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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#176
Darth_Trethon

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mgs00 wrote...

masseffectfan00 wrote...

So can anyone give me a list of all the things you can do?


i'd like a list of all the things we can do too


There are a lot of things still being tested and tried with appearences. I immagine male hair mods will also pop up sooner or later. At any rate as of now there is no grand list to everything but I did add everything I know of to my opening post including how to give your Shepard TIM"s eyes(thanks to javier) not long ago and I'll keep updating that opening post as I learn more and more about what can be done in Gibbed's for the 360.

#177
kraidy1117

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Ya it's only a matter of time till we find the color codes and outfit codes, we will keep you updated Darth.

#178
Darth_Trethon

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kraidy1117 wrote...

Ya it's only a matter of time till we find the color codes and outfit codes, we will keep you updated Darth.


Much appreciated.

#179
David Hingtgen

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Eh, based on more experimenting and knowing how PC ME1 and ME2 works, I wouldn't be surprised if there's no way to change outfits. ID numbers for armor/outfits aren't absolute, they are only referenced that way to model/texture files via the .ini files.

Still trying to get Ashley's hair to work texture-wise, can only get the model, but I'm done fiddling for the night.

Quick tip---for eyes at least, "1" is not the maximum for RGB colors.   But 5 gives insanely glowing eyes---almost no detail to the iris.  1.5 to 2 in various categories will give a very colorful appearance.   (still trying to pin down the perfect golden yellow that's obvious but not glowing)  

Modifié par David Hingtgen, 16 avril 2010 - 06:15 .


#180
kraidy1117

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David Hingtgen wrote...

Eh, based on more experimenting and knowing how PC ME1 and ME2 works, I wouldn't be surprised if there's no way to change outfits. ID numbers for armor/outfits aren't absolute, they are only referenced that way to model/texture files via the .ini files.

Still trying to get Ashley's hair to work texture-wise, can only get the model, but I'm done fiddling for the night.

Quick tip---for eyes at least, "1" is not the maximum for RGB colors.   But 5 gives insanely glowing eyes---almost no detail to the iris.  1.5 to 2 in various categories will give a very colorful appearance.   (still trying to pin down the perfect golden yellow that's obvious but not glowing)  


Just saying, it is poseable we could get the outfits. We cam get TIMs eyes, I bet you anything we can get his suit since it is in the files, it's just on the PC you can go through the files where on the 360 you can't but it's there. Able having TIMs eyes, Kellys hair gives me alot of hope.

#181
tango jack

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Question?

I followed the instructions for modding a ME2 save with a USB which all happened Ok and Xtaf says that there is a save on the USB drive but when I put the USB drive back into the XBOX it says that there is nothing on the USB drive.

Can anyone help with this please?

Thanks

#182
kraidy1117

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tango jack wrote...

Question?

I followed the instructions for modding a ME2 save with a USB which all happened Ok and Xtaf says that there is a save on the USB drive but when I put the USB drive back into the XBOX it says that there is nothing on the USB drive.

Can anyone help with this please?

Thanks


Did you deleate the old save then inject the modded one?

#183
tango jack

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kraidy1117 wrote...

tango jack wrote...

Question?

I followed the instructions for modding a ME2 save with a USB which all happened Ok and Xtaf says that there is a save on the USB drive but when I put the USB drive back into the XBOX it says that there is nothing on the USB drive.

Can anyone help with this please?

Thanks


Did you deleate the old save then inject the modded one?


Yes (as per the instructions)

#184
kraidy1117

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tango jack wrote...

kraidy1117 wrote...

tango jack wrote...

Question?

I followed the instructions for modding a ME2 save with a USB which all happened Ok and Xtaf says that there is a save on the USB drive but when I put the USB drive back into the XBOX it says that there is nothing on the USB drive.

Can anyone help with this please?

Thanks


Did you deleate the old save then inject the modded one?


Yes (as per the instructions)


Hmm, I have no clue then. I used a 16 gig Kingston USB and everything worked well.

#185
Shotokanguy

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I think I'm going to do this, but I want to clarify what "backing up saves" entails.



Does this only apply to my saved ME2 games, that are like...in progress? Because I'm just going to delete all of my careers.



Or do I have to make copies of things like my ME1 import data too?

#186
Lillian Sword-Maiden

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javierabegazo wrote...

David Hingtgen wrote...

I've tried quite a few ID numbers now, haven't found one yet that does anything.

Got yellow eyes, been tweaking to find a good shade that actually shows up. Trying hair too. If I find a good blue I'll post it.


Can you post the numbers for Yellow Eyes?



I have some nice yellow-gold-ish eyes. 6, 3, 0, 1

#187
Darth_Trethon

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Shotokanguy wrote...

I think I'm going to do this, but I want to clarify what "backing up saves" entails.

Does this only apply to my saved ME2 games, that are like...in progress? Because I'm just going to delete all of my careers.

Or do I have to make copies of things like my ME1 import data too?


Essentially it means keep an untouched copy of your save somewhere on your PC in case that modding will corrupt your save.

#188
kraidy1117

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Lillyhime wrote...

javierabegazo wrote...

David Hingtgen wrote...

I've tried quite a few ID numbers now, haven't found one yet that does anything.

