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The combat in this game is terrible, absolutely terrible.


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#251
Ralsar

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Even though Dragon Age is a refined version of BG/BG2 combat it is also harder. There will always be a handful of gamers like the OP who won't be able or willing to spend the time to learn the game because they can't get past the fact that things are different. So all they have left is the forums and desperate attempts to convince those whole enjoy/love the combat system are somehow deluded.

#252
SaBeRVuLcAn

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Spaceweed10 wrote...

SaBeRVuLcAn wrote...

The combat is sloppy and flawed. You fan boys need to get off your high horses. Right click to attack a monster, I miss and move past it. Right click to hit a monster, I walk up to him but I dont swing. Right click to hit a monster, I walk up to him, begin to swing, as soon as my animation finishes he moved slightly and nothing happened.

Yeah, thats totally awesome. How do I not see it. I am playing this game for the story, not combat. It is also bull**** that the hardest monsters you face are not bosses or elites, just a bunch of mobs that can disable you or have 9 thousand archers like bandits.


Ahh, didums.

Try an easier game, maybe - tried 'Tetris'?


Started on hard, died about 4 times in the silly elf temple, tried it on normal and finished on normal.  Died 7 times total in the game.
Thank you for proving my point, tools.

Edit:@CJohnJones
I went from Dalish->Circle->Redcliffe->Orzammar, unfortunately it took me until Orzammar to actually decide to mess with my characters tactics, since I forgot about them for so long.  I had only 3 lines, 1 was just to drink a potion.  It did help. 

Not sure why that text is blue, but whatever.

Modifié par SaBeRVuLcAn, 09 novembre 2009 - 09:46 .


#253
izariluneh

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NWN series and kotor were very easy, this game is adjusted so there is a sense of danger. That sense of danger was in all rpg games long long ago and i am happy they have retaked it.

This combat system is the best combat system for a singe player RPG game ever made.

#254
Evilsod

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Judging by the start of this thread its just a disguised "I'm unwilling to change my strategy, the game should change" thread.



I'm playing on Normal and so far i've only come across 2 fights that i would define as 'incredibly ****ing irritating quickload until success' ones. I've never kited my tank, i've attempted to use positioning and spells and bombs and skills. I've still got a lot to learn until i could hope to play higher difficulties. Its nice to actually play a game where you really do need to strategise, even if some of the strategy is simply 'Earthquake, Inferno, drink Tea, profit'.



The only 2 fights so far that have pissed me off both involved Templars. The first involved me opening the door to suddenly have my main character blasted in the face by 4 Holy Smites and instantly killed. The second involved some stupid ****ing dialogue that forced all 4 of my characters together, THEN hit me with Holy Smite to AoE KD them all while i got mobbed. Other than that these fights have been incredbly challenging for my first playthrough and extremely fun to do.

#255
Evilsod

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Judging by the start of this thread its just a disguised "I'm unwilling to change my strategy, the game should change" thread.



I'm playing on Normal and so far i've only come across 2 fights that i would define as 'incredibly ****ing irritating quickload until success' ones. I've never kited my tank, i've attempted to use positioning and spells and bombs and skills. I've still got a lot to learn until i could hope to play higher difficulties. Its nice to actually play a game where you really do need to strategise, even if some of the strategy is simply 'Earthquake, Inferno, drink Tea, profit'.



The only 2 fights so far that have pissed me off both involved Templars. The first involved me opening the door to suddenly have my main character blasted in the face by 4 Holy Smites and instantly killed. The second involved some stupid ****ing dialogue that forced all 4 of my characters together, THEN hit me with Holy Smite to AoE KD them all while i got mobbed. Other than that these fights have been incredbly challenging for my first playthrough and extremely fun to do.

#256
Siaer

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Yeah god forbid you'd take a moment to consider with this many complaints that maybe, just maybe there's something worth complaining about? Alot of people feel let down by this game.


There is nothing worth complaining about in regards to the difficulty of this game. It got balanced a little with the first patch (Easy got easier, Normal got a bit more balanced so the spike difficulty was not so bad). I had a mate who hates these kind of games fly through it on easy.

