SpectreWarden91 wrote...
@ Sparta So when you import a ME 2 Character, do you have to mod again to get the Revenant and Viper back or are they still there when you start a new game ?
I'm asking because I've never modded before and wanted to know the details.
I am so sorry it took so long, very sorry.

Went to sleep lol.
ANyways, yes that is the tedious thing about the loadouts.
If you pick a weapon, and when you start a new game ,from importing, it does not carry over.
So Example:
My Sheperd had
SMG Autopistol (instead of pistol)
Revenant
Incissor
m22
Cain
And a squadie... like.... Tali.
Geth Pulse Rifle.
M22.
Wen I start a new game, my sheperd will automatically reverse back to having pistol, m8, mantis... and no heavy weapon until the grenade launcher is picked up.
So yes, when you start a new game is tedious... because every character, and you has to have their loadout modified again. But I learned to just deal with it, because it makes the experience far more enjoyable as well as the replay value goes a bit up.
But you can just mod your loadout, after Freedom Progress. Only problem is depending on what weapon you pick up.
In my case, I dont change anything except my pistol, to autopistol, so it gets reverted back when Mordin automatically gives me the handcannon he found on Mercs body.
SO depending on what weapon you will mod, make sure you dont pick up any of the original ones. By that I mean, if you change for example your Soldiers Predator Pistol, to an SMG like me... you'll loose the SMG if you pick a pistol somewhere, but it wont if you pick up the locust or tempest.
Same for squadies. If you give Tali, an assault rifle instead of her pistol... she will keep her assault rifle, even if you pick the vindicator, or w/e But she will loose it, if you pick up a pistol somewhere, or if you change the loadout.
Mostly, just pick up weapons as soona s you can, so tha you get that over with early.