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The combat in this game is terrible, absolutely terrible.


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#51
thearidzoner

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Hmm. Having just played Baldur's gate 1 and 2 right before playing DA: O (It's on my laptop right now) I can honestly say that the tactics in both games are similar. I don't find you have to kite all that often, usually that only happens when you go in to a battle unprepared. I found myself doing that in BG also: Usually just to keep one person alive. I actually thought that DA:O makes me excited for the future of MMO's, since it does take some of the better ideas in WOW and refine them. (Much like Final Fantasy 12 took alot of the ideas from FF 11 and refined them.)



Yet there is also the idea that many modern MMO's were built on the ground that BG laid out; so which game is taking from which? Hmm.



Not that this will please the OP, The history of gaming is often built on layers and refinement. Funny thing is, I am sure you could go in to the forums of the day and find people complaining about stuff with the "revered" Baldur's Gate series too.

#52
Trajan60

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I love the combat. This thread fails.

#53
Nosuchluck

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You can set the stuns to work against clustered enemies but they aren't great at that. It's always better to do it yourself, I doubt we'll ever see AI which is as capable as the player. I read your original post and it seemed as if you were complaining about having to micro your compainions, which under my understanding is party AI.



I just disagree with your complaints. The game is difficult on the harder difficulties but i've not yet encountered a battle which I couldn't win with planning.

#54
OurSacrifice

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Gacatar wrote...
Really? No, REALLY? Have you even played Baldur's Gate? I certainly don't remember units moving out of fire on their own there. Overwhelming odds? You certainly haven't fought the dragons, demi-liches and so on in the old game. The dragons in this game are ****** compared to that. Micro-management? Back then you had to babysit six characters instead of four. This game is greatly simplified compared to that.


I fought and completed everything relating the old IE games, all five of them.  The amount of "baby sitting" in any IE game pales in comparison to what is required in this game.

This game has FAR less RNG than BG. For once, in this game, very much unlike BG, there are no instant-kill spells on players. And turn to stone, level drain, ability score instakill, system shock instagib (you know, when your characters permanently died from a critical hit if they had low enough health. That is, if you played on core rules and above).
And you talking about trial and error? BG was ALL about reload knowledge, thanks to having to memorize spells. In DA:O you don't have to instatly start a boss fight with reloading and memorizing the proper spells and casting the proper buffs, thanks to the quick buff system.

You have no idea what you're talking about.


No.  There were only a few gimick fights in all of the IE games that actually REQUIRED knowledge beforehand in order to successfully complete them.  You have a poor memory on what was required for any of the IE games (PS:T excluded since it was the odd ball IE game).  Since the IE games were based on AD&D, it was simple to navigate through 99% of the encounters because of ruleset familiarity - which, if you even attempted to read what you quoted, I clearly spelled out for you.

So you're "reloading and memorizing the proper spells" complaint goes right out the window since it's a rulesets feature, and not a system put into place to artificially increase the difficulty.

#55
fairandbalancedfan

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I actually expected the complaints to roll in after the game is out. It is nearly the pattern for almost every gaming forum.

#56
artmonster1967

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fairandbalancedfan wrote...

I actually expected the complaints to roll in after the game is out. It is nearly the pattern for almost every gaming forum.


and this one is a ladies luncheon compared to an MMO forum.

Image IPB

#57
Gidzen

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Nosuchluck wrote...

If the AI sucks it's because you've set up the tactics badly. The point of tactics is to be able to make your own AI and it actually works so don't give me nonsense like "it just stands about" you've probably accidently pressed Hold.



THIS IS MY point you don't know what's comming You don't know how your build is going to play out
and ITS NOT "BRAID" where you can backtrack. (What u gonna do need to start the whole game over??!!)  

It just sucks the joy out of you at times. You **** about those that whine BUT U many don't give any intelligent advice except a moronic quip...............

#58
OurSacrifice

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fairandbalancedfan wrote...

I actually expected the complaints to roll in after the game is out. It is nearly the pattern for almost every gaming forum.


