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The combat in this game is terrible, absolutely terrible.


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#401
BluesMan1956

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thisisme8 wrote...
...I may just be speaking out of my krogan (har!), but I think I've seen a couple player mods for the AI.  That should be worth checking out for you.  Usually one sentiment is never alone, so you may just want to give the mod community a little time to come out with some mods that make the game closer to your liking.

Again, don't quote me, but I'm pretty sure the game is working as intended to the developers, so discussing this topic in the Modder's forum may be a better use of your energy.


I agree.   As are many posts similar to the OP's complaints, there IS a remedy - get the mod kit and go make DA:O the "perfect game" according to your own standards. 
I tire of all the posts that essentially say this game is bad because it's not Baldur's Gate, Call of Duty, Halo, or Madden....

#402
Haexpane

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I understand complaints about certain features...



However to say "this game is broken, it's not enjoyable" is making an online profile for game you don't enjoy, and posting long winded hate rants against it "enjoyable"?



If the core of DAO is something you don't like, that's ok, there are a ton of other games to play

#403
RavinXX

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I got angry at the fighting at first. Then I saw the tactics menu, and, being the genius that I am, I made my party super awesome. I only gotta pause once every few fights and that's only when we're overwhelmed two or three fold.

Modifié par RavinXX, 11 novembre 2009 - 07:21 .


#404
Kwonne

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I LOVE the combat-system! :)

#405
Tilron

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OurSacrifice wrote...

Nosuchluck wrote...

If the AI sucks it's because you've set up the tactics badly. The point of tactics is to be able to make your own AI and it actually works so don't give me nonsense like "it just stands about" you've probably accidently pressed Hold.


You failed to read the original post as well.  I'm not talking about party AI, I'm talking about NPC AI for that portion of my complaint.  The tactics system is decent at best - it still doesn't give you the type of control required in a game needing this much micro-management.  I use tactics for self healing so that I can try and control the rest of my characters abilities on my own so they don't use AoE stuns on 2 mobs, for instance.


Lol You just made yourself look stupid.   In the tactics you can make your party memebers only case the AoE stun when their are 2,3,4 mobs in the area. 

So basicly you have not played with any of the tactics and are ****ing because your party memebers are stupid...They are stupid because you have not setup their tactics at all.

The combat is great, best I have played and I play alot of games.  Sure some fights seem impossible but after playing with the tactics a few times you will find yourself winning alot of battles.

#406
Auracounts

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OurSacrifice wrote...

Ralsar wrote...

OurSacrifice wrote...
It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


We knew what type of combat would be in this game for years.


No you didn't.  Not once was there ever a thread/discussion on having to kiting enemies in circles while mages fired on them.  Not once was there a discussion about the most VIABLE party in the game being 4 mages since they can wear heavy armor as well.  Not once was there a discussion that AI controlled NPCs trying to help you in battles would just stand in fire taking uncontrollable damage, instead of backing away 10 steps and letting enemies come to them.  Not once was there a discussion about anything brought up in my original post.


Coming into this thread late, but I don't know where anyone is getting the idea that this is the only tactic that will work.

I played as a rogue on normal mode, and I was heavily adapted towards melee damage.  I used alistair as my tank, but honestly, because o my rogue's damage output, I found mysel tanking most of the time. I used Morrigan for black arts and backup healing, and Wynne as my main healer.  I did not, in ANY battle, kite **** around with my tank and used ranged damage to fight.  

Now, maybe it has been too long since I last played Baldur's Gate 1 and 2, or NVN, or Icewind Dale, but the combat in this game is EXACTLY as I expected it to be.  In fact, I don't recall it being any different in the former games (with the possible exception of more control over other pt members).

Maybe the problem here is YOU - you aren't taking time to formulate your tactics properly or learn the game.  I never had a problem with my mages intentionally running into the fray.  ****, even when they ran out of mana, they would stand in the back and fire away with their wands.  I don't get how people are going to get angry because the game actually requires the tiniest amount of strategy and forethought and then come in here and call everyone else snobs when we point out that you actually have to *think* about your strategies.

Again - the problem here is NOT bioware - the problem is your strategy.  Rethink them.

#407
Auracounts

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OurSacrifice wrote...

Ralsar wrote...

OurSacrifice wrote...
It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


We knew what type of combat would be in this game for years.


No you didn't.  Not once was there ever a thread/discussion on having to kiting enemies in circles while mages fired on them.  Not once was there a discussion about the most VIABLE party in the game being 4 mages since they can wear heavy armor as well.  Not once was there a discussion that AI controlled NPCs trying to help you in battles would just stand in fire taking uncontrollable damage, instead of backing away 10 steps and letting enemies come to them.  Not once was there a discussion about anything brought up in my original post.


