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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1526
13Dannyboy13

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DonniexxDarko wrote...

Hi guys newbie here o_o

I have edited my mass effect 2 save file with no complications (using Modio etc.) and it all works perfectly on my Xbox (9999999 element zero ftw), however now I'm trying to edit my male Shep's hair, and followed the steps shown on post 1 using Gibbed save editor. Basically my dude has a fro' and I'm trying to replace it with Kaiden's hair.

So in the hair mesh bit I put in the code: BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL

But when I load it on the xbox it's still the same default afro.

Am I doing something wrong? :huh:

Also - Can the Gibbed or Modio editors be used on Mass Effect 1 save files?


I don't think it can change ME1 saves. For the hair did you also change the textures? Gotta make sure to change the mesh and textures (which are a bit further down the list)

#1527
Chuvvy

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Darth_Trethon wrote...

Slidell505 wrote...

13Dannyboy13 wrote...

Darth_Trethon wrote...

Anyone know what's wrong with Modio? When I go to their main website it says:

"We are having a big problem with our servers. The site is currently down."

....and the online features of Modio don't work. Modding ME2 still works fine as you don't need the online features nor do you have to log in but does anyone know what's up with it?


The main site is down for some reason, the last few days I kept getting errors trying to go to the site, now when I try it says site problems. I think I got on the site maybe 2-3 times in the last 3 days but it never lasted, I would go to next page of a thread and get an error, maybe they got hacked or something?


Gametuts got hit. There was a full blown DDOS war between some of the bigger modding sites earlier this month. They should be up by now. Se7ensins horizon360 and gametuts all got hit if I remember correctly.


Nope they're still down. I know a lot of people didn't like their $10 fee for VIP membership but damn this is getting out of hand. It looks like they got caught with their pants down and weren't prepared for whatever thy got hit with....hopefully they can figure somehting out.


They all got hit multiple times. I don't go to any of those often some I'm not sure what's up.

#1528
DonniexxDarko

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13Dannyboy13 wrote...

DonniexxDarko wrote...

Hi guys newbie here o_o

I have edited my mass effect 2 save file with no complications (using Modio etc.) and it all works perfectly on my Xbox (9999999 element zero ftw), however now I'm trying to edit my male Shep's hair, and followed the steps shown on post 1 using Gibbed save editor. Basically my dude has a fro' and I'm trying to replace it with Kaiden's hair.

So in the hair mesh bit I put in the code: BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL

But when I load it on the xbox it's still the same default afro.

Am I doing something wrong? :huh:

Also - Can the Gibbed or Modio editors be used on Mass Effect 1 save files?


I don't think it can change ME1 saves. For the hair did you also change the textures? Gotta make sure to change the mesh and textures (which are a bit further down the list)


The first post doesnt specify what to do with male sheps hair (only what to edit for facial hair) I replace one file with the Kaiden hair mesh code - the file had the keyword 'afro' so I just assumed it was correct, but it didnt work.

Which one do I need to edit in order to replace the hair?

http://img59.imagesh...100706at215.png

#1529
ChuckNorris18

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^^add:

HED_Norm

HED_Diff



Then input the code with the suffix of the above, for example:



BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_Diff

BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_Norm



Besides kaiden's hair doesn't work anyway, at least I haven't figured it out.

#1530
squidney2k1

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ChuckNorris18 wrote...

^^add:
HED_Norm
HED_Diff

Then input the code with the suffix of the above, for example:

BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_Diff
BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_Norm

Besides kaiden's hair doesn't work anyway, at least I haven't figured it out.



I think Shepard's head is smaller than Kaiden's, because when I use his code, the hair mesh extends outside of the head. You can only shrink Shepard's head; you can't enlarge it.

#1531
ChuckNorris18

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I'm pretty sure that you can enlarge it.

Edit: I was right it says "Expand (Big head model!!)

Modifié par ChuckNorris18, 07 juillet 2010 - 12:09 .


#1532
Shotokanguy

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You guys are getting into changing the size of parts of the models?



I always had this crazy idea of getting rid of DLC armor helmets - shrink the helmet!



I doubt that's anywhere near where you guys are and the PC guys probably would've done it first if it was possible, plus how do you get rid of the helmet voice?



