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Qwinn's Unofficial Fixpack


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#26
Thalandor21

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I concur, I've thrown the towel a long time ago on bioware support, its nice when there are skilled people in the community to finish the work on their games.



Thanks Qwinn

#27
Nikatjef

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Greetings,



I think Bioware needs to look not only at Qwinn, but Anakin and Kend as well. Between those three, they have resolved more bugs, balance issues, and design features than the entire Bioware patch team so far. And Bioware has done it before.



Back in the NWN 1 days a modder came out with an infinite dungeon module that was so well received by the community that Bioware brought the guy in and made a premium module out of it, which made money for Bioware.


#28
Dragon Nostril

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zartan88 wrote...

one of the main problems is that if you use any mod is that you lose any 'my game is broken' rights as they then tell you to remove many mods.


That said, they did release an all singing and dancing toolset to encourage customer participation.
DAO mods are generally not as invasive as some game mods and, in the main, easier to uninstall - without having to do a clean game reinstall as with some games.

Qwinn's fixpack could be classed as a mod but  is reserved for resolving vanilla glitches.

#29
vometia

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shadownall wrote...

Thank you for the fixes. The only thing that worries me is if DA turns into Fallout with all the community patches.

Better than Fallout (3, presumably) without the community patches, though: Bethesda have always been exceptionally bad at fixing bugs so the community patches for FO3, Oblivion etc probably weren't a disincentive for them to sort stuff out - they wouldn't have done it anyway.  I do see why people would have concerns that this could turn out to be the case, though I suspect that whatever happens, happens, regardless of how much support the community provides.

And with that in mind, I'd just like to commend Qwinn as another grateful "customer" that he's taken the time to put this package together: the fewer bugs the better as far as I'm concerned.  Cheers!

#30
salvus75

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Well I wish I saw this before I took back my copy, however, rest assured after their support for their long term project. I will no longer buy a product from Bioware. I urge others to follow suit. Sad one person can fix their game.

#31
arni3

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oh, no..........this fixpack isn't to fix dragon age origins awakening bugs.......... btw, thanks Qwinns for awesome fixpack......

#32
Massi75

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Shameless bump!

#33
Gnaeus.Silvanus

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Quarn is that you? Good one! Bump it up!

#34
TheHawk

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Qwinn makes games work as they suppose to.



It's a shame that even today, with how much commercialized games become, companies still don't offer patch support.

#35
Funkjoker

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I'm pretty sure BioWare won't fix those little quest/equipment as to what Qwinn did. Well, there are new versions coming along and I hope BioWare will include them in some future patch, if it's nearly bug free. I'm excited to see what 1.04 has to offer compared to Qwinn's fixes (excluding technical and gameplay fixes).

#36
Dreadstruck

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Damn, I am more worried about compability.
I mean, I am using a lot of stuff like minor fixes or Improved Atmosphere which already does a lot... :(

EDIT: Typo, using, not suing :P

Modifié par Avalla'ch, 25 avril 2010 - 06:56 .


#37
Dragon Nostril

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Avalla'ch wrote...

Damn, I am more worried about compability.
I mean, I am suing a lot of stuff like minor fixes or Improved Atmosphere which already does a lot... :(


I do not envisage that this will be a problem.
There is however, only one way to be sure.....Image IPB

#38
didymos1120

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Dragon Nostril wrote...
There is however, only one way to be sure.....Image IPB


By which you mean install all the mods.  Actually, there's another way: inspect the ERFs in the toolset and see if multiple mods alter the same game files.  For instance, all Party Camp merchant mods will include their own version of cam100ar_camp_plains.lst, and so they'll all mutually conflict. Any mods that handle stuff dynamically through scripts, however, even if they spawn stuff in the same area, should be fine. As will mods that alter core game files, so long as they're different files.

Modifié par didymos1120, 25 avril 2010 - 06:57 .


#39
Popeandy

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Great job Qwinn! Thanks for the hard work.

Modifié par Popeandy, 25 avril 2010 - 07:17 .


#40
Dreadstruck

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didymos1120 wrote...

By which you mean install all the mods.  Actually, there's another way: inspect the ERFs in the toolset and see if multiple mods alter the same game files.  For instance, all Party Camp merchant mods will include their own version of cam100ar_camp_plains.lst, and so they'll all mutually conflict. Any mods that handle stuff dynamically through scripts, however, even if they spawn stuff in the same area, should be fine. As will mods that alter core game files, so long as they're different files.



What about mods that edit every areas etc.? Should I go file by file and check for incompabilities? Sounds like my old days with Jagged Alliance 2 1.13 Mod. Image IPB

#41
didymos1120

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Avalla'ch wrote...

What about mods that edit every areas etc.?


You know of any?  I don't.  And I don't think you get what I'm saying:  when a mod really, truly edits something from the core game, it has to make a copy of the original file, and has to keep the same name.  So, yeah: simply open the ERFs.  See identically named core game files in ERFs from different mods?  Well, then they're not compatible.

Where it really gets tricky is mods that trap the same core events in custom scripts, but aren't obviously altering the same things. However, the only way to be sure that's what's happening is to inspect all the scripts in each mod.  Simply seeing a weird effect in the game isn't necessarily going to tell you much.

#42
Wompdevil

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Thanks for fixing many bugs in the game Qwinn! Bioware NEEDS to hire someone like you for sure!

#43
Dargar21

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BUMP

#44
Kandid001

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BioWare should recruit people like you.

#45
DarkSpiral

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Well, I just found this thanks to some comments made over at DANexus. Qwinn, nice to see you haven't lost your touch (I always use your packs for Torment). Thanks very much for your hard work.

#46
xeroth_j

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Thank you very much for the fix, Qwinn.

#47
sophee

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10/10

#48
Persephone

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Amazing fixpack. But Patch 1.04 caused Alistair to vanish after the Landsmeet. (And a ghost Loghain to be heard but not seen) Can this be fixed at all?

#49
Chocobofangirl

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Persephone: Aww, really? I mean, I'm sure he WILL fix it by the time I get there (I is such a slow player), but still...And I hear such awesome stuff, too. Stupid 1.04 :P

#50
lizzbee

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Persephone wrote...

Amazing fixpack. But Patch 1.04 caused Alistair to vanish after the Landsmeet. (And a ghost Loghain to be heard but not seen) Can this be fixed at all?


So that's what happened to my human male noble when I tried to become king...  Good to know.