Who are you to say we should conform to any way of playing?


You don't have to conform, so long as you realise that the game is not meant to be a WoW style walkthrough where your rarely ever challenged. You don't have to conform, so long as you realise it is a tactical combat game where you can just run in guns blazing all the time and expect to win.

Basically, so long as you realise that this game IS NOT THE SAME AS OTHER BIOWARE GAMES, you should be just fine.

#257
Prexxus

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Didint read the entire post because it's probably full of nonsense...



Ive played through almost the hole game now and ive never had to kite anything. And honestly except 1 boss fight I havent had any problems.



Maybe turn it down to Normal or Easy...

#258
Guest_Meestur_*

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Xalm Grey wrote...

Malecite00 wrote...

L2P noob, I would post something more constructive, but as the above poster said this is the billionth time a frustrated new player, who refuses to adapt to the games system, shows up and makes a rant post about it.


Yeah god forbid you'd take a moment to consider with this many complaints that maybe, just maybe there's something worth complaining about? Alot of people feel let down by this game. Who are you to say we should conform to any way of playing?


I still don't see why people are complaining.  Most I have heard is "I can't walk through water" and "Why no jump" and the sometimes "The animations suck".  As for the "Who are you to say we should conform" question, well obviously Bioware has said "Conform!" cause they designed the game to be played a certain way.

Oh yeah the 360 version seems easier then the PC version.  Maybe give that a go.  I bought it on PC then grabbed 360 and am enjoying the console experience alot more then the clicking experience.

Cheers.

#259
Shadow_Viper

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OurSacrifice wrote...

This is supposed to be the spirtual successor to Baldur's Gate?  Really?  To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game.  Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.

Bioware, your games have always been fun, they've always been engaging and interested from the opening scene to the final credits.  But this game - just doesn't cut it.  The combat is terrible, the balance is incredibly poor, overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.

BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices.  This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party.  Sure you could stack tanks & mages and blast through encounters with mass AoE like you're running a raid in World of Warcraft, but there's absolutely no fun gameplay elements in a boring concept like that.

If *this* is the "polished" product that PC users had to wait 1/2 a year longer for, then I'm literally sick to my stomach thinking what the product was like before this layer of polish was added to the game.  You've taken the concept of micromanaging your characters to a level that just isn't FUN.  I don't want to hit the spacebar every other second to make sure my characters are doing what they're supposed to be doing.  I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them.  That's not an interesting, or even remotely enjoyable gameplay experience.  But, since I also don't want to go into a battle and steamroll the enemy, there's no middle ground offered at the moment.

You're game is broken, it's not enjoyable, and I so dearly wish I could get a refund from you or EA for being a beta tester for a micro-management simulator.  Going back and watching gameplay videos and video reviews you can clearly tell it was played on easy - which is pretty pathetic considering your history of games.  But, I guess that's what happens when you become larger than life and swallowed up by EA.  You start churning out crap instead of the jewels that you were once widely known for.

Thanks for the memories - I tried to be optimistic about DA:O, but you failed to deliver.


Try using the AI tactics system, it can be reached through the character's record sheet. Combat is rather fun and quite enjoyable. I'm sorry if you're having trouble effectively controling your party. If it's that big of a deal for you, just don't play the game, simple as that. There's no reason to come crying to the forums because you can't figure out how to play.

IFSW.

Modifié par Shadow_Viper, 09 novembre 2009 - 10:13 .


#260
Wompoo

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Been playing a Mage (very very fun class)... zoom out tactical view put others on stay train mobs in small bites back to a butt kicking :) (tactics are a must on the NPCs... set up well, micro management becomes minimal). The combat  has learning curve, one I have been waiting for since David Gaider put his harder/improved boss encounters up for Temple of Bhaal and it has been a very long wait... happy as a pig in mud with what I have been given. The story is superb and the combat already has me number crunching builds ..brilliant guys simply brilliant. If there is a patch down leveling the difficulty, I will not touch it with a barge pole.

Modifié par Wompoo, 09 novembre 2009 - 10:26 .


