OurSacrifice wrote...
Valmy wrote...
OurSacrifice wrote...
This is supposed to be the spirtual successor to Baldur's Gate? Really? To me, it just seems like a game created to simply try and mesh a formula that works for a popular MMO with a single player game. Having to manage aggro with 4 characters, having to deal with combat scenarios that aren't even properly balanced, having to deal with NPCs that are supposed to help, but instead opt to stand in FIRE they created only to die in 4 seconds without you being able to ask them to move away ... it's all just sloppy.
Wait those are the examples you used? All those things happened in Baldur's Gate also...often to an even bigger degree than in DAO.
I can only conclude you never played Baldur's Gate.
The examples I listed are not problems in the IE games. *You* obviously never played them.
Ultimately, each character is doing what YOU tell them to do. If you don't like what they are doing based upon tactics, press SPACE and issue a different command to each of your party members. It's really not that difficult, and after a little practice, it's not even time consuming.
And yes, these things did happen in BG, Planescape, IWD, etc. if you were not careful.
And personally, I love having to worry about friendly fire. It adds an incredible amount of complexity to tactical combat, especially in major battles.





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