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The combat in this game is terrible, absolutely terrible.


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#226
SaBeRVuLcAn

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The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.



Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.

#227
Guest_jynthor_*

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Oh no you are not enjoying the game THE END HAS COME I MUST DESTROY MY DISC!!!




#228
Spaceweed10

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OurSacrifice wrote...

This is supposed to be the spirtual successor to Baldur's Gate?  Really?  To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game.  Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.

Bioware, your games have always been fun, they've always been engaging and interested from the opening scene to the final credits.  But this game - just doesn't cut it.  The combat is terrible, the balance is incredibly poor, overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.

BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices.  This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party.  Sure you could stack tanks & mages and blast through encounters with mass AoE like you're running a raid in World of Warcraft, but there's absolutely no fun gameplay elements in a boring concept like that.

If *this* is the "polished" product that PC users had to wait 1/2 a year longer for, then I'm literally sick to my stomach thinking what the product was like before this layer of polish was added to the game.  You've taken the concept of micromanaging your characters to a level that just isn't FUN.  I don't want to hit the spacebar every other second to make sure my characters are doing what they're supposed to be doing.  I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them.  That's not an interesting, or even remotely enjoyable gameplay experience.  But, since I also don't want to go into a battle and steamroll the enemy, there's no middle ground offered at the moment.

You're game is broken, it's not enjoyable, and I so dearly wish I could get a refund from you or EA for being a beta tester for a micro-management simulator.  Going back and watching gameplay videos and video reviews you can clearly tell it was played on easy - which is pretty pathetic considering your history of games.  But, I guess that's what happens when you become larger than life and swallowed up by EA.  You start churning out crap instead of the jewels that you were once widely known for.

Thanks for the memories - I tried to be optimistic about DA:O, but you failed to deliver.


What absolute garbage - Missing you already....oh, wait Image IPB

#229
artmonster1967

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SaBeRVuLcAn wrote...

The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.

Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.


awww.......

did you git a booboo ?

.

#230
Spaceweed10

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SaBeRVuLcAn wrote...

The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.

Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.


Ahh, didums.

Try an easier game, maybe - tried 'Tetris'?

#231
kansadoom

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SaBeRVuLcAn wrote...

The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.

Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.



Just because you have an opinion on how the combat is dont shove it into our faces like that as if it was fact. I like the combat like this and perfer the combat to oblivion. My first bit also goes to the people who say people are trolls and stupid just for voicing their opinion and its not just what you want to hear.

#232
Oslegend

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I had a very very fun time with the game, instead of just smashing random buttons I actually had to think. Simple minded people like you obviously cannot understand that, but us who enjoy challenges find this game quite amazing. If you don't like it, don't play it. There were many many demos of the game and you had a chance to look at combat, your fault.

#233
Oslegend

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Double postdata:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D

Modifié par Oslegend, 09 novembre 2009 - 08:25 .


#234
Jace1333

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I play on nightmare and the game is fine. I wanted a challenging game not some kind of interactive movie and thx gods Bioware provided this to me. Finally some challenging game after a decade of eazy mode ****s and noobs HAVE to complain.

#235
Valmy

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OurSacrifice wrote...
The examples I listed are not problems in the IE games.  *You* obviously never played them.


Well you had to manage agro with six characters instead of four...but besides that yes they were.

One of the great things about IE games was your mage running for its life while the rest of the party picked off the monsters chasing him.

And of course getting blown up by your own parties fireballs and such...

So what IE game did you play?  Certainly none of the ones I played.

Modifié par Valmy, 09 novembre 2009 - 08:35 .


#236
Null

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I am having a lot of fun with DA:O. I am sorry to hear that you are not...maybe you can find something else to do with your free time other than vent on a message board?

#237
Valmy

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Mueller86 wrote...

I am having a lot of fun with DA:O. I am sorry to hear that you are not...maybe you can find something else to do with your free time other than vent on a message board?


No no he has to make up a fantasy version of the BG2 where there was no agro management and you couldn't blow yourself up with your own fireball. Image IPB

#238
Null

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Oh. I see.

#239
BigW

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Everyone has a right to their opinion, but claiming that BioWare and EA are producing flawed garbage because they are money hungry is a personal attack against the people who work there and discredits whatever else you have to say.



I've played all of the Infinity Engine games, and this is the by far the most RPG combat fun I've had since then. Yes, a few things have changed in DA, but it's combat is still pretty similar to its predecessors, and I've found it very rewarding once I've taken the time to delve more deeply into the intricacies of its combat system.

#240
Grakz

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Xalm Grey wrote...

Yeah god forbid you'd take a moment to consider with this many complaints that maybe, just maybe there's something worth complaining about?


Not really, it's pretty standard people are idiots and most games are idiot proof nowadays.  They get something that isn't and it must be the 'game' broken, even though others have no issue. 

It's always someone elses fault in the time of no responsibility.

#241
Elias Grail

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SaBeRVuLcAn wrote...

The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.

Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.


Weird. My experience is nothing like this. If I right click a monster, I go up to it and swing at it. If the monster moves, I still swing and I still can hit it. I've seen the numbers pop up after the swing. And the toughest monsters I've fought were always the orange bosses.

