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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#2451
Spartas Husky

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davidshooter wrote...

Spartas Husky wrote...

davidshooter wrote...

Spartas Husky wrote...

Anybody knows the place where u can change the armor light color?... been messing with multiple parameters but can't seem to find it.


Are you trying to change it to a tint vector that is not in the armor locker?  I don't think you can do that with a game save.  Gibbed lets you change armor pieces as well as armor tint but only beyween pieces and colors that are in the game.  If you are trying to change armor color like we change hair color or eye color I don't think it works that way.  I would love to customize armor color beyond what's in the locker but I don't think it will work - I'd love to be proven wrong though.


No no... the colors are.... so so, not trying to change those.

I am speaking about the ... lights. All armors have just blue lights duno why... except Terminus has all red. Wondering if the same way u can change your eye color through gibbed. Is there a way to change those blue color lights to something else.

Somebody in another thread by mistake changed the terminus red lights to aqua blue... how no idea, and I can't seem to find the thread :P.

PS: Has anyone found the Locations in Hex for:

Normal Weaponry ammunition

Biotic Duration/cooldown upgrade.... been trying but since is only one of each...

and the same for tech duration and cooldown upgrade.

too many ...corrupt saves now :P

still glad I can now just add shizload of heavy ammo and change my weaponry without fear of the ammo reseting..... sigh love my arc projector and my .....damn forgot the one of black hole :P


I'd be pretty surprised if you could change the light color on the armor from a game save - I certainly haven't seen it done anywhere.

Isolating the cooldown field should be easy once you have the necessary biotic or tech upgrades (3) and access to the lab.  Just make a save, then apply the cooldown upgrade and save again - don't move or do anything else between saves.  Open both saves in a hex editor and tell the editor to show you what's different.  It's either going to be an on off switch, in which case the game only recognizes if it's been applied or not.  Or, it's going to be adjustable and you will be able to reduce the cooldowns to whatever you want.


damn can't seem to find that thread. I know I saw it. A terminus armor with aqua blue lights... kind a ugly but wth point is somebody did it through gibbed by accident... sigh will keep searching.

In anycase. How exactly do you tell Hex to show you "what changed"...


ps:found the ammo for all the other weapons so they are all 99,999 without worrying of getting reset by changing weapons so that is good.

#2452
davidshooter

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If it involved Gibbed it was most likely a modding thread, maybe one of the PC ones?



I remember someone claiming that changing eye color after the switch to Emis (for Tim's eyes) also changed the lights on the armor but I know that isn't true. I think I saw that in the PC thread too. Sounds like you've seen a screenshot of the terminus color change though? I'd like to know how to do that as well if it's possible.

#2453
Spartas Husky

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davidshooter wrote...

If it involved Gibbed it was most likely a modding thread, maybe one of the PC ones?

I remember someone claiming that changing eye color after the switch to Emis (for Tim's eyes) also changed the lights on the armor but I know that isn't true. I think I saw that in the PC thread too. Sounds like you've seen a screenshot of the terminus color change though? I'd like to know how to do that as well if it's possible.


dont know keep searching but nothing :P the lights changed to the same blue as the plasma that the geth shotgun fires... very bright. Ugly but not the point.

Still can you tell me how to "tell" Hex to show me what has changed? for some reason I press the "compare" options and there is a shizload of things that show down there... dont know what changed really...

I stood in front of a vendor, made sure my guy moved not even an inch. Saved before buying and after, extracted both saves with modio... and pressed compare with Hex... nearly 18 lines said changed, inserted or something.

#2454
davidshooter

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Spartas Husky wrote...

davidshooter wrote...

If it involved Gibbed it was most likely a modding thread, maybe one of the PC ones?

I remember someone claiming that changing eye color after the switch to Emis (for Tim's eyes) also changed the lights on the armor but I know that isn't true. I think I saw that in the PC thread too. Sounds like you've seen a screenshot of the terminus color change though? I'd like to know how to do that as well if it's possible.


dont know keep searching but nothing :P the lights changed to the same blue as the plasma that the geth shotgun fires... very bright. Ugly but not the point.

