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#26
Guest_slimgrin_*

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AngryFrozenWater wrote...

slimgrin wrote...

AngryFrozenWater wrote...

I would love some more dialogue. I rather have less squad mates in ME3 than shallow dialogues. ;)


And I would prefer more gameplay. Once you have heard the dialouge and know the story...well, there is little reason to see the same cutscene playout time and again. I enjoy experimenting with different classes to see how they handle different situations. Last time I checked, these were part of the RPG experience too. In fact, didn't Gygax and co. model Dungeons and Dragons after strategic military scenarios? Someone correct me if I'm wrong here.

And this might sound condescending, but If I really crave a good story, I read a book. If I want an interactive experience involving strategy - I play a game.

Interesting. Obviously I don't agree. The roots of this game is RPG and that is unlikely to change. Thanks for your thoughts, though.


Again, maybe I'm wrong, but I thought RPG's were rooted just as deeply in strategy as they were in story. But I've clearly been tagged here so I'll leave.

#27
Ryzaki

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Eh. If your playing an RPG for gameplay your doing it wrong. >_>

#28
SkullandBonesmember

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slimgrin wrote...

And I would prefer more gameplay. Once you have heard the dialouge and know the story...well, there is little reason to see the same cutscene playout time and again. I enjoy experimenting with different classes to see how they handle different situations. Last time I checked, these were part of the RPG experience too. In fact, didn't Gygax and co. model Dungeons and Dragons after strategic military scenarios? Someone correct me if I'm wrong here.

And this might sound condescending, but If I really crave a good story, I read a book. If I want an interactive experience involving strategy - I play a game.


pat.jontan wrote...

I didn't know that reading a book you can create/manage your own dialogue between characters. <_<


Exactly. Time after time after time shooter fans go back to the weak, tired cop out of READ A BOOK.



3:00-4:00

And slimgrin? In the modern sense, since all video games evolve in many ways over the years, an RPG lives and dies by its story and characters.

#29
pat.jontan

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slimgrin wrote...

pat.jontan wrote...

slimgrin wrote...

And this might sound condescending, but If I really crave a good story, I read a book. If I want an interactive experience involving strategy - I play a game.

I didn't know that reading a book you can create/manage your own dialogue between characters. <_<


That matters less to me than creating and managing the character himself. Otherwise the dialouge choices become a cheap parody of a 'choose your own adventure' book. There was a reason those never took off. 

Well I don't know, look at it another way. It may look like ... shooting movie. The film doesn't consist of action. Screenwriters writing dialogues...
Anyway, playing with such dialogues as a ME2 looks more natural. choose whatever u like, freedom of action - this is lacking in mostly games. 

#30
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Alright. One more post and then I leave, because I feel strongly about this.

An interactive story does not take as much skill, and is not as much of an investment as interactive gameplay. Its like the difference between playing chess and watching a sitcom. 

"Tune in next time folks! Just to find out whether or not Jack drops the F-bomb!"

#31
LiquidGrape

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Personally, I could do without the action elements completely.

Just let me run around and chat as I please and I'm a happy player.

#32
pat.jontan

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Alright, I'm not here then to bring smb over, I just said my point!

Who taught you to give up so quickly?

#33
pat.jontan

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LiquidGrape wrote...

Personally, I could do without the action elements completely.
Just let me run around and chat as I please and I'm a happy player.

You mean you chose MMORPG games, right?

#34
WilliamShatner

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One thing I like about ME is that towards the end when games would normally just be about exploding more stuff, ME had not one but two long conversations with a completely alien race about who they are, where they come from and what they are planning to do. And those conversations really made the game, universe and your struggle more epic. Yes, epicness through writing and conversation BioWare, not just big terminator robot things - it can be done!

#35
LiquidGrape

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pat.jontan wrote...

LiquidGrape wrote...

Personally, I could do without the action elements completely.
Just let me run around and chat as I please and I'm a happy player.

You mean you chose MMORPG games, right?


No. I said "chat".
Not text message and be under constant barrage of poor spelling and libellous expletives.

#36
pat.jontan

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LiquidGrape wrote...

pat.jontan wrote...

LiquidGrape wrote...

Personally, I could do without the action elements completely.
Just let me run around and chat as I please and I'm a happy player.

You mean you chose MMORPG games, right?


No. I said "chat".
Not text message and be under constant barrage of poor spelling and libellous expletives.

Well, you know, here I am just doing this! I mean "poor spelling and libellous expletives" :) Damn I like it! (especially second thing)
so, you're happy with the game and wanna more dialogue, right?

#37
LiquidGrape

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pat.jontan wrote...

so, you're happy with the game and wanna more dialogue, right?


I'm not happy with the way ME2 turned out, but yes; I'd like more dialogue and more substantial character interaction.
- It's a cold, cold galaxy in Mass Effect 2. And it's in general a very cold, cold game.

#38
pat.jontan

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LiquidGrape wrote...

pat.jontan wrote...

so, you're happy with the game and wanna more dialogue, right?


I'm not happy with the way ME2 turned out, but yes; I'd like more dialogue and more substantial character interaction.
- It's a cold, cold galaxy in Mass Effect 2. And it's in general a very cold, cold game.

