smudboy wrote...
"Flat characters are two-dimensional in that they are relatively uncomplicated and do not change throughout the course of a work"
It is by definition impossible for a flat character to be the protagonist of a character driven story.
Interesting but also irrelevant.
Your interpretation of who the protagonist (main character) was has nothing to do with how TIM, Shepard or the rest of the crew drive the story or not.
Quite aside from that inconsequential point you've made on who is the main character, which although I disagree with as we spend most of the game with shepard, I won't derail the topic debating as who is the main character, as it has no impact on whether this is a character driven story.
Even the most flat character can make a choice between 2 or more courses of action, they just won't inject much life into the choice or consequence (or themselves). Hell there have been so many flat main characters in literature, and film, but if we get into that we'll derail the topic very quickly.
Although you are also conveniently ignoring the fact that TIM is a character which people can have different experiences with, and so are the rest of the crew. A supposed flat character shepard can still influence things as you are behind those decisions. Imho in the renegade playthrough shepard wasn't flat anyway, especially if you are comparing him to ME1 shepard which a few people are.
smudboy wrote...
The side characters have their own plots, some their own arcs. The Shepard character may interact with those plots, but that's as far as it goes.
As I have said perhaps a dozen times now, which again you have chosen to ignore. Shepards actions dictate whether those people live or die, which when taken within the context of this whole episode of mass effect being a suicide mission (again a fact you have not yet commented on), makes a huge impact on the story.
Further still ‘as far as it goes’, that is an interesting point really. As far as what goes, the plot? You are dismissing more than half the game with a wave of the hand, the fact is that half of the game was the game. If you are missing that point, then we are never going to see a common ground. It was the game because it was the build up to the suicide mission, which once again you have glossed over in your response.
smudboy wrote...
Loyalty is merely a gameplay mechanic for "best ending" and is totally optional.
Good I am glad I am not being hand held down a linear path that is ‘required’, long live ‘optional’ gameplay.
smudboy wrote...
What character driven choices?
Shall I repeat every single major event which happened in ME2 or will a few suffice?
Will the Quarians and the Geth go to war now? I really hope so given that I pushed them to war through tali’s problems.
Will the Krogan come back in force, I hope not as I killed every chance they had at a cure through Mordin wishes, even Mordin was killed on the final mission so bonus there!
Will Morinth be reaping victims in the next mass effect – I hope so, as I let her free of her mother and gave her free reign as a justicar! Shock horror this might not be related to the main plot! But guess what, some of us enjoy the ME universe as much as we do the linear path.
Will Cerberus be advanced by the gift of a live geth, I hope so, Miranda seemed keen to hand it over.
Will Cerberus be advanced by the gift of the perfect Korgan solider by sacrificing the Krogan warrior? This was a shepard choice I will admit, but shepard is a character as you have debated above.
After TIM’s conversation - What will Cerberus do with the collectors station, my guess make use of certain species, genetically enhancing them for the war with the reapers, possibly the keepers in particular.
If you want more examples, play the game yourself please, there are several choices shepard (we) make in the game which impact the story, these are just some of the ones that impacted me the most.
smudboy wrote...
Their motivations, save maybe Mordin, have nothing to do with the main plot.
I think you mean story, as they are part of the plot? This is a suicide mission so of course they impact the story, but I am going on and on about that, and you haven’t addressed it once, convenience?
Mordin didn’t have much to do with the main plot anyway, he was one of the weaker characters imho, I don’t even know why you are highlighting him as the main focus of the experience.
Jack, Thane, and Miranda were some of the stronger ones imho, Tali too although I don’t like her personally I can see she has a decent character depth.
smudboy wrote...
Yes, they grow into the character's plot, not the main story's plot. There is a difference.
Not when the characters life and death is the main focus of the plot, again being a suicide mission.
smudboy wrote...
The whole point of those "Loyalty" missions was their characterization.
Not really, they didn’t gain much being loyal individually. They gained importance to character choices you made at the end, if you are interpreting loyalty as individuality you are missing the point of it.
http://www.thefreedi...ary.com/loyalty
- 2. (often plural) a feeling of allegiance
- loyalty in the face of trouble and difficulty
smudboy wrote...
The story is clear: we know what the problem is (Collectors are stealing people.) We don't know why they're building a human Reaper. The plot, however, is to stop them. What does stopping the Collectors involve? We're never told. It's like a military commander not giving their troops necessary information to get the job done (or who their enemy is, how many, how large the campagin is, how long it'll take, etc.) assuming the mission even needs military troops, yet knowing full well there's a B52 bomber above, somewhere. But that's okay: after we get past the Point of No Return, we should do fine. To magically fight a land war in Asia, in space.
Where is this B52 bomber in mass effect? Nobody cares apart from your team, nobody is trying to stop them, just like ME1. The point of the entire mission, as is often stated in both games, is that you’re the only one who will go and find out, the only one with the strength and guts enough to try.
Details yes they are sketchy, but if we knew much about this ancient species, the entire council would (perhaps) finally wake up and do something, instead it is up to you the player, making for a more epic storyline.
This is a shadow agents operation, the CIA, MI5, not the regular army or even special forces, but here finally I can understand the main reason for your dislike of ME2. I disagree completely, as I enjoyed being behind enemy lines with little intel, and progressing to gradual understanding of the threat, but each to their own.
Modifié par Torrential, 16 avril 2010 - 04:53 .





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