Coming into this thread late, but I don't know where anyone is getting the idea that this is the only tactic that will work.

I played as a rogue on normal mode, and I was heavily adapted towards melee damage.  I used alistair as my tank, but honestly, because o my rogue's damage output, I found mysel tanking most of the time. I used Morrigan for black arts and backup healing, and Wynne as my main healer.  I did not, in ANY battle, kite **** around with my tank and used ranged damage to fight.  

Now, maybe it has been too long since I last played Baldur's Gate 1 and 2, or NVN, or Icewind Dale, but the combat in this game is EXACTLY as I expected it to be.  In fact, I don't recall it being any different in the former games (with the possible exception of more control over other pt members).

Maybe the problem here is YOU - you aren't taking time to formulate your tactics properly or learn the game.  I never had a problem with my mages intentionally running into the fray.  ****, even when they ran out of mana, they would stand in the back and fire away with their wands.  I don't get how people are going to get angry because the game actually requires the tiniest amount of strategy and forethought and then come in here and call everyone else snobs when we point out that you actually have to *think* about your strategies.

Again - the problem here is NOT bioware - the problem is your strategy.  Rethink them.

#408
AutumnGhost

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Are people actually defending running tanks around in circles while ranged pelt them? That's just lame, really, really lame.

#409
Aericyn

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I'm sure in 17 pages someone mentioned this. Learn the Tactics menu. It's really a great feature, and still allows you to maintain control.


It was added to Dragon Age for a reason. Often frustrations in games or computing in general stem from a desire to avoid a learning curve and resist change. Embrace tactics it's an easy curve to get over, and once you know it, the game changes. It did for me.


I was angry at some of the dumb combat situations I enountered. I then discovered I had to at least understand the purpose of Tactics and not try to micromange everything with the spacebar.

Combat has been pretty exciting since. I still hit F9 over and over on some of them though...  One particular battle caused an awakening in me that I had to think about encounters carefully. Dragon Age is a tactical combat game.

Modifié par Aericyn, 11 novembre 2009 - 08:52 .


#410
iampotato

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The combat system is AWESOME ... Just the way I wanted it.

#411
Auracounts

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I'm sure in 17 pages someone mentioned this. Learn the Tactics menu. It's really a great feature, and still allows you to maintain control.


It
was added to Dragon Age for a reason. Often frustrations in games or
computing in general stem from a desire to avoid a learning curve and
resist change. Embrace tactics it's an easy curve to get over, and once
you know it, the game changes. It did for me.


I was angry at some of the dumb
combat situations I enountered. I then discovered I had to at least
understand the purpose of Tactics and not try to micromange everything
with the spacebar.


This is so true.  I spent a little time tweaking each of my character's tactics, so I had a lot less pause and play to deal with.  Usually, I only had to pause to use healing and mana potions (which I did NOT allow my character's to auto-use).   Most battles became pretty auto-pilot because of the tactics menu.  I found it a great addition to the game.

#412
Bobmanguything

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I find the best method of dealing with enemy's is mostly a bunch of CC. The TK shield that basically completely removes a character from combat for a while was my original useful skill, just use that to remove the caster while you delt with other minions, or the boss, etc. If need be, you can actually have a character build up aggro then take him out of combat for a bit by casting that on him. Great utility spell! A number of characters on my team also have some form of AoE stun- Morgan, My main, and the war dog are all useful for stunning large groups while you focus fire on a single enemy. Crushing Prison is good for single target Dot/combat removal, as is the Boiling blood blood mage spell. Combine some of those with careful group management and you have yourself a working strategy ^_^



On a side note, get a spell caster to get some form of heal, and keep up the number of Heal Pot's! you will need them for the longer battles.

#413
Ascorius

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I dont get why people rant away if they dont like the combat system. It works well, very well actually. But hey, if its not your thing then too bad.



I have never had to kite around with my tank, and I am playing on hard. The roundbased system and the tactics you have to use are very basic. Tank and spank, cc when too many mobs, focus fire (most important one), gear towards grouprole with all chars.



Im getting the feeling that people just cant hack a combatsystem that isnt instant gratification.

#414
Ascorius

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I dont get why people rant away if they dont like the combat system. It works well, very well actually. But hey, if its not your thing then too bad.



I have never had to kite around with my tank, and I am playing on hard. The roundbased system and the tactics you have to use are very basic. Tank and spank, cc when too many mobs, focus fire (most important one), gear towards grouprole with all chars.



Im getting the feeling that people just cant hack a combatsystem that isnt instant gratification.

