How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#2051
Posté 20 septembre 2010 - 12:33
The odd thing was, this is obviously pre weapons training so I only had 4 weapon slots to use so I replaced pistol with my new toy, left the locust (no, I don't know why either), replaced mantis with the widow and kept the rocket launcher. When I loaded the game it showed me the 4 weapons in the loadout screen with the minigun showing as the revvy. When I had landed and went to the weapon wheel to choose, I had 5 choices, 2 of them being revvy/miniguns! Anyone else seen this? Should I be concerned that the file may corrupt? (I have a back-up so not too concerned, but don't want to spend hours plaqying this only for it to get completely lost. Any help would be much appreciated.
#2052
Posté 20 septembre 2010 - 09:20
Mark B wrote...
I'm sure somebody has mentioned this before, I'm still working my way through all the posts, but I just added the minigun to my Infiltrator, and OMG, did the Okeer/Grunt recruitment mission and widowed and minigunned everything. Talk about overkill, 10,000 rounds per clip!
The odd thing was, this is obviously pre weapons training so I only had 4 weapon slots to use so I replaced pistol with my new toy, left the locust (no, I don't know why either), replaced mantis with the widow and kept the rocket launcher. When I loaded the game it showed me the 4 weapons in the loadout screen with the minigun showing as the revvy. When I had landed and went to the weapon wheel to choose, I had 5 choices, 2 of them being revvy/miniguns! Anyone else seen this? Should I be concerned that the file may corrupt? (I have a back-up so not too concerned, but don't want to spend hours plaqying this only for it to get completely lost. Any help would be much appreciated.
This happened to me once also when i went backed to gibbed it showed to mini's when i deleted one and went back on the xbox it was still there mine didn't corrupt or anything it was just annoying, also one time i had a regular assault rifle and the mini but when i was in game it only showed the assault rifle on my back( i liked it this way i hate the way the rev looked ) but i could still use the mini to strange.
#2053
Posté 20 septembre 2010 - 09:43
Thanks for the quick answer. I will post if something does happen to the save but now I'm off to play with the new toy! Praetorean here I come...hypothead wrote...
Mark B wrote...
I'm sure somebody has mentioned this before, I'm still working my way through all the posts, but I just added the minigun to my Infiltrator, and OMG, did the Okeer/Grunt recruitment mission and widowed and minigunned everything. Talk about overkill, 10,000 rounds per clip!
The odd thing was, this is obviously pre weapons training so I only had 4 weapon slots to use so I replaced pistol with my new toy, left the locust (no, I don't know why either), replaced mantis with the widow and kept the rocket launcher. When I loaded the game it showed me the 4 weapons in the loadout screen with the minigun showing as the revvy. When I had landed and went to the weapon wheel to choose, I had 5 choices, 2 of them being revvy/miniguns! Anyone else seen this? Should I be concerned that the file may corrupt? (I have a back-up so not too concerned, but don't want to spend hours plaqying this only for it to get completely lost. Any help would be much appreciated.
This happened to me once also when i went backed to gibbed it showed to mini's when i deleted one and went back on the xbox it was still there mine didn't corrupt or anything it was just annoying, also one time i had a regular assault rifle and the mini but when i was in game it only showed the assault rifle on my back( i liked it this way i hate the way the rev looked ) but i could still use the mini to strange.
#2054
Posté 20 septembre 2010 - 02:46
#2055
Posté 20 septembre 2010 - 03:17
Modifié par davidshooter, 20 septembre 2010 - 03:20 .
#2056
Posté 20 septembre 2010 - 05:03
javierabegazo wrote...
Can one of you guys who has sucessfully modded your Shepard to have multiple bonus powers write me a step by step list of what you did so I can add that tutorial to the OP?
You can add as many Bonus powers as you want using Gibbed's, but the total number of powers that can be display on the power wheel is only 8. To display the powers you want just change the number in the "Wheel Display Index" when you add the power.
This is the correct order displayed in the game from left to right on the Power Wheel given the following "Wheel Display Index" (7)(5)(3)(1)(0)(2)(4)(6). Any power you add with a wheel index above 7 won't be displayed on the wheel. Passive Powers can be given any number (even an already used number) since it doesn't show in the power wheel.