Not really.

It was NOT the case on the old green forums for the original BG, nor was it the case for BG 2, any of the expansions, IWD, IWD2 - about the only complaints were on the PS:T forums and that was because the combat was way too simplfied since the Nameless One really couldn't die and there were crazy bugs with buffs lasting for days (in real life time) instead of minutes in-game time.  It trivialized the majority of combat situations because most people didn't realize the buffs never wore off since they were only displayed on the character sheet.

#59
penetrable

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Baldur's Gate had an ogre in the third map of the game that you had to kite or else you would get 1 shot, so I really don't believe OP has actually played that game.

#60
Dragon Age1103

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OurSacrifice wrote...

This is supposed to be the spirtual successor to Baldur's Gate?  Really?  To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game.  Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.

Bioware, your games have always been fun, they've always been engaging and interested from the opening scene to the final credits.  But this game - just doesn't cut it.  The combat is terrible, the balance is incredibly poor, overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.

BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices.  This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party.  Sure you could stack tanks & mages and blast through encounters with mass AoE like you're running a raid in World of Warcraft, but there's absolutely no fun gameplay elements in a boring concept like that.

If *this* is the "polished" product that PC users had to wait 1/2 a year longer for, then I'm literally sick to my stomach thinking what the product was like before this layer of polish was added to the game.  You've taken the concept of micromanaging your characters to a level that just isn't FUN.  I don't want to hit the spacebar every other second to make sure my characters are doing what they're supposed to be doing.  I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them.  That's not an interesting, or even remotely enjoyable gameplay experience.  But, since I also don't want to go into a battle and steamroll the enemy, there's no middle ground offered at the moment.

You're game is broken, it's not enjoyable, and I so dearly wish I could get a refund from you or EA for being a beta tester for a micro-management simulator.  Going back and watching gameplay videos and video reviews you can clearly tell it was played on easy - which is pretty pathetic considering your history of games.  But, I guess that's what happens when you become larger than life and swallowed up by EA.  You start churning out crap instead of the jewels that you were once widely known for.

Thanks for the memories - I tried to be optimistic about DA:O, but you failed to deliver.



If you feel the need to cry on here then just simple stop playing the game. Its obvious the combat isn't terrible just you. All you have to do is sell or return the game. Stop playing if you're not good enough to handle it.

#61
Xalm Grey

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artmonster1967 wrote...

fairandbalancedfan wrote...

I actually expected the complaints to roll in after the game is out. It is nearly the pattern for almost every gaming forum.


and this one is a ladies luncheon compared to an MMO forum.

Image IPB


Bad troll is just bad. This forum is no different than WoW's forums. If you are going to be a good troll atleast know the best trolling spots. Its almost embarassing having you as a personal troll now Image IPB

#62
SamoanX

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you get enough tactic slots to cover most any situation, and if its not working WTF do you think the radial menu is for?

#63
OctopusRush

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I bet most of you don't play Nightmare yet I don't go around shouting l2p. Just because the forum is currently not moderated does not means you have the right to insult other posters.

#64
Nosuchluck

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Gidzen wrote...

Nosuchluck wrote...

If the AI sucks it's because you've set up the tactics badly. The point of tactics is to be able to make your own AI and it actually works so don't give me nonsense like "it just stands about" you've probably accidently pressed Hold.



THIS IS MY point you don't know what's comming You don't know how your build is going to play out
and ITS NOT "BRAID" where you can backtrack. (What u gonna do need to start the whole game over??!!)  

It just sucks the joy out of you at times. You **** about those that whine BUT U many don't give any intelligent advice except a moronic quip...............


You don't need to adjust party AI for every fight. Almost all the fights work pretty similiar, big group of bad guys rush you. You use AOE stuns to stop as many as possible, focus on killing the mages then finish up the rest of them. If you need to do something different it's not like you can't control them for yourself.

You are using pause and switching between party members during the fight right?

#65
thearidzoner

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Oh I doubt that. All games have people with "Instant hate" turned on.

