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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#1726
Spartas Husky

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I got 3 bonus powers :P



Improved Barried, GSB, and Ap squad ammo for my soldier.



Get improved barrier last a while. GSB gives me another weapond mg boost, and AP squad is there so I can use my infierno ammo to its full power.



Love it..... I am just waiting for the squad ammo power that is the same as disruptor ammo... or that Bioware makes all ammo powers avilable for everyone else.. like adding another power to squadies (select which ammo power you wish to add).... would be so damn sweet. Would make my Sentinel(previously used as vanguards in ME1) perfect... just perfect :P

#1727
Kriztaen

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One more small question (sorry if it is a silly one, but I wanna get this right and not screw up my save)
For adding a power would I set it as example:

class Name: SFXGameContent_Powers.SFXPower_Engineer_Player
Current Rank: 1
Name: ArmorPiercingAmmo
Wheel Display In: 0

Also if i change "Current Rank" from 1 to 4 will that set it up right?
Or (if possible) is there an option to give myself more skill points to distribute to get that at level 4?

Also I know I won't get an answer for this (or at least not a sure one), but i do wonder if giving myself TIM's eyes might somehow screw up the game when I import to ME3 when it comes out....I can just imagine the game crashing at the character screen when it tries to show an eye colour that might not exist under the same ID :blink:

Modifié par Kriztaen, 06 août 2010 - 07:15 .


#1728
davidshooter

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Kriztaen wrote...

One more small question (sorry if it is a silly one, but I wanna get this right and not screw up my save)
For adding a power would I set it as example:

class Name: SFXGameContent_Powers.SFXPower_Engineer_Player
Current Rank: 1
Name: ArmorPiercingAmmo
Wheel Display In: 0

Also if i change "Current Rank" from 1 to 4 will that set it up right?
Or (if possible) is there an option to give myself more skill points to distribute to get that at level 4?

Also I know I won't get an answer for this (or at least not a sure one), but i do wonder if giving myself TIM's eyes might somehow screw up the game when I import to ME3 when it comes out....I can just imagine the game crashing at the character screen when it tries to show an eye colour that might not exist under the same ID :blink:


No, line one should be:

SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo _Player

I don't know about the 4 since I've always just put one and then levelled the power from the in game screen.

No one knows if Tim's eyes will import

#1729
davidshooter

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Spartas Husky wrote...

I got 3 bonus powers :P


I think you can have as many as you want - you just have to make sure that for every new one past 2 you have to leave one of your assigned powers blank to ensure space on the wheel.

#1730
Astalder

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So has no one ever successfully changed a character's career name, in addition to in game name?

#1731
Spartas Husky

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davidshooter wrote...

Kriztaen wrote...

One more small question (sorry if it is a silly one, but I wanna get this right and not screw up my save)
For adding a power would I set it as example:

class Name: SFXGameContent_Powers.SFXPower_Engineer_Player
Current Rank: 1
Name: ArmorPiercingAmmo
Wheel Display In: 0

Also if i change "Current Rank" from 1 to 4 will that set it up right?
Or (if possible) is there an option to give myself more skill points to distribute to get that at level 4?

Also
I know I won't get an answer for this (or at least not a sure one), but
i do wonder if giving myself TIM's eyes might somehow screw up the game
when I import to ME3 when it comes out....I can just imagine the game
crashing at the character screen when it tries to show an eye colour
that might not exist under the same ID [smilie]../../../images/forum/emoticons/andy.png[/smilie]


No, line one should be:

SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo _Player

I don't know about the 4 since I've always just put one and then levelled the power from the in game screen.

No one knows if Tim's eyes will import





I always change them to 4... since it gets tricky, with description and another thing. So I just go with rank 3, and give meself 4 extra squad points.


davidshooter wrote...

Spartas Husky wrote...

I got 3 bonus powers :P


I think you can have as many as you want - you just have to make sure that for every new one past 2 you have to leave one of your assigned powers blank to ensure space on the wheel.


I know.  I got
1-First Aid
2- Y-Adrenaline RUsh
3-Concussive Shot
4-Squad DIsruptor
5-Inferno ammo
6-Improved Barrier
7-Improved Geth Shield boost
8- Squad Armor Piercing.

