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The combat in this game is terrible, absolutely terrible.


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#201
Eidolonn

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OurSacrifice wrote...

Valmy wrote...

OurSacrifice wrote...

This is supposed to be the spirtual successor to Baldur's Gate?  Really?  To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game.  Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.


Wait those are the examples you used?  All those things happened in Baldur's Gate also...often to an even bigger degree than in DAO.

I can only conclude you never played Baldur's Gate.


The examples I listed are not problems in the IE games.  *You* obviously never played them.


Ultimately, each character is doing what YOU tell them to do.  If you don't like what they are doing based upon tactics, press SPACE and issue a different command to each of your party members.  It's really not that difficult, and after a little practice, it's not even time consuming.

And yes, these things did happen in BG, Planescape, IWD, etc. if you were not careful.

And personally, I love having to worry about friendly fire.  It adds an incredible amount of complexity to tactical combat, especially in major battles.

#202
OurSacrifice

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Eidolonn wrote...
And yes, these things did happen in BG, Planescape, IWD, etc. if you were not careful.

And personally, I love having to worry about friendly fire.  It adds an incredible amount of complexity to tactical combat, especially in major battles.


No they didn't - nothing that I've mentioned.

I'm not sure why people aren't understanding the difference between NPCs that I'm talking about, vs party members, but there is a very distinct difference.

These are uncontrolled NPCs that are to help you.  THEY create some fire to "slow down" the enemy advance, and then rush INTO said fire to battle the enemy there, instead of waiting for the enemies to cross through it.  It's sloppy game design, 100% pure sloppy.

Not once in this entire thread have I ever even remotely hinted at complaining or not liking friendly fire.  Not.Once.

#203
Deckot

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I'm sorry if this has already been said, and I honestly didn't read the full post by the OP cause frankly I got bored with him, but if you think this game is hard go play demon's souls. This game will be a breath of fresh air for you.

I just beat Demon's Souls before buying this game, and this game lets me relax and enjoy the moment and not have throw-the-controller-syndrome!


#204
OurSacrifice

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Deckot wrote...

I'm sorry if this has already been said, and I honestly didn't read the full post by the OP cause frankly I got bored with him, but if you think this game is hard go play demon's souls. This game will be a breath of fresh air for you.
I just beat Demon's Souls before buying this game, and this game lets me relax and enjoy the moment and not have throw-the-controller-syndrome!


If it's a console game, I'll pass.

#205
Elias Grail

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Hmmm.... I've been playing on normal and I have only ever had to kite once and that was with my mage to prevent an ogre from doing his insta-kill special grab attack on one of my melee fighters. Most fights I get through just fine by pulling some away from the main group with arrows to whittle down the amount of enemies or using stun or knockdown attacks to control the amount of damage I'm taking.



I find the combat quite enjoyable. But I can see how some might not like it.

#206
Ralsar

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OurSacrifice wrote...

No they didn't - nothing that I've mentioned.

I'm not sure why people aren't understanding the difference between NPCs that I'm talking about, vs party members, but there is a very distinct difference.

These are uncontrolled NPCs that are to help you.  THEY create some fire to "slow down" the enemy advance, and then rush INTO said fire to battle the enemy there, instead of waiting for the enemies to cross through it.  It's sloppy game design, 100% pure sloppy.

Not once in this entire thread have I ever even remotely hinted at complaining or not liking friendly fire.  Not.Once.


Once you learn to play you won't experience the problems you are experiencing.  Friendly fire is managable and anytime it happens it is because you chose it to happen.  Play smart, plan your attack, don't lose control of the battle.

But you seem unwilling to figure out this game so I'm not sure what you are a looking for in this thread.

#207
OurSacrifice

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Ralsar wrote...

OurSacrifice wrote...

No they didn't - nothing that I've mentioned.

I'm not sure why people aren't understanding the difference between NPCs that I'm talking about, vs party members, but there is a very distinct difference.

These are uncontrolled NPCs that are to help you.  THEY create some fire to "slow down" the enemy advance, and then rush INTO said fire to battle the enemy there, instead of waiting for the enemies to cross through it.  It's sloppy game design, 100% pure sloppy.

Not once in this entire thread have I ever even remotely hinted at complaining or not liking friendly fire.  Not.Once.