You know, I don't think the galaxy is so cold, horrible and lonely place. But with substantial character interaction, I agree. They've done a great job with the characters in ME2 they look almost alive. I hope they aren't gonna to stop at this

#39
SkullandBonesmember

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pat.jontan wrote...

You know, I don't think the galaxy is so cold, horrible and lonely place. But with substantial character interaction, I agree. They've done a great job with the characters in ME2 they look almost alive. I hope they aren't gonna to stop at this


Correct you are. There will always be various hellish moments we go through in life. With that said, to say there is no good in life at all is absurd. The "life is cold so therefor there's no deep, meaningful conversations among sapient beings" argument doesn't really hold up.

#40
LiquidGrape

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I think both of you misunderstood me.
What I'm saying is that both games in the Mass Effect universe are emotionally rather cold experiences.
- The games need more humanity and less emphasis on spectacle.

Modifié par LiquidGrape, 17 avril 2010 - 09:57 .


#41
pat.jontan

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LiquidGrape wrote...

I think both of you misunderstood me.
What I'm saying is that both games in the Mass Effect universe are emotionally rather cold experiences.
- The games need more humanity and less emphasis on spectacle.

it's not easy to combine when the action takes place in outer space, on the brink of war. and the relationship between team members - this is the second case.
But the humanity of which you speak, may come out if they make a really solid script with a lot of ways, which depend on someone else's life.

#42
Chuvvy

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I want more than two conversations with Garrus. wtf bioware?

#43
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Slidell505 wrote...

I want more than two conversations with Garrus. wtf bioware?


I'd bet money if the Halotards didn't complain we would have had more convos.

It really makes me wonder how different the game would have been as a whole without those complaints. Probably a lot better. :(

#44
Eag07

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SkullandBonesmember wrote...

Slidell505 wrote...

I want more than two conversations with Garrus. wtf bioware?


I'd bet money if the Halotards didn't complain we would have had more convos.

It really makes me wonder how different the game would have been as a whole without those complaints. Probably a lot better. :(


Bioware has listened to it's fans, but the effort to please some of them was taken a bit too far in my opinion. And things aren't looking up if they decide to listen to suggetions like this.

#45
AngryFrozenWater

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SkullandBonesmember wrote...

Slidell505 wrote...

I want more than two conversations with Garrus. wtf bioware?


I'd bet money if the Halotards didn't complain we would have had more convos.

It really makes me wonder how different the game would have been as a whole without those complaints. Probably a lot better. :(

Hehe. But it is true. I feel the same way. Now that the combat pleases most, they can finally focus on on the RPG again. At least I hope so. ;)

#46
noobzor99

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Ryzaki wrote...

Eh. If your playing an RPG for gameplay your doing it wrong. >_>


This.

I play Mass Effect to know the characters better, not because I want mind-warping action.  For that I have like 6 different multiplayer games...

#47
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noobzor99 wrote...

Ryzaki wrote...

Eh. If your playing an RPG for gameplay your doing it wrong. >_>


This.

I play Mass Effect to know the characters better, not because I want mind-warping action.  For that I have like 6 different multiplayer games...



I agree. Lets take out the gameplay altogether. And the strategy too - I hate thinking. It hurts. Maybe we can push for a 'video movie' instead of a 'video game'. Games are so....blah. They lack character.

Better yet, can someone from BioWare just tuck me in tonight and tell me a nice story? I just love Storytime. :wizard:

#48
mmmu

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I'm all up for more dialogue. I love dialogue in BioWare games.

#49
Toxik King

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Hellz no.
I played ME1 and didn't listen to half the crap anyone said ('cept Tali, Garrus and Wrex) and it could take an hour to get to blow something up.
In ME2 I got to shoot stuff enough not to get bored and shooting stuff was really fun. Image IPB

I like ME2's mixture cuz the characters are cool too.

And yeah, I like Halo and MW2 is my favourite game, who cares.

#50
spacehamsterZH

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Dick Delaware wrote...

The dialogue was more succinct in ME2, despite the fact that there was probably more of it than in the first game. It just felt like less because you weren't loaded with a ton of exposition from characters who only existed just to tell you about the game world (i.e. Tali in ME1 just talking about quarians).

In ME3, I wouldn't like to see more dialogue so much as I'd like to see branching dialogue, such as NPC's responding far differently based on your choices from past games and how you behave towards them.


DING DING DING, we have a winnah. Agreed on all counts.

Also, the dialogue is part of the gameplay. You're still doing stuff and interacting, this isn't like in an action game where the action is interrupted by cutscenes. That said, like DD says here, it would be nice if there was more overlap between the two gameplay elements, i.e. choices you make dictating dialogue responses and vice versa, like the sidequest in ME1 where you could prevent a shootout by picking the right dialogue.

Oh, and slimgrin, if you're still reading this thread, you really need to play Demon's Souls. Almost no dialogue, extensive leveling and upgrade system, very interesting combat.

Modifié par spacehamsterZH, 17 avril 2010 - 11:47 .