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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#201
tango jack

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I manged to get over the problems i had earlier just so happened I injected the wrong thing in the wrong place...

:whistle:

oops!

Thanks anyway.

:blush:

#202
squidney2k1

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If you create a new character (say, a Sentinel) and select "Lived to Fight Again," then changed all of the ME1 decisions so you could have them show up in a new game...and then Imported that ME2 character into a New Game+, would you still be able to select a weapon the Collector Ship?



If not, is there a way to manually add that selection to the file?

#203
blackashes411

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Can you modify the lip color, too? And where do I input the code to edit the lip color?



I tried this before to make my Shepard's lips more natural pink by using the Gibb's 360 editor, but it didn't seem to show on the game, maybe because of the values I inputted or where I typed in the code.

#204
uzivatel

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LtRadczek wrote...

I don't know if this has been answered already, but would having these mods get you banned from Xbox live?

"Those found engaging in this behavior will be actioned."
- they may not find you, but you ave been warned (by agreeing to ToU...)

I'm wondering if I should just make a non live profile to use for my modded saves just in case, or would this be pointless, since it's still technically on my 360?

AFAIK people with modded Avatars are account banned, not console banned. This could be the same, but you never know - they do not comment on console bans.

Modifié par uzivatel, 16 avril 2010 - 11:57 .


#205
Stoko981

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I haven't actually messed about with this, don't have the tools, not sure I'd want to risk the ban. But I did have a poke around that Gibbed ME2 editor, and one thing caught my eye. There are tickboxes for the Flags regarding your treatment of Conrad Verner. I was curious, anyone who's done this, what flag was ticked for you? If I recall correctly, Conrad reacted to everyone as if they'd treated him badly, and it got me thinking, is this because BioWare messed up and made it default to that no matter what The Fan flag you had? Or did they mess up the import process so everyone's "Charmed him" flag defaulted to "Intimidated him"?



If you charmed him in ME1, check your ME2 save in this program. If "Intimidated him" is checked instead, then that would surely mean there's a "Charmed him" option in the game that you can't see without this program? Which would be a pretty cool find. Of course it's more likely the flag is set fine and it's just the game not reacting to it properly, but I still think it's worth a look.

#206
AilCross1912

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Hey can one of you ask one of the pc modders to bring one of their modded saves from the pc(with Miris or TIM's suit) on gibbed for pc so we can copy the changes?

#207
Brako Shepard

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I have no clue how to do any of this even by reading the guide. Plus I still don't think Microsoft would allow this even if its a 1 player game or not.



But out of interest. What does thsi mod allow for the 360?

#208
javierabegazo

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Brako Shepard wrote...

I have no clue how to do any of this even by reading the guide. Plus I still don't think Microsoft would allow this even if its a 1 player game or not.

But out of interest. What does thsi mod allow for the 360?


It's not anyone one single mod that anyone made. All it is is the ability to EDIT your XBOX 360 ME2 Game Saves, whether that means tacking onto a new ME2 character, a fake ME1 game history, or adding paragon and renegade points, or giving yourself The Illusive Man's pupils, or giving yourself a ton a fuel, or giving yourself 1,000,000 credits and 400,000 resources so you don't have to waste time hacking every ol' bank and terminal just to afford the upgrades.



Personally, I just use this for resources, credits, fuel, and if I want, giving my Infiltrator the Revenant Machine Gun AND the Widow Sniper Rifle

#209
Brako Shepard

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Yeah not having to scan those planets would be nice.

#210
Canderous87

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Hey I noticed someoen mention that they added a 2nd bonus power, could you go into detail on how to do this?

#211
Stoko981

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Never mind.

Modifié par Stoko981, 16 avril 2010 - 06:29 .


#212
squidney2k1

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Canderous87 wrote...

Hey I noticed someoen mention that they added a 2nd bonus power, could you go into detail on how to do this?



Go to the RAW tab --> Squad --> Player --> Powers --> Collection --> (...)

You can only add 1 power because that is all the wheel can hold, and so far, only adding bonus powers works. They are as follows:

Barrier- Jakob's Loyalty power
Crush- Miranda's Loyalty power
ArmorPiercingAmmo- Garrus's Loyalty power
NeuralShock- Mordin's Loyalty power
Fortification- Grunt's Loyalty power
WarpAmmo- Jack's Loyalty power
Reave- Samara's Loyalty power
AntiOrganicAmmo- Thane's Loyalty power
ShieldJack- Tali's Loyalty power
GethShieldBoost- Legion's Loyalty power

Here is the code:  SFXGameContent_Powers.SFXPower_Barrier_Player
Change the bold text to another power.

