Having played the whole thing now I can say it was a first class story, and the guy who designed the ending could tell film directors a thing or two. I’ve been playing games since the 80’s and I would say the ending was one of the best I’ve come across. For a character driven game, it’ll be hard to top the impact of the situation the characters find themselves in; looking to ME3, I think the only thing that could top it, would be a last stand type scenario at Earths front door.
My hopes for ME3 are a choice between a Cerberus path, and the Alliance path, after 1 and 2 it’s set up so perfectly for that now, icing on the cake would be – 1) Alliance, 2) Cerberus, 3) Yourself / Full Renegade in the choices, but I digress
I really appreciated the updates on characters and missions from the first ME1; it was a very nice touch that so many game sequels miss, bringing back cameo characters, and minor parts was also a golden touch that tied you into the world all the more.
I only have minor quibbles with a few things really. I think the Ash romance interest needed some more gametime, DLC would be great but failing that if she is not in ME3, something to do the character some justice that isn’t just an argument, then an email would be great. To be honest I think her abandoning, and cutting Shepard off completely was a bit out of character.
Small quests/assignments with only one Paragon outcome are not very satisfying to complete. There were not lots of these, but there were a few. Why not just stick in a quick text option to keep an item, or sell information etc for money, simple, easy and gives the player more options while keeping the rewards the same.
Character development wasn’t terrible, simply because we had a wide choice of characters. However characters being limited to 2 appearances could do with some improvement (yes I bought the dlc too
Being thrust into Cerebus at the start took some adjustments after ME1, I imagine it would have been harder had I played a Paragon character more often; I think a mission to ease players into the whole your dead – now you work for Cerebus, would have been more smooth. Maybe a mission where you transition from the Alliance to Cerebus, actually playing out the first Normandy’s destruction would have been more welcome, though I do also really appreciate being able to speak to my former alliance commanders, nice touch again
As you can see I rate games from the story and characters, and in that aspect ME2 was strong. The combat was of course more satisfying than ME 1 largely, the AI could use some more retreat/hold ground programming, as falling back was often the key to killing tough opponents. I hope Jack is back in ME 3, or at least gets a decent conclusion, as she was my favorite (tormented) companion.
That is about it, two thumbs up to the people that designed, and created this masterpiece.
-edited out some of the nonesense, the forum messed up the format again :/
Modifié par Torrential, 15 avril 2010 - 06:39 .





Retour en haut








