Can everyone make it out alive?
#1
Posté 15 avril 2010 - 04:15
I had 2 crew die Jacob and Morbin. I was just wondering is it possible for everyone to make it out or do some people always have to die?
Also I'm so glad Tali was romance option this time I'd have picked her in ME1 if I could have.
Thanks
#2
Posté 15 avril 2010 - 04:21
#3
Posté 15 avril 2010 - 04:23
Thanks
#4
Posté 15 avril 2010 - 04:23
#5
Posté 15 avril 2010 - 04:27
To easily save everyone, have their loyalty, make smart choices for leaders and specialists, send Mordin back with the crew, and take fragile types with you against the final boss.
#6
Posté 15 avril 2010 - 04:30
mneish wrote...
Please tell me how? had all team except bounty hunter guy all were loyal and had most of the upgrades.
1)You need all three of the combat ship upgrades, otherwise one squad member dies for every one that you don't have.
2) Everyone loyal is ideal, but I've done it with Zaeed not loyal too, so that should work.
3) For the ventilation ducts, you need a technician. Either Tali or Legion, if they're loyal.
4) Both times you assign a fireteam leader, it has to be someone who is loyal, and has leadership experience. I always have Garrus do this. I think Miranda works too.
5) For the "long walk" section, either Samara/Morinth or Jack has to maintain the protective field, otherwise one of the two squad members that go with you ends up getting taken by the Seekers.
6) Anyone loyal to escort the crew back to the Normandy. If he's loyal, it's best to pick Mordin because...
7)...during the "hold the line" segment where you're off fighting the human Reaper, the game somehow calculates a defensive score for all the characters that are there, and if the score is too low, it picks someone to die. Mordin has been found to be most likely to die there, so it's a good idea to send him away with the crew.
8) For the fight against the human Reaper, anyone who's loyal. Non-loyal characters will die at the end when the structure collapses.
I think that's it.
Modifié par spacehamsterZH, 15 avril 2010 - 04:31 .
#7
Posté 15 avril 2010 - 04:34
#8
Posté 15 avril 2010 - 04:39
spacehamsterZH wrote...
mneish wrote...
Please tell me how? had all team except bounty hunter guy all were loyal and had most of the upgrades.
1)You need all three of the combat ship upgrades, otherwise one squad member dies for every one that you don't have.
2) Everyone loyal is ideal, but I've done it with Zaeed not loyal too, so that should work.
3) For the ventilation ducts, you need a technician. Either Tali or Legion, if they're loyal.
4) Both times you assign a fireteam leader, it has to be someone who is loyal, and has leadership experience. I always have Garrus do this. I think Miranda works too.
5) For the "long walk" section, either Samara/Morinth or Jack has to maintain the protective field, otherwise one of the two squad members that go with you ends up getting taken by the Seekers.
6) Anyone loyal to escort the crew back to the Normandy. If he's loyal, it's best to pick Mordin because...
7)...during the "hold the line" segment where you're off fighting the human Reaper, the game somehow calculates a defensive score for all the characters that are there, and if the score is too low, it picks someone to die. Mordin has been found to be most likely to die there, so it's a good idea to send him away with the crew.
8) For the fight against the human Reaper, anyone who's loyal. Non-loyal characters will die at the end when the structure collapses.
I think that's it.
An extension for 3 and 4. Kasumi works in the ducts and Jacob also works as a fireteam leader, if loyal of course.
And for 7, whatever you do DON'T take grunt with you to fight the reaper. He has the highest "hold the line" score and it's best to leave him to defend. I believe Zaeed and Garrus also haev high scores.
Modifié par Gravbh, 15 avril 2010 - 04:40 .
#9
Posté 15 avril 2010 - 04:42
Gravbh wrote...
Kasumi works in the ducts
Ha, cool. Actually, now that you mention it, that makes perfect sense given her bragging about how Keiji could crack a vault like Hock's in minutes and she's better than him.
#10
Posté 17 avril 2010 - 07:28
Tali has a low defence score as well. Sending her (loyal) to escort the crew or take her into the boss fight keeps her alive :-)
#11
Posté 17 avril 2010 - 11:04
When I get to the end this time, I will use...