Just thought I'd throw it out there.

#1533
ChuckNorris18

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You can only shrink a head not a helmet.

expanding a head or shrinking it has no effect on the helmet.

Modifié par ChuckNorris18, 07 juillet 2010 - 12:24 .


#1534
Guest_7S Razor_*

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wtf i heard microsoft shut down modio and horizon, does any1 know another program thats like these, if i use modio it corrupts my save, horizon worked but now its down

#1535
Ozmo

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Question I've been having a lot of problems with colors (eyes and hair). I'd like my sheps hair and eye color to be like this (especially the eye color): http://i1006.photobu...JackCollag4.jpg



Can anyone help me out? What RGB codes do I need? I tried looking at masseffect2faces but it wasn't helpful because neither the author of the face or the site admin have the correct colors. In fact for some reason he uses commas instead of periods for lots of code which makes it confusing.

#1536
ClownsorMidgets

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Ozmo wrote...

Question I've been having a lot of problems with colors (eyes and hair). I'd like my sheps hair and eye color to be like this (especially the eye color): http://i1006.photobu...JackCollag4.jpg

Can anyone help me out? What RGB codes do I need? I tried looking at masseffect2faces but it wasn't helpful because neither the author of the face or the site admin have the correct colors. In fact for some reason he uses commas instead of periods for lots of code which makes it confusing.


well im fairyl certain the eyes are 6.9 6.9 6.9 and the hair looks really black so instead of adding anything in the rgb just put 0 0 0 and leave the 1 for really black

#1537
Ozmo

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ClownsorMidgets wrote...

Ozmo wrote...

Question I've been having a lot of problems with colors (eyes and hair). I'd like my sheps hair and eye color to be like this (especially the eye color): http://i1006.photobu...JackCollag4.jpg

Can anyone help me out? What RGB codes do I need? I tried looking at masseffect2faces but it wasn't helpful because neither the author of the face or the site admin have the correct colors. In fact for some reason he uses commas instead of periods for lots of code which makes it confusing.


well im fairyl certain the eyes are 6.9 6.9 6.9 and the hair looks really black so instead of adding anything in the rgb just put 0 0 0 and leave the 1 for really black


Thanks that was pretty helpful. Here's another question...

I was playing the game and I went to  meet Anderson and apparently m ME1 data says I killed the council and put Udina in charge. I loaded to before that meeting. I want Anderson in charge and the Council alive. What are the flags or value or w/e for that?

#1538
The_Blue_Passion

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Ozmo wrote...

ClownsorMidgets wrote...

Ozmo wrote...

Question I've been having a lot of problems with colors (eyes and hair). I'd like my sheps hair and eye color to be like this (especially the eye color): http://i1006.photobu...JackCollag4.jpg

Can anyone help me out? What RGB codes do I need? I tried looking at masseffect2faces but it wasn't helpful because neither the author of the face or the site admin have the correct colors. In fact for some reason he uses commas instead of periods for lots of code which makes it confusing.


well im fairyl certain the eyes are 6.9 6.9 6.9 and the hair looks really black so instead of adding anything in the rgb just put 0 0 0 and leave the 1 for really black


Thanks that was pretty helpful. Here's another question...

I was playing the game and I went to  meet Anderson and apparently m ME1 data says I killed the council and put Udina in charge. I loaded to before that meeting. I want Anderson in charge and the Council alive. What are the flags or value or w/e for that?

The flag for that is [Citadel] Saved The Council.You can't change it during a playthtough,so you have to edit a save and change the flags for the council and completed playthrough,then import the "completed" playthrough.You won't get your ME1 bonuses because the game recongizes the save as a ME2 save,but you don't really need them now,do you?

Also,does anybody know to how to make recruitment missions available?I flagged all of the "___ is revealed" flags on each character minus Legion,but I could still only recruit Jack,Grunt,Garrus,and Mordin.I don't want to force them into my squad because I don't want to mess up my save and cause a time paradox when doing their recruitment missions,but I want to be able to "legitmately" recruit them earlier than usual.

#1539
davidshooter

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The_Blue_Passion wrote...

Ozmo wrote...

ClownsorMidgets wrote...