Took out cryo ammo. Dont have anything else to add. tried many things... hell, since my sentinel doesn't have disruptor, I tried making my soldier my ME1 vanguard... but the sentinel's recharge bonus is heavily needed to be effective gameplay... so I tried adding, energy drain and reave... to be somewhat like sentinel... but it just didn't cut it. GSB doesn't replaec tech armor's pushing ability so..... my sentinel is a step away from being perfect... but just not there :P.

Dont have much else to add .... but I love my soldier... and would idolize my sentinel, if BIoware had just given everyone every weapon, and ammo powers being universal like in ME1.... god I will wait for that day.... if that happens in ME3,,, I will buy ME3 just for that... to have my perfect class.

1-Lift (vanguard had it in ME1... sentinel doesn't...sucks)
2-Throw
3-Warp
4-Overload
5-Sexy armor (barrier was in ME1... is tech armor in ME2)

Universal ammo powers/ Universal weaponry


All my sentinel needs, is lift.... and universal powers/weapons

The universal powers I already mod... sort of.....

got my sentinel is so close... yet is just not there.

If Vanguards in ME3 go back to being like in ME1... or Sentinels in ME3... just get lift, and universal ammo powers/weapons.....it will be paradise.

PS:.....let us see tech armor in cutscenes.... npc's do it, and it looks nice, why can't we?

#1732
javierabegazo

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You guys might make some use of this thing i've been compiling :)

ME2 Mod Codes

#1733
Spartas Husky

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oooo, I compiled my own weapons code list. but didnt't have one for bonus powers :P ty

#1734
Kriztaen

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Wow, thanks for the Mod Codes. It is a truly nice list and I appreciate having a decent reference to keep myself from doing something screwy with my game heh.



Tech armor in cutscenes would be nice. But the day I can have my Sentinel using a Drone and AI Hacking is the day that I quit my job, give up on women and convert my couch into a portable toilet to never leave my seat with a mini fridge next to me *prepares to be called a crazy person*

#1735
King_Asta

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Too much to read trough since my last visit, anyway something about corrupted saves, I've had about 5 or 6 corrupted saves myself, but the one thing they all had in common was that it was always the autosave that was corrupted.



I've not had a single edited savegame go corrupt after I started playing them with the autosave function turned off.



I'm not saying that the autosave is the problem with everyone's saves, but it might be for some of you.

#1736
Spartas Husky

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King_Asta wrote...

Too much to read trough since my last visit, anyway something about corrupted saves, I've had about 5 or 6 corrupted saves myself, but the one thing they all had in common was that it was always the autosave that was corrupted.

I've not had a single edited savegame go corrupt after I started playing them with the autosave function turned off.

I'm not saying that the autosave is the problem with everyone's saves, but it might be for some of you.


never thought of it.... Only had 3 corrupted saves.... because of Overlord... bt I turned everything off.... Will pass it again tonight with the autosave off, and then on, to see if that is the problem.

Thanks for the "probable" heads up.

cheers.

#1737
iZ XanaX

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Quick question, is it possible to mod clip size for 360 version?

#1738
Spartas Husky

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iZ XanaX wrote...

Quick question, is it possible to mod clip size for 360 version?


Clip size no. ONly overall ammo count

Exp.

You can't mod the Revenant's clip size of 80 slugs.

But you can increase the total heat sinks you carry from 480 to.... 9999 if you want.

So individual sinks dont provide more slugs... but you can increase how many sinks you carry.




Spartas Husky wrote...

King_Asta wrote...

Too
much to read trough since my last visit, anyway something about
corrupted saves, I've had about 5 or 6 corrupted saves myself, but the
one thing they all had in common was that it was always the autosave
that was corrupted.

I've not had a single edited savegame go corrupt after I started playing them with the autosave function turned off.

I'm not saying that the autosave is the problem with everyone's saves, but it might be for some of you.


never
thought of it.... Only had 3 corrupted saves.... because of Overlord...
bt I turned everything off.... Will pass it again tonight with the
autosave off, and then on, to see if that is the problem.

Thanks for the "probable" heads up.

cheers.



And to edit my old post. from yesterday. yes, the autosave was the thing screwing up my ME2 file.... do not know why. Very very ackward. Tried it with modded and unmoded files.... I am going to playw ithout autosave from now on.

Modifié par Spartas Husky, 09 août 2010 - 05:44 .


