Open Letter to BioWare: Dissatisfied Customer
#26
Posté 15 avril 2010 - 11:49
Morrigan seduces warden who is in love with her, does the dark ritual, warden kills archdemon but does not die, Morrigan dissappears.
Now I have to reason to pursue the next games and I thought I did the right thing all along. Seems like a pretty simple line of thinking.
#27
Posté 15 avril 2010 - 11:55
#28
Posté 16 avril 2010 - 12:01
not everybody gets what they want; the fact that you're angry about how the game turned out is proof of good storytelling on Bioware's part; it's pulling outrage out of you at how a bunch of pixels lived and died...
#29
Posté 16 avril 2010 - 12:11
elemme wrote...
Morrigan is a different story. I think I deserve the right to win her. Maybe not in this game but maybe the next.
Who says she won't appear in DA2?
#30
Posté 16 avril 2010 - 12:27
That's why you're getting accused of being a troll. You consider Alistair's departure from the party to be out of character? Consider what Loghain's actions caused him: He effectively murdered his brother (a subject of much contention), poisoned his uncle (if Eamon is Calien's uncle, then he would be Alistair's as well), framed the both of you for Cailen's death... the list goes on. When you decide to spare Loghain's life, you essentially stabbed Alistair in the back as well. Why wouldn't he get mad and leave?
Given the responses in this thread, you're not going to create a rallying call to change the writing for the Dragon Age stories, as you're the only one who's complained about the writing. There's things to complain about, but the writing isn't one of them. What did you honestly expect from the ending? What did you want? Because it seems there was a major disconnect between what the game was setting up in terms of tone and what you preconceived as an ending.
The game does a fine job of setting up the fact that nothing is black and white (with the possible exception of demons) and to complain that things didn't turn out all happy and sweet is more a problem on your end than on the part of Bioware/David Gaider/the writing team.
#31
Posté 16 avril 2010 - 12:38
I am not defensive, I am just stating my intentions.
#32
Posté 16 avril 2010 - 12:49
#33
Posté 16 avril 2010 - 12:57
#34
Posté 16 avril 2010 - 12:59
#35
Posté 16 avril 2010 - 01:23
#36
Posté 16 avril 2010 - 01:35
#37
Posté 16 avril 2010 - 01:57
#38
Posté 16 avril 2010 - 03:33
#39
Posté 16 avril 2010 - 03:58
"hmmm, If we want people to buy an expansion and DLC perhaps we should not give them a chance to die in the first game"
or
"you know for players that are romancing Morrigan this will be the most important dialog of the whole story, lets make sure her tone is right, perhaps she would even make an attempt to explain something that is supposed to be so important to her"
#40
Posté 16 avril 2010 - 04:01
elemme wrote...
I dont know why this bothers you people. What is so hard to understand about my position?
I think what bothers people is that you're saying they should write the game solely to please you and not to make a well-constructed game that can take amazingly different turns. I think Bioware did a fabulous job giving every single player the ability to play the game just about any way they want.
I take issue with you saying you made the right choice to stop the Dark Ritual. There are no right or wrong choices in Dragon Age, that's sorta the whole point of having this type of game. You can make a decision that you feel is right, but that doesn't make it so. And you could have brought Loghain to die killing the Archdemon. There's no need to leave him at the gates.
And, why should your character only be able to both get the girl and live with no sacrifices? Because you want it? *does not understand*
#41
Posté 16 avril 2010 - 04:03
The game has a lot of realism based on responses, considering it's also a game where one can leap in heavy plate armour into the air to stab an ogre in the eye- or blow armies with magic. Characters aren't always going to tell you everything, they'll lie and withhold information, things will go wrong, you'll have your back forced against the wall- you're not going to get everything you want because no one does, not even the Hero of Ferelden.
#42
Guest_MessyPossum_*
Posté 16 avril 2010 - 04:05
Guest_MessyPossum_*
elemme wrote...
I dont know why this bothers you people. What is so hard to understand about my position?