Still can you tell me how to "tell" Hex to show me what has changed? for some reason I press the "compare" options and there is a shizload of things that show down there... dont know what changed really...

I stood in front of a vendor, made sure my guy moved not even an inch. Saved before buying and after, extracted both saves with modio... and pressed compare with Hex... nearly 18 lines said changed, inserted or something.



I think you would need to be standing in front of Mordin's lab when you do the comparison since the cooldown isn't applied (even though you have the upgrades) until you "research" it.  So for cooldowns it would be a save before and after the "research" in Mordin's lab.  If applying the cooldown upgrade in Mordin's lab changes lots of stuff in a hex edit of the game save then that will certainly complicate things.  If I get time I'll try to look into this tomorrow, it was always something I wanted to understand but just never got around to doing - I have always had a hunch though that the cooldowns probably can't be changed like the upgrades since it is a one time thing in game as opposed to a series of incremental upgrades.  Who knows though.  I think I already have a save where I can check this so hopefully I'll know something tomorrow.

#2455
Spartas Husky

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found some upgrades but I do it the hard way.... line by line comparison, all I have to do is look for a 00 00 00 01 that wasn;t there. Found a bunch of upgrades that are unique, like accuracy, penetration AP pistol etc etc.



Sad news is no matter the number or the hex equivalent of it, the accuracy does not increase... so yeah bummer right there.



PS: When people said they insall the game to a hardrive and look at the files on their pcs, some say u can't modify it since it needs to be the "same" size. Is there a problem in size by just changed one digit?



I will try to install ME2 to my ipod and search for the spread multiplier of each weapon.... can't believe is that hard to tune it down.



In anycase in the end all upgrades that have at least 2 or MORE can be increased to a very high degree. Upgrades with just one through the entire game cannot be increased.



Changed the accuracy from 01, to 05 and to 0A... 0A meaning 10 in decimal.. And nothing accuracy of all rifles remains the same with 01 or 0A....sigh.



and yeah.... the compare thing showed......at least a dozen none of which went to even the place near the accuracy upgrade... had to look for it pair by pair... is actually not so far from the end of heavy ammo.



EDIT: did it a couple of times and accuracy upgrade is +88 from the end of heavy ammo

#2456
MIGGZ187

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Not sure if this is possible through hex or any other means, but I figured I'd ask. Is there any way to increase the rate of fire on a weapon? Say I wanted to make the mattock shoot faster, is that possible? I mean I could mod my controller but, is there any other way to do it?

#2457
Epic Legion

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MIGGZ187 wrote...

Not sure if this is possible through hex or any other means, but I figured I'd ask. Is there any way to increase the rate of fire on a weapon? Say I wanted to make the mattock shoot faster, is that possible? I mean I could mod my controller but, is there any other way to do it?


You can't change ROF and other weapon parameters (only ammo) by editing save files.

#2458
Kasad9

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Is it possible to Mod my Mass Effect 2 saves?



i.e. Have Kelly feed my fish? Or change my romance settings with Miranda/Jack?

Thanks!

#2459
davidshooter

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Spartas Husky wrote...

found some upgrades but I do it the hard way.... line by line comparison, all I have to do is look for a 00 00 00 01 that wasn;t there. Found a bunch of upgrades that are unique, like accuracy, penetration AP pistol etc etc.

Sad news is no matter the number or the hex equivalent of it, the accuracy does not increase... so yeah bummer right there.


I'm glad you posted that - saved me from spending a half hour in the hex editor.  So it seems you have confirmed all of these things are on/off switches and their values can't be changed.  So for upgrades it is still best to just set them to whatever in the hex (6/6 for a genuine new game +) and then "research" them in game.

#2460
davidshooter

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Epic Legion wrote...

MIGGZ187 wrote...