Ozmo wrote...

Question I've been having a lot of problems with colors (eyes and hair). I'd like my sheps hair and eye color to be like this (especially the eye color): http://i1006.photobu...JackCollag4.jpg

Can anyone help me out? What RGB codes do I need? I tried looking at masseffect2faces but it wasn't helpful because neither the author of the face or the site admin have the correct colors. In fact for some reason he uses commas instead of periods for lots of code which makes it confusing.


well im fairyl certain the eyes are 6.9 6.9 6.9 and the hair looks really black so instead of adding anything in the rgb just put 0 0 0 and leave the 1 for really black


Thanks that was pretty helpful. Here's another question...

I was playing the game and I went to  meet Anderson and apparently m ME1 data says I killed the council and put Udina in charge. I loaded to before that meeting. I want Anderson in charge and the Council alive. What are the flags or value or w/e for that?

The flag for that is [Citadel] Saved The Council.You can't change it during a playthtough,so you have to edit a save and change the flags for the council and completed playthrough,then import the "completed" playthrough.You won't get your ME1 bonuses because the game recongizes the save as a ME2 save,but you don't really need them now,do you?

Also,does anybody know to how to make recruitment missions available?I flagged all of the "___ is revealed" flags on each character minus Legion,but I could still only recruit Jack,Grunt,Garrus,and Mordin.I don't want to force them into my squad because I don't want to mess up my save and cause a time paradox when doing their recruitment missions,but I want to be able to "legitmately" recruit them earlier than usual.


You can't actually "recruit" early  without creating problems in the game's timeline.  You can, however, check the "is selectable" box and use any of the later characters early - they have unique dialogue for all the early missions.  You just have to uncheck the box in order to actually "recruit" them when the time comes.  By just checking the "is selectable" box you won't create any timeline issues - Horizon and the collector ship will trigger on their own.  You can even check Legion's box without any problems.  I took Legion on the IFF mission and it worked fine except at the end when it would have been Legion carrying Legion back to the Normandy - it was Legion carrying no one.

#1540
The_Blue_Passion

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davidshooter wrote...

The_Blue_Passion wrote...

Ozmo wrote...

ClownsorMidgets wrote...

Ozmo wrote...

Question I've been having a lot of problems with colors (eyes and hair). I'd like my sheps hair and eye color to be like this (especially the eye color): http://i1006.photobu...JackCollag4.jpg

Can anyone help me out? What RGB codes do I need? I tried looking at masseffect2faces but it wasn't helpful because neither the author of the face or the site admin have the correct colors. In fact for some reason he uses commas instead of periods for lots of code which makes it confusing.


well im fairyl certain the eyes are 6.9 6.9 6.9 and the hair looks really black so instead of adding anything in the rgb just put 0 0 0 and leave the 1 for really black


Thanks that was pretty helpful. Here's another question...

I was playing the game and I went to  meet Anderson and apparently m ME1 data says I killed the council and put Udina in charge. I loaded to before that meeting. I want Anderson in charge and the Council alive. What are the flags or value or w/e for that?

The flag for that is [Citadel] Saved The Council.You can't change it during a playthtough,so you have to edit a save and change the flags for the council and completed playthrough,then import the "completed" playthrough.You won't get your ME1 bonuses because the game recongizes the save as a ME2 save,but you don't really need them now,do you?

Also,does anybody know to how to make recruitment missions available?I flagged all of the "___ is revealed" flags on each character minus Legion,but I could still only recruit Jack,Grunt,Garrus,and Mordin.I don't want to force them into my squad because I don't want to mess up my save and cause a time paradox when doing their recruitment missions,but I want to be able to "legitmately" recruit them earlier than usual.


You can't actually "recruit" early  without creating problems in the game's timeline.  You can, however, check the "is selectable" box and use any of the later characters early - they have unique dialogue for all the early missions.  You just have to uncheck the box in order to actually "recruit" them when the time comes.  By just checking the "is selectable" box you won't create any timeline issues - Horizon and the collector ship will trigger on their own.  You can even check Legion's box without any problems.  I took Legion on the IFF mission and it worked fine except at the end when it would have been Legion carrying Legion back to the Normandy - it was Legion carrying no one.