I don't believe it bothers people really. It just seems sophomoric to go to this extent, joke or not. Creating a letter and all I mean. However you shouldn't be mocked for your opinion brave one. There are, well I don't know the count, but other threads discussing the disappointment with the inability to tell Alistair to stay and keep Loghain as well.
It is kind of kick in the cobbles that not everything turns out how you want, regardless of how much time and effort you spent. In order to enjoy this game though you need to realize that what you perceive to be the game's weakness is also its most amazing aspect. It's that exact reason that I decided to buy the game in fact. I only wish more of the game's proposals were ambiguous so I could wreck untold havoc on future generations. Killing Alistair or saving the bus full of kittens teetering on the cliff would be a toughie.
Anyway I don't think we'll be able to sway you on this. I wish you luck in trying to get your money back if you're serious. Enchantment!
#43
Posté 16 avril 2010 - 04:06
elemme wrote...
The only people I hope to influence are ones who sit in meetings and can say:
"hmmm, If we want people to buy an expansion and DLC perhaps we should not give them a chance to die in the first game"
or
"you know for players that are romancing Morrigan this will be the most important dialog of the whole story, lets make sure her tone is right, perhaps she would even make an attempt to explain something that is supposed to be so important to her"
...
Ok, for the first one... Giving people choices is going to make them less likely to buy DLC? It's not like you can only play the game once. Or, you know, create a few different saves so you can have a character have multiple endings.
As for Morrigan, why would she explain? What about her character makes that seem even remotely likely? She's Morrigan. It would be completely out of character for her to sit you down one day and say, "Ok, babe, I love you so I'm totally going to explain everything to you because I just love you so much it wouldn't feel right keeping this from you."
I should probably shut up before I get myself in trouble. :x
#44
Posté 16 avril 2010 - 04:13
#45
Posté 16 avril 2010 - 04:15
KnightofPhoenix wrote...
I love it when people cry about unhappy endings. Gives me a warm feeling inside. Keep it up OP, continue to show us why Bioware is brilliant.
And so does Gaider:
David Gaider wrote...
My proudest moment.OneBadAssMother wrote...
So David Gaider is the one responsible for driving my wife to tears with Alistair?
I know it probably makes me a bad person, but there are moments when the thought of all the Alistair fangirls and Morrigan fanboys tearing out their hair and rending their shirts pleases me inordinately.
#46
Posté 16 avril 2010 - 04:16
The end.
#47
Posté 16 avril 2010 - 04:18
Herr Uhl wrote...
KnightofPhoenix wrote...
I love it when people cry about unhappy endings. Gives me a warm feeling inside. Keep it up OP, continue to show us why Bioware is brilliant.
And so does Gaider:David Gaider wrote...
My proudest moment.OneBadAssMother wrote...
So David Gaider is the one responsible for driving my wife to tears with Alistair?
I know it probably makes me a bad person, but there are moments when the thought of all the Alistair fangirls and Morrigan fanboys tearing out their hair and rending their shirts pleases me inordinately.
People with goatees are bad like that, yes.
#48
Posté 16 avril 2010 - 04:38
If you make different choices, you'll get a completely different ending, so...
The choices you want may not give you the ending you desire, but that's the trade off.
#49
Posté 16 avril 2010 - 05:55
Ash Wind wrote...
I don't understand the complaint about choices not mattering...
If you make different choices, you'll get a completely different ending, so...
The choices you want may not give you the ending you desire, but that's the trade off.
The OP seems to think their choices were the "right choices" and the game's insistence on not properly rewarding the OP with the ending their "right choices" merit has displeased them.
Might I suggest a better use of the OP's time and effort might be to master the fine art of game design and put out a better product.
I have little doubt that should you make a better game and it sells with the numbers that every single one of BIOWARE's games have sold to date you will be vindicated in your viewpoint ... and you will quickly discover Lincoln was right -- you can't please all of the people all of the time -- even when you include the possibility of technically lesbian sex with a monogendered species.
#50
Posté 16 avril 2010 - 07:38
your actions throughout the game are the sole cause for all your misfortunes.
i managed to get on the good side with those i wanted easily. just stop clicking random hatefull dialog choices.





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