Example
Power ---> Wheel Index Number
Incendiary Ammo -> 6
Cryo Ammo -> 8
Charge -> 0
Shockwave -> 1
Pull -> 3
Assault Mastery -> 5
First Aid -> 2
Reave -> 5
Stasis -> 7
Flashbang -> 4
In game those powers would be displayed in this order. Stasis, Reave, Pull, Shockwave, Charge, First Aid, Flashbang, Incendiary Ammo. Lastly, Cryo Ammo would NOT be displayed on the power wheel. Hope this helps.
PS - Are we allowed to share gamesaves we made here? Just wanted to make sure first.
Modifié par Nu Titan, 20 septembre 2010 - 05:06 .
#2057
Posté 20 septembre 2010 - 11:40
http://cid-ce77ec01d...se.aspx/.Public
Thanks so much for the explanation, the Wheel Display Index order was something I was never sure on.
#2058
Posté 21 septembre 2010 - 12:43
This is a Mass Effect 2 save I just created and decided to share for those interested in an overpowered character. I actually toned the character down quite a bit since when I first modded it, she was way toopowerful (i.e. one shotting EVERYTHING on Insanity).
I recommend not playing this save unless you played ME2 a couple of times already. I still playing this save, so I don't know if there are any bugs. So far, it runs perfect.
*IMPORTANT* Make sure you resigned the save with YOUR profile/console IDs. If you don't the game will say the character file is corrupted.
___
Save Information
Name: Olivia Shepard
Origin: Spacer, War Hero (All Paragon - ME1)
class: Vanguard
Romanced: Ashley and Liara (I'm not sure how this will affect the game yet)
Difficulty: Insanity (I would leave it, since the character is pretty overpowered already)
Powers:
Incendiary Ammo
Charge
Shockwave
Pull
Destroyer
Champion
Reave
Stasis* (Needs Shadow DLC)
Energy Drain
*If you don't have the DLC you will have Cryo Ammo instead.
Weapon Training:
Assault Rifles
Shotguns
Sniper Rifles
Pistols
SMGs
*Heavy Weapons is NOT available for this character. If you want them, you have to use the save editor to replace one of the other classes.
___
Save Features:
Extra Upgrades for all Weapon classes, Biotics, and Tech (increases DMG for all). *NOTE* You won't be able to pickup or buy more upgrades for all these (you don't need them anyways)
Increased Health and Shields
All Weapons and Armor (including Revenant, Widow, Claymore)
999999 for all resources, credits and fuel
A lot of Paragon and Renegade Points (for dialogue options)
Character has modded hair and Illusive Man eyes. Thanks to Frostheart from Masseffect2faces.com for face.
___
SAVE 1 - Starts when Shepard first "wakes"
SAVE 2 - [recommended] Has extra points (50) for all squad members (so you can max their powers). Lots of Ammo (5000+) for all weapons. Also, has more upgrades (AP, cooldowns, headshot dmg, etc...) Starts right after getting the Normandy.
Special Thanks to Gibb for his save editor
I think that's it...
Enjoy!,
Project_Night [aka Nu Titan]
...
Modifié par Nu Titan, 21 septembre 2010 - 12:47 .
#2059
Posté 21 septembre 2010 - 12:46
#2060
Posté 21 septembre 2010 - 12:51
Darth_Trethon wrote...
I've never had to touch the slot number of a bonus power I gave my sheps....I tend to just leave it at 0 and the game assigns it to the appropriate slot by itself just fine without me. The current steps as provided in the opening post for adding bonus powers works great for me.
Using wheel index allows you to put more than 2 bonus powers and be able to control which powers you want to take out (without just trying to manual remove them). Also, you can origanize the way the powers are display on the wheel
Modifié par Nu Titan, 21 septembre 2010 - 12:51 .
#2061
Posté 21 septembre 2010 - 01:10
Modifié par davidshooter, 21 septembre 2010 - 01:23 .
#2062
Posté 21 septembre 2010 - 01:12
Nu Titan wrote...
Darth_Trethon wrote...
I've never had to touch the slot number of a bonus power I gave my sheps....I tend to just leave it at 0 and the game assigns it to the appropriate slot by itself just fine without me. The current steps as provided in the opening post for adding bonus powers works great for me.
Using wheel index allows you to put more than 2 bonus powers and be able to control which powers you want to take out (without just trying to manual remove them). Also, you can origanize the way the powers are display on the wheel
I know it can be done but common sense would have it not to invest any points at all in some of the original 7 for every additional bonus power you want. I never found desire for more than 2 companion powers anyway as a lot are basically identical except for the descriptions. Generally speaking for me GethShieldBoost for tight spots is enough and then I used to have Dominate just because it was the only other power I found remotely interesting(ie something other than x ammo or some other defense boost) but now I use Stasis as the 8th because it's more effective when fighting multiple miniboss enemies like the scions.....9 seconds is more than enough for me to terminate one so freezing the other removes a headache. Beyond that there really isn't much to want from the companion powers.
