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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#2201
Darth_Trethon

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BaByUziiReV wrote...


A couple of things here:

1) Did you extract the save from your storage device and if so where did you save it? If on the desktop can you see the file on the desktop?

2) Have you tried going right into Modio and selecting "Open a File" and "From Device"?(if you do this you also have to "Save to Device" in Modio after you Rehash and Resign after modding)

   i extracted the files from my storage device using modio to the desktop. i cannot see the files on the desktop on the save editor and another thing when i open the save editor and click on the folder icon to locate the files its looking to files belonging to this extension Mass Effect 2 Saves (*.pcsav)     shouldnt it be x360sav or something along those lines? thanks for the help


Yes the saves should have extension .xbsav

Try going to the lower right of the browsing screen and making it show all files in that folder. This should make the .xbsav files visible for you to try to open in Gibbed's.

Modifié par Darth_Trethon, 10 octobre 2010 - 12:31 .


#2202
MIGGZ187

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Mark B wrote...

Darth_Trethon wrote...

MIGGZ187 wrote...

Has anyone found a way to mod you're powers? Not the bonus powers, I'm talking about just you're regular powers. For example say I have a soldier so I can use all the weapons, but I want to give him all the powers of the adept or any other class, how would I do that? I've been trying with no luck. I even made an adept and tried to switch up his weapon load out, no luck there either. Can anyone help?


Nope, that still can't be done. I don't even think the PC players can do this though I could be wrong.

What you can do is give your adept or any other class all the weapons training - this was covered a few pages back (83 &&84) with a nice picture by Nu Titan to help.  If you do this I'd suggest upping your shield upgrades to give the soldier survivability too.
You don't get AR, but if you're gonna be using adept or whatevers powers, you'll be cooling down anyways.
Another way to try would be give yourself multiple bonus powers although you still cannot get warp, singularity, drone, etc. - but make sure the ones that are not going to appear on the power wheel are mapped to Y, RB & LB, otherwise you'll not be able to use them.


I'm having some trouble hex editing the save to get the weapon training. I've followed the directions from nu titans picture, the updated one, and I can't find the values. I find the paragon/renegade ones obviously, but no matter which ones I edit I can't change my upgrades or my weapons. I'm pretty new to hexing so I figure I'm doing something wrong. Basically what I'm doing is after I find the paragon/renegade values, I go 6 down to get to the medigel upgrade and follow the screen shot like a map but for some reason nothing changes. I'm on the normandy for the first time and I haven't gone anywhere else yet, IDK if that matters or not. If anyones willing to help I'll post a screen shot of my save the way it looks in hex workshop.

#2203
Darth_Trethon

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MIGGZ187 wrote...

I'm having some trouble hex editing the save to get the weapon training. I've followed the directions from nu titans picture, the updated one, and I can't find the values. I find the paragon/renegade ones obviously, but no matter which ones I edit I can't change my upgrades or my weapons. I'm pretty new to hexing so I figure I'm doing something wrong. Basically what I'm doing is after I find the paragon/renegade values, I go 6 down to get to the medigel upgrade and follow the screen shot like a map but for some reason nothing changes. I'm on the normandy for the first time and I haven't gone anywhere else yet, IDK if that matters or not. If anyones willing to help I'll post a screen shot of my save the way it looks in hex workshop.


Use gibbed's to give yourself 2 mil credits and go buy all upgrades from Omega and the Citadel. This will place most initial upgrades at hex value "00 00 00 01" except sniper rifles which will be at "00 00 00 02". Now find your paragon and renegade in the hex editor and just eyeball the numbers as you scroll down until you start seeing the hex values of 1s and the one 2. It shouldn't be hard, especially in the beginning as you'll be basically be looking at a wall of zeroes. Once you find those then the more efficient way to find the rest is by counting bytes to whatever's next because the number of bytes between the values of interest will always be the same.

Modifié par Darth_Trethon, 10 octobre 2010 - 01:04 .