#261
bleeder4

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I'm playing a warrior, about 20 hours in on Normal and the only fights I've really had problems with so far are the back alley ones in Denerim where you have to kill the three sets of thugs. I had to bankrupt myself buying a load of healing poultices to get through those but, other than that, no real problems.

It's not really noticeably harder than the original BG series. I remember the fight at the top of the Iron Throne building in BG, the fight to get the Staff of Magi in BG2 and the mobs in the house in the temple district where that katana is, they all required a lot of tactical management and correct positioning of characters, and there were 6 characters to control there instead of four.

#262
ElektroDragon

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Ralsar wrote...

This is a tactical combat game. Many of the encounters requires careful planning. You should have known that before you bought the game.


The problem I have is that you don't have the option to just turn it into a turn based tactical game.  It's constant pause - realtime - pause - realtime.  Either provide a realtime easy option, or turn based hard option.  Not this constant pause business.  When in the realtime, my mind either tries to strategize properly (which is when I succeed), or it attempts to just press A constantly as if it were Diablo, only to have me die a horrible death while my character repeats the acknowledgement commands 50 times in a row.

#263
blackfirefox1

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Love the game, nuff said.

#264
artmonster1967

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ElektroDragon wrote...

The problem I have is that you don't have the option to just turn it into a turn based tactical game.  It's constant pause - realtime - pause - realtime.  Either provide a realtime easy option, or turn based hard option.  Not this constant pause business.  When in the realtime, my mind either tries to strategize properly (which is when I succeed), or it attempts to just press A constantly as if it were Diablo, only to have me die a horrible death while my character repeats the acknowledgement commands 50 times in a row.


you DO have the option to change the difficulty level...which changes the play style....

if you arent into the pauses, or cant figure out how it works, play on easy...its built in a more action oriented format.


we wont think any less of you Skippy......really...you can drop the stubborness...

you'll get a little more joy out of life that way.

#265
Skibo1219

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Wompoo wrote...

Been playing a Mage (very very fun class)... zoom out tactical view put others on stay train mobs in small bites back to a butt kicking :) (tactics are a must on the NPCs... set up well, micro management becomes minimal). The combat  has learning curve, one I have been waiting for since David Gaider put his harder/improved boss encounters up for Temple of Bhaal and it has been a very long wait... happy as a pig in mud with what I have been given. The story is superb and the combat already has me number crunching builds ..brilliant guys simply brilliant. If there is a patch down leveling the difficulty, I will not touch it with a barge pole.

Its comments like these that make me sick, talk about kissing Bioware A**.
I guess anything will do for this poster. There are many many flaws in this game for the price we paid, not to mention the game is incomplete and intrusive with its ingame advertising. It is not a game for beginners. those experienced with RPG/Arcade style games find micro-managing easy and fun, newbies wont like it. Besides the fact that characters are walking on air most of the time.. the 2d graphics really hurt the game as a whole as does the 3rd person/overhead view only, me I like my frist person views. However, most people comment they liked the storyline, I thought it sucked and chatting with party member was really hard to follow, oftentimes no real response applies which tells me beta testing was incomplete or just sucked, it also tells me a retard wrote half of them...:devil:

#266
Wardawg1001

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Skibo1219 wrote...

Wompoo wrote...

Been playing a Mage (very very fun class)... zoom out tactical view put others on stay train mobs in small bites back to a butt kicking :) (tactics are a must on the NPCs... set up well, micro management becomes minimal). The combat  has learning curve, one I have been waiting for since David Gaider put his harder/improved boss encounters up for Temple of Bhaal and it has been a very long wait... happy as a pig in mud with what I have been given. The story is superb and the combat already has me number crunching builds ..brilliant guys simply brilliant. If there is a patch down leveling the difficulty, I will not touch it with a barge pole.

Its comments like these that make me sick, talk about kissing Bioware A**.
I guess anything will do for this poster. There are many many flaws in this game for the price we paid, not to mention the game is incomplete and intrusive with its ingame advertising. It is not a game for beginners. those experienced with RPG/Arcade style games find micro-managing easy and fun, newbies wont like it. Besides the fact that characters are walking on air most of the time.. the 2d graphics really hurt the game as a whole as does the 3rd person/overhead view only, me I like my frist person views. However, most people comment they liked the storyline, I thought it sucked and chatting with party member was really hard to follow, oftentimes no real response applies which tells me beta testing was incomplete or just sucked, it also tells me a retard wrote half of them...:devil:


This is either one of the stupidest people I have ever had the displeasure of running across, or one of the best troll attempts I've seen in a while. I truly can't tell if he is serious or not.

