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The combat in this game is terrible, absolutely terrible.


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#126
Guest_Johohoho.Ehehehe_*

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OurSacrifice wrote...

It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


Oh, c'mon, have you ever played a BioWare game with AI party turned on? I remember myself carefully setting Scripts AI in order to find that they did not suit my needs and thus ending up switching AI completely off and micromanaging my party to the fullest extent. In addition, I had to read combat logs in order to know exactly what another protection a lich cast upon himself for instance. It was incredible, I ruled and enjoyed the game.

It would be nice to be able to queue actions though.

#127
GregorLightbringer

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At first I found the tatics rather irritating, but once I figured them out I got used to them. A person could bait and pull in the other NwN and the only thing I would suggest is that you could have it where you could set each character on a different target. Maybe I missed that somewhere, so I'm sorry if I did. I DO like being able to set said skill to activate only in said location so that party members don't just spam skills for nothing.

#128
OurSacrifice

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JocktheMotie wrote...

I could understand if a newer player, or someone that had played ME or KotOR on normal and then come to this game playing on normal would feel this way, because I do think this game's "normal" mode is harder than other games' normal modes. I haven't tried easy yet either so I cannot attest to that mode and its difficulty relative to normal.

But as a player with as much IE experience as you say you have, I am surprised you feel this way. Have you considered that because of your experience with the IE mechanics that there is perhaps an expectation of things working similarly that is creating a difficulty? I've only played BG2 of the older games, but I haven't encountered the difficulties you have on normal.


I'm encountering issues in this game that come nowhere near my experiences with the IE games.  I feel as though I have far less control over the battle, the NPC AI is horrible (standing in the fire is just retarded programing), the pause mechanic isn't helpful because there are far fewer pause options than in the IE games.

I don't want to sit and slam the space bar every 5 seconds - that's not fun.  I want to give orders, and then adjust orders on the fly - but due to the wacky aggro system, and the tactics screen that doesn't always do what it's supposed to, I have to constantly pause and micro-manage to levels that just aren't enjoyable.

It's like watching combat frame by frame, and I don't see how any person can find that even remotely fun.

Where are my "pause if a character is close to death" option, so that I can focus on other aspects of combat, instead of asking the tactics screen to do it for me?  Options were removed, and combat difficulty was artificially increased by throwing large numbers of enemies at you, and placing you in a heavy RNG environment.

They tried to merge WoW into a single player experience - and it's just not enjoyable due to the extreme micro-management that's required.  When I want to play WoW, I'll play WoW - not Dragon Age.

#129
OurSacrifice

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Johohoho.Ehehehe wrote...
Oh, c'mon, have you ever played a BioWare game with AI party turned on? I remember myself carefully setting Scripts AI in order to find that they did not suit my needs and thus ending up switching AI completely off and micromanaging my party to the fullest extent. In addition, I had to read combat logs in order to know exactly what another protection a lich cast upon himself for instance. It was incredible, I ruled and enjoyed the game.

It would be nice to be able to queue actions though.


I played all of the IE games with party AI turned off.

#130
allothernamesweretaken

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Rellucs wrote...

Maybe you just suck. Yeah, I think that's it.



#131
boe2

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And after all that text you still want us to believe you have ANY "experience" with Baldur's Gate?

You do not seem to realise you are on a forum filled with former BG addicts that actually know the game and thus see straight through your nonsense.

You are allowed to defend your points ofcourse: Please elaborate what you mean with "far fewer pause options". Please tell me how you even got out of the first dungeon in BG2 without pausing all the time during the fights. Please tell us how you managed to survive a single fight in BG without any micromanagement?