Tali for the duct, and Miranda or Jacob for the fire team.
Samara for the long walk and Garrus to hold the line.
Send Moridin to escort, and take Thane and Tali with me to the last fight.
These choices will obviously be made if I can get them all to be loyal.
I just hope Miranda and Jack don't fight over Shepard again and fudge the whole loyalty thing up.
#12
Posté 18 avril 2010 - 02:41
#13
Posté 18 avril 2010 - 03:04
Well on my first two runs I was wondering why Mordin kept dieing myself. It turned out all I needed to do was either send him back to the ship or keep him around for the battle against the Human Reaper.mneish wrote...
Hi just finished ME2 loved it.
I had 2 crew die Jacob and Morbin. I was just wondering is it possible for everyone to make it out or do some people always have to die?
Also I'm so glad Tali was romance option this time I'd have picked her in ME1 if I could have.
Thanks
Personally I can't explain Jacobs death. I am guessing either A: he wasn't loyal or B: He was leading one of your groups when Garrus or Miranda have 100% lead rate when loyal, or was doing the biotic scene, or hack the venalation system. However I have had him lead the second group. He was shot but not killed. I think it was because he was loyal and had a semi strong relationship with me? (I romanced Thane.) Again I cannot explain how he may have died.
Best way to have everyone survive is:
Part 1: Entry
Venalation team: Tali or Legion
Second group: Garrus or Miranda (Not sure if Zaeed is dependable
Whoever else you wanna take
Part 2: Biotic defence and further in
Group 2: Garrus or Miranda again. I did this with Jacob too and he lived.
Biotic Gaurd: Jack or Samara/Morinth
Whoever you wanna take
Part 3: Final stretch
To the ship: Mordin (Or ally of choice.)
Reinforce gate: Garrus or Miranda.
Your final group: Anyone else. if you didnt send Mordin back take him along or else he will be killed everytime while defending the gate.
However I kind of wonder if you have Mordin kill his former collage that he may be up to the task...
Why I ponder is because I keep going with the quick paragon and keep telling him "Your not a killer". Maybe that's why he keeps dieing?
Modifié par NaclynE, 18 avril 2010 - 03:08 .
#14
Posté 18 avril 2010 - 03:24
#15
Posté 18 avril 2010 - 04:22
One thing to watch out for since I missed it on my first playthrough. You need really high paragon or renegade scores to keep everyone loyal. Really high. Because the fight between Miranda and Jack will result in lost loyalty if you can't convince them to calm down. They keep their special power and outfit so I never noticed it, but I sided with Jack, didn't have enough Paragon points to convince Miranda I had done it for the team, and Miranda died.
I just played again since the DLC's had come out and I hadn't played with Zaeed yet anyway, and everyone stayed alive. I had every ship upgrade, Garrus was my fire team leader, Zaeed took the crew back to safety, and my party was me (level 30 sentinel), Thane and Kasumi.
#16
Posté 18 avril 2010 - 04:43
The Normandy needs full upgrades - Jacob's armor upgrade, Garrus's weapons upgrade, and Tali's shield upgrade. Not upgrading any one of these will result in a death.
Ventilation shaft: Legion, Tali, Kasumi - they must be loyal
-- I'm guessing this is where Jacob died for the original poster? Sure, he volunteers, but that doesn't make him the right man for the job.
1st Fire Team Leader: Garrus, Miranda, Jacob - they must be loyal or the tech in the ventilation shaft will die
Escort: any loyal member will do, but most people choose Mordin because he is the most likely to die later on
Biotic Shield: Samara - she must be loyal or Jack - she must be loyal and have her biotics upgraded
2nd Fire Team Leader: Garrus or Jacob - they must be loyal or Miranda - loyal or unloyal
"Hold the Line:" Anyone left to hold the line contributes to an overall defense score. If that score isn't high enough, your weakest member will die. Each loyal member will increase the defense. Your strongest are Grunt, Garrus, and Zaeed. Your weakest are Mordin, Tali, and Jack. You can take a relatively strong defender with you for the end fight - I have taken Grunt once and Garrus another time and Mordin made it through both times. Just don't take two of your stronger defenders because odds are someone left behind will die.