#267
3lb3r3th

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Well, i have to admit combat can be a bit confusing, especially in the beginning. Thats why i prefer single character control, like NWN (yes, there are henchmen but you do not have to worry about contolling them) or Fallout 3 & Morrowind (yes, thats FPS style with a little automatic V.A.T.S. thrown in - really spectacular when grenades are used BTW).



But for realtime combat (if you do not want to go back to turnbased wich is also a good solution but a bit outdated) controlling a GROUP of characters its the best you can get. If you set up tactics and AI properly you will have few problems. However, especially if you start out fresh you WILL run into some problems.



Took me a while to get the rogue/archer to hold on her bow as an example (change tactics to ranged). Also i wonder if it was really a good idea to make AI commands a expandable resource by char progression. Especially with casters this can get a bit tight and distract from a focusing on a skil build to add some AI brain to it.



But all in all i usually play my hero and keep adjusting the AI templates to new abilities of my companions. Here and there a pause gets thrown in to focus a target or make sure a specific ability hits a specific target or assign a potion here and there.



You REALLY have to understand programing your companions or it will get really messy quickly. Of course you can micromanage them but thats rather painful (i do that ocassionally in tough boss fights).



Sometimes you also need to change tactics. Changing the AI to auto-quaff mana pots in some encounters to keep the spells rolling as an example. Sometimes you need a more drastic change. That undead thing down in the werewolf tombs required me to set the entire party to ranged combat to focus-kill it without running in and spawn skeletons and getting fried by traps. Or form a devensive formation around your ranged characters instead of chasing through a room full of enemys.



So far the AI is greatly customizable and the group never was unable to perform a plan i came up with. The hard part is: "How do i get the AI doing that?"



To be honest i have not read the documentation entirely and "learned by doing" so i can't even blame improper documentation (maybe there is good documentation^^). But it was not that hard learning to work with AI templates. Not hard enought to actually finish reading the instruction manual.



Of course creating AI templates is a tough cookie when it comes to gameplay mechanics: Technically the players shouldn't have to worry about it and it should kinda work "behind the scene".



On the other hand it is such a powerful tool for group control that i really don't want to miss it anymore. I like altering the party behaviour till it suits me perfectly.



So its kinda a double edged sword. But they really made this as good as possible.



The only thing i really like to see is NOT controlling ANY character of my party running them PURELY on AI script.



Do i have REALLY to direct interface with a character?

Can't i simply tell them ALL how to behave in combat?

They got much better reflexes in any case. I need a lot of pausing trying to come close to it.



As an option, you know? If people want to direct control a party member at any time they should of course be able to do it but it should not be required.



Well, my two cents.

#268
galahad1313

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i've had no problems so far other than that #&!#&%!#% troll in the tower of itar(sp?) or w/e it's called. (i can't quite recall the name at this time near the begining). lost my hair on that one. otherwise no troubles at all combining the tactical ai with some manual tweaking for positioning of some members as well as the rare spacebar pause to adjust a few things. don't see what the fuss is about. i'm on normal and i like being outnumbered and overwhelmed....it's SUPPOSED to be that way. tactical, epic, story driven is what it's all about.

#269
Roam Hylia

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Skibo1219 wrote...

Wompoo wrote...

Been playing a Mage (very very fun class)... zoom out tactical view put others on stay train mobs in small bites back to a butt kicking :) (tactics are a must on the NPCs... set up well, micro management becomes minimal). The combat  has learning curve, one I have been waiting for since David Gaider put his harder/improved boss encounters up for Temple of Bhaal and it has been a very long wait... happy as a pig in mud with what I have been given. The story is superb and the combat already has me number crunching builds ..brilliant guys simply brilliant. If there is a patch down leveling the difficulty, I will not touch it with a barge pole.