Got yellow eyes, been tweaking to find a good shade that actually shows up. Trying hair too. If I find a good blue I'll post it.


Can you post the numbers for Yellow Eyes?



I have some nice yellow-gold-ish eyes. 6, 3, 0, 1


Now all we need is blue hair ^ ^ and TIMs suit and we are all set to go.

#189
Darth_Trethon

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tango jack wrote...

Question?

I followed the instructions for modding a ME2 save with a USB which all happened Ok and Xtaf says that there is a save on the USB drive but when I put the USB drive back into the XBOX it says that there is nothing on the USB drive.

Can anyone help with this please?

Thanks


By there being a save on your USB you mean something named like this: Name_21_Soldier_230410 right? Obviously yours will have a different name, another number than 21, your character's class and a different date but it should follow that format.

Modifié par Darth_Trethon, 16 avril 2010 - 06:56 .


#190
David Hingtgen

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"Deleting the old and injecting the new" needs to occur both with modio and xtaf. Modio will deal with individual numbered saves in that regard, while xtaf deals with the "folder with the name/creation-date of Shepard". Gotta delete-n-inject for both.

#191
Darth_Trethon

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David Hingtgen wrote...

"Deleting the old and injecting the new" needs to occur both with modio and xtaf. Modio will deal with individual numbered saves in that regard, while xtaf deals with the "folder with the name/creation-date of Shepard". Gotta delete-n-inject for both.


I would hope he didn't try injecting the individual save(something like Save_0004.xbsav) right into his USB because that would never work.

#192
tango jack

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Darth_Trethon wrote...

tango jack wrote...

Question?

I followed the instructions for modding a ME2 save with a USB which all happened Ok and Xtaf says that there is a save on the USB drive but when I put the USB drive back into the XBOX it says that there is nothing on the USB drive.

Can anyone help with this please?

Thanks


By there being a save on your USB you mean something named like this: Name_21_Soldier_230410 right? Obviously yours will have a different name, another number than 21, your character's class and a different date but it should follow that format.


Yes darth the exact file name is...

Tony_13_soldier_280110

Thats what i,m seeing on Xtaf right now but when put the thumb drive in the xbox it says there is nothing on it.

Any thoughts?

Perhaps I,m not doing something right when I inject?

#193
David Hingtgen

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Lillyhime wrote...
I have some nice yellow-gold-ish eyes. 6, 3, 0, 1


That sounds awfully "glowing" based on my experiments so far.  5, 5, 0, 1 was SUPER bright.  2,2,0,1 was still too bright for me.    My latest tweak was I think around 1.6, 1, 0, 1.   (still don't have hue nor brightness right---I had hue perfect once, but it was way too dim)      I may try 2, 1.5, 0, 1 or something too.  

Modifié par David Hingtgen, 16 avril 2010 - 07:06 .


#194
Darth_Trethon

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Well that's just a file name that can be overwritten with nearly anything that doesn't work including individual save(which I hope you didn't) Try to extract the one that appears on your USB to the desktop and see if Modio is capable of opening it and if all your individual saves are in it.

#195
squidney2k1

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This is fantastic progress. I am still trying to tweak the setting while using TIM's eyes. So far, I've been content with 1.7, 1.5, 0,1, but still not satisfactory. I'll throw up some screens in a minute.





Would anyone care to elaborate on how to add weapons to Shepard?....I know you can only add the Revenant if he's trained in Assault Rifles, the Widow if trained in Snipers, etc. etc., but more specifically as to when you can add them?.....I have created a new female Soldier, and as soon as I started freedom's progress, since the Avenger is available, I tried to replace it with the Rev but have failed. I've managed to figure out how to add an extra bonus power, but not so successful with basic weapons.



1) When can you add a weapon to Shepard? After the Cerberus Base? After Freedom's Progress?

2) Do you have to replace a current weapon? Or do you add it to the inventory somehow?

#196
kraidy1117

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Well guys, I got light blue hair!!! I Heres the values

A: 1
B: 0.673049152
G: 0.5113978
R: 0.157280713

For dark, sleek blue hair put the Green and red values to zero and blue to 0.0253712665

This is in fact the same value as one of the eye colors ^ ^

I will try to make the facial hair blue and see how far I get.

Modifié par kraidy1117, 16 avril 2010 - 09:14 .


#197
javierabegazo

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Does anyone know if it's possible to edit in the Renegade Shepard scarring, regardless of whether you're Paragon or Renegade?

#198
kraidy1117

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javierabegazo wrote...

Does anyone know if it's possible to edit in the Renegade Shepard scarring, regardless of whether you're Paragon or Renegade?


Ya, go to vectors and then edit your scaring.

#199
LtRadczek

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I don't know if this has been answered already, but would having these mods get you banned from Xbox live? I'm wondering if I should just make a non live profile to use for my modded saves just in case, or would this be pointless, since it's still technically on my 360?

#200
kraidy1117

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LtRadczek wrote...

I don't know if this has been answered already, but would having these mods get you banned from Xbox live? I'm wondering if I should just make a non live profile to use for my modded saves just in case, or would this be pointless, since it's still technically on my 360?


I don't think it will. You are not harming your system and the game is not multiplayer and Bioware does not care about modding. The point that this is stickied shows that.