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The combat in this game is terrible, absolutely terrible.


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#326
Martyr1777

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I think the combat is fine, it's very challenging on PC at normal. Setting behaviors helps a lot however... as does the sleep spell. :)



However there are some issues that can get annoying. My biggest thorn is the friendly AI seems to forget what it's doing a lot. Especially after knockbacks/downs they seem to stand around until after enemy gets back up and hits them or I give them a manual command. Would like to see that fixed.



But I get the impression the PC version is much more difficult then the console versions, based on things I've been hearing.

#327
boe2

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OurSacrifice wrote...

boe2 wrote...

wait, this topic is STILL going? And the OP is STILL denying every counterclaim? Does the OP ever get any sleep?


There is discussion going on in the thread, and unlike yourself, those involved in the discussion don't ask someone to elaborate and then run away when the information they requested is given.  But I appreciate you bumping the thread to keep things going.


I did not need to refute your "unique" reasoning, the people below your post already did and kept doing it. But thanks anyway for thinking about me all this time :kissing:

#328
Sylixe

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Macrake wrote...

I agree with the OP to some extent. I played through on hard and it was very easy. But combat was so boring and just not fun at all. No challenge to it whatsoever - just constant repetition and annoyance. Maybe other people like this combat, but I could not enjoy it and with there being so much of it in parts of the game, it kinda dragged a great game down a bit, for me at least. Perhaps it would've been better with more challenging fights instead of so much of the same.



You obviously have the game set on Easy mode.  trying turn the difficulty up and you'll get all the challenge you want.

#329
Ainiana

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OurSacrifice wrote...

BluesMan1956 wrote...
If you don't like the game, you don't have to play.  All games require the player to play within the constraints of game design and mechanics. 

One thing that really bugs me about "this game sucks" is that it is never an objective evaluation of the game as designed.  If it's broken, that's one thing.  I do, however, believe this game is functioning exactly as designed


So why was the game patched 2 days after release to help correct the broken difficulty levels?


It only fixed easy mode to make easier more easy. Normal/Hard are both perfectly playable for those who optimise party/characters/equipment

There is a broad range of players who are drawn to dragon age origins, the easy setting is specificly for those unfamiliar with a lot of the concepts in RPG's such as party composing, spec'ing characters. There is another good thread in this forum designed to help those new to RPG's. I would suggest those who are finding difficulty with the game to take a read (even if they are not new to RPG's)

#330
MerinTB

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Too many responses to read it all but -



I'm not finding the difficulty any worse than any other RPG I've played. I know my brother isn't an RPG player (yes, he's played Kotor and Mass Effect but he never could get into BG2 or Icewind Dale or Ultima or any MMO for that matter) and he's having a blast with the game no problem.



This is all anecdotal, but I seriously think that people who are complaining about how horrible the game is are just overreacting - seriously overreacting. The game may suck for them, they may hate it, it may have horrible gameplay for them -

but the sweeping "Bioware, you FAIL!" statements as if, by angry fiat their experiences and opinions are paramount, are what create the negative reactions which are dubbed "fan boy" or "elitest."



Seriously - it's a game. For many, many fans of this kind of game, it's something they (I include myself in this "they") have been waiting for for a very long time. For some others (whether they WERE waiting for DAO or picked it up due to ads or marketing hype) the game isn't their cup of tea.



If the game isn't your cup of tea. play a different game and learn from the experience. We've all had our (to use a phrase that references my own experiences) "Chronicles of Riddick" moments where we bought something based on hype that many people did indeed love but didn't live up to our own expectations.



What this comes down to is OPINION. To some, the graphics and combat and story of this game are horrible - and to others they are amazing. Which side (or where in the middle of the two extremes) you are mostly accounts for personal taste.



Myself, I still think the mostly 2D graphics of an SSI TSR Gold Box game bring me far more entertainment than many of the 3D first-person worlds like Oblivion - personal preference.

#331
BluesMan1956

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Why can't games be accepted as what they were designed to be? And why can't people be required to program a few thousand lines of AI script before ebing allowed to rant about it?

Modifié par BluesMan1956, 10 novembre 2009 - 04:36 .


#332
OurSacrifice

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Ainiana wrote...
It only fixed easy mode to make easier more easy.


No it didn't.  Read the patch notes.

Dragonkingdom wrote...