#1739
iZ XanaX

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Alright, thanks. Yeah know how to mod ammo but... damn lol.

#1740
implodinggoat

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Spartas Husky wrote...

iZ XanaX wrote...

Quick question, is it possible to mod clip size for 360 version?


Clip size no. ONly overall ammo count

Exp.

You can't mod the Revenant's clip size of 80 slugs.

But you can increase the total heat sinks you carry from 480 to.... 9999 if you want.

So individual sinks dont provide more slugs... but you can increase how many sinks you carry.


Really, how do you go about doing that?  I knew you could give yourself infinite ammo; but I didn't want to go that far since I like the challenge that ammo limitations bring to the table; but I would like to be able to have some more rounds for my Vindicator and Incisor (both fun to use; but hindered by too little ammo, particularly the Incisor).

UPDATE: 

Would I go into Raw>Player>Loadout> "Weapons (Collection) ..."  and change the value under "Ammo Total"?  If so does that change the max ammo that I can acquire by picking up heatsinks or just the ammo the gun currently has?   Also I take it, that I can only do this for guns in my current loadout, IE if I wanted to swap out a weapon for another one from the Weapons Locker it would reset to the deault values?

If I'm right about things resetting, I doubt I'll take advantage of it since I like to be able to swap my weapons at will.


Spartas Husky wrote...

never thought of it.... Only had 3 corrupted saves.... because of Overlord...bt I turned everything off.... Will pass it again tonight with the autosave off, and then on, to see if that is the problem.


Does Overlord have some sort of corruption issue?  I've waited to play it until now since I wanted to get the new weapons pack first; but I just ran through the suicide mission again and I was going to play it today.

I've got all my powers maxed on Shepard and all my crew members, a ton of resources and credits, a ton of paragon and renegade points, and like 50000 in heavy weapons ammo.  You think I'm going to have an issue?


Spartas Husky wrote...

And to edit my old post. from yesterday. yes, the autosave was the thing screwing up my ME2 file.... do not know why. Very very ackward. Tried it with modded and unmoded files.... I am going to playw ithout autosave from now on.


Interesting.  I always manually save when I quit playing and I had one of my careers get corrupted; but its possible the problem that caused the black screen (after you press start; but before the main menu loads), that I couldn't get past might have been that the game was trying to have the most recently created autosave (which could have been corrupted) loaded up when it brings up the main menu up.  Whether that's the issue or not would depend on if the game loads the most recently created save or the most recently created autosave as the one you can "Resume" from the main menu.  

I was able to solve the corruption issue with that career by manually deleting my most recent save off my 360 hard drive, (though I don't recall if I deleted the autosave as well); but the career got corrupted again when I tried to keep playing with it so I ended up deleting the whole career.

Modifié par implodinggoat, 10 août 2010 - 08:35 .


#1741
Spartas Husky

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[quote]implodinggoat wrote...

[quote]Spartas Husky wrote...

[quote]iZ XanaX wrote...

Quick question, is it possible to mod clip size for 360 version?[/quote]

Clip size no. ONly overall ammo count

Exp.

You can't mod the Revenant's clip size of 80 slugs.

But you can increase the total heat sinks you carry from 480 to.... 9999 if you want.

So individual sinks dont provide more slugs... but you can increase how many sinks you carry.
[/quote]

Really, how do you go about doing that?  I knew you could give yourself infinite ammo; but I didn't want to go that far since I like the challenge that ammo limitations bring to the table; but I would like to be able to have some more rounds for my Vindicator and Incisor (both fun to use; but hindered by too little ammo, particularly the Incisor).

UPDATE: 

Would I go into Raw>Player>Loadout> "Weapons (Collection) ..."  and change the value under "Ammo Total"?  If so does that change the max ammo that I can acquire by picking up heatsinks or just the ammo the gun currently has?   Also I take it, that I can only do this for guns in my current loadout, IE if I wanted to swap out a weapon for another one from the Weapons Locker it would reset to the deault values?

If I'm right about things resetting, I doubt I'll take advantage of it since I like to be able to swap my weapons at will.
[/quote]
[/quote]

Yes that is exactly how you go about it. You change the "ammo total" . Not the other one, the one below "ammo used count" is for heavy weapons.

yes if you acquire a new weapon, or change that specific weapon it resets.

exp:
If I have my revenant with 5000 ammo total, in garrus mission, IF I pick up the vindicator, which I dont have to, I will automatically get the vindicator and the revenant 5000 ammo total gets reset.