Not sure if this is possible through hex or any other means, but I figured I'd ask. Is there any way to increase the rate of fire on a weapon? Say I wanted to make the mattock shoot faster, is that possible? I mean I could mod my controller but, is there any other way to do it?


You can't change ROF and other weapon parameters (only ammo) by editing save files.


You can't change rate of fire but you can make each shot more damaging though which in a way is the same thing as increasing the fire rate. 
All you need to do is set the damage upgrades for assault rifles to 10/10 or even higher in the hex.  I created a caster sniper with the mattock by massively upping the damage on it until one shot was the equivilant of a widow shot. ( I forced myself to reload the weapon after each shot to keep it somewhat fair/realistic).  This avoided the game's nasty habbit of zooming in the scope every time I casted a power  - which ruins casting powers while armed with a sniper rifle in my opinion.  I really liked the way it played.

#2461
Spartas Husky

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davidshooter wrote...

Spartas Husky wrote...

found some upgrades but I do it the hard way.... line by line comparison, all I have to do is look for a 00 00 00 01 that wasn;t there. Found a bunch of upgrades that are unique, like accuracy, penetration AP pistol etc etc.

Sad news is no matter the number or the hex equivalent of it, the accuracy does not increase... so yeah bummer right there.


I'm glad you posted that - saved me from spending a half hour in the hex editor.  So it seems you have confirmed all of these things are on/off switches and their values can't be changed.  So for upgrades it is still best to just set them to whatever in the hex (6/6 for a genuine new game +) and then "research" them in game.


well... I have set all my upgrades above 10. pistols and smg, are 10/10.

assault rifles and shotguns. 13/13

snipers are 15/15

techs biotic dmg is 20/20

very poweful..... the more I increase the easier it is to take down foes even on insanity.

Right now I am looking for biotic powers..... I mean Dragon Age was the same... you find the code for the effect or weapon, and right near it is all the effects, recharge power, duration. trying to find those but is being  A pain.

All my squadies have 0 powers. And upgrading Legions GSB to rank 1. but..... nothing the compare comes with dozens of changes in that case all of which aren't even 4 counts... they are like 32 or hundreds of pairs crazy.

dam u gibbed guy why couldn't u finish your idea :P

In theory most of the things we want aside from costumes should be possible in hex, everything should be there that has numbers related to values of power duration etc. Damn first time I actually been looking for values instead of just modifying em.

praise those guys in fallout 3 and DA who found the values for items one by one....

PS2: if anyone finds the values for the powers in hex we can have a start there. Wana change cooldown duration so bad :P

Modifié par Spartas Husky, 29 décembre 2010 - 11:15 .


#2462
Spartas Husky

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ATTENTION:



been tryin different ones and for some reason, COOLDOWNS do work. ALthough in the upgrades menu the cooldown does not display a number of upgrades they do take effect.



Currently, I placed a 00 00 00 0A on the Biotic Cooldown upgrade hex values and my biotics do not have a cooldown anymore... so yeah I repeadetely cast Reave and warp one after another.



Dont know why the damn freacking accuracy doesn't work the same way but w/e



Biotic Cooldown is +120 from the end of HEavy ammo if you take the picture at the beginning of the OP as reference.



2morrow will look for tech cooldowns. So to fix my previous statements, no... some unique upgrades do count beyond 1... some dont.

#2463
leggywillow

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Is it possible to un-corrupt a save?

#2464
Darth_Trethon

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leggywillow wrote...

Is it possible to un-corrupt a save?


Not really no.....not unless it's an easy to fix thing such as forgetting to rehash and resign a save. That's just a case of the checksum not being fixed which isn't hard to do and the save isn't really corrupted in any real meaning of the word but the game will treat it as such because it can't read it. But if you mean corrupted for real that would be next to impossible to fix. If you have an idea what may have caused it to corrupt you can try to open it in gibbed's and try to fix what you believe corrupted the save but that's not guaranteed to fix it and you're probably better of falling back to a backup prior to the mods that corrupted it. If gibbed's treats it as corrupt(unhalded error) there's nothing you can do that I know of.....though you should keep in mind that gibbed's gived the unhalded error for more than just corrupted saves....such as trying to open a character save(which is in reality a collection of saves) rather than a numbered extracted save.

