How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#1376
Posté 27 mai 2010 - 06:41
#1377
Posté 28 mai 2010 - 12:42
Which I always wondered, if she is the exact DNA but not same age....why dont they both look exactly alike....I mean twins, clones w/e
Miri's sis, is not the same as Miranda....
#1378
Posté 28 mai 2010 - 01:51
#1379
Posté 28 mai 2010 - 02:42
#1380
Posté 28 mai 2010 - 08:47
(ie Garrus w/ revennant and widow sniper)
#1381
Posté 28 mai 2010 - 09:00
So, I igve Garrus revenant, but his sniper must always be the mantis.
But is soo good to have Garrus/Zaeed with Revenant.....just tears anyone, plus the area overlod and heavy inferno grenade......tops everything
#1382
Posté 30 mai 2010 - 05:16
#1383
Posté 30 mai 2010 - 05:18
I tried for example getting the collector rifle, but it didn't recognize it. SO I guess it works the same way with armor pieces you have downloaded.
#1384
Posté 30 mai 2010 - 06:05
Anybody know what's up with that?
#1385
Posté 30 mai 2010 - 07:13
Only thing that pops up, is "file has been modified by an outside source". By which I just close down everything else related to modding, and Xtaf works fine then.
Duno man.
#1386
Posté 30 mai 2010 - 08:09
Also, when giving Shepard TIM's eyes, what do we need to change the color values to after renaming it Emis_Color ?
Modifié par TheBlackBaron, 30 mai 2010 - 08:29 .
#1387
Posté 30 mai 2010 - 11:45
#1388
Posté 31 mai 2010 - 12:17
#1389
Posté 31 mai 2010 - 11:15
TheBlackBaron wrote...
Also, when giving Shepard TIM's
eyes, what do we need to change the color values to after renaming it
Emis_Color ?
You can use any of the color codes, but I've found entering values well above "1" actually make it glow. For example, adding a values between 10-20 for blue would make it nearer to TIM's eyes.
Also HELP!____
I'm having a few issues getting a mohawk on my femshep. Perhaps someone can clarify where I'm going wrong.
I followed the instructions precisely from
http://www.masseffec...s&tutorial=hair
However, I didn't see a place to enter the scalp mask code:
BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Mask
I tried altering HED_Mask (to read HED_Scalp_Mask), and also adding a new one, but each time my orange mohawk comes out orange with an orange head. I'm looking for something similar to the picture on the ME2faces page (with dark stubble).
Can someone tell me where I'm going wrong? Thanks in advance.
Modifié par panic later, 31 mai 2010 - 11:17 .
#1390
Posté 01 juin 2010 - 02:18
For those that are wondering what I was confused over, I was looking for HED_Scalp_Spec, but I found it.
#1391
Posté 04 juin 2010 - 04:27
#1392
Posté 04 juin 2010 - 06:03
Skills work fine...but weapons and armor dont kick in right until after I meet him. Since I use the default shepherd I dont mess with facial features, but might be that. Wait until after you meet him?...maybe after or during freedom's progress. I know for me the rifle, doesn't kick in until after I get the normandy. Until then I am stuck with the m8 avenger and the mantis rifle.
#1393
Posté 04 juin 2010 - 07:59
Thelgow wrote...
Am I missing something to get the illusivemans eyes. I see no Texture parameters section. Is a save as soon as you can move Shep around the lazarus base too early?
I never modded the eyes wile playing the lazarus base but I have imported Sheps in NG+ that had TIM's eyes and I never had any promplem....always showed just fine.....you sure you didn't make a mistake while modding?
#1394
Posté 04 juin 2010 - 11:58
I dont really want a custom head.
#1395
Posté 04 juin 2010 - 03:28
I just have one question, is it better to play the modded carrer in my 360 offline? Because I don't want Microsoft find what I'm doing and ban me from Xbox Live
#1396
Posté 04 juin 2010 - 03:53
Thelgow wrote...
Id like to think I didnt mess up yet since I didnt even touch anything else. I go to the head morph area and its blank. I did import the "custom" ME1 face which was the default Shep. Or anyone have a face code for a default shep and I can work with that.
I dont really want a custom head.
Then that's where you messed up....default shep's face cannot be modded...the end. You can't mod colors, eyes, hair...nothing. If you want TIM's eyes you'll HAVE to use a custom face.
#1397
Posté 04 juin 2010 - 03:54
TK Dude wrote...
Thanks. I might use this for later.
I just have one question, is it better to play the modded carrer in my 360 offline? Because I don't want Microsoft find what I'm doing and ban me from Xbox Live
You can play the modded save file online all you want....MS will never know the difference.
#1398
Posté 04 juin 2010 - 04:00
Also I set my game at the end to Insanity and then edited the flag difficulty never changed then beat it. No achievement. Is that flag glitched or anyone have a save at the end, infiltrator preferable since I know i can do it with that
#1399
Posté 04 juin 2010 - 04:01
pinoy_sav wrote...
any ETA on a new version of this save editor ?
#1400
Posté 04 juin 2010 - 04:01





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