mod and then change the amount in the "ammo total" field (I use 999999).  Don't touch anything else unless you are modding a heavy weapon.

#1278
davidshooter

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I think the X+A glitch got fixed because it's an embarrassing f*** up from a development/execution standpoint. I think that's why Ubisoft patched airwalking in Assassin's Creed too. I know if I were responsible for programming the talent points and somebody figured out a simple workaround like that I would be pretty red faced. I think they should have left it though for several different reasons.

#1279
Thelgow

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About to finish my first run legit as Infiltrator and want to try a renegade adept.

What kind of whacky combo you guys suggest I edit in?

I know I just want some extra talent points and TIM eyes.

What weapons you suggest? Side note, can you give yourself stuff like Kasumis SMG without the DLC?

#1280
Spartas Husky

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wrong place :P:whistle:

Modifié par Spartas Husky, 20 mai 2010 - 03:37 .


#1281
davidshooter

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Spartas Husky wrote...

davidshooter wrote...

I think the X+A glitch got fixed because it's an embarrassing f*** up from a development/execution standpoint. I think that's why Ubisoft patched airwalking in Assassin's Creed too. I know if I were responsible for programming the talent points and somebody figured out a simple workaround like that I would be pretty red faced. I think they should have left it though for several different reasons.

They made a mistake, period.

All this would have been avoided if they just added the Retrain power option from sheppherd to the rest.

Why didn't they?........... no answer as of yet, and even if they gave one...doubt it would be a good one.

2nd. They fixed it, due to major "problems" in ME3.........I think a warning would have been just fine....People like David (means you) wont use it, people like me who want to put points where we want them, not where Bioware thinks is best, will use them.

3rd, is a single player game...who the hell cares, is not modding a multiplayer game, to add more points to your rank or whatnot, is not giving you free microsoft points for buying stuff.

Lastly: THey fixed it, because, MOST of the people playing the game... are stubborn, and conservative in the sense of (if they game came out, I dont care if is crappy, or perfect, I will not change it). The minority believes (if the game came out with flaws, and technical oversights, we will fix it)

Guess what that minority is doing for free, what they could sell for 7-10 bucks in Xbox live market place.

Conclussion: Simple. Getting rid of the glitch further constringes the majority of stubborn people to not even think about  twiking the game, even if they were thinking of it, they no longer will. So....what I do for free.....they will sell to you for 10 bucks...most likely a level cap increase.

You see it as "cheating".  

Is it cheating really? changing a 1 to a 0?

You do realize how hypocritical that sounds.

A: You call cheating, that I change a 1 to a 0

B: You dont call cheating, Bioware changing that VERY same 1 to a 0....only that they charge you 5-10 bucks, in a ....dlc .

Credit goes to our mod saviour, for making me see the light.....:innocent::innocent::innocent::innocent::innocent::innocent::innocent::innocent::innocent::innocent::innocent::innocent::innocent:


Are you talking to me?  If you are I don't know what you're getting at.   I play the game heavily modded and used to use the glitch all the time for various reasons. The last sentence in my post that you quoted says "I think they should have left it (the glitch) in. My only point was that I think dev teams get embarrassed when stuff like that gets through the cracks and as a result they are highly motivated to "fix" it if it's possible. 

Cheating?  Didn't I just try to help you mod a weapon?

Modifié par davidshooter, 20 mai 2010 - 03:29 .


#1282
Spartas Husky

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no I aint talking to u......wait who was I arguing with? I forgot lol

but no is not u. Yeah you helped me mod....

I am so annoyed that I dont remember who I was arguing against now... lol sry but no it is you.

................

Oh wait...I just realized... I posted this thing in the wrong thread lol my bad. Was suppose to go on

"May 17 - Xbox 360 Mass Effect 2 Patch" thread.. my mistake lol

---------

Aside from the ackward moment.

I've read you can't add powers beyond the class. But can you add em to squadies?

Like bonus powers... I realize they have 2 unused slots..... can I do anything with em. Been trying but nothing happens there :P:D

Modifié par Spartas Husky, 20 mai 2010 - 03:38 .


#1283
davidshooter

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No worries,



You can add as many bonus powers (meaning the list of ones you can choose from when you create a character) as you want to Shep but you have to make sure that you have enough free slots on the power wheel. So anything beyond 2 means you have to zero out a class power to make room on the wheel. You can't add any of the other powers. There are instructions on how to do this in the first post on page one of this thread. I've never modded squadmates powers so I don't know what will work there.




#1284
Spartas Husky

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wait wait....zero out a class power????

I dont get that part. I can get rid of a class power?? like lets say cryo ammo for another bonus power?

-------------

Yes the instructions are perfect. I already got my shepherd with an extra bonus power. I was wondering if those 2 extra blocks of squadies coudl be used to give em powers.

Also. SO there is no way to add normal powers? I think I read it you can't....but is 50 something pages.... and my eyes can only go so far before rioting lol

Modifié par Spartas Husky, 20 mai 2010 - 04:00 .