So I can just check the "___ is selectable" flags and uncheck them when I'm going to do their recruitment missions?Good enough for me,thanks. ^_^

#1541
WrexFTWx

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I have a question regarding the editing of powers.
Had no problems modding bonus powers, (even added an extra to make two bonus powers :) ) however I am wondering if there is a way to alter non-special class powers.
Example:
Switch "Throw" for "Pull" on a Setinel. Do I do it the same way as I did bonus powers? and if so where can I find the codes for such powers.

Thanks for the help!

*Edit for spelling

Modifié par WrexFTWx, 09 juillet 2010 - 03:38 .


#1542
ClownsorMidgets

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WrexFTWx wrote...

I have a question regarding the editing of powers.
Had no problems modding bonus powers, (even added an extra to make two bonus powers :) ) however I am wondering if there is a way to alter non-special class powers.
Example:
Switch "Throw" for "Pull" on a Setinel. Do I do it the same way as I did bonus powers? and if so where can I find the codes for such powers.

Thanks for the help!

*Edit for spelling

Nope cant add any extra powers unless they are the bonus ones. Anyway does anybody know a good hair colour code for dark brown hair that works on a mohawk? I cant seem to get it dark enough it just turns out light brown/orangish.

#1543
Spectre 117

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Darth_Trethon wrote...

BACK UP COPIES OF YOUR SAVES PRIOR TO MODDING AS THEY MAY BECOME CORRUPTED!!!

I take absolutely  no credit whatsoever for the software involved in modding the saves(Modio, Gibbed's Mass Effect 2 Editor, USB XTAF and Xport360). 

To Mod the xbox360 version of ME2 you'll need:
***************************************************************************
With the latest version of MODIO, you will ONLY need Gibbed Save Editor and MODIO.

The latest version allows you to access your XBOX USB and directly extract your career with MODIO, thus cutting out the need for Xtaf or Xport360.


*******************************************************************************

A) One download with all 4 programs described bellow, if you download this you won't need to download them through the individual links bellow BUT still read all the instructions and descriptions to be aware of all potential problems first: http://www.megaupload.com/?d=E3LNNNAA  Credit for this link goes to javierabegazo.

1) a Transfer Cable/Transfer Kit/USB(NOTE: for USB you need to use USB XTAF instead of Xport360)

The following warning is NOT a concern if using a Hard Drive and a Transfer Cable or a USB.

***WARNING*** If using a transfer kit for a memory card do NOT install the software Datel ships with it, instead adjust it the way that this video shows(****HUGE WARNING***** after adjusting your memory card the way the video shows DO NOT, EVER configure it when prompted by your PC or you'll need another memory card):  

2) Xport360, download from here: http://uk.codejunkie...?article_id=272

OR 

USB XTAF, download here: http://www.zshare.ne...1602400eb2b847/  Credit forthis link goes to javierabegazo and kregano.

3) Modio, download from here: http://www.game-tuts...unity/modio.php
****NOTE**** DO NOT worry about creating an account, logging in or paying for premium membership. You do NOT need any of those things for the purpose of modding ME2.

***WARNING*** once you open a save in Modio the interface should look like this: http://i42.tinypic.com/9j3uwz.jpg
and like this: http://i39.tinypic.com/2m7sqpw.jpg When you right click in the File Contents tab you should have the
options to Inject File Into Folder, Extract All and Delete. If you do not then you need a newer vdrsion of Modio but if you download from my link you should be OK. Also the newest version of Modio ***MIGHT*** be incompatible with Windows 7, I was trying to help someone else mod and apparently he wasn't able to download from my source while using Windows 7, not sure why.

4) The xbox360 version of Gibbed's Mass Effect 2 Save Editor, download from here: http://www.se7ensins...-2-save-editor/
***NOTE*** Use the link that reads "here" NOT the one that reads "Gibbed's ME2 Editor (X360).zip"

****WARNING**** After it finishes downloading and you open it make sure to drag EVERYTHING into a
new folder on the Desktop. The Save Editor will NOT work if you just put it on the desktop by itself. You HAVE to run it from the folder where all its other components are at. Here's a picture of what it should look like: http://i41.tinypic.com/2h2ffrp.jpg

Now follow the next steps in EXACTLY that order:

1) Connect your Memory card to your Transfer Cable OR your Hard Drive to the Transfer Cable and then to your PC. OR plug your USB into your PC.

