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The combat in this game is terrible, absolutely terrible.


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#26
Xalm Grey

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chasethesunset wrote...

OurSacrifice wrote...

brgillespie wrote...

"I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them. That's not an interesting, or even remotely enjoyable gameplay experience."

With that mindset, you're playing the wrong, WRONG game. Take this as a lesson to research the gameplay of any future purchases. While you're waiting for Diablo III, take a look at Torchlight. It's available on Steam right now for $20.


It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


What? BioWare isn't allowed to branch out and do things differently? They have to stick to what they used to do?
To me, BioWare is known for good story, and this game has it. Personally I like the combat. It's challenging enough you can't just run in bash something on the head and it's dead, but it's not so hard that it isn't fun.
I tire of RPGs with brainless combat. Is it so much to ask for a game like Dragon Age: Origins that has a great story and fun/challenging combat? 


Sure if everyone found the combat fun and challenging. But judging from the amount of posts that seem to debunk that theory i dunno what to tell you. There's alot of posts that don't agree with the "fun" combat. Argue if you must about that point but when you go check the threads again more will be there.

#27
KingSarevok

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OctopusRush wrote...

Please take no offense OP as well as the above poster, but you are asking Bioware to change the exact thing we were looking for in the game and enjoy. If you don't enjoy that, cool, but the rest of us do. Instead of asking Bioware to change the game to your liking - the only game in recent memory to answer the hunger of this fanbase - find another game as you, unlike us, have plenty of choice.


Put perfectly, Octopus!

#28
Draelorn

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I'm not far enough into the game to know, but just maybe he is making a point? From what I gather he really does want intelligent tactical combat but is reduced to simpler means to win. I hope I dont have that experience later on.

#29
LeagleBeagle

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Yes, there is an adjustment but boy is my wife frustrated with the amount of time I play this game. I am still learning and there is a lot of frustration about learning things, like camping, that should have been explained in the manual. However, I can't wait until the kids to go to bed before I can play again.

#30
Nosuchluck

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The game is really easy on easy. All you really need to do is have wynne standing at the back and healing, put down a few AOE and CC with morrigan and mop up the rest with your melee characters. Sounds as if you're complaining about having to use intelligent tactics and not being able to just win every fight by doing whatever you want. This isn't that type of game, Read reviews before buying next time.

On easy you don't even need to use potions that much, and it's not that difficult to set tactics up to avoid things like that. I'm playing on hard and while I find some fights very tough I can always turn it down to easy and I can take down big nasty enemies without a problem.

Modifié par Nosuchluck, 09 novembre 2009 - 01:20 .


#31
OctopusRush

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Mass Effect was developed by a different branch of Bioware. It is possible that either A) they crippled the AI on purpose to make place for the Tactics system or B) they were incapable of matching the AI offered by the other team (possible) or dumbed down/designed the AI to make the game harder (a stupid thing to do, IMO).

#32
artmonster1967

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I'm so happy you guys are still miserable.



.....I'll check back tomorrow to see if your still standing on the forum street corner, spouting your doom....ranting because the game still hasnt magically mutated into a medieval mass effect.



good times brah.....good times.

#33
Gidzen

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Ralsar wrote...

This is a tactical combat game. Many of the encounters requires careful planning. You should have known that before you bought the game.

Sorry you bought the wrong game.

  (Scarcism intended)

Excuse me!!  But How was anyone to know the dynamics of the game play>>>  You an Insider????

All the videos did was show cut scenes... Some brag about the greatness of the game....if they want to be helpful for the "regular" game player List your Strategy build instead of lame-basting legitimate complaints... You Haughty "experienced" quippers are so ELITEST in attitude..

I've found this game very challenging and depending upon your Origen, Tactics are vital....BUT  This is not a very fun game (to some) because of the steep learning curve..

I think there should have been a Training ground somewhere to explain the mechanics.   Want to make some $$$$ Start your own site..  THEY WILL COME...Image IPB

#34
TheNecroFiend

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OurSacrifice wrote...

brgillespie wrote...

"I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them. That's not an interesting, or even remotely enjoyable gameplay experience."

With that mindset, you're playing the wrong, WRONG game. Take this as a lesson to research the gameplay of any future purchases. While you're waiting for Diablo III, take a look at Torchlight. It's available on Steam right now for $20.


It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


If kiting with a tank is the only tactic you can come up with, then maybe you should play on easy.

#35
Z H O

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I think you just need to change your difficulty setting. Higher difficulty would require the kiting and lots of pause and play. YOu also have to focus on your character default tactics settings. This is by design, and I actually enjoy it (challenging).



If you are into not having to pause the game, try it on easy. If its too easy, then normal setting should work.

#36
Nosuchluck

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OctopusRush wrote...

Mass Effect was developed by a different branch of Bioware. It is possible that either A) they crippled the AI on purpose to make place for the Tactics system or B) they were incapable of matching the AI offered by the other team (possible) or dumbed down/designed the AI to make the game harder (a stupid thing to do, IMO).


You do realise that the party AI in mass effect was awful right? The only reason it wasn't frustrating is because Mass Effect was a very easy FPS game. I can really see where your coming from if you think mass effect did combat better.

