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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1301
davidshooter

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FieryPhoenix7 wrote...

Hey Darth, just a quick question:

Let's say I wake up after the Lazarus Project, pause the game and save before moving a step forward. Then I mod the hairstyle and load that save, will my FemShep automatically appear with the modded hair then?

Also, if I delete that save after modding and restart so I can go back to the character creation screen, will the new modded hairstyle appear as an option for me to use for my character?

Other than that, thanks for all this. I think I might just start modding the hairstyles.


I'm not Darth but...

1. yes

2. no - I'mm not sure what you would gain by doing that either.  But, if you finish the game with modded hair and then import that character into a NG+ your hair will still be modded.

Modifié par davidshooter, 20 mai 2010 - 02:34 .


#1302
wampa

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Darth_Trethon wrote...

wampa wrote...

hi guys, I modded a save and then imported it to start a new career,

but the screen was totally black when the game begins (after the cinematics). I can still pause the game and the options came up, but the screen was still black.

Anyone know what causes this? thanks


If it's a new career and not NG+ then it's probably an unrelated bug so exit and try again....if it's not a new career but NG+ then it's most likely an appearence mod it can't handle like a hair mod or something but you should still exit and give it another try....the game still has freezes and such that aren't related in any way to modding.


I made mods mainly to have a ME2 character with paragon ME1 choices, since I don't want to play ME1 again and import that. So here is what I did:

1) I made a new ME2 character, saved the game at the medical station in the beginning.
2) I extracted that save and modded it, changed theME1 plot flag tags, gave myself money and squad points for Shep, and also changed the raw value for 4.plot to the last option, which mods the save to that it is a completed career.
3) I moved the save back to the xbox, then I can import the ME2 character and start a new career, which has all the paragon ME1 choices.

I have done this once before and it worked. But then I forgot about some ME1 flag so I redid the whole thing, and now it doesn't work. I guess I'll have to try again.

BTW, does anyone know what ME1 plot flags I should tag so I would have a successful romance with Liara.
[ ]romanced someone
[ ]romancing Liara

Do I have to flag both? I flagged the first one last time only and I did not have her picture on my desk on the captain's quarters.

Modifié par wampa, 20 mai 2010 - 03:56 .


#1303
Karan Vess

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davidshooter wrote...

Karan Vess wrote...

Karan Vess wrote...

Can someone explain to me how to mod the hair and casual clothes (if that's possible at all)?
For the hair I pretty much followed this step by step but it always corrupts my save file...


Uhm... Please?:crying:


Those instructions work (except for Ashley's hair) so if you are following them exactly then the problem is something else.  You can't do anything with casual clothes in the save editor yet - we're all hoping that will change but it doesn't look good so far.

When a mod gets f***ed up I think the best thing to do is go back to the original save (or any pre mod save) and try again doing one thing at a time.  Have you successfully done any mods yet?  In what way is it corrupted - are you getting the black screen when you try to load the game right at the beginning?

I only changed hair and eye color and some resources, the only things I've been able to change.
I get a message saying that a save file may be corrupted and may choose to delete it. Something like that.
Click here if you want to check my save. (Save_0016.xbsav is the corrupted save)
Going back to an unmodded save won't work as I don't have it anymore. Besides, the first thing I tried was to change the hairstyle.

Modifié par Karan Vess, 20 mai 2010 - 04:02 .


#1304
Darth_Trethon

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FieryPhoenix7 wrote...

Hey Darth, just a quick question:

Let's say I wake up after the Lazarus Project, pause the game and save before moving a step forward. Then I mod the hairstyle and load that save, will my FemShep automatically appear with the modded hair then?

Also, if I delete that save after modding and restart so I can go back to the character creation screen, will the new modded hairstyle appear as an option for me to use for my character?

Other than that, thanks for all this. I think I might just start modding the hairstyles.


1) Yes it should appear on your shepard immediately.

2) Not unless you also mod the restart mission save separately as that is a different save and will remain unafected by changes in other saves until overwriten.

#1305
n3tmnky

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wampa wrote...

BTW, does anyone know what ME1 plot flags I should tag so I would have a successful romance with Liara.
[ ]romanced someone
[ ]romancing Liara

Do I have to flag both? I flagged the first one last time only and I did not have her picture on my desk on the captain's quarters.


You have to flag both. You also need to go into the values tab and set the Romance with Liara progress to 4 (this is from memory as I'm not near my Windows system). This is explained in the notes tab in Gibbed under ME1 choices in case I remember it incorrectly.

#1306
davidshooter

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Karan Vess wrote...

davidshooter wrote...

Karan Vess wrote...

Karan Vess wrote...

Can someone explain to me how to mod the hair and casual clothes (if that's possible at all)?
For the hair I pretty much followed this step by step but it always corrupts my save file...


Uhm... Please?:crying:


Those instructions work (except for Ashley's hair) so if you are following them exactly then the problem is something else.  You can't do anything with casual clothes in the save editor yet - we're all hoping that will change but it doesn't look good so far.

