Aller au contenu

Photo

How to mod ME2 for the Xbox 360 - updated 5/3/2011-


  • Veuillez vous connecter pour répondre
4530 réponses à ce sujet

#1376
ernie1959

ernie1959
  • Members
  • 9 messages
Thanks Spartus. It worked perfectly on Miranda and Jacob, although their loyalty missions have not shown up through conversation or on the Galaxy Map. I've recruited Mordin, Garrus, and Grunt so far. And Miranda likes me, I mean she really likes me, but she won't talk about her sister yet. Maybe I just need to do a couple more missions.

#1377
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
No she wont talk bout her sis, until after horizon.





Which I always wondered, if she is the exact DNA but not same age....why dont they both look exactly alike....I mean twins, clones w/e

Miri's sis, is not the same as Miranda....

#1378
CC-Tron

CC-Tron
  • Members
  • 817 messages
Can you give squad members a third weapon?

#1379
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
Not that I know of. I have tried, but to no avail. Maybe I am doing something wrong. But I dont think so.

#1380
pinoy_sav

pinoy_sav
  • Members
  • 126 messages
I found a way to give my squad the adv weapons from the collector ship =)

(ie Garrus w/ revennant and widow sniper)

#1381
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
Isn't t awesome. Well I usually have a rule of "one weapon is uprgaded, 1 downgreaded"



So, I igve Garrus revenant, but his sniper must always be the mantis.



But is soo good to have Garrus/Zaeed with Revenant.....just tears anyone, plus the area overlod and heavy inferno grenade......tops everything :P

#1382
Barrow Roll

Barrow Roll
  • Members
  • 36 messages
Does anybody know if it's possible to get the Recon Hood using the save editor?

#1383
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
Dont think o, I think you gota download the thing, otherwise code wont recognize it.



I tried for example getting the collector rifle, but it didn't recognize it. SO I guess it works the same way with armor pieces you have downloaded.

#1384
TheBlackBaron

TheBlackBaron
  • Members
  • 7 724 messages
Whenever I attempt to open up the location where my ME2 files are using XTAF, I keep getting an error message claiming the "Index was outside the bounds of the array".



Anybody know what's up with that?

#1385
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
duno, never have happended.



Only thing that pops up, is "file has been modified by an outside source". By which I just close down everything else related to modding, and Xtaf works fine then.



Duno man.

#1386
TheBlackBaron

TheBlackBaron
  • Members
  • 7 724 messages
Hmm...well, the extraction business is working fine using Modio (thanks to whoever pointed out that you can use that directly now), so it's moot.

Also, when giving Shepard TIM's eyes, what do we need to change the color values to after renaming it Emis_Color ?

Modifié par TheBlackBaron, 30 mai 2010 - 08:29 .


#1387
pinoy_sav

pinoy_sav
  • Members
  • 126 messages
any ETA on a new version of this save editor ?

#1388
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
make this thread sticky :P

#1389
panic later

panic later
  • Members
  • 23 messages

TheBlackBaron wrote...


Also, when giving Shepard TIM's
eyes, what do we need to change the color values to after renaming it
Emis_Color ?


You can use any of the color codes, but I've found entering values well above "1" actually make it glow.  For example, adding a values between 10-20 for blue would make it nearer to TIM's eyes.

Also HELP!____

I'm having a few issues getting a mohawk on my femshep.  Perhaps someone can clarify where I'm going wrong.

I followed the instructions precisely from
http://www.masseffec...s&tutorial=hair

However, I didn't see a place to enter the scalp mask code:
BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Mask

I tried altering HED_Mask (to read HED_Scalp_Mask), and also adding a new one, but each time my orange mohawk comes out orange with an orange head.  I'm looking for something similar to the picture on the ME2faces page (with dark stubble).

Can someone tell me where I'm going wrong?  Thanks in advance.

Modifié par panic later, 31 mai 2010 - 11:17 .


#1390
panic later

panic later
  • Members
  • 23 messages
Never mind regarding my question.

For those that are wondering what I was confused over, I was looking for HED_Scalp_Spec, but I found it.

#1391
Thelgow

Thelgow
  • Members
  • 39 messages
Am I missing something to get the illusivemans eyes. I see no Texture parameters section. Is a save as soon as you can move Shep around the lazarus base too early?

#1392
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
duno about the lazarus base, alot of things dont work until after you meet the illusive man. Weaponns and armor are tricky for me.



Skills work fine...but weapons and armor dont kick in right until after I meet him. Since I use the default shepherd I dont mess with facial features, but might be that. Wait until after you meet him?...maybe after or during freedom's progress. I know for me the rifle, doesn't kick in until after I get the normandy. Until then I am stuck with the m8 avenger and the mantis rifle.

#1393
Darth_Trethon

Darth_Trethon
  • Members
  • 5 059 messages

Thelgow wrote...

Am I missing something to get the illusivemans eyes. I see no Texture parameters section. Is a save as soon as you can move Shep around the lazarus base too early?


I never modded the eyes wile playing the lazarus base but I have imported Sheps in NG+ that had TIM's eyes and I never had any promplem....always showed just fine.....you sure you didn't make a mistake while modding?

#1394
Thelgow

Thelgow
  • Members
  • 39 messages
Id like to think I didnt mess up yet since I didnt even touch anything else. I go to the head morph area and its blank. I did import the "custom" ME1 face which was the default Shep. Or anyone have a face code for a default shep and I can work with that.

I dont really want a custom head.

#1395
TK Dude

TK Dude
  • Members
  • 699 messages
Thanks. I might use this for later.

I just have one question, is it better to play the modded carrer in my 360 offline? Because I don't want Microsoft find what I'm doing and ban me from Xbox Live

#1396
Darth_Trethon

Darth_Trethon
  • Members
  • 5 059 messages

Thelgow wrote...

Id like to think I didnt mess up yet since I didnt even touch anything else. I go to the head morph area and its blank. I did import the "custom" ME1 face which was the default Shep. Or anyone have a face code for a default shep and I can work with that.
I dont really want a custom head.


Then that's where you messed up....default shep's face cannot be modded...the end. You can't mod colors, eyes, hair...nothing. If you want TIM's eyes you'll HAVE to use a custom face.

#1397
Darth_Trethon

Darth_Trethon
  • Members
  • 5 059 messages

TK Dude wrote...

Thanks. I might use this for later.
I just have one question, is it better to play the modded carrer in my 360 offline? Because I don't want Microsoft find what I'm doing and ban me from Xbox Live


You can play the modded save file online all you want....MS will never know the difference.

#1398
Thelgow

Thelgow
  • Members
  • 39 messages
Nod, I came to that conclusion. Anyone have a head code to be as close to default shep as possible?

Also I set my game at the end to Insanity and then edited the flag difficulty never changed then beat it. No achievement. Is that flag glitched or anyone have a save at the end, infiltrator preferable since I know i can do it with that

#1399
thepiebaker

thepiebaker
  • Members
  • 2 303 messages

pinoy_sav wrote...

any ETA on a new version of this save editor ?



#1400
DigitalFallout

DigitalFallout
  • Members
  • 154 messages
So can we actully mod without Microsoft banning us from Xbox live? I heard you can mod Fallout 3 on the xbox 360 also.