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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1626
davidshooter

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BLACK RAVEN21 wrote...

Is there a way to give your Shepard Miranda's hair style? And Has anyone figured out the casual outfits mods for 360 yet?


No and no.  Miranda's hair is actually part of her head even the PC people can't use it.

#1627
Splinter Cell 108

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davidshooter wrote...

Splinter Cell 108 wrote...

I hope TIM's eyes and the unaccesible hairs don't make a file not be able to be imported. I only have two characters that are modded like that. Why would appearances screw anything up though?


Because we don't know what ME3s import system is going to recognize - I wouldn't be shocked if the importer doesn't know what to do with a character that has eye code information that contains extra lines of code that the player added. It might just crash - and if it did, it wouldn't be Bioware's fault. Then again it might work fine.

I recently started a game with an imorted ME2 character that I had heavily modded in the weapons department in the previous game.  When I got to the section of Lazerus where I was supposed to pick up the heavy weapon I couldn't pick it up - no matter what I did and so I couldn't continue.  I had to abandon the character.  You just never know what's going to screw up when you mod.  I hope Tim's eyes go into ME3 as I've got a few Sheps with that mod, but I'm not counting on it.


I know it wouldn't be BIoWare's fault. I do hope TIM's eyes and the unaccesible hairstyles do work. BioWare did make Awakening imports work for those that used the Re-Spec glitch on the PC. I think it was something like that I don't remember if it was about Awakening. Anyways if it did work it was for PC and they don't have any restrictions on modding unlike us 360 people.

#1628
Jaron Oberyn

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Something strange is going on. I open my USB that has my save file on my mac, and I have a folder that's named Xbox 360 with 3 data files inside it. When I plug in the USB in my windows computer, it says that the USB is empty. What did I do wrong? I'm trying to open my files in Modio so I can extract a save. Any help?



-Polite

#1629
davidshooter

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PoliteAssasin wrote...

Something strange is going on. I open my USB that has my save file on my mac, and I have a folder that's named Xbox 360 with 3 data files inside it. When I plug in the USB in my windows computer, it says that the USB is empty. What did I do wrong? I'm trying to open my files in Modio so I can extract a save. Any help?

-Polite


I've had problems in the past where my computer doesn't show anything on the USB but when I open it with usbxtafgui_v17 everything is there and extracts fine.  I'm on a pc by the way.  So if you haven't tried extracting the save even though your computer is showing nothing on the usb I would try that first.  I don't use Modio to extract even though I know it was updated so I don't have any first hand experience with that if that is how you are extracting.

#1630
Spartas Husky

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Nother question. RIght now I decided to go with a Sentinel.



read the first page, and you can.... but your weapon due to the collector specialization part, might get weird.



Is there a way to take a soldier from ME1, import him, and do a class change without problems???

#1631
13Dannyboy13

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BLACK RAVEN21 wrote...

Is there a way to give your Shepard Miranda's hair style? And Has anyone figured out the casual outfits mods for 360 yet?


For both of those you have to be playing on pc I think, not being able to mod the coalesced.ini really limits what we can do on the 360. We are limited to what is stored in our save files I think as far as modding goes, which seems to be why there's no texture for hats, some hairstyles etc. I remember reading somewhere that the other casual outfits aren't stored in the save file so we can't access them. Would be nice though, I'd like to make a Shepard and use Miranda's body. Posted Image

#1632
davidshooter

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Spartas Husky wrote...


Is there a way to take a soldier from ME1, import him, and do a class change without problems???


You don't even need to mod that if I understand you correctly.  ME2 will ask you what class you want your Me1 import to be.  I've changed the class on lots of my ME1 imports.

Modifié par davidshooter, 20 juillet 2010 - 04:13 .


#1633
Spartas Husky

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Crap sorry... I asked the wrong way. yes when I import from ME1 I can just change my class.



I am trying it right now. but what I had in mind is.



