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Adept class, what's wrong with this picture?


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#1
lastpatriot

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Perhaps I’m missing something but I just recently started a new play-through on my FemShep and chose to try out the Adept class instead of my normal Infiltrator choice and have found it to vastly more difficult.  My default play setting is on Hardcore though the issue I’m having is the stupid global CD’s on all your biotic abilities and how in general, they don’t feel as impressive as they were in ME1.  Am I doing something wrong here or does the Adept in ME2 kind of suck?

#2
Njorls

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Singularity stops shielded/armored enemies from attacking. Hit them with singularity, shoot them to take their protection away, then hit them with warp to set off a warp detonation. Should make things a lot easier.


#3
masterjedirobyn

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my current (4th) playthrough is an adept on hardcore. At first it seemed more difficult because I was used to sniping but it got a lot easier once I improved the class skill that reduces power cooldowns. It seems like now I can throw out a power every three seconds, and for most battles I don't actually even fire the gun. The easiest strategy is to throw a singularity somehwere near you (between you and the enemy, or at the closest enemy), and then work on taking down everyone's armor or shields. If they try to come at you, they'll have to walk through the singularity.

But yeah anyways, I though adept on hardcore was comparable to my insanity runs with infiltrator and sentinel.

#4
mosor

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You're doing it wrong. Biotics in ME1 were dominating, but in ME2 you have to be more tactical. Stick with shooting a singularity directly on your target, shoot the shields and have someone shoot a warp and unstable warp when you get it. Then pick out someone whose defenses are down and pull and shoot one of your own warps at it. Most missions are a breeze even on insanity. Singularity works on everything other than fenris mechs, YMIRs and geth primes and verren with defenses.

#5
HTTP 404

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I feel ya on the adept for ME2. but it requires more finesse, like Njorls mentioned, I think you should try and link your attacks.



Singularity + Warp = warp detonation

#6
FelixLionheart

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Adepts are usually hard near the start of the game but with a few evolved skills such as warp and singularity it is much easier. I also found it to be a benefit getting the Assault Rifle training from the Collector ship so it's easier to kill enemies within the singularity field at a longer distance.

Although I do hate that I'm not allowed to max throw + shockwave because you need two points in pull :(

Modifié par FelixLionheart, 16 avril 2010 - 01:41 .


#7
FelixLionheart

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Modifié par FelixLionheart, 16 avril 2010 - 01:39 .


#8
Heart Collector

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Check out Average Gatsby's vids...

I think that like the engineer, the adept comes into its own at higher levels, when it has more abilities maxed and is properly upgraded.

I think a good idea for the Adept would be to choose their teammates well depending on the encounter. Off the top of my head, a defense-busting "caster" character (Garrus, Miranda, Mordin etc) plus a heavy with an appropriate ammo power (Zaeed, Grunt, Jacob etc).

I haven't played Adept on Insanity to be honest, but this would kinda make sense to me.

#9
mosor

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Heart Collector wrote...

Check out Average Gatsby's vids...
I think that like the engineer, the adept comes into its own at higher levels, when it has more abilities maxed and is properly upgraded.
I think a good idea for the Adept would be to choose their teammates well depending on the encounter. Off the top of my head, a defense-busting "caster" character (Garrus, Miranda, Mordin etc) plus a heavy with an appropriate ammo power (Zaeed, Grunt, Jacob etc).
I haven't played Adept on Insanity to be honest, but this would kinda make sense to me.


Usually in the first part of the game, I always rolled with miranda. I focused on getting her warp maxed ASAP, then overload. For shielded enemies I took Zaeed/Miranda and made sure to give Zaeed squad disruptor. For primarily  armored enemies, I took Jacob and Miranda and made sure jacob had squad incindiary. Horizon, Mordin and Miranda are a good choice. If you upgrade mordin's omni tool, his inciniration blast strips husk armor in one shot and does great damage to Harbringer when down to armor.

After horizion, I rolled with thane and miranda and the game became comically easy with those two in the party.

#10
Heart Collector

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mosor wrote...

Usually in the first part of the game, I always rolled with miranda. I focused on getting her warp maxed ASAP, then overload. For shielded enemies I took Zaeed/Miranda and made sure to give Zaeed squad disruptor. For primarily  armored enemies, I took Jacob and Miranda and made sure jacob had squad incindiary. Horizon, Mordin and Miranda are a good choice. If you upgrade mordin's omni tool, his inciniration blast strips husk armor in one shot and does great damage to Harbringer when down to armor.

After horizion, I rolled with thane and miranda and the game became comically easy with those two in the party.


I kinda gave up on Miri on insanity to be honest - her AI seems to bug out more than anyone for me, and she's usually toast before she does anything of use... Mordin on the other hand has even outlived Grunt on occasion! It seems that everyone has different experiences with their squadmates! Almost like it's a different game for each of us :lol:

#11
mosor

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Heart Collector wrote...

mosor wrote...

Usually in the first part of the game, I always rolled with miranda. I focused on getting her warp maxed ASAP, then overload. For shielded enemies I took Zaeed/Miranda and made sure to give Zaeed squad disruptor. For primarily  armored enemies, I took Jacob and Miranda and made sure jacob had squad incindiary. Horizon, Mordin and Miranda are a good choice. If you upgrade mordin's omni tool, his inciniration blast strips husk armor in one shot and does great damage to Harbringer when down to armor.

After horizion, I rolled with thane and miranda and the game became comically easy with those two in the party.