#242
thheNO

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ipwndk wrote...

OurSacrifice wrote...
I bet 99% of the people on these forums praising the game and saying "L2P" never once played a BioWare game prior to Mass Effect.


Baldurs Gate 2, Neverwinter Nights, Neverwinter Nights: Shadow of Undrentide, Neverwinter Nights: Hordes of the Underdark, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer, Neverwinter Nights 2: Storm of Zehir, Knights of the Old Republic, Knights of the Old Republic 2, Jade Empire, Mass Effect.


Fixed it for you:D

You can't prove a point if you bring in games Bioware didn't make.

And to the OP:

Are you sure you have tried previous Bioware games? Because Friendly Fire and deciding when to use it was pretty imporant in NWN on hardcore(I've played all Bioware NWN, Jade Empire, Mass Effect and KOTOR, and the prequels made by Obsidian)

Try to controll your mage next time and chose her spells, so you don't blast those NPC's. As a side note: Perhaps it's planned by the game developers that the NPC's should die in that battle. Happened often in NwN.....

Hope this experience dont ruin the game for you ;)

#243
Drithius

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BigW wrote...
I've played all of the Infinity Engine games, and this is the by far the most RPG combat fun I've had since then. Yes, a few things have changed in DA, but it's combat is still pretty similar to its predecessors, and I've found it very rewarding once I've taken the time to delve more deeply into the intricacies of its combat system.


Witcher had GREAT combat :)  As for the OP,  the combat seems fine to me; detracts nothing whatsoever from the exploration and npc banter which is truly fun (the latter truly reminding me of Jan Jensen in certain spots).

Modifié par Drithius, 09 novembre 2009 - 08:46 .


#244
CJohnJones

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SaBeRVuLcAn wrote...

The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.

Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.


Just a tip. I probably shouldn't because this is such a flame-ridden thread, but right click selects the target. If you don't then select a specific attack, the ai will the decide what the character does once you switch to another character. An hour playing with the tactics might just change the whole game for you.

#245
boardnfool86

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I think hating the combat style is lame. I played on normal and didn't have to strategize much. I just rushed in head first to every battle shield bashing, hacking, and slashing with either a mage or rogue for ranged support. Occasionally I had to plan for battle, usually the meant wynne hanging back healing people, or using my potion stock pile. On less than a half dozen occasions I didn't have Wynne and ran out of potions - so i switched to casual - which is way too easy if you're not on a Boss, you can literally run through the game on casual so stop complaining about the difficulty because I suck at tactical combat because I am massively impatient and I slayed darkspawn like Wilt Chamberlain slayed women

#246
Ronne_Zwei

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Yup, the game is 100% perfect and working as intended. The combat is smooth as heck and no pathing issues or anything. No invisible walls and no on rails scenery at all, truly open ended-game.



If you got loading times over 5 seconds its your PCs fault, not the game. Aye, i like to stick my head in the sand....



Anyways.... It's a cool game =)

#247
Guest_ipwndk_*

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thheNO wrote...

ipwndk wrote...

OurSacrifice wrote...
I bet 99% of the people on these forums praising the game and saying "L2P" never once played a BioWare game prior to Mass Effect.


Baldurs Gate 2, Neverwinter Nights, Neverwinter Nights: Shadow of Undrentide, Neverwinter Nights: Hordes of the Underdark, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer, Neverwinter Nights 2: Storm of Zehir, Knights of the Old Republic, Knights of the Old Republic 2, Jade Empire, Mass Effect.


Fixed it for you:D

You can't prove a point if you bring in games Bioware didn't make.

And to the OP:

Are you sure you have tried previous Bioware games? Because Friendly Fire and deciding when to use it was pretty imporant in NWN on hardcore(I've played all Bioware NWN, Jade Empire, Mass Effect and KOTOR, and the prequels made by Obsidian)

Try to controll your mage next time and chose her spells, so you don't blast those NPC's. As a side note: Perhaps it's planned by the game developers that the NPC's should die in that battle. Happened often in NwN.....

Hope this experience dont ruin the game for you ;)


Hehe, sorry :)

I sort of think of Obsidian as being Bioware, but of course they're not. They're good too though ;)

#248
OurSacrifice

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Valmy wrote...
So what IE game did you play?  Certainly none of the ones I played.


All of them, I've discussed this in the thread already.

#249
OurSacrifice

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boardnfool86 wrote...

I think hating the combat style is lame. I played on normal and didn't have to strategize much. I just rushed in head first to every battle shield bashing, hacking, and slashing with either a mage or rogue for ranged support. Occasionally I had to plan for battle, usually the meant wynne hanging back healing people, or using my potion stock pile. On less than a half dozen occasions I didn't have Wynne and ran out of potions - so i switched to casual - which is way too easy if you're not on a Boss, you can literally run through the game on casual so stop complaining about the difficulty because I suck at tactical combat because I am massively impatient and I slayed darkspawn like Wilt Chamberlain slayed women


You played on the 360 - the console versions are easier.

#250
Begarian

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I don't why anyone who played BG/BG2 is complaining about the combat system. It plays out almost exactly the same, minus the ruleset.