I don't know why your whining about dying in DA:O just do the ritual with Morrigan and you will live in case you haven't noticed this isn't KoTOR you don't get darkside pointselemme wrote...
The only people I hope to influence are ones who sit in meetings and can say:
"hmmm, If we want people to buy an expansion and DLC perhaps we should not give them a chance to die in the first game"
or
"you know for players that are romancing Morrigan this will be the most important dialog of the whole story, lets make sure her tone is right, perhaps she would even make an attempt to explain something that is supposed to be so important to her"
Open Letter to BioWare: Dissatisfied Customer
#51
Posté 16 avril 2010 - 12:13
#52
Posté 16 avril 2010 - 12:51
The game even lets you do this thing called "reload" a "previous save" and try a different choice to see if you get a different outcome.
Don't know if you've heard of it, elemme. Maybe you should try it. I have, because I wanted to find out what happens if you spare Loghain, and didn't want to start an entirely new char/game just to find that out.
(You can also read about it on sites/forums, but prefer to experience it, myself.)
#53
Posté 16 avril 2010 - 02:13
elemme wrote...
like I have already said, I am just explaining why I will not be spending money on further Dragon Age games in hopes of getting what I want. It it pretty simple. If there are enough people like me then I get what I want and BioWare makes more money. If not I play other games there are plenty to choose from.
The choices you make have consequences and will change the ending. Each character has basic traits and beliefs that you cannot change; you have some influence over them, for sure, but you can't change who they are. Alistair will always regret Duncan's death and hold Loghain responsible for it no matter what. Deal with it.
I'd be disappointed in Dragon Age if the ending was the same rosey ending no matter what choices I make. This sounds like what you want - a hard-scripted storyline in which you have no say. There's plenty of rpg's like that - most of them were written in the 80's. Go back to Zelda, you troll!
Modifié par Zy-El, 16 avril 2010 - 02:15 .
#54
Posté 16 avril 2010 - 02:21
#55
Posté 16 avril 2010 - 02:31
#56
Posté 16 avril 2010 - 04:19
Zy-El wrote...
elemme wrote...
like I have already said, I am just explaining why I will not be spending money on further Dragon Age games in hopes of getting what I want. It it pretty simple. If there are enough people like me then I get what I want and BioWare makes more money. If not I play other games there are plenty to choose from.
The choices you make have consequences and will change the ending. Each character has basic traits and beliefs that you cannot change; you have some influence over them, for sure, but you can't change who they are. Alistair will always regret Duncan's death and hold Loghain responsible for it no matter what. Deal with it.
I'd be disappointed in Dragon Age if the ending was the same rosey ending no matter what choices I make. This sounds like what you want - a hard-scripted storyline in which you have no say. There's plenty of rpg's like that - most of them were written in the 80's. Go back to Zelda, you troll!
I agree... one of my favorite parts of Awakening (minor spoiler, I'm sorry) was the peasant uprising. I gave them what they wanted, but then in the epilogue it said that emboldened by this, the continued to ask for more, until finally decsisive action had to be taken... i.e killing a lot more peasants than I would have initially
nice twist that made me feel bad
also, the Dwarven chanter (spoiler 2); I love the fact that giving him permission to hold meetings gets him killed and almost starts another exalted march
#57
Posté 16 avril 2010 - 04:43
I get that you disliked your ending but it is your fault, not Bioware's.
#58
Posté 16 avril 2010 - 05:35
For Alistair, it was much worse - he lost Duncan, who he viewed as a father figure, his brother, and nearly lost his uncle; it could hardly get more personal with Alistair.
Was I in Alistair's shoes, I might do the same thing, should the warden inexplicably choose to spare Loghain. If you were friendly with Alistair, and playing an essentially good character not a capricious opportunist, the choise to spare Loghain was out of character for the player character, and Alistair rightly felt ambushed by it.
If you don't like the ending, and that is enough for you to boycot the game developer, go ahead, I doubt you'll be missed. Most players actually appreciate the possibility of non-Hollywood endings.
#59
Posté 16 avril 2010 - 05:40
Swordfishtrombone wrote...