#2204
MIGGZ187

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Darth_Trethon wrote...

MIGGZ187 wrote...

I'm having some trouble hex editing the save to get the weapon training. I've followed the directions from nu titans picture, the updated one, and I can't find the values. I find the paragon/renegade ones obviously, but no matter which ones I edit I can't change my upgrades or my weapons. I'm pretty new to hexing so I figure I'm doing something wrong. Basically what I'm doing is after I find the paragon/renegade values, I go 6 down to get to the medigel upgrade and follow the screen shot like a map but for some reason nothing changes. I'm on the normandy for the first time and I haven't gone anywhere else yet, IDK if that matters or not. If anyones willing to help I'll post a screen shot of my save the way it looks in hex workshop.


Use gibbed's to give yourself 2 mil credits and go buy all upgrades from Omega and the Citadel. This will place most initial upgrades at hex value "00 00 00 01" except sniper rifles which will be at "00 00 00 02". Now find your paragon and renegade in the hex editor and just eyeball the numbers as you scroll down until you start seeing the hex values of 1s and the one 2. It shouldn't be hard, especially in the beginning as you'll be basically be looking at a wall of zeroes. Once you find those then the more efficient way to find the rest is by counting bytes to whatever's next because the number of bytes between the values of interest will always be the same.


Thanks Darth I'm gonna try that. Like I said I'm new at hexing and the wall of zeros has made it way too complicated for me haha. Just a quick question, I'm gonna do what you said and try it that way, but just so I'm clear. A byte is eight digits right? I ask because like I said I'm new to this and I always see people say the number of bytes between this or that and without a clear definition of what that is I'm a little confused. From what I've looked up it's an eight digit sequence of "bits"? So basically I'm assuming that a byte is a eight digit sequence in the hex values? Thanks again for the help.

#2205
Darth_Trethon

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MIGGZ187 wrote...

Thanks Darth I'm gonna try that. Like I said I'm new at hexing and the wall of zeros has made it way too complicated for me haha. Just a quick question, I'm gonna do what you said and try it that way, but just so I'm clear. A byte is eight digits right? I ask because like I said I'm new to this and I always see people say the number of bytes between this or that and without a clear definition of what that is I'm a little confused. From what I've looked up it's an eight digit sequence of "bits"? So basically I'm assuming that a byte is a eight digit sequence in the hex values? Thanks again for the help.


Yeah basically. A byte is an eight digit sequence like the 1s you're looking for "00 00 00 01". Also don't forget to fix the checksum after you hex edit the file. Just opening it in Gibbed's and saving it should take care of that but if it doesn't let me know and I'll give you the checksum tool you need for this. Also remember that the hex value for 10 is "00 00 00 0A" and if you want to put higher values than that for your upgrades I recommend you use a calculator to convert from decimal to hex and the other way around.

#2206
MIGGZ187

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Darth_Trethon wrote...

MIGGZ187 wrote...

Thanks Darth I'm gonna try that. Like I said I'm new at hexing and the wall of zeros has made it way too complicated for me haha. Just a quick question, I'm gonna do what you said and try it that way, but just so I'm clear. A byte is eight digits right? I ask because like I said I'm new to this and I always see people say the number of bytes between this or that and without a clear definition of what that is I'm a little confused. From what I've looked up it's an eight digit sequence of "bits"? So basically I'm assuming that a byte is a eight digit sequence in the hex values? Thanks again for the help.


Yeah basically. A byte is an eight digit sequence like the 1s you're looking for "00 00 00 01". Also don't forget to fix the checksum after you hex edit the file. Just opening it in Gibbed's and saving it should take care of that but if it doesn't let me know and I'll give you the checksum tool you need for this. Also remember that the hex value for 10 is "00 00 00 0A" and if you want to put higher values than that for your upgrades I recommend you use a calculator to convert from decimal to hex and the other way around.