Its comments like these that make me sick, talk about kissing Bioware A**.
I guess anything will do for this poster. There are many many flaws in this game for the price we paid, not to mention the game is incomplete and intrusive with its ingame advertising. It is not a game for beginners. those experienced with RPG/Arcade style games find micro-managing easy and fun, newbies wont like it. Besides the fact that characters are walking on air most of the time.. the 2d graphics really hurt the game as a whole as does the 3rd person/overhead view only, me I like my frist person views. However, most people comment they liked the storyline, I thought it sucked and chatting with party member was really hard to follow, oftentimes no real response applies which tells me beta testing was incomplete or just sucked, it also tells me a retard wrote half of them...:devil:


So some one that expresses their likes about a game is kissing the developers a**? I don't follow your logic. Do you imagine that they think they'll get some sort of present for it?

Consider instead that perhaps there are a great many people that actually enjoy the game just as it is. And count me among them while you're at it.

I understand that not all things are perfect. Forums like this exist for constructive criticism. Posting to say that you hate every thing about it and branding every one who doesn't share your view as a fanboy and brown noser (in so many words) only makes you look like a fool and a troll.

I voted with my wallet. The game is great. If you don't like it, I'm sure there's some trade in value. It may not be the game for you.

#270
lazorexplosion

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Best party based RPG combat ever.

#271
Dramiscius

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OurSacrifice wrote...

This is supposed to be the spirtual successor to Baldur's Gate?  Really?  To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game.  Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.

Bioware, your games have always been fun, they've always been engaging and interested from the opening scene to the final credits.  But this game - just doesn't cut it.  The combat is terrible, the balance is incredibly poor, overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.

BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices.  This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party.  Sure you could stack tanks & mages and blast through encounters with mass AoE like you're running a raid in World of Warcraft, but there's absolutely no fun gameplay elements in a boring concept like that.

If *this* is the "polished" product that PC users had to wait 1/2 a year longer for, then I'm literally sick to my stomach thinking what the product was like before this layer of polish was added to the game.  You've taken the concept of micromanaging your characters to a level that just isn't FUN.  I don't want to hit the spacebar every other second to make sure my characters are doing what they're supposed to be doing.  I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them.  That's not an interesting, or even remotely enjoyable gameplay experience.  But, since I also don't want to go into a battle and steamroll the enemy, there's no middle ground offered at the moment.

You're game is broken, it's not enjoyable, and I so dearly wish I could get a refund from you or EA for being a beta tester for a micro-management simulator.  Going back and watching gameplay videos and video reviews you can clearly tell it was played on easy - which is pretty pathetic considering your history of games.  But, I guess that's what happens when you become larger than life and swallowed up by EA.  You start churning out crap instead of the jewels that you were once widely known for.

Thanks for the memories - I tried to be optimistic about DA:O, but you failed to deliver.


I think it would of been easier if you just typed in "Hi my name is Oursacrifice, and I fail at computer games so I blame the developers and call the game ****ty due to my own inability to excel at it"

Sure its a mouthful but its a helluv alot less then you originally posted, but still says the same thing about you!

#272
jo_cool69

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You were all RickTrolled!



DA:O FTW!!!

#273
ThisGameIsbugged

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There's a reason why you can pause combat. No one expects you to be able to micromanage four characters in real-time, though it's an interesting thing to try. It's a tactical combat game and you must execute some basic strategies if you want to be successful on higher difficulties. It takes some time to learn and you just need to practice. At first I was having trouble with normal, then I started over and now I'm rarely ever wiping on nightmare. There's a learning curve to the game just like anything else.

#274
KingSarevok

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Dramiscius wrote...

I think it would of been easier if you just typed in "Hi my name is Oursacrifice, and I fail at computer games so I blame the developers and call the game ****ty due to my own inability to excel at it"

Sure its a mouthful but its a helluv alot less then you originally posted, but still says the same thing about you!


Harsh, but true.

#275
Gvaz

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The OP is dumb as hell. This game is easy as hell on normal, and the combat, while repetitive is consistently fun because it is always a challenge and you can't just mindlessly sleep through it like you could in most action rpgs.