So if you wanted to add Warp Ammo, you would click Add, and in class Name, you would put "SFXGameContent_Powers.SFXPower_WarpAmmo_Player"...then under Name, you would put "WarpAmmo". Under "Wheel Display Index," to avoid issues, you want to assign this new power to the same slot as your "classPassive" slot...i.e. if it says, "SentinelPassive = 4 (7)" then you also want to add this 2nd power to that 7th slot. This way, it will show up on the power wheel.

When you evolve powers, they show up differently, so don't worry about that. Just add the basic power with no points (but give yourself Talent Points) and it will work accordingly.

Zaeed and Kasumi's are a little more complicated since they are DLC:
"SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player"
"ZaeedUnique"
or
"SFXGameContentDLC_HEN_VT.SFXPower_KasumiUnique_Player"
"KasumiUnique"

Modifié par squidney2k1, 16 avril 2010 - 06:36 .


#213
Darth_Trethon

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Canderous87 wrote...

Hey I noticed someoen mention that they added a 2nd bonus power, could you go into detail on how to do this?


Yes thanks for bringing that up. You have to go in Gibbed's editor to the Raw tab then under Squad you'll see Player with a + next to it. Press on that + sign and scroll down untill you see "Powers". Click on powers and a small, easy to miss square with three dots in it will appear to the right. Click on that square and you'll get the details about what powers your character has. At the bottom there there's and "Add" button click on that and you'll be given a new power field to fill out.S

class Name: SFXGameContent_Powers.SFXPower_    _Player
Current Rank: 1
Name:
Wheel Display in: 0

Now in the blank I left in the class name AND in the Name field you can enter one of the following: Barrier, Crush, ArmorPiercingAmmo, NeuralShock, Fortification, WarpAmmo, Reave, AntiOrganicAmmo, ShieldJack, GethShieldBoost.

#214
David Hingtgen

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blackashes411 wrote...

Can you modify the lip color, too? And where do I input the code to edit the lip color?

I tried this before to make my Shepard's lips more natural pink by using the Gibb's 360 editor, but it didn't seem to show on the game, maybe because of the values I inputted or where I typed in the code.


Lip color is in with hair color and eye color, a bit below them--it's the one labeled "Lip Tint".    Note---it's hyper-sensitive.  As in, 0.05 vs 0.10 vs 0.15 will be quite visible.  (at least, for a FemShep---maybe ManShep works differently)  

Modifié par David Hingtgen, 16 avril 2010 - 07:33 .


#215
xztr

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Darth_Trethon wrote...

Canderous87 wrote...

Hey I noticed someoen mention that they added a 2nd bonus power, could you go into detail on how to do this?


Yes thanks for bringing that up. You have to go in Gibbed's editor to the Raw tab then under Squad you'll see Player with a + next to it. Press on that + sign and scroll down untill you see "Powers". Click on powers and a small, easy to miss square with three dots in it will appear to the right. Click on that square and you'll get the details about what powers your character has. At the bottom there there's and "Add" button click on that and you'll be given a new power field to fill out.S

class Name: SFXGameContent_Powers.SFXPower_    _Player
Current Rank: 1
Name:
Wheel Display in: 0

Now in the blank I left in the class name AND in the Name field you can enter one of the following: Barrier, Crush, ArmorPiercingAmmo, NeuralShock, Fortification, WarpAmmo, Reave, AntiOrganicAmmo, ShieldJack, GethShieldBoost.


Hmm can't you use the same as the above to "switch" other powers out? To edit your own class i mean. Or does that somehow **** the game up? :huh:

Modifié par xztr, 16 avril 2010 - 08:40 .


#216
javierabegazo

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xztr wrote...



Hmm can't you use the same as the above to "switch" other powers out? To edit your own class i mean. Or does that somehow **** the game up? :huh:

I've heard that if you do that it can get very glitchy, I don't know though, You could always try it yourself, just back up your saves on your computer

#217
Darth_Trethon

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No that doesn't work. Each class has a specific set of powers you can't mess with and the only powers you can add are the 13 bonus powers but your power wheel only has 8 slots so you can only have 2 bonus powers at any given time.