Seems to me you want a straight
Shooter game. I absolutely love this game. Combat is par for the course
in party based RPG. Just take the time to use the space bar, and issue
new commands. Think about it, the extra combatants you don't control,
are taking hits your characters could be getting.


Do you just randomly think of things to respond with instead of trying to keep them in the context of the thread?  How *anyone* could pull I want a Shooter game from my original post is beyond comprehension.  Seriously...

Modifié par OurSacrifice, 10 novembre 2009 - 04:34 .


#333
Maufurtado

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So far I hit two battles that demanded of me some pause and a thorough analysis. Looking back, it's not because I'm very good at it, but because I'have been playing RPG games for years. But, fighting a bunch of overgrown werewolves was a challenge because of their number. Once I started to using Morrigan to cone of cold them, It got easier. Of course, sometimes a friendly got freezed too, but that wouldn't ruin the tactic.



My point, just people, can understand... There are battles that really demand some thinking before going in. And there are battles that just demand that you put your char there and hit until no one is standing.

#334
Nixhound77

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OP, is the main problem for you that you think easy is too easy and normal too hard, so you want an additional difficulty-setting that's between easy and normal?

#335
OurSacrifice

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BluesMan1956 wrote...

Why can't games be accepted as what they were designed to be?


Because gamers know what makes a good game more than developers do?  otherwise there'd be no patches, no content updates, no improvements for sequels or future titles using similar designs.  I can't believe you would even suggest that gamers just sit back and accept whatever the developers create.  It's borderline ignorant.

Nixhound77 wrote...

OP, is the main problem for you that
you think easy is too easy and normal too hard, so you want an
additional difficulty-setting that's between easy and normal?


That would be a start.  I would much prefer other changes instead, such as improving NPC AI and adding additional auto-pause options.

Modifié par OurSacrifice, 10 novembre 2009 - 04:39 .


#336
Nixhound77

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I don't think NPC AI is a big problem, since there are so few encounters where this is an issue (I think with NPC AI you mean allies in a fight, that's not under your control). I only remember one fight after 50 hours with the game, where this was a problem for me, wouldn't hurt with an improvement, but I don't think it's anything to be upset about, since it affect such a small part of the game.

Additional auto-pause options would be a good idea, but maybe you should use a little less aggressive way of saying it (I'm reffering to the topic-title). Not a big deal for me, I wouldn't use such options anyway, but it might be easy to implement, and seems to be important for some people.

Modifié par Nixhound77, 10 novembre 2009 - 04:51 .


#337
Bascule42

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Combat is fine. It makes a change to have to manage almost every round, (on Hard anyway), of combat to the usual setting up the first few rounds then leave it until the encounter is over.

Bottom line really though, if your not into it, don't play it. The game has one or two glitches, (leliana is a bit thick), but what game doesn't on release? But it is a fine game, very fine. Auto pause...thumb?

I know what you mean though, I purchased a stick the other day. Got home, and reelised it didn't have the moon stuck on the end. Was most upset.

Modifié par Bascule42, 10 novembre 2009 - 04:51 .


#338
thrice00

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OurSacrifice wrote...

Because gamers know what makes a good game more than developers do?  otherwise there'd be no patches, no content updates, no improvements for sequels or future titles using similar designs.  I can't believe you would even suggest that gamers just sit back and accept whatever the developers create.  It's borderline ignorant.

**********************************************************************************************************************
Seriously I don't understand you. You played all the infinity games. Why don't you like the challenge this game throw at you? Don't tell me you can't win on normal. I'm playing on hard, there some pretty f*** hard fight but so muh more satisfying when you finally kills those f***ers.
Not really gentle, But you should cry less and play more.

My 2 coppers

Modifié par thrice00, 10 novembre 2009 - 04:51 .


#339
iampotato

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I agree with you that the encounter balance can be very BAD sometimes.

#340
addiction21

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waffles

Modifié par addiction21, 10 novembre 2009 - 04:56 .


#341
Nixhound77

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I think the balance is just fine. Some fights are significantly more difficult compared to other fights in the same area, but that's a good thing IMO. I like bossfights mixed with easy fights, it adds to the variety, and the combat never feels repetetive for me, even in long dungeons.

#342
zHamz

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Surprisingly I havn't done any Kiting in DA. However, it was one of my chief tactics in BG, BG2 and Icewind Dale. And It was fun.