Alright I tried what you said Darth, so far it's worked. My damage and health upgrades changed in game no problem, they show up on the upgrades section of the Normandy's computer. I had 2 questions though. My biotic damage upgrade didn't come up with the others. Is that because I haven't picked up a biotic damage upgrade in game yet? My second question is this. The "6 down 1 left" and "4 down 1 right" are those the same no matter what? Because they weren't like that for me. I've found the right values and all that but they weren't like that they were in different places. Is it supposed to be that way?

#2207
Darth_Trethon

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MIGGZ187 wrote...

Alright I tried what you said Darth, so far it's worked. My damage and health upgrades changed in game no problem, they show up on the upgrades section of the Normandy's computer. I had 2 questions though. My biotic damage upgrade didn't come up with the others. Is that because I haven't picked up a biotic damage upgrade in game yet? My second question is this. The "6 down 1 left" and "4 down 1 right" are those the same no matter what? Because they weren't like that for me. I've found the right values and all that but they weren't like that they were in different places. Is it supposed to be that way?


Your Biotic Damage should show up fine if you had placed it in the right place. On the second isuue it's NOT a matter of rows but a matter of bytes. How many bytes/row does your hex editor show as opposed to what you are seeing in the picture? My hex editor shows 4 bytes per row while the picture has 10 and 3/4 bytes per row so trying to count rows would be useless for me.

But where do you see "6 down 1 left" in the picture? I see a "6 down 2 right" in relation to the top black marked byte and "6 down 2 left" in relation to the gray marked byte. Getting it right is the first step. The next step is converting that into the correct number of bytes. The rows in the picute have 10 and 3/4 bytes per row so:

10 and 3/4 times 6 and then add 2/4
6x(10 3/4) + 2/4 = 64 2/4 + 2/4 = 65 this means that the Medigel Upgrade is the 66th byte after the Paragon Points.
Now convert that into rows that work for my 4 byte long rowws:
65/4 = 16 and 1/4 rows but note that 1/4 of a 4 byte row is actually 1 byte so for my 4 byte view it would be "16(rows) down 4(pairs of numbers or quarters of bytes) right" and remember that after those you have to skip the first numbers of the byte you are changing as the value you are placing isalways at the end of the byte.

or you could be looking at the renegade points in which case you'd have:

10 and 3/4 times 6 and then substract 2/4
6x(10 3/4) - 2/4 = 64 2/4 - 2/4 = 64 and this means that the Medigel Upgrade is the 65th byte after the renegade points.
Which is 64/4 = 16 so it would be exactly 16 rows down and it should be perfectly alligned with my renegade points.

So don't deal in rows but in bytes or you'll probably screw up.

Also remember that there should always, always, ALWAYS be a whole number of bytes between any two values you're looking for so if you're not getting a result that is in full bytes as the distance btween two values you're screwing something up.

Modifié par Darth_Trethon, 10 octobre 2010 - 10:29 .


#2208
UKillMeLongTime

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Been away a few days but about to play more me2 on my latest character. I swear it's been a long time since i leave a new game to play one i have beaten over and over.

Hell I have a unfinished Just cause 2 and far cry 2 with tons of achievements left to get even the easy ones. I just still come back to this game which i have every achievement.




#2209
Gibb_Shepard

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I was just wondering, if i were to go through ME2 with mods (Like money, resources, weapon training, the uber weapons etc.) and ME3 ends up denying me to import the save, is it possible to mod the game back to it's original state? Without any trace of modding in the first place?

#2210
Darth_Trethon

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Gibb_Shepard wrote...

I was just wondering, if i were to go through ME2 with mods (Like money, resources, weapon training, the uber weapons etc.) and ME3 ends up denying me to import the save, is it possible to mod the game back to it's original state? Without any trace of modding in the first place?


These changes shouldn't have an impact on importing to ME3 because I doubt they'll even be imported but there is never any 100% guarantee. The only things I can see interfering with ME3 import are appearence mods like NPC hairstyle and TiM's eyes and such that the importing tool just wouldn't know how to read and those can be undone in Gibbed's quite easily. Still you should be prepared that there may be a slim chance you'll have to do one more ME2 playthrough in case that mods do end up causing problems. I've played through ME2 well over a dozen times and have a couple un-modded characters to fall back on should things go bad. Still it's not something I'd stress over as I really doubt there will be issues.