1.5) If using USB follow this and skip to step 4(all credit for step 1.5 goes to kregano):

a. Insert USB drive into XBox, format, then move one (1) ME2 save from
your HDD or Memory Unit to the USB drive.
b.  Open USB XTAF
c.  Go to "File," then click "Open Device."
d.  Click "{dir}content" and then the next 4 entries until you come across a
file named like this: (Shep's first name)_(random?
number)_(class)_(dd/mm/yy of the save). Ex.: John_12_Soldier_050210.
e. Select the file and hit "Extract" the save file to your Desktop. Remember to back up this file somewhere other than the location where you extracted the save to.

2) Start Xport360 and open up your hard drive or memory card. If using hard drive go into partition 3 and into the second row of numbers from the top and it should make sense in english from there, if using a memory card go into partition 2 and into the second row of numbers from the top and it should make sense from there.

3) You'll want to find your character save on your storage device(NOT your individual numbered
save.....yet) which should be named something like this: Trethon_21_Soldier_280310 (Trethon is the name, Soldier is the class and 280310 stands fro the date the character was created 28 March 2010). Once you find it you'll want to drag it to the desktop.

4) Open Modio, click on the foler icon at the top-left corner, find your desktop and your character save and select open.

5) In Modio with your save open select the File Contents tab, right click somewhere in the
white space and Click on "Extract All". Now when asked where to save you'll want to select your desktop, click on the "Make New Folder" button at the bottom and click OK. This will put all of your numbered saves into a file on your desktop.

6) Open up Gibbed's Save Editor from the folder you put it in earlier on your desktop, click on
the folder icon at the top left, find the folder you extracted your individual numbered saves to on the desktop, open it, select a numbered save you want to edit and open it. ***NOTE*** Gibbed's save editor can ONLY open numbered saves named like this: Save_0003.xbsav NOT character saves.

7) Make the mods you want to your ammo, weapons, hairstyles, minerals, morality points etc.

8) Save the edited version of your save into the same folder with the other numbered saves either by overwriting the edited save OR by rising the number of the save like this for example: from Save_0009.xbsav to Save_0010.xbsav

9) Go back to the File Contents tab of your character's save in Modio and do one of the following two things:

a) If you overwrote the numbered save you edited: right click on the numbered save you edited IN Modio's File Contents tab, select delete and confirm.

B) if you raised the number of your numbered save up by 1 go to step 10

10) In Modio's File Contents tab of your character's save right click anywhere in the white space and select: "Inject File into Current Folder", find the modded numbered save in the folder on the desktop you extracted it to, click on it and click the open button.

11) Go to the "General File Info" tab of your save in Modio and click on "Rehash and Resign" and close Modio.

12) Open Xport360, find your character save in your storage device and delete it from your storage device. Now Drag the copy of your character save from your desktop into your storage device. OR if using a USB do the following(credit for USB instructions goes to kregano):

a.  In Xtaf, delete the character save from your USB and then hit "Inject" and find your modded character save you dragged earlier onto the desktop(it should be named something like Name_54_Infiltrator_240210). This is the character save you opened with modio and from which you extracted the individual numbered saves you modded and put back into Modio before you rehashed and resigned the character save in order to now be able to put it back onto your USB.....with the modded numbered save inside it.

13) Close Xport360 OR USB XTAF, put the storage device into your 360, fire it up, start Mass Effect 2, load the numbered save you modded and enjoy.

Additional fixes and instructions:

1) If you can't drag saves from or into Xplorer360 do the following:

Once you find the character save named something like this: Name_21_Infiltrator_280210 you want to drag it from your storage device to your desktop. If you cannot do this then watch this video on how to fix it:

2) Instructions to mod your hair(female sheps only so far): http://masseffect2fa...s&tutorial=hair

3) Modding weapons and ammo and removing undesired weapons:

Go to the "raw" tab. Look for "Squad" and bellow it you'll see "Player" with a + sign next to it. Click on that + sign and scroll down to find "Weapons". Click on weapons and a small, easy to miss square with three dots in it will appear to the right of "Weapons", click on it. In there you can change the ammo of your weapons by changing the number BUT it is extremely important to remember that the heavy weapon is different. For the heavy weapon you need to put a negative number in the "Ammo Used Count"

Now to change your weapon you need to know what the weapon is called in the save editor and change the name in 2 different fields: under the weapon menu and in the "Loadout" menu.