I would say that it would have been VERY out of character had Alistair not raised a serious stink about you sparing Loghain - I mean even *I*, getting into the role of the warden, thought the suggestion to spare Loghain was bordering on insane. He's killed off your comrades in arms, resorted to slave trading, and imprisoning and torturing as well as sending assasins after people who opposed him, and he's commited regicide.
For Alistair, it was much worse - he lost Duncan, who he viewed as a father figure, his brother, and nearly lost his uncle; it could hardly get more personal with Alistair.
Was I in Alistair's shoes, I might do the same thing, should the warden inexplicably choose to spare Loghain. If you were friendly with Alistair, and playing an essentially good character not a capricious opportunist, the choise to spare Loghain was out of character for the player character, and Alistair rightly felt ambushed by it.
If you don't like the ending, and that is enough for you to boycot the game developer, go ahead, I doubt you'll be missed. Most players actually appreciate the possibility of non-Hollywood endings.
Exactly. I've said before in other threads that were positions reversed and Alistair was accepting Howe as a Warden in front of my HNF (all HN chars, actually), she would have freaked out. That would have been it; the last straw, especially if you are in a romance with Alistair. She would have been done. There are certain things you cannot ask of a person and that is a big one.
#60
Posté 16 avril 2010 - 05:41
#61
Posté 16 avril 2010 - 06:16
elemme wrote...
regardless, BioWare still does not get my money. They will decide if it is worth pleasing people like me. I am simply letting them know I exist and that I may represent more than one person and that it would be worth considering that in their games in the future. If your game and my game are mutually exclusive they will decide to go with the largest group. If your game and my game can both be satisfied they will attempt to win my dollars as well.
You are not God or King. This means the world does not revolve around you. Please, keep your money. I'm glad you do not want to be part of our community.
#62
Posté 16 avril 2010 - 06:53
elemme wrote...
The only people I hope to influence are ones who sit in meetings and can say:
"hmmm, If we want people to buy an expansion and DLC perhaps we should not give them a chance to die in the first game"
or
"you know for players that are romancing Morrigan this will be the most important dialog of the whole story, lets make sure her tone is right, perhaps she would even make an attempt to explain something that is supposed to be so important to her"
You are just missing the point completely. Morrigan tells you the entire time not to fall for her, this should have been a hint. Noone said die, you were given several different options. Do what I did, I wasn't pleased with my first ending, so I chose a different toon, and did some RESEARCH as to how I might want things to end, and ran through again. Take a few days, play a FPS for a while or something, then start fresh.
#63
Posté 16 avril 2010 - 07:13
what did you think your choices were going to net you? I'm not asking this to be antagonistic, I'm just curious
how di you, based on what you did, expect the game to turn out?
#64
Posté 16 avril 2010 - 07:14
LadyDamodred wrote...
Swordfishtrombone wrote...
I would say that it would have been VERY out of character had Alistair not raised a serious stink about you sparing Loghain - I mean even *I*, getting into the role of the warden, thought the suggestion to spare Loghain was bordering on insane. He's killed off your comrades in arms, resorted to slave trading, and imprisoning and torturing as well as sending assasins after people who opposed him, and he's commited regicide.
For Alistair, it was much worse - he lost Duncan, who he viewed as a father figure, his brother, and nearly lost his uncle; it could hardly get more personal with Alistair.
Was I in Alistair's shoes, I might do the same thing, should the warden inexplicably choose to spare Loghain. If you were friendly with Alistair, and playing an essentially good character not a capricious opportunist, the choise to spare Loghain was out of character for the player character, and Alistair rightly felt ambushed by it.
If you don't like the ending, and that is enough for you to boycot the game developer, go ahead, I doubt you'll be missed. Most players actually appreciate the possibility of non-Hollywood endings.
Exactly. I've said before in other threads that were positions reversed and Alistair was accepting Howe as a Warden in front of my HNF (all HN chars, actually), she would have freaked out. That would have been it; the last straw, especially if you are in a romance with Alistair. She would have been done. There are certain things you cannot ask of a person and that is a big one.