Adendum (:P): Get all the weapons as early as possible, dont just skip em, in my opinion it saves trouble later, because... later on they will be added after a certain amount of missions automatically duno why. I know if I dont pick up the vindicator in Garrus mission, I get it when I get Thane... ackward but it always happens.






[quote]implodinggoat wrote...
[quote]Spartas Husky wrote...

never thought of it.... Only had 3 corrupted saves.... because of Overlord...bt I turned everything off.... Will pass it again tonight with the autosave off, and then on, to see if that is the problem.

[/quote]

Does Overlord have some sort of corruption issue?  I've waited to play it until now since I wanted to get the new weapons pack first; but I just ran through the suicide mission again and I was going to play it today.

I've got all my powers maxed on Shepard and all my crew members, a ton of resources and credits, a ton of paragon and renegade points, and like 50000 in heavy weapons ammo.  You think I'm going to have an issue?
[/quote]
[/quote]



I dont think so. But just to be sure, turn off the autosave... it gets annoying at first because your use to it, even if you dont realize it.

Other thing is, when any "NEW" Dlc comes out. What I do is revert all to original starndards.
exp:
I got no pistols on my guys. Jacob, tali, Jack, got assault rifles instead of pistols, miri, mordin, kasumi are like Thane, with snipers.
I got 500k of resources, 1.5mill credits. 5000 heavy ammo.
Just to be sure, before I download something I make 2 saves.

So exp is save 10 and save 11. Before downloading anything I get save 11 to be reverted. I change everything back, numbers, weapons, creds, etc etc etc. Just look at an old save from your first plathrough to get an idea of average stats as a virgin copy.

When with that Save 11, I pass the DLC... is annoying but I do it. Then I get save 10, and pass it, without overwritting them.

So I end up with.
Save 10 Before DLC (modded), save 11 before DLC (unmodded).
Save 12 After DLC (modded), save 13 after DLC (unmodded)

If at the end they all work, it means there is nothing wrong.

I just erase save 13, and keep save 11 just in case.




[quote]implodinggoat wrote...

[quote]Spartas Husky wrote...

And to edit my old post. from yesterday. yes, the autosave was the thing screwing up my ME2 file.... do not know why. Very very ackward. Tried it with modded and unmoded files.... I am going to playw ithout autosave from now on.

[/quote]

Interesting.  I always manually save when I quit playing and I had one of my careers get corrupted; but its possible the problem that caused the black screen (after you press start; but before the main menu loads), that I couldn't get past might have been that the game was trying to have the most recently created autosave (which could have been corrupted) loaded up when it brings up the main menu up.  Whether that's the issue or not would depend on if the game loads the most recently created save or the most recently created autosave as the one you can "Resume" from the main menu.  

I was able to solve the corruption issue with that career by manually deleting my most recent save off my 360 hard drive, (though I don't recall if I deleted the autosave as well); but the career got corrupted again when I tried to keep playing with it so I ended up deleting the whole career.
[/quote]
[/quote]

Oh yeah, the game crashes even before the main menu.

That is exactly what overlord did to me.

quick tip, that solved my problem:
Gather all your umodded, pure copies of ME2 careers, get them into a USB and make a copy of them into your PC. Keep at least 2 copies, I keep one in my PC and my ipod.

Then put them back into your xbox harddrive, and never touch them, they are your backups.

Then gather all your modded ones, and do the same, BUT, leave most of the careers, in the pc. Only carry the career your going to play in your USB.

Why?. If there is a corruption, you dont have to look around for the source. You know is the modded on in your USB, and since you only have 1 you know which one it is.  After 2 missions, I always go back and reextract that modded carrer into my pc to keep a up to date copy that works.

When my overlord went back, all I did was, wipe out my USB memory just in case. Loaded a backup copy of it, before the DLC, and tried it again, and again, until I found the problem...... turns out, I didn't. Overlord crashed for some reason right when arriving at the normandy every single time..... but when I kept my USB almost empty, it ran good.

tried it again with tons of carreers on my USB, and it did the same thing.... autosaving when there are many careers goes bad... there is a correlation there, what it is, I cannot tell. all I know is that keeping my USB drive with 1 or 2 careers, made the game ran smoothly, as well as isolating pure copies and modded files into 2 separate storage devices.

