Rather than triggering a cutscene by having a character walk over a spot, I've created a conversation where I want certain dialogue nodes to activiate some of the game's already made cutscenes.
Does someone know the script or a tutorial for triggering a cutscene from a dialogue choice?
Many thanks.
trigger cutscene from dialogue
Débuté par
Firinneach
, avril 15 2010 05:13
#1
Posté 15 avril 2010 - 05:13
#2
Posté 15 avril 2010 - 01:34
I know you could creatre a new plot resource and associate it to dialog. Then you can create a script and associate it to the plot. In the script you could handle the PLOT_FLAG events to let your cutscene start. Take a loot at Conversation Tutorial on toolset wiki.
#3
Posté 15 avril 2010 - 02:44
Thanks Nattfodd. I'm very new to scripts and such and will check that out.
#4
Posté 15 avril 2010 - 04:16
You can associate cutscenes directly to lines of dialog (the cutscene will play instead of the line of dialog....it replaces it essentially). If you add a stage to a conversation it will open up the 'associate cutscene to line' option under the Edit menu. The only trick is that the cutscene will need a 'speakline' action. This can be added to a track under any character in the cutscene and the line can just be blank.
You can either convert the line of dialog to a cutscene and replace it after the fact, or directly associate the cutscene to the line.... but again, the speakline action will need to be there for the association to work.
K
You can either convert the line of dialog to a cutscene and replace it after the fact, or directly associate the cutscene to the line.... but again, the speakline action will need to be there for the association to work.
K
Modifié par Wild Thain, 15 avril 2010 - 04:18 .





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