When a mod gets f***ed up I think the best thing to do is go back to the original save (or any pre mod save) and try again doing one thing at a time.  Have you successfully done any mods yet?  In what way is it corrupted - are you getting the black screen when you try to load the game right at the beginning?

I only changed hair and eye color and some resources, the only things I've been able to change.
I get a message saying that a save file may be corrupted and may choose to delete it. Something like that.
Click here if you want to check my save. (Save_0016.xbsav is the corrupted save)
Going back to an unmodded save won't work as I don't have it anymore. Besides, the first thing I tried was to change the hairstyle.


I can't even open your save 16 in my gibbed editor - I get a "bad checksum position" error.  Sorry, but I have no idea how to even begin to fix a save when the editor won't even open it - and you only have the one to work with.  Maybe Darth will see this and be able to help you but I fear that save might be permanently ruined.

#1307
Fiery Phoenix

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Darth_Trethon wrote...

FieryPhoenix7 wrote...

Hey Darth, just a quick question:

Let's say I wake up after the Lazarus Project, pause the game and save before moving a step forward. Then I mod the hairstyle and load that save, will my FemShep automatically appear with the modded hair then?

Also, if I delete that save after modding and restart so I can go back to the character creation screen, will the new modded hairstyle appear as an option for me to use for my character?

Other than that, thanks for all this. I think I might just start modding the hairstyles.


1) Yes it should appear on your shepard immediately.

2) Not unless you also mod the restart mission save separately as that is a different save and will remain unafected by changes in other saves until overwriten.

Good to hear. One last question, though:

I noticed in the original post you warned that we should backup our saves before attempting to mod them. Does that mean ALL my ME saves or just the save I wish to mod? Moreover, what exactly do you mean by backing a save up? Like, keeping a spare copy in another storage device (e.g. a memory card) while having another in the USB for modding?


Posted ImagePosted Image

Modifié par FieryPhoenix7, 20 mai 2010 - 04:41 .


#1308
Darth_Trethon

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By backing a save up I mean make a copy of it and store it somewhere where it won't be touched so you can always go back to in case something happens. My intent in that remark about backing up your saves was about the ones you mod so that if they become corrupted while modding you can still recover them as they were prior to modding them but you can certainly back up all your saves if you want....there's nothing stopping you.

As to where to back up these saves it's up to you.....my xbox doesn't give me problems about copying ME2 saves so I back them up on multiple storage devices but you can also back these saves up in a folder on your PC if you like.....just remember not to mod these back-ups.

Modifié par Darth_Trethon, 20 mai 2010 - 05:22 .


#1309
Fiery Phoenix

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Very well. Thank you very much, good sir.

#1310
wampa

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Is there a way to put squad points into your squadmates without having to recruit them first?

So when I recruit them, they'll have like 80 points automatically without having to level up.

Modifié par wampa, 20 mai 2010 - 07:14 .


#1311
davidshooter

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I think you would have to check them all as selectable at the beginning of the game and then level them up and then deselect them and proceed as normal. I've played the first part of the game with both Tali and Samara and after I deselected them to do their respective recruitment missions they were both already leveled up after I recruited them - if I remember correctly. You can also use their bonus powers before they are loyal too. Darth has instructions for that on page one.

#1312
Spartas Husky

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davidshooter wrote...

I think you would have to check them all as selectable at the beginning of the game and then level them up and then deselect them and proceed as normal. I've played the first part of the game with both Tali and Samara and after I deselected them to do their respective recruitment missions they were both already leveled up after I recruited them - if I remember correctly. You can also use their bonus powers before they are loyal too. Darth has instructions for that on page one.



True, Is tarted a new game.

Got Mordin, just to test it out ,got garrus, did some quests. With Mordin. fully leveled and so forth without having done the plague mission in Omega.


I just did mordin's quest.

before doing so, I deselected what I had changed.

I passed Horizon and everything is fine.

#1313
Spartas Husky

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BTw... anybody knows what happens if you save the bring down the Sky hostages???



I just noticed an unchecked box...since I didn't save em. Anything special happens, or just an announcement on the Citadel similar to the one you get if you didn't save them?

#1314
n3tmnky

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Spartas Husky wrote...

BTw... anybody knows what happens if you save the bring down the Sky hostages???

I just noticed an unchecked box...since I didn't save em. Anything special happens, or just an announcement on the Citadel similar to the one you get if you didn't save them?


Look in the "Mass Effect 2 Consequences" section at http://masseffect.wi...ng_Down_the_Sky.

#1315
Spartas Husky

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n3tmnky wrote...

Spartas Husky wrote...

BTw... anybody knows what happens if you save the bring down the Sky hostages???

I just noticed an unchecked box...since I didn't save em. Anything special happens, or just an announcement on the Citadel similar to the one you get if you didn't save them?