#1285
psyman

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davidshooter wrote...

You only need to change one ammo field. I always put 999999 and have no problems. This won't change the clip size though so you still only get 20 rounds in the locust before a reload animation or 1 round in the widow etc etc.

The best you can do with upgrades that I know of is to put Miranda and Jacob in alternate appearance. This will open the whole galaxy map and the game will think you have already done the collector ship. You can then buy every upgrade at every store - install them in Mordin's lab. then uncheck the alternate appearance tabs and the game will go back to normal but you will keep the upgrades.  I've done this several times with no problems.


Just a quick question about this: Once I've gone around collecting all the upgrades and then set Miranda and Jacob back to normal, will planets also reset to normal?. For example, going to Illium for the first time triggers an event where a greeter comes out to meet you at the Normandy. Will that (and other similar events) repeat when you legitimately reach them after Horizon?

#1286
Spartas Husky

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wierzbowski88 wrote...

davidshooter wrote...

You only need to change one ammo field. I always put 999999 and have no problems. This won't change the clip size though so you still only get 20 rounds in the locust before a reload animation or 1 round in the widow etc etc.

The best you can do with upgrades that I know of is to put Miranda and Jacob in alternate appearance. This will open the whole galaxy map and the game will think you have already done the collector ship. You can then buy every upgrade at every store - install them in Mordin's lab. then uncheck the alternate appearance tabs and the game will go back to normal but you will keep the upgrades.  I've done this several times with no problems.


Just a quick question about this: Once I've gone around collecting all the upgrades and then set Miranda and Jacob back to normal, will planets also reset to normal?. For example, going to Illium for the first time triggers an event where a greeter comes out to meet you at the Normandy. Will that (and other similar events) repeat when you legitimately reach them after Horizon?


WHat he said...I haven't done it since I am still on freedom's progress, but been afraid to do so with other files coz of that....


PS:

I give up on giving squadies extra bonus or extra normal powers.

I've tried everything that comes to mind. sigh.....what a perfect dream it would have been...to give squadies ammo powers of their own....heavy disruptor, and heavy inferno....sigh, then I wouldn't need to worry about them using it over mine.....how deliciously awesome. ANd in insanity ha.

Oh well.

If anyone finds a way to add powers to squadies please let me know.

Modifié par Spartas Husky, 20 mai 2010 - 04:22 .


#1287
davidshooter

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wierzbowski88 wrote...

davidshooter wrote...

You only need to change one ammo field. I always put 999999 and have no problems. This won't change the clip size though so you still only get 20 rounds in the locust before a reload animation or 1 round in the widow etc etc.

The best you can do with upgrades that I know of is to put Miranda and Jacob in alternate appearance. This will open the whole galaxy map and the game will think you have already done the collector ship. You can then buy every upgrade at every store - install them in Mordin's lab. then uncheck the alternate appearance tabs and the game will go back to normal but you will keep the upgrades.  I've done this several times with no problems.


Just a quick question about this: Once I've gone around collecting all the upgrades and then set Miranda and Jacob back to normal, will planets also reset to normal?. For example, going to Illium for the first time triggers an event where a greeter comes out to meet you at the Normandy. Will that (and other similar events) repeat when you legitimately reach them after Horizon?


Yes all the planets go back to normal.  I can't remember if that greeter comes out both times or not.  I don't do anything but buy the stuff in the stores - I don't even talk to the shop keepers to get a discount because I mod the credits so it doesn't matter.  So for all intents and purposes nothing is really touched on Illium.  I'm actually just about to try to make Mordin selectable before I actually get him to see if I can research the upgrades right away and then uncheck him again.  I'll let you know if that works.

#1288
davidshooter

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The Mordin thing seems to work fine. I went to the Citadel, Omega and Illium and bought all the upgrades (the greeter definitely comes out on Illium at this point - don't know if she will again or not) researched them all then deselected Mordin and switched Jacob and Miranda back to normal. My Galaxy map is back to the way it should be at the beginning of the game, the lab is locked again but my shield and health numbers still reflect the upgrades. So far this seems to be the best way to get upgrades before you begin. I haven't done any missions at all yet.

I still can't find a way to get Tuchanka to open early from the editor which is a drag because that would give biotics the cooldown bonus after just the Firewalker mission, instead of having to wait until Horizon.  For techs, you can have the cooldown after either Kasumi or Garrus, whichever you do first.

Modifié par davidshooter, 20 mai 2010 - 05:14 .


#1289
Thelgow

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davidshooter wrote...

No worries,

You can add as many bonus powers (meaning the list of ones you can choose from when you create a character) as you want to Shep but you have to make sure that you have enough free slots on the power wheel. So anything beyond 2 means you have to zero out a class power to make room on the wheel. You can't add any of the other powers. There are instructions on how to do this in the first post on page one of this thread. I've never modded squadmates powers so I don't know what will work there.

