BLACK RAVEN21 wrote...
Is there a way to give your Shepard Miranda's hair style? And Has anyone figured out the casual outfits mods for 360 yet?
No and no. Miranda's hair is actually part of her head even the PC people can't use it.
BLACK RAVEN21 wrote...
Is there a way to give your Shepard Miranda's hair style? And Has anyone figured out the casual outfits mods for 360 yet?
davidshooter wrote...
Splinter Cell 108 wrote...
I hope TIM's eyes and the unaccesible hairs don't make a file not be able to be imported. I only have two characters that are modded like that. Why would appearances screw anything up though?
Because we don't know what ME3s import system is going to recognize - I wouldn't be shocked if the importer doesn't know what to do with a character that has eye code information that contains extra lines of code that the player added. It might just crash - and if it did, it wouldn't be Bioware's fault. Then again it might work fine.
I recently started a game with an imorted ME2 character that I had heavily modded in the weapons department in the previous game. When I got to the section of Lazerus where I was supposed to pick up the heavy weapon I couldn't pick it up - no matter what I did and so I couldn't continue. I had to abandon the character. You just never know what's going to screw up when you mod. I hope Tim's eyes go into ME3 as I've got a few Sheps with that mod, but I'm not counting on it.
PoliteAssasin wrote...
Something strange is going on. I open my USB that has my save file on my mac, and I have a folder that's named Xbox 360 with 3 data files inside it. When I plug in the USB in my windows computer, it says that the USB is empty. What did I do wrong? I'm trying to open my files in Modio so I can extract a save. Any help?
-Polite
BLACK RAVEN21 wrote...
Is there a way to give your Shepard Miranda's hair style? And Has anyone figured out the casual outfits mods for 360 yet?
Spartas Husky wrote...
Is there a way to take a soldier from ME1, import him, and do a class change without problems???
Modifié par davidshooter, 20 juillet 2010 - 04:13 .
Modifié par Spartas Husky, 20 juillet 2010 - 06:27 .
Spartas Husky wrote...
QUick question, where can I find the specialization box, or place in Gibbed Editor.
For example, for a new game, is there a way to tell it it already got the specialization?, thinking so I can add another weapon slot...
Also....nobody has found out how to add powers to Sheppherd, besides loyalty powers??? or news on a new gibbed editor that has the "powers" tab built into it?
davidshooter wrote...
Spartas Husky wrote...
QUick question, where can I find the specialization box, or place in Gibbed Editor.
For example, for a new game, is there a way to tell it it already got the specialization?, thinking so I can add another weapon slot...
Also....nobody has found out how to add powers to Sheppherd, besides loyalty powers??? or news on a new gibbed editor that has the "powers" tab built into it?
1. If by specialization you mean your collector ship weapon training I don't think there is one in Gibbed.
2. The loadout menu of your weapons can be filled in manually at any point and you can add anything to the second weapons menu by hitting the add tab. I think I might not be understanding what you're asking here though.
3. I don't even think the PC people have been able to mod non bonus powers onto Shep.
4. I wouldn't hold my breath for a second Gibbed editor and I'm not sure there is really all that much more that can be done simply by modding a saved game. I would love to get casual clothing myself, but I don't think it's going to happen.
Modifié par implodinggoat, 21 juillet 2010 - 05:42 .
implodinggoat wrote...
You can't add weapon slots. You're stuck with however many your character has.
Modifié par davidshooter, 21 juillet 2010 - 06:45 .
Spartas Husky wrote...
already got bonus powers that dmg, armor health, and barrier... but nothing for shieldswhich is a shame.
Modifié par implodinggoat, 22 juillet 2010 - 03:09 .
implodinggoat wrote...
I felt the bonus ammo powers were kind of botched, aside from Warp Ammo. Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire. And Shredder ammo is borderline worthless since it only effects organic enemies and even then it only hurts their health.
Ideally I would have liked to have seen....
Warp Ammo: Barriers + Armor.
Bonus Ammo Power 1: Barrier + Shields
Bonus Ammo Power 2: Something that works against every enemy type and helps with crowd control like Cryo Ammo.
inksoldado wrote...
allright i've been playing around with this mod today for the sole purpose of tweaking my ME2 completed saved file so I can customize the flag choices (story wise) made in ME1 but I've been having issues with this. Well the imported ME2 save was modded and i started a new game but i want to start from level 1, basically from scratch, aside from added resources and money. I start as level 1 in the game but every time I level, it jumps me up to level 28 or 29? Can this be fixed? Kinda long but I would appreciate anyone's help
Modifié par implodinggoat, 22 juillet 2010 - 03:55 .
Modifié par inksoldado, 22 juillet 2010 - 04:16 .
implodinggoat wrote...
I felt the bonus ammo powers were kind of botched, aside from Warp Ammo. Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire.
davidshooter wrote...
implodinggoat wrote...
I felt the bonus ammo powers were kind of botched, aside from Warp Ammo. Armor Piercing is pretty much redundant since Incendiary pretty much does the same job and it also stops health regeneration. Plus Incendiary is more entertaining since it sets your enemies on fire.
I toally agree with the entertainment aspect of the ammo. I miss ME1 ammo where there was an assortment of death animations for the different ammos as well as the knock back animations from sledgehammer and from carnage. I alsways switched up just for variety.
Modifié par Spartas Husky, 23 juillet 2010 - 10:43 .