Import from ME1. be a soldier, select it to be done with the game, and start a new one based with the weapons of a soldier.



....I only use 3 weapons, smg, assault, and sniper with my soldier...I replace my pistol with smg.



And Sentinel only got 2 slots. Dont wana wait til collector ship :P.



Ima see if it works right now if not ima do it normally.

#1634
Spartas Husky

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QUick question, where can I find the specialization box, or place in Gibbed Editor.

For example, for a new game, is there a way to tell it it already got the specialization?, thinking so I can add another weapon slot...

Also....nobody has found out how to add powers to Sheppherd, besides loyalty powers??? or news on a new gibbed editor that has the "powers" tab built into it?

Modifié par Spartas Husky, 20 juillet 2010 - 06:27 .


#1635
davidshooter

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Spartas Husky wrote...

QUick question, where can I find the specialization box, or place in Gibbed Editor.

For example, for a new game, is there a way to tell it it already got the specialization?, thinking so I can add another weapon slot...

Also....nobody has found out how to add powers to Sheppherd, besides loyalty powers??? or news on a new gibbed editor that has the "powers" tab built into it?


1. If by specialization you mean your collector ship weapon training I don't think there is one in Gibbed.
2. The loadout menu of your weapons can be filled in manually at any point  and you can add anything to the       second weapons menu by hitting the add tab.  I think I might not be understanding what you're asking here though.
3. I don't even think the PC people have been able to mod non bonus powers onto Shep. 
4. I wouldn't hold my breath for a second Gibbed editor and I'm not sure there is really all that much more that can be done simply by modding a saved game.  I would love to get casual clothing myself, but I don't think it's going to happen.

#1636
Spartas Husky

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davidshooter wrote...

Spartas Husky wrote...

QUick question, where can I find the specialization box, or place in Gibbed Editor.

For example, for a new game, is there a way to tell it it already got the specialization?, thinking so I can add another weapon slot...

Also....nobody has found out how to add powers to Sheppherd, besides loyalty powers??? or news on a new gibbed editor that has the "powers" tab built into it?


1. If by specialization you mean your collector ship weapon training I don't think there is one in Gibbed.
2. The loadout menu of your weapons can be filled in manually at any point  and you can add anything to the       second weapons menu by hitting the add tab.  I think I might not be understanding what you're asking here though.
3. I don't even think the PC people have been able to mod non bonus powers onto Shep. 
4. I wouldn't hold my breath for a second Gibbed editor and I'm not sure there is really all that much more that can be done simply by modding a saved game.  I would love to get casual clothing myself, but I don't think it's going to happen.




1. Got it, I have to go to the ship kool.
2.  My concern is the low weapon count on the Sentinel, and Adept, I was hoping to add another slot early on with the specialization slot.

Since I gibbed my file and replace my pistol with the vindicator, but wnated to have 3 weapons since the beginning of the game.

But if you mean raw tab> squad> weapons, and then press the add. ....I dont get any more weapons that the 2.

I guess the appropiate question to all this. Can you add weapons lots... would be the main point?

I tried adding... but nothing appears on my weapon wheel, still the pistol and the smg are there for my sentinel, even when I added a rifle in there, it never appeared on the weapon wheel.

3.....damn that sucks.... I finally fiddled around with my math and statistics, and my perfect Shepperd would be a Sentinel with Disruptor ammo.....sigh, damn so damn close to perfection yet unavailable....hopefully future dlc's might add a a bonus power that resembles it which would fix my problem....

4. Got it.. I saw the tabs, and I thought it was done in stages with the tabs replacing the coding copy paste procedure, not necessarily adding new features but just making old procedures be shorter in execution.

Thanks a bunch.

#1637
implodinggoat

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You can't add weapon slots. You're stuck with however many your character has.

The closest you can come is equipping another gun in place of your heavy weapon, although equipping a weapon in a slot that isn't designated to the same weapon class can sometimes corrupt the career.

