I've been a hardcore Roleplayer for most of my life. I started off playing the grandfather of the genre, the original Dungeons & Dragons many years ago. It wasn't long before I started DMing and I never looked back; never wanting to remain "just a player". As the video game age evolved we've seen the roleplaying genre spring to life. I cannot claim to have played them all, as that would be an absurd statement to make. Though I can say that I've played a countless number and I have followed and played just about every one Bioware has developed.
I'd been following Dragon Age since it’s announcement and I'd read that this game has moved away from the D&D realm and was supposed to bring a fresh new world, rich in culture, intrigue and overall design. When the game shipped I picked it up for PC. I’m fortunate to have a powerful computer and I use my large LCD TV as a monitor. I say this you all know what my findings of this game are based upon.
When I launched the game I was, definitely, expecting a quality title as Bioware is very reputable in that regard. With that said, I was not expecting what I had discovered. This game is nothing short of sheer brilliance. Within five minutes of playing this game, Bioware had, somehow, managed to suck me in and make me feel that I was part of this world. For someone like me with so much exposure to this style of gaming; that is a spectacular achievement. I can, hardly, put into words how engrossing and immersive this game is.
With regards to the standard staples in gaming, the graphics, sound, and game mechanics are great. Howbeit, that is not what makes this game the gem that it is. It’s a combination of many little elements and nuances woven together, just right, to provide you with believability.
The characters in the game are incredibly lifelike. Each person you speak to within the game seems to have a true personality. The voice acting is extraordinary but it’s also the dialogue chosen and the facial expressions that, along with the voices, provides the characters in this game an incredible sense of realism. For example, after having short conversations with Daveth and Jory, discovering their back-story, I grew fond of them very quickly. As a result, I actually found myself stirring with emotion when they fell during the ritual. Something I havn’t experienced in a long time. Secondly, when I requested a blessing from the Chantry I can see Leilana bowing in prayer while Morrigan stands, cross-armed shaking her head in disgust. Subtleties like that add much to the formula of what makes these characters come to life. Not too mention the interesting conversations they have while we’re running about.
Aside from the realistic characters, the environments are also full of elements which all pull together to give you a sense that you’re in a living, breathing world. Characters are off, by themselves, on their knees, reciting prayer. Priests in the chapels are delivering sermons. Elite soldiers are giving lectures to a small audience about the biology of the darkspawn. Soldiers are practicing their archery skills. The towns and wilderness are also beautifully crafted adding more to the experience.
With all of this depth encompassed within an epic story and a world very rich in custom and history, this game is something that any true RPG fan should not miss.
I do have some concerns with this game. The difficulty settings, for one. I feel that the normal setting is a tad on the hard side while easy, is just that….too easy. I think somewhere in between easy and normal is where the normal setting should have been. I’m playing the normal setting right now but I find myself having to pause far too often and every time I do, it takes away from the experience. However, this (along with a handful of other issues I have with this game) is easily overlooked, given what Bioware has accomplished…a masterpiece.
Thank you, Bioware, for giving me this game. There is no doubt of the hard work and long hours you’ve put into creating this benchmark in the modern RPG genre.
A Masterpiece
Débuté par
Emloch
, nov. 09 2009 12:51
#1
Posté 09 novembre 2009 - 12:51
#2
Posté 10 novembre 2009 - 04:22
Playing this game further, I realize that I forgot to mention the score. The music is also fantastic and captues the experience perfectly. Again, kudos Bioware.
#3
Posté 10 novembre 2009 - 04:33
I know what you mean bro,
even during study etc I am thinking about returning into game.
Last game what catched me so much was... I dunno... maybe first Broken Sword
even during study etc I am thinking about returning into game.
Last game what catched me so much was... I dunno... maybe first Broken Sword
#4
Posté 10 novembre 2009 - 04:35
Emloch wrote...
Playing this game further, I realize that I forgot to mention the score. The music is also fantastic and captues the experience perfectly. Again, kudos Bioware.
Yup, the music is off the hook.
I can't decide whether or not I like the music from BG2 more or not. Maybe I just have too many good memories which are anchored to the BG2 music.
#5
Posté 10 novembre 2009 - 04:36
I strongly concur. Dragon Age is the only game that was able to greatly move me emotionally, to the point where I had tears in my eyes. The combination of awesome characters, great voice talent, amazing score, great story...etc etc really makes Dragon Age a piece of art.
#6
Posté 10 novembre 2009 - 04:38
Emloch, as I am a very hardcore roleplayer from the early 90s with 2nd Ed. D&D I know how you feel
. Back in those days tabletop was 95% roleplaying and 5% combat. In fact, most of the time parties did whatever they could to avoid combat because after spending months playing a single character you didn't want to lose it instantly in a fight.
The ending makes this game a true masterpiece btw. I can't even spoil it, because so many choices you made during the game (even minor side-quests) will be reflected in the ending. It is an ending that is worthy of the Pencil-and-paper era, designed around our actions rather than just a few possible outcomes.
The ending makes this game a true masterpiece btw. I can't even spoil it, because so many choices you made during the game (even minor side-quests) will be reflected in the ending. It is an ending that is worthy of the Pencil-and-paper era, designed around our actions rather than just a few possible outcomes.
#7
Guest_rukkusorg_*
Posté 10 novembre 2009 - 04:39
Guest_rukkusorg_*
About the music I agree, I have background music muted in about 95% of the games I play and just leave SFX on, in DA I keep the music on
#8
Posté 10 novembre 2009 - 04:41
it twisted up my stomach and made me feel sick...that's how emotionally entangled I got with Alistair and the ending and trying to decide what to do.
Um, I think that's a good thing...
Um, I think that's a good thing...
#9
Posté 10 novembre 2009 - 04:55
This game reminds me so much of LOTR. Forget the ring and focus on a fellowship moving around to build an army to beat an evil invasion. Its cliche but epic and extremely well done. I love the dialogue, the romance options are not winny or naggy with personal problems they need help solving like in BG2. Also, even if its a dark and serious story there is still a lot of humor they manage to sneak in.
#10
Posté 10 novembre 2009 - 04:56
Oh, and I love the music. My favorite is without a doubt Lelianna's Song (Its sounds like its from a movie:
In fact, this games story is so well written it could certainly be made into a movie.
In fact, this games story is so well written it could certainly be made into a movie.
Modifié par Wissenschaft, 10 novembre 2009 - 04:58 .





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