End Fight: whoever you take with you must be loyal - it is another opportunity to take a (loyal) weak defender like Mordin or Tali to ensure their survival
#17
Posté 18 avril 2010 - 05:08
#18
Posté 18 avril 2010 - 06:23
#19
Posté 18 avril 2010 - 07:06
msnelgrove wrote...
About Tali and the ducts.. for me she ate a headshot trying to close a door after going through the ducts. She was loyal too so I donno what that was about... I didn't open that test tube krogan so maybe if he or someone stronger was there to close the door she would have lived.
You chose the wrong leader, or the one you chose wasn't loyal. Your vent guy becomes very acquainted with collector projectiles in that case.
#20
Posté 18 avril 2010 - 07:17
#21
Posté 18 avril 2010 - 07:25
and i usually bring Grunt and Legion along for the Human Reaper
#22
Posté 18 avril 2010 - 07:41
DaVanguard wrote...
anyone else think the krogan shotgun is defensive score overkill on a loyal grunt
Considering the fact that a non loyal grunt can hold the line with it, then a loyal grunt with it is indeed overkill.
#23
Posté 18 avril 2010 - 08:14
#24
Posté 18 avril 2010 - 08:20
send a tech to infiltrate
send a good leader. (listen to the conversations) to lead
leave behind strong defenders (recall conversations and use common sense, i.e the big krogan is going to do much more damage than a puny quarian)
#25
Posté 18 avril 2010 - 09:49
NaclynE wrote...
Well on my first two runs I was wondering why Mordin kept dieing myself. It turned out all I needed to do was either send him back to the ship or keep him around for the battle against the Human Reaper.mneish wrote...
Hi just finished ME2 loved it.
I had 2 crew die Jacob and Morbin. I was just wondering is it possible for everyone to make it out or do some people always have to die?
Also I'm so glad Tali was romance option this time I'd have picked her in ME1 if I could have.
Thanks
Personally I can't explain Jacobs death. I am guessing either A: he wasn't loyal or B: He was leading one of your groups when Garrus or Miranda have 100% lead rate when loyal, or was doing the biotic scene, or hack the venalation system. However I have had him lead the second group. He was shot but not killed. I think it was because he was loyal and had a semi strong relationship with me? (I romanced Thane.) Again I cannot explain how he may have died.
Best way to have everyone survive is:
Part 1: Entry
Venalation team: Tali or Legion
Second group: Garrus or Miranda (Not sure if Zaeed is dependable
Whoever else you wanna take
Part 2: Biotic defence and further in
Group 2: Garrus or Miranda again. I did this with Jacob too and he lived.
Biotic Gaurd: Jack or Samara/Morinth
Whoever you wanna take
Part 3: Final stretch
To the ship: Mordin (Or ally of choice.)
Reinforce gate: Garrus or Miranda.
Your final group: Anyone else. if you didnt send Mordin back take him along or else he will be killed everytime while defending the gate.
However I kind of wonder if you have Mordin kill his former collage that he may be up to the task...
Why I ponder is because I keep going with the quick paragon and keep telling him "Your not a killer". Maybe that's why he keeps dieing?
1) Ventilation - Kasumi also works
2) Zaeed does not work for squad lead. Only Jacob, Miranda and Garrus work for both "leadership" parts.
3) Miranda isn't an ideal choice to be left behind for the final stretch as her "hold the line score" is supposedly only average. You are right about Garrus though. A "leader" isn't necessary to leave behind. Ideally you simply want the biggest, toughest characters as each has a hidden "hold the line" score that gets added up and is larger if they are loyal.
4) Mordin CAN live through the end if you leave him, even if you don't have a perfect line left behind.
I've left Mordin behind to hold the line on an "all loyal" run AND I took Grunt with me to face the boss and everyone still lived. There is a minor "random" component to it, but he's not a guaranteed casualty.
A developer gave a very specific explanation about how the "hold the line" system works.
If you didn't read the developers post, its better to not spread false info.




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