Modifié par Spartas Husky, 10 août 2010 - 03:43 .


#1742
BLACK RAVEN21

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BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL"
Hair_Diff: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Tang


I'm having trouble with this hair mod. it never works right all I ever get is the hair mold and thats it no color or anything.

#1743
davidshooter

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^^
It doesn't work on the x-box - unfortunately. You need access to files other than the save game file in Gibbed to pull off Ashley's hair textures, otherwise my femshep would be wearing it too.

Modifié par davidshooter, 11 août 2010 - 03:07 .


#1744
BLACK RAVEN21

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thanks for the letting me know. Thought I was doing something wrong for a moment. Damn why are all the good mods only on PC. oh how do I one of my shepards scar even if they're paragon or is that only on pc as well.

#1745
Shadowace15617

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I know how you can "change" your name and background but is it possible for it to show on the screen were you pick what career to load?

#1746
illerianna

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BLACK RAVEN21 wrote...

thanks for the letting me know. Thought I was doing something wrong for a moment. Damn why are all the good mods only on PC. oh how do I one of my shepards scar even if they're paragon or is that only on pc as well.


Don't feel bad, it won't work on the PC either. Part of the mesh glitches with the skull.... It's depressing. Thankfully, most of the game's lighting is dark enough to where you don't notice it all that much, but when the game lights up, it sticks out. It's one of those once you see it, you can't un-see it things, and it will bug you for all eternity.

Posted Image

Just felt like letting disgruntled console gamers know that PC modding isn't sunshine and buttercups either. :bandit:

#1747
Spartas Husky

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illerianna wrote...

BLACK RAVEN21 wrote...

thanks for the letting me know. Thought I was doing something wrong for a moment. Damn why are all the good mods only on PC. oh how do I one of my shepards scar even if they're paragon or is that only on pc as well.


Don't feel bad, it won't work on the PC either. Part of the mesh glitches with the skull.... It's depressing. Thankfully, most of the game's lighting is dark enough to where you don't notice it all that much, but when the game lights up, it sticks out. It's one of those once you see it, you can't un-see it things, and it will bug you for all eternity.

Posted Image

Just felt like letting disgruntled console gamers know that PC modding isn't sunshine and buttercups either. :bandit:


True but you can't deny there is a lot more wiggle room in PC.


although when it comes to fem sheps... my fav :P

www.masseffect2faces.com/images/userImages/1144_Anya_300.jpg


Posted Image
in hair and anything else :P

Modifié par Spartas Husky, 11 août 2010 - 04:09 .


#1748
BLACK RAVEN21

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illerianna wrote...

BLACK RAVEN21 wrote...

thanks for the letting me know. Thought I was doing something wrong for a moment. Damn why are all the good mods only on PC. oh how do I one of my shepards scar even if they're paragon or is that only on pc as well.


Don't feel bad, it won't work on the PC either. Part of the mesh glitches with the skull.... It's depressing. Thankfully, most of the game's lighting is dark enough to where you don't notice it all that much, but when the game lights up, it sticks out. It's one of those once you see it, you can't un-see it things, and it will bug you for all eternity.

Posted Image

Just felt like letting disgruntled console gamers know that PC modding isn't sunshine and buttercups either. :bandit:




Eww that sucks, Bioware should've added more Hair meshes or ME2 before it came out and casual gear. I hope ME3 has a better variety of stuff when it comes to character creation and customization. Thanks illerianna for sharing that info. By the way cool Profile name. Gotta love Angel.

Modifié par BLACK RAVEN21, 11 août 2010 - 08:53 .


#1749
BLACK RAVEN21

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How do I mod my Shepard's scars. I wanna change the color and give a Paragon Shep scars. Anyone know how to do this?


#1750
implodinggoat

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BLACK RAVEN21 wrote...

How do I mod my Shepard's scars. I wanna change the color and give a Paragon Shep scars. Anyone know how to do this?


You can't change the color of your scars on the 360 version; but if you want to have a paragon Shepard have highly visible scars you can do this by modding in a bunch of extra renegade points (say 2 or 3 thousand) so that even though you're making Paragon choices and accumulating Paragon points you'll always have way more Renegade points which should cause the scars to show up strongly.