#132
prttime

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I very much like the combat in DA:O specifically:
  • Using all NPC skills is essential - no one man/woman/other is good by themself.
  • The difficultly, with some exceptions (see next list), scales, to wit, hard/nightmare mode is actually hard.  Many console cross platform RPGs are risibly easy  on hard mode.
  • The emphasis on tactics is a welcome change from games where the environment is pretty much irrelevant to battle/encounters.
  • It is a proper RPG allowing adequate customisation and specialisation of characters, which is reflected in combat.
With my warrior the only problems I have encountered, thus far (haven't had time to complete yet), are:
  • Dalish/Witherfang Quest - the difficulty does not increase linearly - one minute it's fairly easy, then you're fighting a dragon.  It would be nicer, particularly with lower level characters (<10), if the difficulty increased gradually.
  • Occasional NPC AI glitches.  Very annoying when mages/ranged hang back in complex environments, rather than moving into range.  Only seems to happen on complex maps.
  • It would be nice to be able to individually halt NPCs during combat, so, for instance, I could have shale guard a door or as a blocker.  Similar to pressing H but individually.
So far so good though, IMHO, for its minor glitches, I think combat in DA:O is very good. It will no doubt get even better as patches etc. are released. One benefit of DLCs is that with revenue stream they have no excuse for not releasing patches ;).

#133
simpatikool

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OurSacrifice wrote...


I'm encountering issues in this game that come nowhere near my experiences with the IE games.  I feel as though I have far less control over the battle, the NPC AI is horrible (standing in the fire is just retarded programing), the pause mechanic isn't helpful because there are far fewer pause options than in the IE games.
.


This was killing me too, then I noticed the Behavior tab within the tactics area.

#134
artmonster1967

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OurSacrifice wrote...

They tried to merge WoW into a single player experience - and it's just not enjoyable due to the extreme micro-management that's required.  When I want to play WoW, I'll play WoW - not Dragon Age.


and while not playing dragon age like you say...you sure like to self-flaggelate here in the DA forum.


" I purchased a game that I didnt really care for, and wasnt in my pre-concieved perception of exactly what it was going to be before I even played it !!! !!  I must avenge my consumerism pride by announcing that I am a victim of some great horrific crime !!  The whole world should be changed in order to accomodate my vision of what is right !!! "

we heard you the first time.....

it's in writing on the forums.....good luck on Bioware taking it to heart and recalling the game and re-releasing it to your specifications.

bless yer heart.

.

#135
thrice00

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Wow And Dragonage..... a part from the UI and the fantasy settings could you explain the similarities?

#136
Strike1987

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OP should try pressing the \\ button and take sometime to set up proper tactics.

#137
OurSacrifice

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boe2 wrote...

And after all that text you still want us to believe you have ANY "experience" with Baldur's Gate?
You do not seem to realise you are on a forum filled with former BG addicts that actually know the game and thus see straight through your nonsense.
You are allowed to defend your points ofcourse: Please elaborate what you mean with "far fewer pause options". Please tell me how you even got out of the first dungeon in BG2 without pausing all the time during the fights. Please tell us how you managed to survive a single fight in BG without any micromanagement?


There were multiple pause options in the IE games.

Pause at the end of a turn.
Pause when weapon is ineffective.
Pause when character is close to death.

etc...

I didn't have to micro-manage anywhere near the levels that this game is requiring - in ANY IE game.  I turned on the "pause when character is close to death", "pause when out of ammo", "pause when trap is found" & "pause when weapon doesn't work" options and played the rest (for the most part) in real time and on "core rules" difficulty.

Sorry if you couldn't - but it wasn't that difficult.

Irenicus' dungeon was easy, aside from the Doppleganger surprise attack that I wasn't prepared for during the first playthrough.

#138
thrice00

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But why continu to complain on a thing that will never be change.

From a veteran off BG and other Infinity engine like you, I don't even understand what's your problem whit this game.

#139
Dragon Age1103

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OurSacrifice wrote...

boe2 wrote...

And after all that text you still want us to believe you have ANY "experience" with Baldur's Gate?
You do not seem to realise you are on a forum filled with former BG addicts that actually know the game and thus see straight through your nonsense.
You are allowed to defend your points ofcourse: Please elaborate what you mean with "far fewer pause options". Please tell me how you even got out of the first dungeon in BG2 without pausing all the time during the fights. Please tell us how you managed to survive a single fight in BG without any micromanagement?


There were multiple pause options in the IE games.

Pause at the end of a turn.
Pause when weapon is ineffective.
Pause when character is close to death.

etc...