#2465
Darth_Trethon

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Spartas Husky wrote...

ATTENTION:

been tryin different ones and for some reason, COOLDOWNS do work. ALthough in the upgrades menu the cooldown does not display a number of upgrades they do take effect.

Currently, I placed a 00 00 00 0A on the Biotic Cooldown upgrade hex values and my biotics do not have a cooldown anymore... so yeah I repeadetely cast Reave and warp one after another.

Dont know why the damn freacking accuracy doesn't work the same way but w/e

Biotic Cooldown is +120 from the end of HEavy ammo if you take the picture at the beginning of the OP as reference.

2morrow will look for tech cooldowns. So to fix my previous statements, no... some unique upgrades do count beyond 1... some dont.


Nice find.....keep at it.

#2466
davidshooter

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leggywillow wrote...

Is it possible to un-corrupt a save?


What can work if the whole career is corrupted is what I posted on another page to someone else.  If you still have the folder of numbered saves from the corrupted career (probably on your desktop) you can start another career (with the same import or class you used) and then add the last numbered save from the corrupted career into the new one (as soon as you wake up in Lazarus if you want).  Often the individual numbered saves are still viable when they are moved to new careers.  You can then play forward from the save regardless of where you were in the game.  It does depend on the source of the initial corruption though.

Modifié par davidshooter, 30 décembre 2010 - 03:56 .


#2467
davidshooter

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Darth_Trethon wrote...

Spartas Husky wrote...

ATTENTION:

been tryin different ones and for some reason, COOLDOWNS do work. ALthough in the upgrades menu the cooldown does not display a number of upgrades they do take effect.

Currently, I placed a 00 00 00 0A on the Biotic Cooldown upgrade hex values and my biotics do not have a cooldown anymore... so yeah I repeadetely cast Reave and warp one after another.

Dont know why the damn freacking accuracy doesn't work the same way but w/e

Biotic Cooldown is +120 from the end of HEavy ammo if you take the picture at the beginning of the OP as reference.

2morrow will look for tech cooldowns. So to fix my previous statements, no... some unique upgrades do count beyond 1... some dont.


Nice find.....keep at it.


Good work - best new find in a while.

Does it effect the squad too?

Modifié par davidshooter, 30 décembre 2010 - 04:13 .


#2468
Spartas Husky

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Update:
1- Conjecture: Only upgrades who show values on the upgrade menu seem to be upgradable via hex.
Example:
Biotic cooldown shows in the menu a 20% bonus. While Accuracy upgrades
only say "increase accuracy by a lot"... seems to me only those showing
numbers work.... why I have no idea since behind the scenes every effect
has a value but that is beyond my knowledge.

2- Tested multiple times, Biotic/tech Cooldowns:
Tech cooldown  upgrade is +176 from the end of heavy ammo
BioticCooldown upgrade is +120 from """""""""""""""""""""""""""""""

These
work for both Shep and Squadies.... so yes u can map warp and throw
balls of biotics multiple times into the air.... quite fun to do so I
must say.

3- Upgrades that go to the extend of making effects
recharge in less than 2 seconds seem to recharge instantly. Some do this
some do not.

4- Some Squadmates show a glitch... no major one.
When their recharge time is too low, the little grey bar that is suppose
to tell u when their recharge is over... apparently stays
on...forever.. or at least for the 10 minutes I was testing other
powers. BUT do not be alarm this "bar" does not affect powers.

Example:
Legion used GSB, the drone appeared and the grey bar stayed. While I
looked at the wheel all powers were ready for use, but the grey bar was
still showing. Used multiple powers after that and the powers recharged
immidiately but legion still had this weird bar.