#218
kraidy1117

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Well I got purple eyes and they are sick with TIMs eyes. Also Jav, you know that cool sexy Shepard with the pink hair and cool tint? I have her ^ ^



Anyways heres the purple eye code, and Darth sometime soon it will be made offical if we can get other casual outfits, my friend is going to give me the codes, values and such for TIMs suit and ima gonna see if it works.



A 1, B 1, G 0.447870851, R 0.5174014




#219
javierabegazo

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How to get the vanilla hero male/female poster face:

1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to have the "poster face".
2.
Under the "Raw" tab, "[-] 2. Squad", and a expanded "[+] Player" expand
"[+] Appearance", locate the field called: "Has Morph Head", and change
"True" to "False".

Interesting facts:
to change the "poster face" back to the orginal "playermade" version,
just change the "Morph Head" field back to "True" and import that face
from the face directory (or a new one). Failure to IMPORT a face after changing "Morph Head" field back to "True" will lead to a CORRUPT savegame
when you save the changes!!! So make sure to always IMPORT a face after
this change (now I have warned about this issue)

#220
javierabegazo

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kraidy1117 wrote...

Well I got purple eyes and they are sick with TIMs eyes. Also Jav, you know that cool sexy Shepard with the pink hair and cool tint? I have her ^ ^


A 1, B 1, G 0.447870851, R 0.5174014

Awesome! Thanks so much for the code :)


HOW DID YOU GET THE COOL SEXY PINK SHEPARD???    :blink::o:O:O

#221
kraidy1117

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javierabegazo wrote...

kraidy1117 wrote...

Well I got purple eyes and they are sick with TIMs eyes. Also Jav, you know that cool sexy Shepard with the pink hair and cool tint? I have her ^ ^


A 1, B 1, G 0.447870851, R 0.5174014

Awesome! Thanks so much for the code :)


HOW DID YOU GET THE COOL SEXY PINK SHEPARD???    :blink::o:O:O


The user put the codes she used down in the describtion. Just copy them in the field and you will have sexy pink hair. It sometimes glows tho but it's still cool and what do you mean the poster face Jav?

#222
javierabegazo

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kraidy1117 wrote...


The user put the codes she used down in the describtion. Just copy them in the field and you will have sexy pink hair. It sometimes glows tho but it's still cool

Can you post the codes here?

and what do you mean the poster face Jav?

That's what you do if you want to change your Shepard to Canon Vanderloo SHepard

Modifié par javierabegazo, 16 avril 2010 - 09:16 .


#223
Rikketik

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javierabegazo wrote...

Rikketik wrote...

By the way, the boxes I tagged to get him in my team early are:

- Acquired Legion
- Legion is selectable

And there you have it, Legion on your team. I guess the same method works for other characters too. Remember though: Legion has dialogue for all the missions, even the ones before Horizon. Other squad members like Samara don't have that. Maybe not a big deal, but I like it when my squad mates comment on stuff that happens during missions, so I'm probably only gonna use it for Legion. But that's something everybody has to decide for themselves.


Can you keep us updated if you encounter any game breaking bugs when you get to the Derelict Reaper?

Sorry for the late answer, but I've done the Derelict Reaper mission and everything went great. You encounter Legion like you should, you take him back to your ship and then you discuss what to do with it with Jacob and Miranda. I chose to keep him and when I got to the AI Core, he stood there like he did before the mission, loyal and in his alternative outfit.

On a side note: You can complete Legions loyalty mission before gaining the IFF. If you do this, installing the IFF will be ready the moment you complete the Derelict Reaper mission. Keep this in mind when planning the missions, loyalties and upgrades. If you want to save your whole crew and team, you'll have to have everything done when you start the Derelict Reaper mission.

On a second side note: I don't know if the game gets buggy when you take Legion with you to the Derelict Reaper or what will happen if you decide to space it. If the latter causes him to dissapear of the ship, it seems logical you could just bring it back by modding your save file again.

#224
Rikketik

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kraidy1117 wrote...

Well guys, I got light blue hair!!! I Heres the values

A: 1
B: 0.673049152
G: 0.5113978
R: 0.157280713

For dark, sleek blue hair put the Green and red values to zero and blue to 0.0253712665

This is in fact the same value as one of the eye colors ^ ^

I will try to make the facial hair blue and see how far I get.

Awesome, thanks so much. I'm gonna create a new Shepard tonight or tomorrow, so I'm very curious about how she's gonna look.

#225
Sleepicub09

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 I created a group for people to post there codes in so it won't be scattered all over this thread
http://social.biowar...oup/1932/#group