#415
Haexpane

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I kited when I was using



SPOILER





------------

Jowan solo in the fade,,,, naked mage, no gear... kiting was the only way I could kill the final form of the demon.. it was very annoying

#416
dragons334

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The combat system could have been better....but there's nothing that a patch can't fix ;)

#417
Neechan

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I'll be honest: the original post is a reflection of how I felt during my first handful of battles. I had no idea what the combat was like before I bought the game: all I had was my trust in Bioware since I played Mass Effect. I'm playing the game on Easy since I'm still learning this type of gameplay (I have never played a PC game like this in my life)--I have yet to put faith in the Tactics combat just yet.



Anyway, if this is the bajillionth complaint thread as mentioned on the first page, would it have been too much for Bioware to have put in an optional tutorial? I'm not criticizing the developer; it's just a thought. I get tired of the challenges of the battles honestly, but I don't entirely give up hope and I enjoy the game overwhelmingly so.



The issue with the NPC AI is definitely worth considering, but I've just learned not to rely on them too much. It would be great to have some degree of control over them...

#418
dienon11

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The answer is very simple - this game isn't for the OP. This is a tactical combat game with substantial and solid RPG elements. Baldur's Gate was the exact same way. Where it fails is lack of tutorials and skill/item descriptions that would give a better idea to pay attention to certain things.   The first tower area was the most difficult in the game because it forced you to think differently without doing anything to show you how.

Poision and bombs are great damage, almost as necessary as heal and mana potions. I never used traps as I couldn't afford any good plans but I can see some tactical options presented there as well.

In my opinion, I love the strategic options placed in my hands... not to forgetthat gold isn't exactly the easiest to come by in the early and mid-game which adds a money management element - staying ahead of the 'broke as a joke' curve.

IMHO, this game is a masterpiece. moar plz.

Modifié par dienon11, 11 novembre 2009 - 10:43 .


#419
Saruya

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Kwonne wrote...

I LOVE the combat-system! :)


Same here. I love the combat. Wasn't too fond of it in BG (1 & 2), but this is a lot of fun.

#420
allothernamesweretaken

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AutumnGhost wrote...
I haven't read anything anyone's said


fixed that for you

#421
Suron

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OurSacrifice wrote...

brgillespie wrote...

"I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them. That's not an interesting, or even remotely enjoyable gameplay experience."

With that mindset, you're playing the wrong, WRONG game. Take this as a lesson to research the gameplay of any future purchases. While you're waiting for Diablo III, take a look at Torchlight. It's available on Steam right now for $20.


It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


you obviously either never actually played BG/BG2-ToB or you played a totally different version then I did...sure you aren't refering too Dark Alliance games?  lol...

I don't know how many times I had to have my fighters run around or away from a mob (like a dragon.."kiting" it) while ranged and mages pummeled it with arrows and magic missile et al....and I played BG2-ToB a good dozen times or more THOROUGHLY each time...and the pausing..good lord the pausing...magic missile (missiles appear 2" from caster)...pause...cast again..pause..cast..pause..pause...pause...pause.

or maybe you just needed to turn it higher then it's easiest difficulty...

As someone said go play Torchlight or Titans Quest till Diablo III comes out..a game that requires more than charging in head first and headbutting enemies to death doesn't seem to be the game for you.

#422
dienon11

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I have only kited a couple times and ONLY because my tactical situation gave me little recourse as the game completely broke down my strategy... then it's all about retreating and forming a new stand to regain control. Honestly, that's one of the most frantic and rewarding parts of the combat if you succeed.

#423
Lord Beretor

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After reading ever single post in this thread i can only wonder...

Has anyone actually read what the OP wrote?



His 2 gripes about the game. : No sub menu for tactics, instead of having to pause every 2 seconds. Which i think is a valid point, would not be hard for them to do and realistically should have probably already been in the game.



His second gripe was concerning an NPC! (Non player character) By this he does not mean one of your team mates but other NPC's that you encounter but have no control over.



So can someone please tell me why he deserves to have the abuse he has had thrown at him over that? I must admit the title of his thread is probably not ideal but c'est la vie.



FYI. I love this game so far, 30 hours or so in and i can't get enough but this forum leaves alot to be desired.




#424
BluesMan1956

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Lord Beretor wrote...


So can someone please tell me why he deserves to have the abuse he has had thrown at him over that? I must admit the title of his thread is probably not ideal but c'est la vie.

His attitude?

#425
8limbscientist

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artmonster1967 wrote...

Xalm Grey wrote...


You aren't alone man. Just ignore the snobs on these forums. And there are alot. They'll preach about how nightmare is easy mode and "L2p". Bioware is gearing up to let their forums go the way of WoW's forums. Rampant flaming and name calling galore. Its not the Bioware we knew. Their old forums were never like this.



have fun with your new reach around friend.

you two can discuss your frustrations together.


glad you found somebody finally.


LOL! this.
Yeh you guys are garbo, the only thing i feel let down about with this game is the connectivity issues.