Note: this weird
bar glitch apparently only shows when using barrier powers.
respectively legion Grunt and jacob. Bar does not appear when using
drone but once u use barrier, fortification, or barrier it appears.
Happens sometimes sometimes it doesn't, either way this glitch is
irrelevant.
===================
Next Update: Durations. Will try
to find those upgrades that increase durations... although I find
durations already fair and balanced... just for the hell of it...
====================


Request:
DOES anyone know of the upgrade for normal powers... or if there is
even one. tech cooldowns dont work on concussive shot or grenade
powers...

kind a off that most class specific powers fall under tech or bioitc... except the soldiers.....damn would be so kool to have an extended duration of adrenaline rush.... plus what I already know what to do would make the perfect soldier HAHAHAH SO CLOSE  so close no I can taste it.

Modifié par Spartas Husky, 30 décembre 2010 - 05:42 .


#2469
Spartas Husky

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quick thing I know Darth said u wont get upgrades even if purchased.... thought the money got refunded... found out the damn merchant still takes ur &^*(&^ money :P

#2470
Darth_Trethon

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Spartas Husky wrote...

quick thing I know Darth said u wont get upgrades even if purchased.... thought the money got refunded... found out the damn merchant still takes ur &^*(&^ money :P


Yeah....I'm pretty sure I never said anything about refunds.....I think I mentioned that spending money on upgrades that won't be given to you is a waste.....they're gone. I just never thought of repeating or stressing the point because if you know how to hex edit your upgrades chances are you can easily hex edit your money too or better yet use gibbed's for that purpose so it seemed like a minor thing. Still....you're right......money spent on upgrades you can't purchase are gone forever.

Modifié par Darth_Trethon, 30 décembre 2010 - 06:21 .


#2471
Spartas Husky

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Update:
1- Apparently numbered ones are the ones that work, can't be sure yet but until now that is the trend.

2- Durations and Cooldowns are still a bit ackward but they do work. They seem to apply different values for sheperd or squadies. The description says is 20% plus or minus cooldown time or duration w/e but they seem to be specific seconds... not fractions of w/e the cooldown or duration is.

Example: I placed a 00 00 00 03 in the cooldown times:
For Shepard:
-All powers dont recharge even the tech armor seemed to recharge instantly.
-But any squadie power above 9 seconds seemed to take 2 seconds to recharge no matter which one whether it might be barrier or cryo blast not sure why.

I.E: With just 03 on the Upgrades count all my sheps power dont have cooldown, but whether is Jacob's barrier or is Mordins neural shock, both take nearly 3 seconds to recharge.

barrier recharge is 12 secs, neural is 9. So I have absolutely no idea wth is going on there.

now for 80% of 12secs for jacob... is like....9.5? w.e close enough so it kind of fits in the range.

But for shep 80% of 12 secs for shep seem to be 0???

No idea why without having sentinel passive skill upgraded shep seem to have no recharge time with skills that have the exact same cooldown time.

Now this isn't bad... I was hoping for everyone to have at least SOME cooldown time.... hehehe listen to me looking for an actual cooldown. Still I can't help but abuse it myself and spam those nice throws.... so fun seeing those orbs fly.

2-Durations seem odd. Most of the time they work... but still a large % of the time they dont, even while under 05 at the end. Now when they are at 0A.... yeah they work all the time period.
- Funny thing though. At 05 they should be at 100% extra time, meaning double. but it does not apply a double bonus until it is at 0A. At 0A.... it was nothing much different than 09 for neural shock or pull duration for some reason. When it comes to cooldown they seem right on the money with math.
-For some reason I get the feeling for duration bonuses there is no +20% but rather is a second for every one after 00 00 00 05. at 05 there was no major difference. But after it it began to sky rocket the time pull could sustain itself.

No idea why this is happening but well there it is you might want to check it on your own to figure out the exact numbers.