#2211
BaByUziiReV

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[/quote]   i extracted the files from my storage device using modio to the desktop. i cannot see the files on the desktop on the save editor and another thing when i open the save editor and click on the folder icon to locate the files its looking to files belonging to this extension Mass Effect 2 Saves (*.pcsav)     shouldnt it be x360sav or something along those lines? thanks for the help
[/quote]

Yes the saves should have extension .xbsav

Try going to the lower right of the browsing screen and making it show all files in that folder. This should make the .xbsav files visible for you to try to open in Gibbed's.

[/quote]

i did as you said and this is where the problem from my original post appears Texture Parameters cannot be selected :? 
Posted Image

Modifié par BaByUziiReV, 10 octobre 2010 - 12:06 .


#2212
Darth_Trethon

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BaByUziiReV wrote...
i extracted the files from my storage device using modio to the desktop. i cannot see the files on the desktop on the save editor and another thing when i open the save editor and click on the folder icon to locate the files its looking to files belonging to this extension Mass Effect 2 Saves (*.pcsav)     shouldnt it be x360sav or something along those lines? thanks for the help


Yes the saves should have extension .xbsav

Try going to the lower right of the browsing screen and making it show all files in that folder. This should make the .xbsav files visible for you to try to open in Gibbed's.




i did as you said and this is where the problem from my original post appears Texture Parameters cannot be selected :? 
Posted Image


That's because you are usingthe default shepard appearence. Which to put plainly CANNOT BE MODDED.....EVER....AT ALL.

You need to change the value of "Has Morphed Head" to "True" and to create a custom appearence you can import on your shepard.....either that or forget about modding his appearence.

Modifié par Darth_Trethon, 10 octobre 2010 - 12:21 .


#2213
BaByUziiReV

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[/quote]

That's because you are usingthe default shepard appearence. Which to put plainly CANNOT BE MODDED.....EVER....AT ALL.

You need to change the value of "Has Morphed Head" to "True" and to create a custom appearence you can import on your shepard.....either that or forget about modding his appearence.

[/quote]

oooooh that explains alot. thanks. is there any way to get the default shepperd as a custom apperance?

Modifié par BaByUziiReV, 10 octobre 2010 - 12:23 .


#2214
Darth_Trethon

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BaByUziiReV wrote...



That's because you are usingthe default shepard appearence. Which to put plainly CANNOT BE MODDED.....EVER....AT ALL.

You need to change the value of "Has Morphed Head" to "True" and to create a custom appearence you can import on your shepard.....either that or forget about modding his appearence.


oooooh that explains alot. thanks. is there any way to get the default shepperd as a custom apperance?


You can revert back to the default appearence at any time by changing the value of "Has Morphed Head" back to true but otherwise no there is no face code that I know that can replicate it. You may want to look around the face code database website to see if you find anything there though.

#2215
BaByUziiReV

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You can revert back to the default appearence at any time by changing the value of "Has Morphed Head" back to true but otherwise no there is no face code that I know that can replicate it. You may want to look around the face code database website to see if you find anything there though.

[/quote]

wait im a little confused sorry for the noobish questions. so i need to make a brand new custom sheperd when i start my new game then apply the illusive man eyes. after i do so then i can revert to regular shepperd anytime mid game by selecting morphed head back but doing so will not let me keep the illusive man eyes?

#2216
Darth_Trethon

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BaByUziiReV wrote...

You can revert back to the default appearence at any time by changing the value of "Has Morphed Head" back to true but otherwise no there is no face code that I know that can replicate it. You may want to look around the face code database website to see if you find anything there though.


wait im a little confused sorry for the noobish questions. so i need to make a brand new custom sheperd when i start my new game then apply the illusive man eyes. after i do so then i can revert to regular shepperd anytime mid game by selecting morphed head back but doing so will not let me keep the illusive man eyes?