I assume you mean Arl Howe, not Nathaniel How. I like to think of him and my Human Noble being the bestest of friends by the end of Awakening
#65
Posté 16 avril 2010 - 07:21
Caldarin V wrote...
LadyDamodred wrote...
Exactly. I've said before in other threads that were positions reversed and Alistair was accepting Howe as a Warden in front of my HNF (all HN chars, actually), she would have freaked out. That would have been it; the last straw, especially if you are in a romance with Alistair. She would have been done. There are certain things you cannot ask of a person and that is a big one.
I assume you mean Arl Howe, not Nathaniel How. I like to think of him and my Human Noble being the bestest of friends by the end of Awakening
Yes, Rendon Howe. Nate and I became BFFs in Awakening. I referenced in a fic I'm writing and Alistair thought she lost her goddamn mind. XD
*returns topic to the tracks*
Modifié par LadyDamodred, 16 avril 2010 - 07:22 .
#66
Posté 16 avril 2010 - 07:33
LadyDamodred wrote...
Swordfishtrombone wrote...
I would say that it would have been VERY out of character had Alistair not raised a serious stink about you sparing Loghain - I mean even *I*, getting into the role of the warden, thought the suggestion to spare Loghain was bordering on insane. He's killed off your comrades in arms, resorted to slave trading, and imprisoning and torturing as well as sending assasins after people who opposed him, and he's commited regicide.
For Alistair, it was much worse - he lost Duncan, who he viewed as a father figure, his brother, and nearly lost his uncle; it could hardly get more personal with Alistair.
Was I in Alistair's shoes, I might do the same thing, should the warden inexplicably choose to spare Loghain. If you were friendly with Alistair, and playing an essentially good character not a capricious opportunist, the choise to spare Loghain was out of character for the player character, and Alistair rightly felt ambushed by it.
If you don't like the ending, and that is enough for you to boycot the game developer, go ahead, I doubt you'll be missed. Most players actually appreciate the possibility of non-Hollywood endings.
Exactly. I've said before in other threads that were positions reversed and Alistair was accepting Howe as a Warden in front of my HNF (all HN chars, actually), she would have freaked out. That would have been it; the last straw, especially if you are in a romance with Alistair. She would have been done. There are certain things you cannot ask of a person and that is a big one.
You're right, if Alistair would of done to Howe what was done with Loghain I would of been pist, prob acted the same way, well I might not of left but hey there's always letting the Archdemon kill me option lol. Seriously though if the table were turned yes I would do and think the same thing. (Thank the Maker that's not an option lol)
#67
Posté 16 avril 2010 - 07:35
#68
Posté 16 avril 2010 - 07:39
#69
Posté 17 avril 2010 - 01:58
If you envision DAO followed by DAA followed by DA2 as complex decision tree. I am complaining that my trip through the tree is flawed in that it can end in DAO. I realize that my decisions cause my story but I also realize all the branches in the story are planned. The question is, Is my set of decisions completely out of the norm or is it a reasonably predictable set of decisions that lead to crappy ending thus my dissatisfaction.
If I am building a game DOA followed by DAA followed by DA2 I do not want to truncate branches until the 3rd or final game. I believe it is a reasonable expectation that a player whose game is ended prematurely would be dissatisfied and reluctant to continue.
As for my personal set of decisions it obviously starts at the very beginning.
Human, Noble, Male, Warrior. Boom, I submit little do I know it but that I am half screwed right there. Why you ask. Since I have no combat magic I need a mage. You may say I don’t need a mage but I submit that the largest branch of my young tree is collect a mage. Introduce Morrigan, Boy meets Girl.
Before my young tree gets much larger introduce Lieanna (I cant even remember how to spell her name so you can tell what kind of impression she makes) Lets just call her lockpick because that is what she is really there for. She is the competition for our raven haired beauty Morrigan but since I always need a mage and I only sometimes need a lock pick too bad for poor lock pick she just does not have a chance.
Once again the major branch of the tree is Morrigan.
Over the next 76 hours Boy kisses Girl, Boy sleeps with Girl, Boy kisses Girl, Boy sleeps with Girl again, Girl keeps saying “we should not do this” but boy can tell she likes it Girls even tells Boy to keep his grubby hands off lock pick just in case there is any doubt.