From the end of Heavy ammo: my heavy ammo is 0001869F so is very easy to spot:

Tech cooldown upgrade is +176 from the end of heavy ammo
BioticCooldown upgrade is +120 from """"""""

+116biotic duration""""""""""
+172 tech duration"""""""""""

+88 accuracy upgrade""""""""""""""



=====================

next Update: Going to Check Round increase. Although we already got hex for that and we dont need to ever worry about it again resetting just for changing weaponry still going to try to find those later today if not tomorrow.
=================

Modifié par Spartas Husky, 30 décembre 2010 - 08:10 .


#2472
Nu Titan

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Here are the majority of the upgrade locations. Cursor placed right after Paragon Points location.
(Use GoTo Box for the following)

+256 Medi-Gel Capacity
+260 Assault Rifle DMG
+264 Heavy Pistol DMG
+272 Shotgun DMG
+276 Sniper DMG
+280 Heavy Skin Weave (Health Upgrade)
+288 Tech DMG
+392 Krogan Vitality
+400 Biotic DMG
+472 Geth Shield
+576 Weapon Training - Assault Rifles
+580 Weapon Training - Sniper Rifles
+588 Weapon Training - Shotguns
+1692 SMG DMG
+1700 Heavy Weapon Ammo
+1704 Subject Zero Biotic Boost
+1716 Mordin's Omni-Tool
+1724 Damage Protection (Shield Upgrade)
+1740 Weapon - Revenant
+1744 Weapon - Widow
+1748 Weapon - Claymore
+1792 Assault Rifle Accuracy
+1800 Assault Rifle Penetration
+1812 SMG Shield Piercing
+1816 Extra Rounds - SMG
+1820 Biotic Duration
+1824 Biotic Cooldown
+1836 AP Heavy Pistol
+1840 Heavy pistol Critical
+1844 Trauma Module
+1848 Emergency Shielding
+1852 Heavy Bone Weave
+1856 Heavy Muscle Weave
+1860 Redundant Field Generator
+1864 Hard Shields
+1868 Shotgun Shield Piercing
+1872 Extra Rounds - Shotgun
+1876 Tech Duration
+1880 Tech Cooldown
+1884 AP Sniper Rifle
+1888 Sniper Headshot DMG

Someone might want to double check these, it has been a while since I played.

Modifié par Nu Titan, 31 décembre 2010 - 01:42 .


#2473
Spartas Husky

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Nu Titan wrote...


Here are the majority of the upgrade locations. Cursor placed right after Paragon Points location.
(Use GoTo Box for the following)
..............................................
Someone might want to double check these, it has been a while since I played.



sweet!!! saves me so much time!!!!

Have you tried adding extra SMG rounds?

and have you found the Jacks subject zero upgrade and mordins omni tool upgrade?

last but not least, is there anything in hex that indicates that normal combat powers cooldown and duration could be increase?

Modifié par Spartas Husky, 31 décembre 2010 - 12:32 .


#2474
Nu Titan

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Spartas Husky wrote...
sweet!!! saves me so much time!!!!

Have you tried adding extra SMG rounds?

and have you found the Jacks subject zero upgrade and mordins omni tool upgrade?

last but not least, is there anything in hex that indicates that normal combat powers cooldown and duration could be increase?


Extra SMG/Shotgun rounds works fine. Putting 00 00 00 0A, for example, will give you 1000+ ammo for shotguns.

+1704 Subject Zero
+1716 Mordin Omni-Tool
I did these really fast, but they sould be correct. I'll add to the list with the rest.
*edit, in case you were wondering, these upgrades stack as well. 0000000A = +200%

As for your last question, I haven't seen anything to reduce the cooldown for those yet.

Modifié par Nu Titan, 31 décembre 2010 - 01:46 .


#2475
Spartas Husky

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sweet they do stack.... not that they need it I mean... I already got tech and biotic dmg at 15/15 so :P



Still good to know



damn it sucks there are no upgrades to lower cooldowns for combat powers.... or durations.



I want adrenaline rush to last longer so bad!!!! :P



btw thanks again for the hex stuff dude, you woke up in me another 2 more runs in ME2 :P



cheers!!!!