Once you learn to play you won't experience the problems you are experiencing.  Friendly fire is managable and anytime it happens it is because you chose it to happen.  Play smart, plan your attack, don't lose control of the battle.

But you seem unwilling to figure out this game so I'm not sure what you are a looking for in this thread.


Even though you quoted the post, you still didn't read it.  It puzzles me how you can't seem to bother reading what you're responding to - while trying to tell someone "learn to [fill in the blank]"...

#208
thrice00

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Just remove friendly fire spell from the tactics menu off the npc. That way you gonna lunch the fireball when you see fit. I still don't understand your complain. In BG Did you really let the cpu control all the 5 others NPC? In my game they were not even moving i needed to control every actions they made.

#209
Ralsar

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I've never encountered party members I couldn't control. Must be something towards the end.

#210
VanDraegon

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Lame troll thread is lame.

#211
kansadoom

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OurSacrifice wrote...

Ralsar wrote...

OurSacrifice wrote...

No they didn't - nothing that I've mentioned.

I'm not sure why people aren't understanding the difference between NPCs that I'm talking about, vs party members, but there is a very distinct difference.

These are uncontrolled NPCs that are to help you.  THEY create some fire to "slow down" the enemy advance, and then rush INTO said fire to battle the enemy there, instead of waiting for the enemies to cross through it.  It's sloppy game design, 100% pure sloppy.

Not once in this entire thread have I ever even remotely hinted at complaining or not liking friendly fire.  Not.Once.


Once you learn to play you won't experience the problems you are experiencing.  Friendly fire is managable and anytime it happens it is because you chose it to happen.  Play smart, plan your attack, don't lose control of the battle.

But you seem unwilling to figure out this game so I'm not sure what you are a looking for in this thread.


Even though you quoted the post, you still didn't read it.  It puzzles me how you can't seem to bother reading what you're responding to - while trying to tell someone "learn to [fill in the blank]"...



Ok two things you should do if you want it to be more like BG put the hold movement button on and disable tatics, their they wont do anything except what you tell them to do simple.

#212
thrice00

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OurSacrifice wrote...

Ralsar wrote...

OurSacrifice wrote...

No they didn't - nothing that I've mentioned.

I'm not sure why people aren't understanding the difference between NPCs that I'm talking about, vs party members, but there is a very distinct difference.

These are uncontrolled NPCs that are to help you.  THEY create some fire to "slow down" the enemy advance, and then rush INTO said fire to battle the enemy there, instead of waiting for the enemies to cross through it.  It's sloppy game design, 100% pure sloppy.

Not once in this entire thread have I ever even remotely hinted at complaining or not liking friendly fire.  Not.Once.


Once you learn to play you won't experience the problems you are experiencing.  Friendly fire is managable and anytime it happens it is because you chose it to happen.  Play smart, plan your attack, don't lose control of the battle.

But you seem unwilling to figure out this game so I'm not sure what you are a looking for in this thread.


Even though you quoted the post, you still didn't read it.  It puzzles me how you can't seem to bother reading what you're responding to - while trying to tell someone "learn to [fill in the blank]"...


You're not reading also. This happen because you need to adapt the tactics of your companions so they will do what You want.
All your problem are there. Take 15 min to adjust your party and you have those problem again.
Why did you buy this game if you don't like Micro?

#213
OurSacrifice

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Ralsar wrote...

I've never encountered party members I couldn't control. Must be something towards the end.


LOL

#214
Impresario

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I’m finding the combat system (at least on the 360) to be quite flexible I've used all the difficulty settings, but by around level nine I comfortably settled into playing on hard. The tactics are a breeze to set up and make combat fun--shortly after Wynne joined my party I had 10 tactics slots open for her--more than enough to enable AI routines that function well within the dynamics of my party. Micro-management has become less frequent than in the earliest levels and I only have to take direct control of the AI against the most numerous or most difficult mobs. Even then, I'm usually just fine-tuning some elements as opposed to reinventing the wheel. Additionally, the ability to hold your party opens up some strategies, if you care to implement them



I fail to see how a game that offers flexible difficulty settings that can be changed on the fly--conjoined with a robust tactics options can be faulted for being too hard or too easy. Finding an enjoyable challenge level that is matched w/ your tactics preferences is as simple as enabling a few settings. The learning curve in the first five or six levels perhaps is a little steep but nothing beyond the RPG norm. Once you have your party set up correctly (abilities, gear, and tactics) combat enters into a sweet spot that is fast and exciting.


#215
OurSacrifice

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thrice00 wrote...
You're not reading also. This happen because you need to adapt the tactics of your companions so they will do what You want.
All your problem are there. Take 15 min to adjust your party and you have those problem again.
Why did you buy this game if you don't like Micro?


I've read every post in this thread.  There is a difference between NPCs and party members.  I'm specifically talking about NPCs - I will not get specific because it would be a spoiler, and this thread isn't about spoiling parts of the game.

Impresario wrote...

I’m finding the combat system (at least on the 360) to be quite flexible I've used all the difficulty settings, but by around level nine I comfortably settled into playing on hard. The tactics are a breeze to set up and make combat fun--shortly after Wynne joined my party I had 10 tactics slots open for her--more than enough to enable AI routines that function well within the dynamics of my party. Micro-management has become less frequent than in the earliest levels and I only have to take direct control of the AI against the most numerous or most difficult mobs. Even then, I'm usually just fine-tuning some elements as opposed to reinventing the wheel. Additionally, the ability to hold your party opens up some strategies, if you care to implement them

I fail to see how a game that offers flexible difficulty settings that can be changed on the fly--conjoined with a robust tactics options can be faulted for being too hard or too easy. Finding an enjoyable challenge level that is matched w/ your tactics preferences is as simple as enabling a few settings. The learning curve in the first five or six levels perhaps is a little steep but nothing beyond the RPG norm. Once you have your party set up correctly (abilities, gear, and tactics) combat enters into a sweet spot that is fast and exciting.


There is no medium.  Easy is a boring cake walk, and normal is a micro-management infested adventure that creates over the top tedious combat with a constant requirement to pause and reissue commands.  It's a frustrating exercise of patience.

Modifié par OurSacrifice, 09 novembre 2009 - 07:20 .


#216
Guest_ipwndk_*

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OurSacrifice wrote...
I bet 99% of the people on these forums praising the game and saying "L2P" never once played a BioWare game prior to Mass Effect.


Baldurs Gate 2, Neverwinter Nights, Neverwinter Nights: Shadow of Undrentide, Neverwinter Nights: Hordes of the Underdark, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer, Neverwinter Nights 2: Storm of Zehir, Knights of the Old Republic, Knights of the Old Republic 2, Jade Empire, Mass Effect.

Yes, the game is hard, but I find that a pleasent surprise. In most of their other titles, you struggle in the beginning, and steamroll the rest when you're high level. This game is the opposite, which serves me better, as I learn more tactics and better control of my characters as i progress, making it feel much more consistent. (To me)

I think it's a very, very good game. I'm astonished. While I may get my ass handed to me every so often, I endure, and are rewarded with some of the most thrilling RPG experiences I've had in a long while.

I'd say learn to play your difficulty of choice (there's no shame in easy), and reap the great rewards for your troubles; it's SO worth it.

(I play on normal, but if I can't get through an encounter I change the difficulty to easy - it's the first playthrough though, so I expect to improve on future playthroughs)

Modifié par ipwndk, 09 novembre 2009 - 07:23 .


#217
xxcasdegerexx

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OurSacrifice wrote...

thrice00 wrote...
You're not reading also. This happen because you need to adapt the tactics of your companions so they will do what You want.
All your problem are there. Take 15 min to adjust your party and you have those problem again.
Why did you buy this game if you don't like Micro?


I've read every post in this thread.  There is a difference between NPCs and party members.  I'm specifically talking about NPCs - I will not get specific because it would be a spoiler, and this thread isn't about spoiling parts of the game.

Impresario wrote...

I’m finding the combat system (at least on the 360) to be quite flexible I've used all the difficulty settings, but by around level nine I comfortably settled into playing on hard. The tactics are a breeze to set up and make combat fun--shortly after Wynne joined my party I had 10 tactics slots open for her--more than enough to enable AI routines that function well within the dynamics of my party. Micro-management has become less frequent than in the earliest levels and I only have to take direct control of the AI against the most numerous or most difficult mobs. Even then, I'm usually just fine-tuning some elements as opposed to reinventing the wheel. Additionally, the ability to hold your party opens up some strategies, if you care to implement them

I fail to see how a game that offers flexible difficulty settings that can be changed on the fly--conjoined with a robust tactics options can be faulted for being too hard or too easy. Finding an enjoyable challenge level that is matched w/ your tactics preferences is as simple as enabling a few settings. The learning curve in the first five or six levels perhaps is a little steep but nothing beyond the RPG norm. Once you have your party set up correctly (abilities, gear, and tactics) combat enters into a sweet spot that is fast and exciting.


There is no medium.  Easy is a boring cake walk, and normal is a micro-management infested adventure that creates over the top tedious combat with a constant requirement to pause and reissue commands.  It's a frustrating exercise of patience.


Ok, so what your looking for simply is not this game. I have played many different games in my 40 years. Some i liked, some i didn't. Some of those I didn't, others really liked. Some that I liked, others did not. (I can go on like this for hours, like these complaints) I liked Everquest, I HATED WoW. Etc. Many people still play both. Instead of accusing the game, a game, of being messed up, choose your adjectives differently and address this forum with an, I DON'T LIKE HOW... Then at least some people may agree with you as an individual not liking something about the game. But, you are in error when you are proposing that the game is screwed up. It is not, it is simply not what you are looking for. Now please, respectfully keep your whiney **** BS ranting to yourself. We already GET IT that you hate the game. Nuff said, move on Troller.

#218
KWAiRT

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Actually the combat is simular to AD&D. The stat system is also somewhat simular as to how it effects your characters and how to train them up. There was only one fight I had where I had to kite on and it was only because I didn't have a healer. I am playing on normal myself and find for the most part the encounters are balanced. Few instances where some things happen that shouldn't but overall still very enjoyable.

However there was one battle and path I chose which ended up being VERY challenging. I had to replay the battle at least 20x and then I finally realized something about the encounter and BAM next try I won. I would agree that early on in the game on the PC some encounters can be difficult without healing and possibly even harder when playing a mage or rogue or something besides a warrior with sword and board.

I think the tactical design to the encounters is probably somewhere between BG and current MMO which I like. Sometimes I buff up and charge in and dictate the battle with damage other times I will pull a few to thin the crowd or try and split a few from the pack before going in.

I just hope there is no crap like level drains and some of the more advanced AD&D debuffs. Not a fan of mages wearing armor either. Mages are supposed to deal but be very squishy with no tank. Rogues are also bugged so expect more dps from them after a patch.

Modifié par KWAiRT, 09 novembre 2009 - 07:40 .


#219
Elias Grail

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OurSacrifice wrote...

normal is a micro-management infested adventure that creates over the top tedious combat with a constant requirement to pause and reissue commands.  It's a frustrating exercise of patience.


That hasn't been my experience playing on Normal. Running with two fighters, a rogue and a healer, I pause maybe 3-6 time per combat, mainly inbetween switching targets as each one falls. I control my main fighter most of the time and the AI Healer keeps everyone going and I let the other fight how they want usually. I only take control of the healer when I want her to shoot off a Group Heal. This is for even up fights.

For fights where I am outnumbered, I usually pull some out of the main group with arrows in order to make things more manageable. Or I pull around corners so that ranged attackers have a harder time of it.

#220
SheffSteel

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Two things people need to realise when discussing combat difficulty:-
(1) Someone who says they have no problem playing on "Normal" may be usng a console version of the game. From what I've seen, you should subtract one difficulty level when converting from console to PC. If someone else's experience of the game is very different to yours, consider that they might not be a lying bastard.
(2) This isn't D&D, in which your party's mage has to make a day's worth of spells last for several fights. Do not expect to see a sequence of small relatively easy fights with maybe 2 or 3 challenging battles in a whole level. Instead, realise that the designers know that you are going to be fully rested and healed after every fight, and that they have designed all the fights with this in mind.

Modifié par SheffSteel, 09 novembre 2009 - 08:03 .


#221
bzombo

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OurSacrifice wrote...

This is supposed to be the spirtual successor to Baldur's Gate?  Really?  To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game.  Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.

Bioware, your games have always been fun, they've always been engaging and interested from the opening scene to the final credits.  But this game - just doesn't cut it.  The combat is terrible, the balance is incredibly poor, overwhelming odds, in a game that's just completely about getting smashed to pieces just isn't a concept for fun.

BG had some very minor trial and error combat, but with a knowledge of the ruleset you could almost always go into an encounter and walk away victorious, not because it was an easy game, but because it was properly balanced to allow the player a small amount of freedom in their party choices.  This game however, is 100% trial and error, with a RNG component added in to artifically increase a difficulty that's already not properly balanced for a standard party.  Sure you could stack tanks & mages and blast through encounters with mass AoE like you're running a raid in World of Warcraft, but there's absolutely no fun gameplay elements in a boring concept like that.

If *this* is the "polished" product that PC users had to wait 1/2 a year longer for, then I'm literally sick to my stomach thinking what the product was like before this layer of polish was added to the game.  You've taken the concept of micromanaging your characters to a level that just isn't FUN.  I don't want to hit the spacebar every other second to make sure my characters are doing what they're supposed to be doing.  I don't want to have to do stupid tactics like running my tank in and kiting enemies around like an idiot while my ranged pummel them.  That's not an interesting, or even remotely enjoyable gameplay experience.  But, since I also don't want to go into a battle and steamroll the enemy, there's no middle ground offered at the moment.

You're game is broken, it's not enjoyable, and I so dearly wish I could get a refund from you or EA for being a beta tester for a micro-management simulator.  Going back and watching gameplay videos and video reviews you can clearly tell it was played on easy - which is pretty pathetic considering your history of games.  But, I guess that's what happens when you become larger than life and swallowed up by EA.  You start churning out crap instead of the jewels that you were once widely known for.

Thanks for the memories - I tried to be optimistic about DA:O, but you failed to deliver.


i was surprised to see you played baldur's gate. da has vastly improved graphics, but the game style is similar. battles were hard in bg, and they are hard in da, but not impossible. maybe the recent string of mmorpgs and diablo style games have altered your tastes.

#222
Zhauric

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I always wondered why do people think just because they didn't enjoy a game that it suddenly means that the game as a whole is flawed. It is called personal opinion for a reason. I for one am enjoying the combat immensely and the game as a whole. What makes us individuals is that we have different opinions and there is no game in existence that will ever please everyone. So your sarcastic 'Thanks for the memories' is a bit lost. No game developer expects to make everyone happy with their product. But they do seek to gain a strong community of followers or players that enjoy it and it seems they have accomplished that. Hopefully you find something out there that does interest you and gives you the enjoyment you seek. Good fortunes to you.

#223
bzombo

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OurSacrifice wrote...

thrice00 wrote...
You're not reading also. This happen because you need to adapt the tactics of your companions so they will do what You want.
All your problem are there. Take 15 min to adjust your party and you have those problem again.
Why did you buy this game if you don't like Micro?


I've read every post in this thread.  There is a difference between NPCs and party members.  I'm specifically talking about NPCs - I will not get specific because it would be a spoiler, and this thread isn't about spoiling parts of the game.

Impresario wrote...

I’m finding the combat system (at least on the 360) to be quite flexible I've used all the difficulty settings, but by around level nine I comfortably settled into playing on hard. The tactics are a breeze to set up and make combat fun--shortly after Wynne joined my party I had 10 tactics slots open for her--more than enough to enable AI routines that function well within the dynamics of my party. Micro-management has become less frequent than in the earliest levels and I only have to take direct control of the AI against the most numerous or most difficult mobs. Even then, I'm usually just fine-tuning some elements as opposed to reinventing the wheel. Additionally, the ability to hold your party opens up some strategies, if you care to implement them

I fail to see how a game that offers flexible difficulty settings that can be changed on the fly--conjoined with a robust tactics options can be faulted for being too hard or too easy. Finding an enjoyable challenge level that is matched w/ your tactics preferences is as simple as enabling a few settings. The learning curve in the first five or six levels perhaps is a little steep but nothing beyond the RPG norm. Once you have your party set up correctly (abilities, gear, and tactics) combat enters into a sweet spot that is fast and exciting.


There is no medium.  Easy is a boring cake walk, and normal is a micro-management infested adventure that creates over the top tedious combat with a constant requirement to pause and reissue commands.  It's a frustrating exercise of patience.


face it. this is just not your game. you have grown out of this style. find something for you. for thousands of us, this game is incredible.

#224
Frytaman

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OurSacrifice you need to learn2play. The combat system is totaly cool tbh.

#225
Frytaman

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OurSacrifice you need to learn2play. The combat system is totaly cool tbh.