Darth_Trethon wrote...
n3tmnky wrote...
implodinggoat wrote...
It would be hard to confirm my suspicion about Bioware patching the X+A glitch to help justify the relase of DLC which ups the level cap unless Bioware announces such DLC on their own. It would seem the most likely conclusion to me though, since...
Call me cynical, but I expect that the fix for the X+A glitch is more at the request of Microsoft. It could be argued that the glitch makes it too easy for any player to "cheat" and get the Insanity achievement more easily.
Which would be my biggest concern with any modding of savegames on the XBOX - making it too easy to get achievements that show up in your gamer profile.
And why would that be a concern exactly? People are ALWAYS 100%(no exceptions) going to find workarounds for what they don't like and more often than not they'll get away with it......especially in single player games. After the patch I made a new save and gave one of my sheps 2000 squad points I'd never be able to spend because everything was already maxed out ROFL. In games like Fallout 3 and Oblivion I have saves that are extremely heavily modded with items and maxed stats and even altered NPC status like where and NPC is and which ones are immune to damage. And NOBODY has ever been banned for the mods I mentioned.
I'm not saying I haven't modded a save game. But I would be hesitant to do so in a way that *poof* I get all the achievements when I next load. On a single player game, I doubt very much that MS would care. On a game that contains multiplayer elements, I suspect their response would be very different.
On the X+A glitch, the XBOX QA team probably had that on thier list of known bugs that they wanted fixed before they would issue the patch over XBOX Live. Console publishing is a very different world from PC publishing.





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