Look in the "Mass Effect 2 Consequences" section at http://masseffect.wi...ng_Down_the_Sky.




oo thank you. Found he is still at large so screw it :P

:ph34r::ph34r::ph34r:

#1316
javierabegazo

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Has there been any word from GIBBED as to when he'll release an updated version of the Gibbed's Save Editor?

#1317
Darth_Trethon

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javierabegazo wrote...

Has there been any word from GIBBED as to when he'll release an updated version of the Gibbed's Save Editor?


Nope the last word from him that I saw was the tweeter short exchange regarding NPC clothing for Shepard where he said they aren't stored in the save and I sad that other things not stored in the save can be referenced in it like TIM's eyes and female NPC hairs and then he made a last reply that sounded like a breed between a question and a statement about those things being done in the raw tab of the save editor. So yeah.....still waiting.

Modifié par Darth_Trethon, 21 mai 2010 - 03:01 .


#1318
Thelgow

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Cant you just set the regular outfit to the first choice, save, 2nd choice, save, 3rd, save. then compare the differences and then point them to other chars outfits?


#1319
Jitawa

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Fun stuff, just finished reading all 53 pages... ;P

#1320
javierabegazo

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Jitawa wrote...

Fun stuff, just finished reading all 53 pages... ;P

Lol, congratulations, did you learn any new tricks?

#1321
Jitawa

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javierabegazo wrote...

Jitawa wrote...

Fun stuff, just finished reading all 53 pages... ;P

Lol, congratulations, did you learn any new tricks?


Well, the game seems to have similar naming conventions to other bioware RPGs:
for instance, NWN had the game_itemtype_slangtermforspecific/numbered generic
The command/cheat console in that game also required perfect spelling.

From a practical standpoint, it seems like the current list of available weapons in the locker, armor, or even clothes in storage should all be somewhere in the save file.  They'll vary by savepoint, not career, and it doesn't make sense to have that stuff in some ini file that's separate (which you'd think would contain global variables, unless there's an ini file for every save, which would be very inefficient). I would think there'd just be a flag like "has claymore". Some games put ownership of multiple items on a single variable if there's a really small number, but with the DLC style of adding weapons - flags seems more practical. Alternatively, storage in the save file could be a set of variables, one for each weapon type (0= you have predator, 1= pred and carnifex ; 0=you have avenger, 1=you have avenger and vindicator 2=avenger and collector..... etc.).

The behavior described earlier where you're "forced" to get guns you avoided picking up suggests flags to me, like there might be a check on "have vindicator" after a certain quest, and if it's no for whatever reason, bam... they give it to you then.

The PC tweaks bear this line of thinking out, the PC ini alteration is actually a key binding:
:
Bindings=( Name="NumPadOne", Command="setintbyname 
Wpn_AssaultRifle2 1 | setintbyname Wpn_AutoPistol2 1 | setintbyname 
Wpn_GethPulseRifle 1 | setintbyname Wpn_HeavyPistol2 1 | setintbyname 
Wpn_Shotgun2 1 | setintbyname Wpn_SniperRifle2 1" )

The idea being, make it so a game variable changes to "1" when you press a key.  Wpn_AssaultRifle2 should be a flag in the save file, I take it's just not currently in the editor.

Clothes might be an exception, I don't think the other outfits that we've seen were ever configured to be worn by players, and the core game never actually alters your clothing options... so modification to add those would conceivably be outside the save aside from DLC.

Sooo... conceivably that could be added, the gun-stock modifier that is, and armor modifier.  It just hasn't happened yet.

#1322
Spartas Husky

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Anyone has any clues of how to add bonus powers or normal powers to squadies.



I am literally still combing through lots of things to see if I can.

#1323
Darth_Trethon

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Spartas Husky wrote...

Anyone has any clues of how to add bonus powers or normal powers to squadies.

I am literally still combing through lots of things to see if I can.


I don't think it's possible if the method for adding bonus powers to Shepard isn't working......mybe the next version of the save editor will make this possible but I wouldn't hold my breath on this one.

Modifié par Darth_Trethon, 21 mai 2010 - 08:25 .


#1324
Spartas Husky

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Darth_Trethon wrote...

Spartas Husky wrote...

Anyone has any clues of how to add bonus powers or normal powers to squadies.

I am literally still combing through lots of things to see if I can.


I don't think it's possible if the method for adding bonus powers to Shepard isn't working......mybe the next version of the save editor will make this possible but I wouldn't hold my breath on this one.


Oo ok. Yeah I tried many many ways.

SOme of their powers have _Zaeed or, _Jacob, at the end. Tried everything, from

_name of squadmate, to _hench....so many ways.

But oh well, I got to thank you Darth, now I am playing ME2 as if it was a true merge between ME1 and 2. SO kool. .....and difficulty lv 6...is a joke, I get my ass handed to me so fast , heck even when everyone has revenants lol.

#1325
Darth_Trethon

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I never tried difficulty 6 myself but if what I've read from others is correct then enemies are completely invulnerable to powers and damage.