Enter hour 76 dummmm dum dummmmm dum Girl loses her freaking mind, we quietly gaze upon the camp.
Boy, want to come to my tent
Girl, no
Boy, whats wrong
Girl, I want you, I need you, but this is wrong, right? Do you want to end this?
Boy, No, I do not want to end this
Girl, You selfish bastard
Boy, WTF, you crazy witch
Girl, I am only crazy because you make me so.
Boy smiles, He knows girl loves him but he forgot about the crazy and hot interaction table.
Next night, I repeat next night, once again for effect next night.
Boy sees girl in his room, Boys first thought, girl came to my tent.
Girl hello stranger, I have a deal for you.
Boy What?
Girl yes/no
Boy What?
Girl yes/no
Boy What?
Boy No?
Wolf
Boy WTF, kill me already
That ladies and gentlemen is why I wrote to BioWare and Why defend myself before you.
QED, Summa ****** laude and avera derchi.
And it makes a hell of lot more sense than the dark ritual dialog
#70
Posté 17 avril 2010 - 02:04
#71
Posté 17 avril 2010 - 02:19
No. You must dance around the issue and only subtley hint at what it may be.LadyDamodred wrote...
Might I be completely blunt and honest about what I think the issue is?
We won't have anything like "reason" in this thread. That would be stupid.
#72
Posté 17 avril 2010 - 02:22
thegreateski wrote...
No. You must dance around the issue and only subtley hint at what it may be.LadyDamodred wrote...
Might I be completely blunt and honest about what I think the issue is?
We won't have anything like "reason" in this thread. That would be stupid.
*snaps fingers* Damnit! And here I was hoping for just a modicum of reason and sanity. *cries in a corner*
But, honestly, I ask because I can be very, very blunt, and I don't really know how to explain what I want to say without getting a little insulting. If it's just gonna upset people, I'll keep my mouth shut.
#73
Posté 17 avril 2010 - 02:30
This is the internet. You are entitled to be rude, insulting, and vulgar.
#74
Posté 17 avril 2010 - 02:38
#75
Posté 17 avril 2010 - 02:46
elemme wrote...
If you envision DAO followed by DAA followed by DA2 as complex decision tree. I am complaining that my trip through the tree is flawed in that it can end in DAO. I realize that my decisions cause my story but I also realize all the branches in the story are planned. The question is, Is my set of decisions completely out of the norm or is it a reasonably predictable set of decisions that lead to crappy ending thus my dissatisfaction.
If I am building a game DOA followed by DAA followed by DA2 I do not want to truncate branches until the 3rd or final game. I believe it is a reasonable expectation that a player whose game is ended prematurely would be dissatisfied and reluctant to continue.
There's no proof that the next game is even going to have anything to do with DAO or DAA. It could be before Dragon Age, it could be thousands of years after Dragon Age. And if your trying to base your game now to what the future might bring, wouldn't killing yourself off kind of ruin that. You'd just be a memory, yes a hero who ended the blight but what did you do besides that if you killed yourself.
Instead of having just 1 play through I have many playthrough's with different ending's, different choices I've made, who know's what the future might bring us. I'll at least be prepared just like I know other's have probably done the same thing just in case.
As far as Morrigan, well here again you have a choice. You don't accept her offer and die or accept her offer, live through the archdemon and go running after Morrigan if you so choose. Again we don't know what the future is for even Morrigan and child if people went that route. And btw if you didn't accept her offer why would she stick around knowing that your gonna die especially if she gave you a way out and a way for a future, which might have more to do with her.
The problem is you decided that your ending should of been the right ending when in all actuality there is NO RIGHT ENDING. There is going to be no happily ever after especially if you kill yourself lol.
Ok enough rant on my part. Seriously do more than 1 playthrough, this isn't a game meant to be played just once. (In fact I'm not even sure this games ever meant to quit lmao)
EDIT:
Modifié par Thor Rand Al, 17 avril 2010 - 02:48 .





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