Nod, thats how I thought it works. How does it look on the squad screen if I did something like 0 out cryo ammo and put some other stuff?
Itll disappear and replace the new skill, all show up on the list, etc

#1290
wampa

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hi guys, I modded a save and then imported it to start a new career,

but the screen was totally black when the game begins (after the cinematics). I can still pause the game and the options came up, but the screen was still black.

Anyone know what causes this? thanks

Modifié par wampa, 20 mai 2010 - 06:21 .


#1291
Spartas Husky

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.....I have no idea.
I am still new to this. So when I imported my save, I reverted back everything to its original values. So I can't really say.
....have you tried modding the values back to the original settings.
YOu know normal weapons. Reasonable paragon/renegade points, no squad points extra.....um etcetc.
Also if you patched it...some....a bit more than usual amount of people have reported problems with their game....crap I have tried importing a patched game.
Can you import any other files.
Restart a couple times.


Otherwise, I uno.

=--------------------

BTW...I just realized I had not read something in the Mass effect 1 quests. Saying, :

Editing these values will only affect anything if you import this save as a new game.

Does that mean, if I change something quest related, I have to import that save, even if the save is just from the very first mission on Lazarus station??.

Or being this a new import I can just keep going?

I just got to Omega, and I never really paid attention to that message.

Modifié par Spartas Husky, 20 mai 2010 - 07:13 .


#1292
Darth_Trethon

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I have not tested with changes made as early as the Lazarus station as I mostly play off ME1 imports or ME2 imports that originally were ME1 imports however you have to change your status in the raw tab to "Lived to Fight Another Day" if you plan to use that ME2 save in NG+ before you actually finish the main story.

#1293
Darth_Trethon

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wampa wrote...

hi guys, I modded a save and then imported it to start a new career,

but the screen was totally black when the game begins (after the cinematics). I can still pause the game and the options came up, but the screen was still black.

Anyone know what causes this? thanks


If it's a new career and not NG+ then it's probably an unrelated bug so exit and try again....if it's not a new career but NG+ then it's most likely an appearence mod it can't handle like a hair mod or something but you should still exit and give it another try....the game still has freezes and such that aren't related in any way to modding.

Modifié par Darth_Trethon, 20 mai 2010 - 07:25 .


#1294
Spartas Husky

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Thanks Darth...Ima just go back to my finished game, copy the last save, modify those and start over, it was only lazarus and freedom's progress that I did, so is not much trouble.

and I hate to ask, coz I cant really find it...but wth is NG+ :P...I know dumb I see it all the time, and is related to passing the game but... what does it stand for???

Modifié par Spartas Husky, 20 mai 2010 - 07:28 .


#1295
Darth_Trethon

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NG+ means New Game plus or more basically importing a Mass Effect 2 save.

#1296
Spartas Husky

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hehehe thanks.

#1297
Fiery Phoenix

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Hey Darth, just a quick question:



Let's say I wake up after the Lazarus Project, pause the game and save before moving a step forward. Then I mod the hairstyle and load that save, will my FemShep automatically appear with the modded hair then?



Also, if I delete that save after modding and restart so I can go back to the character creation screen, will the new modded hairstyle appear as an option for me to use for my character?



Other than that, thanks for all this. I think I might just start modding the hairstyles.

#1298
Karan Vess

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Karan Vess wrote...

Can someone explain to me how to mod the hair and casual clothes (if that's possible at all)?
For the hair I pretty much followed this step by step but it always corrupts my save file...


Uhm... Please?:crying:

#1299
davidshooter

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Thelgow wrote...

davidshooter wrote...

No worries,

You can add as many bonus powers (meaning the list of ones you can choose from when you create a character) as you want to Shep but you have to make sure that you have enough free slots on the power wheel. So anything beyond 2 means you have to zero out a class power to make room on the wheel. You can't add any of the other powers. There are instructions on how to do this in the first post on page one of this thread. I've never modded squadmates powers so I don't know what will work there.

Nod, thats how I thought it works. How does it look on the squad screen if I did something like 0 out cryo ammo and put some other stuff?
Itll disappear and replace the new skill, all show up on the list, etc


Your powers list in the squad menu will look longer with your additional powers listed but other than that it's the same.  In your example Cryo would simply have no points in it.

#1300
davidshooter

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Karan Vess wrote...

Karan Vess wrote...

Can someone explain to me how to mod the hair and casual clothes (if that's possible at all)?
For the hair I pretty much followed this step by step but it always corrupts my save file...


Uhm... Please?:crying:


Those instructions work (except for Ashley's hair) so if you are following them exactly then the problem is something else.  You can't do anything with casual clothes in the save editor yet - we're all hoping that will change but it doesn't look good so far.

When a mod gets f***ed up I think the best thing to do is go back to the original save (or any pre mod save) and try again doing one thing at a time.  Have you successfully done any mods yet?  In what way is it corrupted - are you getting the black screen when you try to load the game right at the beginning?