I kinda gave up on Miri on insanity to be honest - her AI seems to bug out more than anyone for me, and she's usually toast before she does anything of use... Mordin on the other hand has even outlived Grunt on occasion! It seems that everyone has different experiences with their squadmates! Almost like it's a different game for each of us :lol:



I had the same prob with Miri, but giving her unstable warp is devestating. You can just order her behind cover and she will stay there without getting shot at. You're pretty much only using her for her warp and overload anyway.

#12
Heart Collector

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mosor wrote...

I had the same prob with Miri, but giving her unstable warp is devestating. You can just order her behind cover and she will stay there without getting shot at. You're pretty much only using her for her warp and overload anyway.


Yeah unstable warp is awesome on squaddies, especially since it has reduced cooldown. I generally use area upgrades for all my squaddies actually... there are very few times I wish they had the heavy versions.

#13
tonnactus

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mosor wrote...




I had the same prob with Miri, but giving her unstable warp is devestating. You can just order her behind cover and she will stay there without getting shot at. You're pretty much only using her for her warp and overload anyway.


Lol.Thats why i prefer jacob early(faster cooldown for pull) and samara and thane later.
There also seem to exist a bug with the shield and the upgrades.Samara,Thane and Miranda always had 250 shields,the upgrades dont seem to matter.Mordin have 400 shields at the end.

Modifié par tonnactus, 16 avril 2010 - 02:54 .


#14
lastpatriot

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Thanks for the help everyone! I have been so used to using a sniper tactic that I just couldn't get a good rotation down for how to use the biotic skills. I tried the singularity trick and it's really impressive when you have tons of mobs trying to take your position. I suppose, like any class, it just takes some getting used to and knowing that I just can't stealth+snipe someone to end the battle.

#15
KujiMuji

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Exactly.



Mordin complements Singularity tactics, along with Singularity-Pull/Warp combos (Samara/Thane come to mind).

I just finished Adept in Insanity, and on the Suicide Mission, I had a hard time with the Human-Reaper Boss though, but I pulled through. Really satisfying.

#16
Koralis

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Heart Collector wrote...

Check out Average Gatsby's vids...
I think that like the engineer, the adept comes into its own at higher levels, when it has more abilities maxed and is properly upgraded.
I think a good idea for the Adept would be to choose their teammates well depending on the encounter. Off the top of my head, a defense-busting "caster" character (Garrus, Miranda, Mordin etc) plus a heavy with an appropriate ammo power (Zaeed, Grunt, Jacob etc).
I haven't played Adept on Insanity to be honest, but this would kinda make sense to me.



Garrus/Miranda + Mordin.

Overload + Incinerate = near instant Adept Fun.

#17
tonnactus

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Koralis wrote...

Garrus/Miranda + Mordin.

Overload + Incinerate = near instant Adept Fun.



Kasumi is the best for taking down shields(for those who have the Dlc)
She is the only one with this powerad reduced cooldown through her class talent.
Zaeed with squad disruptor or even without it is also good.

Modifié par tonnactus, 16 avril 2010 - 09:27 .


#18
simpatikool

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I rolled with Adept on my first Hard Core play through. I found it to be the most fun in the game so far. (Worked Sent and Vang since)



I rolled with Miranda almost the entire game, swapping out the third team mate. I think I maxxed her overload and warp then worked on her officer powers.



I worked Jack into my party as her Pull and other power work good at getting combos off of the adept.



Adept was a lot of fun, and I think when I tire of Vanguard, I will go back and try adept on hard core. I think I would get way more out of the class now, just by experience.




#19
lazuli

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Combine your powers for the greatest effect.  Warp explosions are devastating.  Pull and Throw are hilarious when used together.

If you're playing on Insanity, think twice before leaving the Normandy without Miranda.

#20
cepapoe

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If all else fails just have Zaeeh and Garrus equip the Incisor Rifle, the game piratically plays itself.

#21
RT0wn

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I'm playing an Adept on Hardcore right now. I usually get up real close, launch a Singularity at a target, then mow it down with Warp Ammo + Tempest or the Firestorm. Warp bombing is too much finesse sometimes.

#22
NICKjnp

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Three words... squad incendiary ammo.

#23
Negative_Sun

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lazuli wrote...

Combine your powers for the greatest effect.  Warp explosions are devastating.  Pull and Throw are hilarious when used together.

If you're playing on Insanity, think twice before leaving the Normandy without Miranda. Kasumi.

Fix'd ;)

I was just thinking the exact opposite of this thread yesterday, I've just started a new Insanity run as an Adept and all I have to work with is Miranda and Jacob and it's a flippin breeze! (Many thanks owed to Gatsby's vids though:whistle:)

I thought Mordin's recruitment was gonna be a nightmare cause it gave me loads of problems with my Sentinel and even my Vanguard because of the low level Shepard's at that point.

I'm doing mostly Singularity + Warp bombs or Warp on its own between me and Miranda to strip defences and then Jacob can do pull + shotty or pull + Warp from me or Miranda.

Bonus power is Warp Ammo as I find it more than adequate enough (especially after this mission) against armor anyways.

Modifié par Negative_Sun, 17 avril 2010 - 09:41 .


#24
Tom.sparky

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 For me its got to be this effective (and hilarious) tactic: Use Wide sing and unstable warp to take down the defenses then use area pull and the use heavy throw and watch your enemies enter orbit around whichever planet your on =D

#25
Heart Collector

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Koralis wrote...

Garrus/Miranda + Mordin.

Overload + Incinerate = near instant Adept Fun.


Sounds like a great combo... Only problem could potentially be the lack of a "survivor" type like Grunt, though Mordin seems to be a tough nut to crack (better AI or something - he sometimes outlives even Grunt in a close quarters fight!). I'd personally go for Garrus over Miri unless I really needed that extra warp, I just have him equip his sniper rifle and watch him leisurly blow enemy heads off :wizard: