JocktheMotie wrote...
I could understand if a newer player, or someone that had played ME or KotOR on normal and then come to this game playing on normal would feel this way, because I do think this game's "normal" mode is harder than other games' normal modes. I haven't tried easy yet either so I cannot attest to that mode and its difficulty relative to normal.
But as a player with as much IE experience as you say you have, I am surprised you feel this way. Have you considered that because of your experience with the IE mechanics that there is perhaps an expectation of things working similarly that is creating a difficulty? I've only played BG2 of the older games, but I haven't encountered the difficulties you have on normal.
I'm encountering issues in this game that come nowhere near my experiences with the IE games. I feel as though I have far less control over the battle, the NPC AI is horrible (standing in the fire is just retarded programing), the pause mechanic isn't helpful because there are far fewer pause options than in the IE games.
I don't want to sit and slam the space bar every 5 seconds - that's not fun. I want to give orders, and then adjust orders on the fly - but due to the wacky aggro system, and the tactics screen that doesn't always do what it's supposed to, I have to constantly pause and micro-manage to levels that just aren't enjoyable.
It's like watching combat frame by frame, and I don't see how any person can find that even remotely fun.
Where are my "pause if a character is close to death" option, so that I can focus on other aspects of combat, instead of asking the tactics screen to do it for me? Options were removed, and combat difficulty was artificially increased by throwing large numbers of enemies at you, and placing you in a heavy RNG environment.
They tried to merge WoW into a single player experience - and it's just not enjoyable due to the extreme micro-management that's required. When I want to play WoW, I'll play WoW - not Dragon Age.