The combat in DA has been more than enjoyable and challenge. The OP just needs to realize what sort of game this is and either find a way to play it that he enjoys or go play another game.




#343
Solica

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Hello again. Long time no see. I participated periodically in the ideas forums for Dragon Age since the beginning (a decade ago?) up until EA takeover. I got a bit childishly upset over some things that I perceived as a change in Bioware forums since EA takeover, and I haven't been here since.
I'm back now because I'm soo delighted, and laughingly happy. And I wanted so much to congratulate the development team and all the artists for having (finally) launched such an exquisitely beautiful game. Absolutely lovely! It's magnificent, whatever anyone says.
About the OP's post: Well, in a way I understand where he's coming from. Sunday night I arrived at the battle he's mentioning. Yesterday I finally beat it. It took me about 6 hours yesterday, and my final attempt, which I won, took something just above two hours, maybe 2:05-2:10. So yea, I found it desperately hard, with a taste of blood and grit. I play on “normal” and I haven't tried anything else and I won't.
And as I went to bed, I kinda thought about that some combat things seemed a teeny bit crude (like the knights committing suicide in the fire).
If you want to tell me I suck, go ahead. I don't mind and it's probably true. I'm not such a combat and rule-set tactics geek. I don't use tactics slots or party AI. I don't care much about such details. I just learn whatever I learn as I go along. That approach didn't stop me from playing through everything Baldur's Gate and Icewind Dale, also at normal. And I simply don't buy the argument that Dragon Age is different. Feels exactly the same to me. And the hardest fight ever, was hardly the one yesterday. Rather, I think it must have been the final battle in 'Trial of the Luremaster', (an expansion to Icewind Dale.)
I don't exactly enjoy the hard combat. But I do enjoy the dread and fear, anticipating the battle ahead. And I enjoy the rush of accomplishment after. The game experience wouldn't be the same if it was quick and easy. You, as the RP character, are facing an enormous and daunting task. And I definitely want the game to give me that feeling.
I love this game. David and everybody, if you happen to read this, thank you very much. May you earn loads and loads of money, so you can afford to release many more DA titles.

#344
Evilsod

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Steam patch notes:



Fixed potential corruption of character statistics

Fixed portrait appearance sliders when importing a character from the downloadable Character Creator

Fixed import for preset face settings from the downloadable Character Creator

Made Easy difficulty easier

Slightly increased attack, defense, and damage scores for all party members at Normal difficulty

Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays



Easy has blatantly been made easier. Normal has been given a little tweak, not 'made easier'. Easy has been made easier to stop people whining so much if they wanted to W+M1 everything (metaphorically).



I'm at lvl14 now and have a pretty powerful range of spells on my Primal Mage. Playing on Normal, sure, things still go wrong occasionally, but i actually have to PLAN almost every fight or if not, act according to my skill set (since i cba with Tactics much). If your finding it too hard, i suggest adjusting the difficulty, trying to figure out what is wrong with your current strategy or simply shutting the **** up and crying in a corner somewhere.



I've done a bit of running away, but i sure as hell haven't done any 'kiting with Tank while casters/rangers kill everything'. My strategy works for me, it probably won't on Hard/Nightmare but i guess i'll adjust when i get use to the skills and the game more.



And yes i am playing the PC version before you attempt to dismiss yet more proof that you're just too stubborn to admit you suck.

#345
thheNO

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Please, OurSacrifice, answer this questin:

Why is it every time someone says something to you, your reply contains something along the lines of "learn to read"? You could clearly type what they missunderstood or quote the relevant information. For instance, you replied this earlier:

OurSacrifice wrote...

Ainiana wrote...
It only fixed easy mode to make easier more easy.

No it didn't. Read the patch notes.


Instead of being rude, you could provide with an explanation, such as this exampe:

Patch note 1.01a does fix easy, but this aswell:
-Fixed potential corruption of character statistics
-Fixed portrait appearance sliders when importing a character from the downloadable
-Character Creator Fixed import for preset face settings from the downloadable
Character Creator
-Made Easy difficulty easier
-Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
-Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays

People will take you more seriously if you do that. Just ignre the "l2p, noob"-people and discuss your difficulty adapring to this game;)

Modifié par thheNO, 10 novembre 2009 - 05:35 .


#346
OurSacrifice

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thrice00 wrote...

OurSacrifice wrote...

