OurSacrifice wrote...
This is supposed to be the spirtual successor to Baldur's Gate? Really? To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game. Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.
Bioware, your games have always been fun, they've always been engaging and interested from the opening scene to the final credits. But this game - just doesn't cut it. The combat is terrible, the balance is incredibly poor, overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.
BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices. This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party. Sure you could stack tanks & mages and blast through encounters with mass AoE like you're running a raid in World of Warcraft, but there's absolutely no fun gameplay elements in a boring concept like that.
If *this* is the "polished" product that PC users had to wait 1/2 a year longer for, then I'm literally sick to my stomach thinking what the product was like before this layer of polish was added to the game. You've taken the concept of micromanaging your characters to a level that just isn't FUN. I don't want to hit the spacebar every other second to make sure my characters are doing what they're supposed to be doing. I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them. That's not an interesting, or even remotely enjoyable gameplay experience. But, since I also don't want to go into a battle and steamroll the enemy, there's no middle ground offered at the moment.
You're game is broken, it's not enjoyable, and I so dearly wish I could get a refund from you or EA for being a beta tester for a micro-management simulator. Going back and watching gameplay videos and video reviews you can clearly tell it was played on easy - which is pretty pathetic considering your history of games. But, I guess that's what happens when you become larger than life and swallowed up by EA. You start churning out crap instead of the jewels that you were once widely known for.
Thanks for the memories - I tried to be optimistic about DA:O, but you failed to deliver.
I know your argument isn't about the difficulty so I won't insult you there.
I also think you are 100% correct.
And 100% wrong

I've been playing on nightmare, and I find the difficultly about right for a 'maximum' effort type of fighting. Yes I have to hit the space bar a lot, yes a single bad RNG can kill you (same as about any RPG), and yes sometimes the tactics become kiting.
This isn't a BG2 following the AD&D ruleset. Its more viceral and seat of your pants (at least again on nightmare).
And yes some of the encounters are kinda stupid set ups, but again thats par for the course with almost any RPGs.
What I do fail to see is how its different that I run my mage forward, and cast a fireball and an inferno in DAO, from doing exactly the same thing in BG2 where I'd do a fireball, or any other long range AOE. If anything there was less risk in BG2 style play as there was less magic as a rule being cast about and you could load up on invulnerabilities prior to a fight.
Honestly I see this as very similar to BG2 (which I loved) in combat style, but with less of a 'smear the queer' style of gameplay where you all focus fire and more of a battle field management where you need to spend more effort trying to keep the enemy from doing bad things.
I guess the issue is, is the combat fun, and I think it is. I find more risk here than BG2 and I don't mind the micro managing, you had to do MORE of that in BG2.