#2063
Posté 21 septembre 2010 - 01:22
Nu Titan wrote...
Weapon Training:
Assault Rifles
Shotguns
Sniper Rifles
Pistols
SMGs
*Heavy Weapons is NOT available for this character. If you want them, you have to use the save editor to replace one of the other classes.
___
Save Features:
Extra Upgrades for all Weapon classes, Biotics, and Tech (increases DMG for all). *NOTE* You won't be able to pickup or buy more upgrades for all these (you don't need them anyways)
Increased Health and Shields
...
Could you explain some of this a bit.
How did you add upgrades with Gibbed?
How did you increase shields and health?
I currently don't know how to do either with Gibbed (unless you used a hex editor?)
#2064
Posté 21 septembre 2010 - 01:26
davidshooter wrote...
Nu Titan wrote...
Weapon Training:
Assault Rifles
Shotguns
Sniper Rifles
Pistols
SMGs
*Heavy Weapons is NOT available for this character. If you want them, you have to use the save editor to replace one of the other classes.
___
Save Features:
Extra Upgrades for all Weapon classes, Biotics, and Tech (increases DMG for all). *NOTE* You won't be able to pickup or buy more upgrades for all these (you don't need them anyways)
Increased Health and Shields
...
Could you explain some of this a bit.
How did you add upgrades with Gibbed?
How did you increase shields and health?
I currently don't know how to do either with Gibbed (unless you used a hex editor?)
Yeah this is new....how did you do the health shields and upgrades in gibbed's? This needs to be added to the opening post.
#2065
Posté 21 septembre 2010 - 02:00
Health and shields were done by editing the number of upgrades for Heavy weave and Damage protection.
Also, using a hex editor, I permanently added the Revenant, Widow, and Claymore to the inventory (i.e. you can select them from weapon lockers). I also hexed in the extra weapon classes. The rest is using gibbed's, I think...
I may write a tutorial next week if I discover a easy foolproof method that can work for everyone (sorry, no promises). For now, if you guys know how to hex yourselfs, you can look at my save file for the values I edited (look at value in game, then look for it in a hex editor).
...
Modifié par Nu Titan, 21 septembre 2010 - 02:07 .
#2066
Posté 21 septembre 2010 - 02:07
Nu Titan wrote...
The weapons/biotic/tech damage upgrades were all done myself using a hex editor. Gibbed could easily included it, if he decides to update the program.
Health and shields were done by editing the number of upgrades for Heavy weave and Damage protection.
Also, using a hex editor, I permanetly added the Revenant, Widow, and Claymore to the inventory (i.e. you can select them from weapon lockers). I also hexed in the extra weapon classes. The rest is using gibbed's, I think...
I may write a tutorial next week if I discover a easy foolproof method that can work for everyone (sorry, no promises). For now, if you guys know how to hex yourselfs, you can look at my save file for the values I edited (look at value in game, then look for it in a hex editor).
...
I am familiar with hex editing.....there is no foolproof method to hex editing just like there's no fool proff method to any modding in general. A certain ammount of know-how is required. So please go ahead and explain what you did the best you can....the rest if for everyone to try at their own risk as always.
Modifié par Darth_Trethon, 21 septembre 2010 - 02:07 .
#2067
Posté 21 septembre 2010 - 02:14
Nu Titan wrote...
The weapons/biotic/tech damage upgrades were all done myself using a hex editor. Gibbed could easily included it, if he decides to update the program (unlikely).
Health and shields were done by editing the number of upgrades for Heavy weave and Damage protection.
Also, using a hex editor, I permanently added the Revenant, Widow, and Claymore to the inventory (i.e. you can select them from weapon lockers). I also hexed in the extra weapon classes. The rest is using gibbed's, I think...
I may write a tutorial next week if I discover a easy foolproof method that can work for everyone (sorry, no promises). For now, if you guys know how to hex yourselfs, you can look at my save file for the values I edited (look at value in game, then look for it in a hex editor).
...
Thanks for this. I'm looking at your saves now in my hex editor. Can you recall "just ballpark" where the tech/biotic upgrades are located in the save?
#2068
Posté 21 septembre 2010 - 02:29
davidshooter wrote...