The three special weapons are called(In the WEAPONS menu):

Reverant LMG = SFXWeapon_MachineGun
Krogan Shotgun = SFXWeapon_FlakGun
Widow SR = SFXWeapon_MassCannon

And in the Loadout menu they are called:

SFXGameContent_Inventory.SFXWeapon_MachineGun
SFXGameContent_Inventory.SFXWeapon_FlakGun
SFXGameContent_Inventory.SFXWeapon_MassCannon

***NOTE*** You can actually load a shotgun or assault rifle over your other weapon classes so you can force the Reverant LMG over your Pistol and it will load right. This is a way to remove the heavy weapon if you do not desire it.

Alternatively if you just want a weapon class gone without replacing it with anything you can delete the Loadout field AND then go to the weapons menu as explained above, click on the undesired weapon and hit the "Remove" button at the bottom.

For other weapon names as they apply to Gibbed's save editor go here: http://masseffect.wi...eaks_and_Cheats

WARNING: the spelling is extremely sensitive so spell those EXACTLY as above or you can corrupt your save. Also note that the weapons are NOT added to your ship's inventory and when you pick up another weapon you need to edit your save again....you cannot escape this. If you do not pick up the weapons during missions they will eventually after a while be forced in your inventory....at least some of them so pick up the weapons you find during missions and simply edit the save back to the special weapons. Additionally during the suicide mission's start each of the 8 panels you activate to aid the member you sent in the ventilation shaft will reset all ammo counts back to what they should be(all except the heavy weapon) so save your game whenever you can afterward and edit your ammo again. Also Kasumi's mission will also reset all your ammo.

4) Changing ME1 choices:

While the save editor lets you change the choices you made in Mass Effect 1 those changes will NOT be adjusted in your current playthrough. So you need to mod those choices on an importable ME2 save(ie one AFTER the game's end) and then import it into a new playthrough.

5) class change WARNING:

You can change your class at any time BUT if you already took the bonus weapon class or weapon from the collectr ship and your new class doesn't have access to that weapon/class you WILL loose it and NOT be able to select again in future playthroughs upon importing the character. So I recommend creating a new adept with the ME1 save import and then mod what you want there.

6) Changing your gender:

It is possible to change your gender BUT when you change gender you need to have a face of the oposite gender
ready to import on your shepard. With that said I suggest you create a brand new shepard of the opposite gender, open the save in the save editor and under the toolbox tab hit the export button. Now select an easy to remember place to save the exported apprearence. Now open the save of the shepard whose gender you want to change in the save editor, place/remove a checkmark in the box next to the words "is female" as neccessary, go to the Toolbox tab and hit Import. When prompted find the exported appearence you saved earlier and open it. Follow the steps 8 through 13 normally from here.

7) How to give your Shepard the eyes of the illusive man(thanks to javierabegazo for PMing me this info)

Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head >
Texture Parameters.
Open the Texture Parameters list.

Add two new entries as follows:

code:

Name: EYE_Diff

Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

code:

Name: EYE_Spec

Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

Open Vector Parameters

Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values

8) How to add a second bonus power to your character:

***WARNING*** You can only add ONE squad member bonus power because the power wheel only has 8 slots.

Go in Gibbed's editor to the Raw tab then under Squad you'll see Player with a + next to it. Press on that + sign and scroll down untill you see "Powers". Click on powers and a small, easy to miss square with three dots in it will appear to the right. Click on that square and you'll get the details about what powers your character has.
At the bottom there there's and "Add" button click on that and you'll begiven a new power field to fill out.

class Name: SFXGameContent_Powers.SFXPower_                    _Player
Current Rank: 1
Name:
Wheel Display In: 0

Now in the blank I left in the class name AND in the Name field you can enter one of the following: Barrier, Crush, ArmorPiercingAmmo, NeuralShock, Fortification, WarpAmmo, Reave, AntiOrganicAmmo, ShieldJack, GethShieldBoost, Dominate.