#66
Rasclot

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HELP i just patched the game now it wont go past the intro screen anybody help on this

#67
OurSacrifice

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penetrable wrote...

Baldur's Gate had an ogre in the third map of the game that you had to kite or else you would get 1 shot, so I really don't believe OP has actually played that game.


The ogre was an optional fight only triggered through exploring the far right side of the map.  The ogre was easily put to sleep as well.

#68
SamoanX

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nuh uh


#69
Gidzen

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"Gacatar wrote...

Really? No, REALLY? Have you even played Baldur's Gate? I certainly don't remember units moving out of fire on their own there. Overwhelming odds? You certainly haven't fought the dragons, demi-liches and so on in the old game. The dragons in this game are ****** compared to that. Micro-management? Back then you had to babysit six characters instead of four. This game is greatly simplified compared to that."



WELL They shoulda called this BALDA"S GATE 3 and without the fancy advertising it would have gone the way of FABLE...(it may still) on the good side if it was like the wickedly good WITCHER at least terrible load times would give you time to cool off. hehe.....

#70
OurSacrifice

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SamoanX wrote...

nuh uh


Go back to your PS3 - you don't know what you're talking about.

#71
artmonster1967

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Xalm Grey wrote...

Bad troll is just bad. This forum is no different than WoW's forums. If you are going to be a good troll atleast know the best trolling spots. Its almost embarassing having you as a personal troll now Image IPB


back off Sally...your getting drool on me.

.

Modifié par artmonster1967, 09 novembre 2009 - 01:55 .


#72
Gacatar

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OurSacrifice wrote...
No.  There were only a few gimick fights in all of the IE games that actually REQUIRED knowledge beforehand in order to successfully complete them.  You have a poor memory on what was required for any of the IE games (PS:T excluded since it was the odd ball IE game).  Since the IE games were based on AD&D, it was simple to navigate through 99% of the encounters because of ruleset familiarity - which, if you even attempted to read what you quoted, I clearly spelled out for you.

So you're "reloading and memorizing the proper spells" complaint goes right out the window since it's a rulesets feature, and not a system put into place to artificially increase the difficulty.

The ruleset is part of the game mechanics, and thus having to change spells based on the encounter is part of the game too. Those few gimmick fights that required heavy preparations also weren't that few.
Can you name even one in DA:O? I highly doubt, considering that you have all of your spells and abilities available for you at any given time here.
Anyway, how could this game possibly be trial and error? Assuming you know the game mechanics, there are far less special enemies in this game than in BG2. Honestly, I even miss them. Most tactics work for all enemies.
You don't need fire/acid to kill trolls, fear/negative energy/death ward against undead, and so on.

#73
The Appleseed

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I really enjoy this type of tactical pause & play combat.

#74
Stalky24

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Gosh... why everybody complains about kiting?

I completed game on hard (nightmare is just too frustrating :D) and only encounter I kited was Ogre at the begining. Its doable without it, you just need to find your own tactic and combination of spells/skills and you are just fine.



And if you think you can tank with Arcane Warrior, you cant. Plate armor isnt really that huge thing. You need taunt, you need armor boosts, you need block chance and tons of hp.



In encounters with high resistant guys (usually demons) 3 mage party is really wiped. Also, if your tank dies in bad case, youre screwed again as because regular mob needs 3 hits to kill your cloth weaver.



L2P and L2T(hink). Its not insult, its advice.

Sit down, pause game, watch territory and try something. Yes, youll wipe a lot of time until youll learn how to chose position so casters/rangers need to go near you, how to deal with party of mobs, which enemy should be killed first and which last etc...

A lot of encounters seems to be impossible to first two-three tries, so dont worry.

As SunTsu said:

If you know yourself and your enemy, you win all the time.

If you know yourself and not your enemy, you win usually but youll lose too.

If you dont know yourself, you lose all the time.

#75
Nosuchluck

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The only difference I've actually seen for special enemies is that they don't shatter which makes sense.