Thanks for this. I'm looking at your saves now in my hex editor. Can you recall "just ballpark" where the tech/biotic upgrades are located in the save?
I put all the weapon and tech upgrades at 10/10. Most of the values are next to each other so try searching for the value of 0000000a0000000a or something. That should bring you to the area of the file where the majority of the upgrade values are stored. Hope that helps you.
...
#2069
Posté 21 septembre 2010 - 02:34
Nu Titan wrote...
davidshooter wrote...
Thanks for this. I'm looking at your saves now in my hex editor. Can you recall "just ballpark" where the tech/biotic upgrades are located in the save?
I put all the weapon and tech upgrades at 10/10. Most of the values are next to each other so try searching for the value of 0000000a0000000a or something. That should bring you to the area of the file where the majority of the upgrade values are stored. Hope that helps you.
...
What about adding the weapons to the locker?
#2070
Posté 21 septembre 2010 - 02:35
Nu Titan wrote...
davidshooter wrote...
Thanks for this. I'm looking at your saves now in my hex editor. Can you recall "just ballpark" where the tech/biotic upgrades are located in the save?
I put all the weapon and tech upgrades at 10/10. Most of the values are next to each other so try searching for the value of 0000000a0000000a or something. That should bring you to the area of the file where the majority of the upgrade values are stored. Hope that helps you.
...
Yeah that did it, thanks.
#2071
Posté 21 septembre 2010 - 02:43
davidshooter wrote...
Nu Titan wrote...
davidshooter wrote...
Thanks for this. I'm looking at your saves now in my hex editor. Can you recall "just ballpark" where the tech/biotic upgrades are located in the save?
I put all the weapon and tech upgrades at 10/10. Most of the values are next to each other so try searching for the value of 0000000a0000000a or something. That should bring you to the area of the file where the majority of the upgrade values are stored. Hope that helps you.
...
Yeah that did it, thanks.
I found his values but they were in the middle of nothing....there was no description to the right indicating they belong there at all...the only thing on the right was rows of empty dots. Beyond that he set his powers at level 10 which can be done in gibbeds......he hasn't explained why he placed the upgrade values where he did.
Tried searching for 0/5 or hex value 00000000 00000005 on a new start of the game save but it only gave about 4 results that didn't relate to something else so that doesn't account for all of the possible upgrades for all the weapon clasees, armor upgrades, biotics and all the rest.
Modifié par Darth_Trethon, 21 septembre 2010 - 02:55 .
#2072
Posté 21 septembre 2010 - 02:56
I think I figured how you guys can edit your files. I'll take a screenshot and write instructions. I'll have to confirm that it works with my other character file first. I'll try to post it later tonight or tomorrow if it works.
#2073
Posté 21 septembre 2010 - 03:00
.Darth_Trethon wrote...
davidshooter wrote...
Nu Titan wrote...
davidshooter wrote...
Thanks for this. I'm looking at your saves now in my hex editor. Can you recall "just ballpark" where the tech/biotic upgrades are located in the save?
I put all the weapon and tech upgrades at 10/10. Most of the values are next to each other so try searching for the value of 0000000a0000000a or something. That should bring you to the area of the file where the majority of the upgrade values are stored. Hope that helps you.
...
Yeah that did it, thanks.
I found his values but they were in the middle of nothing....there was no description to the right indicating they belong there at all...the only thing on the right was rows of empty dots. Beyond that he set his powers at level 10 which can be done in gibbeds......he hasn't explained why he placed the upgrade values where he did.
Yeah, I only meant that I found the area in his save - I haven't gone beyond that at all yet. The upgrades will be easy to find - as I'm sure you know - by saving in front of Mordin's science station - then loading an upgrade and saving again and comparing. I've just never seem to get around to doing that.
#2074
Posté 21 septembre 2010 - 03:06
Nu Titan wrote...
The following is the method I used to find the location of values in a save file. In the game I make a save right before I buy an upgrade and then right after. I then compare the saves in a hex editor. There should be very little different between the files so finding and editing the value is usually not difficult. this can be done many things (i.e. weapons and armor).
I think I figured how you guys can edit your files. I'll take a screenshot and write instructions. I'll have to confirm that it works with my other character file first. I'll try to post it later tonight or tomorrow if it works.
Looks like we cross posted. That would be great if you've already done the legwork on finding some of these things I'd sure be interested. My personal interest is just in knowing how to set the 20% cooldown bonus for tech and biotics at the beginning of a new game.
#2075
Posté 21 septembre 2010 - 03:31





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