The powers of Kasumi and Zaeed are different since they are DLC so for them:

class Name: SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player
Current Rank: 1
Name: ZaeedUnique
Wheel Display In: 0

For Kasumi's power change ZaeedUnique with KasumiUnique in both the class Name and Name fields.

9) How to get the vanilla hero male/female poster face(thanks to javierabegazo for posting this):

WARNING: I highly recommend you export(and save somewhere easy to remember) your shepard's face before you go forward or you won't be able to get it back.

1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want
to have the "poster face".
2.Under the "Raw" tab, "[-] 2. Squad", and a expanded "[+] Player" expand "[+] Appearance", locate the field called: "Has Morph Head", and change "True" to "False".

To change the "poster face" back to the orginal "playermade" version, just change the "Morph Head" field back to "True" and import that face from the face directory (or a new one). WARNING: Failure to IMPORT a face after changing  "Morph Head" field back to "True" will lead to a CORRUPT savegame when you save the changes!!! So make sure to always IMPORT a face after this change (now I have warned about this issue).

10) How to mod hair/eye/lips color:

First you need to find the values for the save editor that will get your desired color so open up Paint on your computer and go to create a costum color. At the bottom right of the window that lets you mess with colors you should notice these three letters: B, G and R(they stand for blue, green and red) and each of them will have a value between 0 and 255 next to it. Take a pen and paper and a calculator and divide the three values for B, G  and R by 255 and write the resulting numbers down(they should all be equal to or smaller than 1). These will be the values you'll need for the save editor(all equal to or smaller than 1).

Now open up your save in the save editor, go to the raw tab and then expand the following: Player->Appearence->Morph Head and click on "Vector Parameters". To the right of the vector parameters will appear a small square with three dots in it. Click on that square. Here most of the names should be self explanatory to change colors for hair, eye iris color and so on. The only one that isn't obvious is the: HED_Addn_Colour_Vector which is essentially your shepard's eyebrows.

Now select the part you want to change the color of and expand the "Value" field on the right side. Here you should see the three letters you wrote down earlier: B, G and R. Input the values you calculated earlier(should all be equal to or smaller than 1) and finish modding as explained above. Now if you want the color to glow brighter you can rise the values above 1 but you must maintain their percent proportions as part of your desired color or the color will change. Now in the editor there is a fourth letter "A" which stands for transparency or strength and for this you cannot go over 1. The A comes in handy if you think that the color you placed on your shepard is too bright in which case you can lower the 1 to a .9 or .8 or even lower to tone it down.

11) How to mod the male hair and facial hair:

Go to the raw tab and expand: Player->Appearence->Head Morph and click on Texture Parameters and then click on the [...] to the right of texture parameters. In the new save editor window that opens look on the left hand side for: "HED_Addn = ...." and click on it. Then on the right hand side you'll see "Value            BIOG_HMM......" To the right of Value you want to change the code that starts with BIOG with one of the following codes:

BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache

[thanks to Slidell505] Male Hairstyles.
>Raw>Player>Appearance>Hair Mesh

*BIOG_HMM_HIR_PRO.FormalSpikes.HMM_HIR_Fsk_MDL
* BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL
* BIOG_HMM_HIR_PRO.Mohawk.HMM_HIR_Mhk_MDL
*BIOG_HMM_HIR_PRO.RollinsSpike.HMM_HIR_Rsk_MDL
*BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_01_MDL
*BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_02_MDL
*BIOG_HMM_HIR_PRO.Short01.HMM_HIR_PROShort01_MDL
*BIOG_HMM_HIR_PRO.Short02.HMM_HIR_PROShort02_MDL
*BIOG_HMM_HIR_PRO.Short03.HMM_HIR_PROShort03_MDL

Put them into Hair Mesh, without the *s obviously.

Oh and here's a picture javierabegazo made:

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12) Equipping Armor Components in Gibbed's(thanks to javierabegazo for this)

These highlighted ID's correspond to Shepard's Modular Armor that he has equipped.

