They're terrible. More terible with haste.
Completely wrong and opposite.
Well, with convincing arguments like those, what can I say?
They
DO have practically the same modifier. Also, FYI, veshialle has a
modifier of 1.1. Furthermore, you're still taking the quote WAYYYY out
of context. Re-read the post where I asked what he/she meant by
"modifier of 1".
Good thing I used a 1.1 modifier for my math, then. So your point is...?
You
can be pretty sure all you want. It doesn't change the fact that you're
wrong. Unless you can read my mind, you're argument here is nothing.
I
don't have to read your mind. You had ignored it in the discussion up
to that point. I didn't say you were unaware, I said you ignored it. Go
ahead and point out where you mentioned it beforehand, please?
1)
Were not talking about Awakening. If you want to talk about Awakening,
say so, and we can do that. But it is another discussion. 2) Wrong.
Sunders do normal damage.
....really? Sunders do normal
damage? Normal for a 1h weapon, right? No? Normal for a 2h weapon? 2h
weapons do the same damage as 1h weapons, right? No...? Oh. I guess
those sunders really *do* deal more damage, don't they? Since for some
reason you seem to be playing dumb, let me point out that a normal 2h
weapon swing is about 30% more damage than a normal 1h swing. So, 2.4
swings for a 1h weapon is NOT more damage than 2.0 swings for a 2h
weapon.
So you're saying defense is useless? Got it. If you're going to strawman, then so can I.
I said defense won't increase your dps, unless your mage is wasting
time healing or you just let people die. Stun/knockdown immunity will
increase your time on target. Defense won't, unless you just have
trouble controlling aggro for some reason.
You
keep saying S/S talents are terrible. Yes but only relatively speaking.
S/S talents are not as big a boost to S/S auto-attack DPS as 2H talents
are to 2H auto-attack DPS. But the fact is, S/S talents still wipe the
floor with 2H talents.
You make that claim, but thus
far you haven't made any sort of argument to support it. I've
established above that Sunder Arms > Assault (like, more than twice
as good). Sunder Armor > Shield Pummel--they both strike twice, and
the 2h weapon deals more damage with each hit in about the same time.
Mighty Blow >>> Shield Bash. 2h weapon sweep > Overpower.
Not
really. An optimized party will have 2 mages. But for arguments sake,
lets say if you take one mage: haste + flame weapon. You still have
near max attack speed. You still are getting 20 bonus damage each hit.
Also lets not forget that S/S benefits more from Song of Courage. The
bottom line: no matter what level of party buffs you run, S/S benefits
more.
20 damage per hit with flame weapons? I don't
think I've seen more than 11 or so in Origins, unless you're stacking
hexes or something. Does S/S benefit more from weapon buffs? Sure, I've
already said as much, and shown it with math. Does S/S scale way more
awesomely better and mop the floor with 2h? Absolutely not, especially
not against highly armored targets and especially not in any situation
involving stuns or knockdowns.
Whatever dude. Okay mb... 3 specials. That's the best argument you can come up with, isnt it?
Actually,
it's the worst one I could come up with. You keep on making these
ludicrous statements, and it really brings down the quality of your
argument. Except, you haven't really made arguments so much as stated
hyperbole as fact.
I had a hard time taking ym seriously. Seriously now, are we in 2nd grade? Grow up.
Sorry,
what is ym? It really is hard to take you seriously when you just make
outrageous claims and don't even attempt to back them up. Seriously,
you jump all over my case for forgetting the cooldown of an ability,
and then roll your eyes when I point out your mistakes? If you think
that means I need to grow up, I'd like to introduce you to Kettle.
Sorry, it's far more than that.
I
don't want your apology, I want your proof, if indeed you have any.
Oh, and since you said that the difference between 1.1 and 1.25 is practically nothing, I expect to see some BIG numbers. I mean, even 30 or 40% more damage would only be, like, twice of practically nothing.
Modifié par soteria, 19 avril 2010 - 02:34 .