I didn't have to micro-manage anywhere near the levels that this game is requiring - in ANY IE game.  I turned on the "pause when character is close to death", "pause when out of ammo", "pause when trap is found" & "pause when weapon doesn't work" options and played the rest (for the most part) in real time and on "core rules" difficulty.

Sorry if you couldn't - but it wasn't that difficult.

Irenicus' dungeon was easy, aside from the Doppleganger surprise attack that I wasn't prepared for during the first playthrough.



Is this really how you get your kicks? Its obviously a sick joke or you are the worst gamer of all time if you have played GB2 thats one thign but if u have finished the gaem on hard & have this much trouble you obviously can't handle the game & should just stop.

#140
boe2

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Sorry if you couldn't - but it wasn't that difficult.


I certainly couldn't. Yet I have no problems with Dragon Age. Amazing huh?

#141
simpatikool

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prttime wrote...

  • It would be nice to be able to individually halt NPCs during combat, so, for instance, I could have shale guard a door or as a blocker.  Similar to pressing H but individually.



I am playing on the console and you can give you NPCs the hold command, individually or to the group. Though you have to change their tactics, behavior possibly if you want them to do something.

For instane, if I give Shale the hold command, he will not say throw boulders at an enemy if his tactics don't dictate.

 

#142
Ghandorian

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I think the learning curve is just a bit steeper than some people where prepared for. The tactics system that replaced the AI script choices of BG takes a bit more to learn. The camera is also many times more versatile, but also takes some time to learn. And combat is very cool, but you are not going to master it by the time you do a single origin play-through.



This is NOT BG III. It is new game game with new rule sets and a new feel. It is a deep, Deeper than any RPG I have played to date and will take weeks of casual gaming to learn and months to master.

#143
OurSacrifice

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Dragon Age1103 wrote...
Is this really how you get your kicks? Its obviously a sick joke or you are the worst gamer of all time if you have played GB2 thats one thign but if u have finished the gaem on hard & have this much trouble you obviously can't handle the game & should just stop.


You're not making any sense.

#144
Ralsar

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OurSacrifice wrote...

Dragon Age1103 wrote...
Is this really how you get your kicks? Its obviously a sick joke or you are the worst gamer of all time if you have played GB2 thats one thign but if u have finished the gaem on hard & have this much trouble you obviously can't handle the game & should just stop.


You're not making any sense.


Neither are you

#145
OurSacrifice

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boe2 wrote...


Sorry if you couldn't - but it wasn't that difficult.

I certainly couldn't. Yet I have no problems with Dragon Age. Amazing huh?


So that's your response after asking me to elaborate?  Nice.

#146
OurSacrifice

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Ralsar wrote...
Neither are you


That's because you aren't part of the conversation.  Your initial contribution was ignorant.

#147
Sinborn

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Good thing we have a toolset. It's a good way of saying "Build it yourself and QQ less." Seriously.

#148
thrice00

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Bg2 Was at least has hard or even harder than this game. I'm playing on hard on PC

#149
Osprey39

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OurSacrifice wrote...

brgillespie wrote...

"I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them. That's not an interesting, or even remotely enjoyable gameplay experience."

With that mindset, you're playing the wrong, WRONG game. Take this as a lesson to research the gameplay of any future purchases. While you're waiting for Diablo III, take a look at Torchlight. It's available on Steam right now for $20.


It was never once a required tactic in any previous Bioware game, nor was it ever mentioned as a requirement or even highly recommended tactic in any Bioware communication or review (because the reviewers played on easy).

No real Bioware fan in their right mind would conclude prior to the games launch that running your tank in circles while the enemies chased him just so you could have a shot at some of the battles would be something you'd have to do.


I've never done this once and I've been playing on hard mode.  You have to pause a lot, sure but you had to in all their previous games too unless you wanted your mage to fling a fireball into the middle of your melee guys at the start of ever fight.

The game is extremely difficult at the beginning but as you level up, the routine encounters become just that, routine.  I'm guess you didn't play that long before you decided to turn on the waterworks.

#150
OurSacrifice

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thrice00 wrote...

Bg2 Was at least has hard or even harder than this game. I'm playing on hard on PC


Did you have previous experience with AD&D prior to BG2?