thrice00 wrote...
OurSacrifice wrote...
Because gamers know what makes a good game more than developers do? otherwise there'd be no patches, no content updates, no improvements for sequels or future titles using similar designs. I can't believe you would even suggest that gamers just sit back and accept whatever the developers create. It's borderline ignorant.
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Seriously I don't understand you. You played all the infinity games. Why don't you like the challenge this game throw at you? Don't tell me you can't win on normal. I'm playing on hard, there some pretty f*** hard fight but so muh more satisfying when you finally kills those f***ers.
Not really gentle, But you should cry less and play more.
My 2 coppers
I didn't say I couldn't win - I said the amount of micro-management involved makes it NOT FUN. I play games to have fun, and DA's combat isn't fun. It's easier way too easy where you steamroll over enemies, or it requires far more micro-management then I'd like to deal with (normal). There's no middle ground, and/or not enough auto-pause features that give me the ability to not have to pause every couple of seconds to make sure people are doing what they're supposed to be doing.
Even the tactics portion is not infallible, and there are many times where my party members won't recieve the heals or drink the pots they're supposed to get based on their current health conditions. It creates an environment of gaming that is simply not enjoyable. I want control, but I do not want to babysit my party members to a degree that turns the combat into a slideshow presentation of non-stop pauses.
The knee-jerk reaction that most people in this thread have had is that I "suck" or that I need to "L2P" - when infact that's not the case. It's simply more of a hassel and the only way to get around the constant need to spam pause is to do the silly tricks during combat.
None of the IE games required the amount of pausing that DA does on normal. None of them. They were balanced properly, and the combat was enjoyable because the foundation behind it was fully fleshed out and worked very well because regardless of how you played it was still on a turn-based infrastructure. DA, on the other hand, allows you to just spam skills which creates a more chaotic environment unless you constantly pause to make sure people are doing what they're supposed to. The fun factor is much lower, because the combat engine is not turn-based at its roots.
thheNO wrote...
Please, OurSacrifice, answer this questin:
Why is it every time someone says something to you, your reply contains something along the lines of "learn to read"? You could clearly type what they missunderstood or quote the relevant information. For instance, you replied this earlier:
Instead of being rude, you could provide with an explanation, such as this exampe:
Patch note 1.01a does fix easy, but this aswell:
-Fixed potential corruption of character statistics
-Fixed portrait appearance sliders when importing a character from the downloadable
-Character Creator Fixed import for preset face settings from the downloadable
Character Creator
-Made Easy difficulty easier
-Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
-Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
People will take you more seriously if you do that. Just ignre the "l2p, noob"-people and discuss your difficulty adapring to this game
I have no interest in re-explaining things to people that have already been discussed in the thread. Nor am I going to find information for them that is readily available. If someone is going to quote me - then by all means, read what you're quoting. If someone is going to try and make a point or say something about me, then read the thread before doing so, as it might have already been addressed. I've read every post in this thread, and I don't think it's too much to ask that other people do the same.
Modifié par OurSacrifice, 10 novembre 2009 - 05:51 .