I've found that despite NOT having purchased certain pieces of equipment, plugging in the right code will equip on you the corresponding Piece of Armor.

This can be VERY useful if you're not playing a NG+ game, but you want your Shepard to have good equipment from the very beginning of the game, for example, the +25% Melee Dmg bonus from "Strength Boost Shoulder Pads", which you would normally only get to acquire at Tuchanka, late in the game.

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13) Unocking Squad Members' Loyalty Powers Without Breaking Plot Continuity(thanks to javierabegazo)

This will unlock the ability to use the squad member's Loyalty Power, as soon as you've recruited them.

Go into RAW > 2.SQUAD > HENCHMEN > COLLECTION > *DESIRED SQUAD MEMBER* > POWERS > COLLECTION

Go to LOYALTY REQUIREMENT listed in the list of Powers

Under Current Rank, make the value "1" instead of "0".

This unlocks the squadmember's loyalty power, Don't forget to give the squad member ability points so that you can Evolve their power or just use the X+A Button Cheat for the XBOX

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14) Some accessory meshes to mess with.... prior accessory attempts failed and these are not throughly tested so no idea if they'll work but if you want to have a try at them by all means:

[thanks to Slidell505]

Accessories, I've never used these myself so, I'm not sure if
they'll show up. I'd assume you put them in the accessory mesh.


>Raw>Player>Appearance>Accessory Meshes

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL
* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL
* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL
* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL
* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL
* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL
* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL
*BIOG_HMF_HIR_PRO.GlassesFull.HMF_HAT_GLA_MDL
*BIOG_HMF_HIR_PRO.GlassesHalf.HMF_HAT_GLH_MDL
* BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL

 15) Pictures by javierabegazo that show the modding process:

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Is all that trouble really worth it? :l

#1544
ClownsorMidgets

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it really isnt that troubling it takes less than 3 mins to do

#1545
squidney2k1

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Was it really necessary to spam the thread with the entire, lengthy first post?

#1546
13Dannyboy13

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It's actualy very simple once you do it once or twice, and you can make some cool looking characters, all it is really is copy and pasting.

#1547
WrexFTWx

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Two other questions

1. Can you edit cool downs on the 360

2. How about allowing armor to be effected by biotics ? I'm aware it can be done on pc but I'm wondering about xbox again



Thanks for the help bros

#1548
davidshooter

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WrexFTWx wrote...

Two other questions
1. Can you edit cool downs on the 360
2. How about allowing armor to be effected by biotics ? I'm aware it can be done on pc but I'm wondering about xbox again

Thanks for the help bros


1.  No, at least not that I'm aware of.  You can however open up the entire galaxy map before you begin a new game (by putting Miranda and Jacob in "alternate appearance") and then buy all the upgrades from all the stores including Illium.   Check Mordin as aquired (he'll then appear on your ship) do the fire walker missions to get the biotic upgrade - then talk to Mordin and he will give you his loyalty mission (opening Tuchanka) and get the biotic upgrade there - use the lab to initiate the upgrades.  This will give you the biotic cooldown before you begin - then uncheck Mordin' s "aquired" box and Miranda and Jacob as well  and the game goes back to normal and you have the 20% cooldown before you really start.  You can do the same for Tech cooldowns but you have to do either Kasumi or Garrus to get that so you'll be without it for one mission. 

2.  I don't think you can - I've certainly never heard of anyone who has figured that out - would be nice.

#1549
TheodoricFriede

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Forgive me for asking again what has probably been asked ten thousand times, but was it ever established whether or not it was possible to change recruitment order?

The PC players seem to have done it by checking the boxes for Miranda and Jacobs Loyalty costumes, fallowed by un-checking them at certain points to trigger horizon, collector vessel and so forth. Couldn't something similar be done with the 360 modding method?

#1550
no03627

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WrexFTWx wrote...

Two other questions
1. Can you edit cool downs on the 360
2. How about allowing armor to be effected by biotics ? I'm aware it can be done on pc but I'm wondering about xbox again

Thanks for the help bros


1. don't know 

2. some one managed to do it but also added in a bunch of other things.
http://www.moddb.com...s-effect-2-mod1

Modifié par no03627, 10 juillet 2010 - 03:47 .