For example I equipped a Tempest SMG in place of my Soldier's pistol once and that wound up corrupting the career. Some people have the problem, some don't; but its a pain in the ass if it does get corrupted since you either have to start deleting saves off the career in an attempt to salvage it from an earlier save (with Modio) or just delete the career entirely of the 360 hard drive (either through the PC or through the memory settings on the 360 dashboard).

As for your Sentinel with Disruptor Ammo, I'd advise you simply train Zaeed to have squad disruptor ammo.  As a Sentinel you already have Overload covered so if you're fighting shielded enemies bringing along a Soldier with good gun skills makes for a pretty solid combo.

Modifié par implodinggoat, 21 juillet 2010 - 05:42 .


#1638
davidshooter

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implodinggoat wrote...

You can't add weapon slots. You're stuck with however many your character has.


This is true, if this is what the original post was asking then I misunderstood. Husky your questions are sometimes hard to follow :)  If you're not into the heavy weapon - which I'm not - use that slot for a third weapon at the beginning.  By the time you get specialized every character has at least 4 available slots which you can use to equip any gun you want.  I usually play with a single modded weapon because I like the way Shep looks with less, not more weapons on him/her, so I mod the same weapon over every slot.

Modifié par davidshooter, 21 juillet 2010 - 06:45 .


#1639
Spartas Husky

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Nah nah. Since I already passed this game... bit too many times, I like to pass it, for the fun. Not thiking much tactics anymore.

My characters are heavily modified, there are no pistols in the game, they are either replaced with the mantis or the M8 avenger :P.

etc etc.



Nah but I found my solution for the weapon slot. Keep playing, get my specialization for sniper.



I already replaced my pistol with vindicator.



I just dont want to be held down to carrying Zaeed the entire game on insanity because everyone has shields...



Still thanks a bunch for the feedback.



I do hope to whoever the god is :P that a DLC with a "disruptor" ammo type of effect comes into play... Would be awesome... already got bonus powers that dmg, armor health, and barrier... but nothing for shields :P which is a shame.



Thanks a bunch, enjoy my sentinel alot lol.



cheers



PS: I had asked earlier, and in class build thread about why my bonus powers were not being affected by my "guardian" passive skills and seemed to only get 1 less second in cool down time....turns out it was my visor.



I equipped my visor...the one with 5% recharge bonus for powers....seemed to be glitched or messed up. Either way, I just placed another helmet, and bonus powers got less recharge time...ironic but it works fine now.


#1640
davidshooter

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Spartas Husky wrote...
already got bonus powers that dmg, armor health, and barrier... but nothing for shields :P which is a shame.


I agree, I don't like having ammo powers restricted to certain classes - it doesn't make any sense that people can't switch ammo in the mass effect world especially when warp ammo (the only ammo that should be restricted to biotic classes for internal consistency) can be used by everyone.  I hope they get rid of this for the next game.

#1641
implodinggoat

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I felt the bonus ammo powers were kind of botched, aside from Warp Ammo.  Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire.  And Shredder ammo is borderline worthless since it only effects organic enemies and even then it only hurts their health.

Ideally I would have liked to have seen....


Warp Ammo:   Barriers + Armor.
Bonus Ammo Power 1:   Barrier + Shields
Bonus Ammo Power 2: Something that works against every enemy type and helps with crowd control like Cryo Ammo.

Modifié par implodinggoat, 22 juillet 2010 - 03:09 .


#1642
inksoldado

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allright i've been playing around with this mod today for the sole purpose of tweaking my ME2 completed saved file so I can customize the flag choices (story wise)  made in ME1 but I've been having issues with this. Well the imported ME2 save was modded and i started a new  game but i want to start from level 1, basically from scratch, aside from added resources and money. I start as level 1 in the game but every time I level, it jumps me up to level 28 or 29? Can this be fixed? Kinda long but I would appreciate anyone's help

#1643
Spartas Husky

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implodinggoat wrote...