Because gamers know what makes a good game more than developers do?  otherwise there'd be no patches, no content updates, no improvements for sequels or future titles using similar designs.  I can't believe you would even suggest that gamers just sit back and accept whatever the developers create.  It's borderline ignorant.

**********************************************************************************************************************
Seriously I don't understand you. You played all the infinity games. Why don't you like the challenge this game throw at you? Don't tell me you can't win on normal. I'm playing on hard, there some pretty f*** hard fight but so muh more satisfying when you finally kills those f***ers.
Not really gentle, But you should cry less and play more.

My 2 coppers


I didn't say I couldn't win - I said the amount of micro-management involved makes it NOT FUN.  I play games to have fun, and DA's combat isn't fun.  It's easier way too easy where you steamroll over enemies, or it requires far more micro-management then I'd like to deal with (normal).  There's no middle ground, and/or not enough auto-pause features that give me the ability to not have to pause every couple of seconds to make sure people are doing what they're supposed to be doing.

Even the tactics portion is not infallible, and there are many times where my party members won't recieve the heals or drink the pots they're supposed to get based on their current health conditions.  It creates an environment of gaming that is simply not enjoyable.  I want control, but I do not want to babysit my party members to a degree that turns the combat into a slideshow presentation of non-stop pauses.

The knee-jerk reaction that most people in this thread have had is that I "suck" or that I need to "L2P" - when infact that's not the case.  It's simply more of a hassel and the only way to get around the constant need to spam pause is to do the silly tricks during combat.

None of the IE games required the amount of pausing that DA does on normal.  None of them.  They were balanced properly, and the combat was enjoyable because the foundation behind it was fully fleshed out and worked very well because regardless of how you played it was still on a turn-based infrastructure.  DA, on the other hand, allows you to just spam skills which creates a more chaotic environment unless you constantly pause to make sure people are doing what they're supposed to.  The fun factor is much lower, because the combat engine is not turn-based at its roots.

thheNO wrote...

Please, OurSacrifice, answer this questin:

Why is it every time someone says something to you, your reply contains something along the lines of "learn to read"? You could clearly type what they missunderstood or quote the relevant information. For instance, you replied this earlier:

Instead of being rude, you could provide with an explanation, such as this exampe:

Patch note 1.01a does fix easy, but this aswell:
-Fixed potential corruption of character statistics
-Fixed portrait appearance sliders when importing a character from the downloadable
-Character Creator Fixed import for preset face settings from the downloadable
Character Creator
-Made Easy difficulty easier
-Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
-Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays

People will take you more seriously if you do that. Just ignre the "l2p, noob"-people and discuss your difficulty adapring to this gameImage IPB


I have no interest in re-explaining things to people that have already been discussed in the thread.  Nor am I going to find information for them that is readily available.  If someone is going to quote me - then by all means, read what you're quoting.  If someone is going to try and make a point or say something about me, then read the thread before doing so, as it might have already been addressed.  I've read every post in this thread, and I don't think it's too much to ask that other people do the same.

Modifié par OurSacrifice, 10 novembre 2009 - 05:51 .


#347
thheNO

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Well, a reasonable explanation and well made. I thank you for your reply ;)

#348
marshalleck

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I'm not reading 14 pages of whine. The combat in this game is excellent. Increase your skill or turn down the difficulty if you can't handle it.

#349
artmonster1967

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OurSacrifice wrote...
......the mass complaints at launched clued them into that fact - the continuing complaints across all forums that discuss this game show that the game STILL needs fixing.



lol...you mean you four that flooded the forums....hehe.....betcha cant namemore than those four that are agree'in with ya Sally.

the 99.4% of the rest of us are making fun of you brah ...

.

#350
tkaz85

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So, essentially what you are saying is that you wish you didn't have to micromanage your party members so much, you are dissatisfied with the tactics system, and you don't like the fact that combat in this game is in real-time. Fine. So let me ask you-why are you still here posting in this forum? It seems to me that DA is simply not the kind of game you enjoy. Regardless of whether you feel this game should be more like the BG/ID games, the fact is that it is many ways NOT like those games BY DESIGN. If the "problems" you are describing were actual bugs I could understand your argument, but given that most of the people playing the game are having few or no problems with grasping the combat system indicates that you simply dislike the system personally, which is of course your prerogative. I am sorry that you don't find the game enjoyable, but perhaps your time would be better spent finding a game you DO enjoy instead of trying to get the developers to mold this game to your expectations.