What you can do is start a new game, create a custom appreance, create a save in the room you wake up in. Open the save in gibbed's, export that appearence somwhere you'll remember on your PC. Open up the save you now have, change the vlue of "Has Morphed Head" to "True" and then import that appearence on your present Shepard. Load it in game to make sure all is fine and then you should beable to mod TIM's eyes on him. And yes reverting back to the default appearence will not let you keep the eyes.

It's like face transplant followed by eye surgery :P

Modifié par Darth_Trethon, 10 octobre 2010 - 12:41 .


#2217
BaByUziiReV

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going to try it now i will let you know how it goes =D

#2218
Mark B

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I lost track, but whoever was having the proble with .pcsav instead of .xbsav - I had the same problem some time ago because I had the wrong version of gibbed - there is only one that works for xbox saves; build 24.

#2219
Darth_Trethon

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Mark B wrote...

I lost track, but whoever was having the proble with .pcsav instead of .xbsav - I had the same problem some time ago because I had the wrong version of gibbed - there is only one that works for xbox saves; build 24.


He's past that, his problem was that he couldn't mod the default shepard's apprearence and didn't know why he couldn't get to texture parameters for TIM's eyes.

#2220
BaByUziiReV

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thanks for the help guys. Mark B im using Gibbed Build Revision 24 dont know if thats the same you you mentioned? i have one last question is there any way to get the regular default shepperd but as a custom character? and is there a way to get the full renegade with scars and red iris like in my avatar but in the begining of the game?

#2221
davidshooter

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BaByUziiReV wrote...

thanks for the help guys. Mark B im using Gibbed Build Revision 24 dont know if thats the same you you mentioned? i have one last question is there any way to get the regular default shepperd but as a custom character? and is there a way to get the full renegade with scars and red iris like in my avatar but in the begining of the game?


1. No, you can have a custom Shep OR a default Shep.
2. To get your scars at the beginning of the game put your renegade total to full in Gibbed - I use 5000 because I know it maxes everything in coversations but that number is exessive by quite a bit.

Modifié par davidshooter, 10 octobre 2010 - 05:43 .


#2222
BaByUziiReV

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is there a way to get the scars without being a renegade? i see scar parameters but dont understand what values i need to put

#2223
Darth_Trethon

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BaByUziiReV wrote...

is there a way to get the scars without being a renegade? i see scar parameters but dont understand what values i need to put


The vector parameters for the scars simply means what color they are not how visible they are. I don't think you can get them to show without being renegade.

#2224
Mark B

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BaByUziiReV wrote...

is there a way to get the scars without being a renegade? i see scar parameters but dont understand what values i need to put


For the scarring, I don't know what the parameters are either I'm afraid, but the renegade point route would work - just give yourself more paragon points than renegade and follow the paragon path through the game as normal.

Alternatively you could do the renegade points load the game and create a new save then see what the scar parameters are on this new save.  If you try this, let us know your results.

Finally, for the poster shepherd (default), in order to get a modifiable version, can't you start a new game and go to edit the face and it starts as the default so if you just change the eye colour this will then be a custom head? 
In order for this to work (give you the default shepherd as a template) I don't think you can have any saves with custom shepherds as it will then use the last custom face created as the template - so move all your saves to a USB and take it out before trying.

#2225
Mark B

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Darth_Trethon wrote...

BaByUziiReV wrote...

is there a way to get the scars without being a renegade? i see scar parameters but dont understand what values i need to put


The vector parameters for the scars simply means what color they are not how visible they are. I don't think you can get them to show without being renegade.

I didn't realise that - I always heal the scars, but now I want Arnie in terminator scarring! Just got to work out the damn numbers for silver, if this is even possible.  Would be quite funny telling customs that the two Asari are not geth infiltrators in an Austrian accent with a big lump of metal sticking out of my head.