I felt the bonus ammo powers were kind of botched, aside from Warp Ammo.  Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire.  And Shredder ammo is borderline worthless since it only effects organic enemies and even then it only hurts their health.

Ideally I would have liked to have seen....


Warp Ammo:   Barriers + Armor.
Bonus Ammo Power 1:   Barrier + Shields
Bonus Ammo Power 2: Something that works against every enemy type and helps with crowd control like Cryo Ammo.


AP is redndant since they put it in it should have had the war ammo bonus of times 2 against armor...at least to give it a unique feeling to it, just like warp has double against barriers...or is it against those under biotic influence?? forgot.

A weaker version of Disruptor, as in comparing warp to inferno, but  a bit less effective against shields.

But having superior stopping power compared to disruptor, when dealing with, Synthetic hp and tech armor.

Bonus Ammo Power 1:   Barrier + Shields....dduno...kinetic shields, and Biotic Barriers have two different energy sources, so duno about something that can tackle both.

#1644
implodinggoat

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inksoldado wrote...

allright i've been playing around with this mod today for the sole purpose of tweaking my ME2 completed saved file so I can customize the flag choices (story wise)  made in ME1 but I've been having issues with this. Well the imported ME2 save was modded and i started a new  game but i want to start from level 1, basically from scratch, aside from added resources and money. I start as level 1 in the game but every time I level, it jumps me up to level 28 or 29? Can this be fixed? Kinda long but I would appreciate anyone's help


The first thing I would check is this....

  Open up your save where you're at level 1 in the save editor and then go to the raw tab.   Now open up the squad section then go to player and look down for a value that says Current XP.  My guess is that your level is at level 1; but your XP is up at like 25000+ so when you level you jump all the way from level 1 to level 28 or 29.   So what you'll want to do is to change the Current XP to something low so that you won't jump so many levels the next time you level up.

PS:  If you change your class on an imported ME2 endgame save it will get rid of your advanced weapon training and when you get to the Collector Cruiser it won't give you another chance to pick a new weapon.  So keep that in mind.

Modifié par implodinggoat, 22 juillet 2010 - 03:55 .


#1645
inksoldado

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okayy, i'll check that and see if it workss, thanks!

#1646
inksoldado

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i can't seem to find that value Current XP, I don't see it under the Squad section

just kidding i found it, oops

Modifié par inksoldado, 22 juillet 2010 - 04:16 .


#1647
davidshooter

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implodinggoat wrote...

I felt the bonus ammo powers were kind of botched, aside from Warp Ammo.  Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire. 


I toally agree with the entertainment aspect of the ammo.  I miss ME1 ammo where there was an assortment of  death animations for the different ammos as well as the knock back animations from sledgehammer and from carnage.  I alsways switched up just for variety.

#1648
13Dannyboy13

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davidshooter wrote...

implodinggoat wrote...

I felt the bonus ammo powers were kind of botched, aside from Warp Ammo.  Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire. 


I toally agree with the entertainment aspect of the ammo.  I miss ME1 ammo where there was an assortment of  death animations for the different ammos as well as the knock back animations from sledgehammer and from carnage.  I alsways switched up just for variety.


Yeah, I miss seeing enemies disintegrate after a headshot with inferno ammo.... good times. Posted Image I find that I miss alot of things from ME1, that game felt alot more rpg-like than ME2, I liked the leveling system much better, more powers, and you actually had to plan how your character's skills would end up at lv60. While most weapons quickly became useless once you got the spectre weapons I really liked the choices in ammo and upgrades you could add to them.

#1649
Spartas Husky

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solved.

Modifié par Spartas Husky, 23 juillet 2010 - 10:43 .


#1650
xztr

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Just a question I have been wondering for a long time. I am gonna try and change the gender of the character but what voice will the character have? Will she still have the male sheppards voice? If not how will the romance scenes work with miranda etc when sheppard speaks? I mean its not like there are any female to female voice files in the game. Am I right?