Maybe try Modern Warfare 2 rather than a traditional RPG next time? 

#37
dirtyklingon

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the ai so far in my game(not very far) just stands around nothing or attacks the furthest possible monster. absolutely the worst ai in any bioware game i've played.



most of the time i have to pause to tell my toons to do something other than stand there. when they actually fight like they should the fights are np so far.

#38
Shplane

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Seriously, OP is either stupid or lying. You don't have to do any of that.

#39
Habelo

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Yea i totally agree with OP, the combat is pure annoying, i personally is just way to lazy to read all my party members attacks and read them then use em to cc on encounters. I would rather have it that it would a be a hack n slash with lots of gore instead. Or something entirelly different, like prototype :P



And it also amuses me to see all the fanboys flaming the **** out of the OP, way to go! hope you win alot by doing this :D

#40
OurSacrifice

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Z H O wrote...

I think you just need to change your difficulty setting. Higher difficulty would require the kiting and lots of pause and play. YOu also have to focus on your character default tactics settings. This is by design, and I actually enjoy it (challenging).

If you are into not having to pause the game, try it on easy. If its too easy, then normal setting should work.


Easy requires no strategy, and normal requires a level of micro-managing and silly tactics that I'm not willing to participate in.

Bioware already tried a quick fix to correct their imbalance issues at launch, I'm sure they'll implement another fix in the coming weeks to properly balance your party to the enemies you're facing.

#41
Chromie

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Seriolsy go play it on a 360 or play a shooter clearly this RPG is too much for you even though easy was just made even easier.

#42
Nosuchluck

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If the AI sucks it's because you've set up the tactics badly. The point of tactics is to be able to make your own AI and it actually works so don't give me nonsense like "it just stands about" you've probably accidently pressed Hold.

#43
OurSacrifice

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Ringo12 wrote...

Seriolsy go play it on a 360 or play a shooter clearly this RPG is too much for you even though easy was just made even easier.


"Seriolsy" go read the original post.

#44
OctopusRush

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Kiting is needed on a number of fights if you play on Nightmare.

Someone enjoying a different kind of gameplay does not means his or her opinion is less valid. Someone being bad at the game does not makes him or her less of a person nor unworthy of respect. Insulting either and resorting to ad hominems instead of arguing their actual point is childish and something I'd expect from 13 year old Counterstrike players and not fellow Bioware forumites. Its just a game.

EDIT: Nosuchluck: I was merely responding to the post questioning the A.I. I've never actually played Mass Effect nor any shooter more recent than Deus Ex.

Modifié par OctopusRush, 09 novembre 2009 - 01:31 .


#45
SamoanX

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doing...it...wrong...n00b

#46
OurSacrifice

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Nosuchluck wrote...

If the AI sucks it's because you've set up the tactics badly. The point of tactics is to be able to make your own AI and it actually works so don't give me nonsense like "it just stands about" you've probably accidently pressed Hold.


You failed to read the original post as well.  I'm not talking about party AI, I'm talking about NPC AI for that portion of my complaint.  The tactics system is decent at best - it still doesn't give you the type of control required in a game needing this much micro-management.  I use tactics for self healing so that I can try and control the rest of my characters abilities on my own so they don't use AoE stuns on 2 mobs, for instance.

#47
Gacatar

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This is supposed to be the spirtual successor to Baldur's Gate?  Really?  

having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.

overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.

micro-management simulator

Really? No, REALLY? Have you even played Baldur's Gate? I certainly don't remember units moving out of fire on their own there. Overwhelming odds? You certainly haven't fought the dragons, demi-liches and so on in the old game. The dragons in this game are ****** compared to that. Micro-management? Back then you had to babysit six characters instead of four. This game is greatly simplified compared to that.

BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices.  This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party.

This game has FAR less RNG than BG. For one, in this game, very much unlike BG, there are no instant-kill spells on players. And turn to stone, level drain, ability score drain instakill, system shock instagib (you know, when your characters permanently died from a critical hit if they had low enough health. That is, if you played on core rules and above).
And you talking about trial and error? BG was ALL about reload knowledge, thanks to having to memorize spells. In DA:O you don't have to instatly start a boss fight with reloading and memorizing the proper spells and casting the proper buffs, thanks to the quick buff system.

You have no idea what you're talking about.

Modifié par Gacatar, 09 novembre 2009 - 01:36 .


#48
Amsra1

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Habelo wrote...

Yea i totally agree with OP, the combat is pure annoying, i personally is just way to lazy to read all my party members attacks and read them then use em to cc on encounters. I would rather have it that it would a be a hack n slash with lots of gore instead. Or something entirelly different, like prototype :P

And it also amuses me to see all the fanboys flaming the **** out of the OP, way to go! hope you win alot by doing this :D


You really should be playing Torchlight then....it's a great game too. Just sounds more like the sort of game you're looking for.

#49
Jason310M

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troll.

#50
Vasharai

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Rellucs wrote...

Maybe you just suck. Yeah, I think that's it.


Quoted For Truth.  Capitalized For Emphasis.