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#76
Ryzaki

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JohnnyDollar wrote...

Ryzaki wrote...
...uh...slim...when you replay an RPG it kind of with the intention of listening to at least some of the dialogue again. That's...kind of the main point. You don't usually replay an RPG because of the combat system. >_>

"Some" being the key word.  When I play it now, I skip through just about all of it unless I have not experienced a particular scene with a particular character.  The rest is loading times and combat and the few extra stuff Shep has to do around the ship.


...then maybe you should not play the game for a little bit until you feel like replaying it? :huh: I mean...there's bound to be burnout if you replay the game back to back. Sit on it for a bit. And there's much better shooters than ME if that's what you're interested in.

#77
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EternalWolfe wrote...

Ryzaki wrote...

...uh...slim...when you replay an RPG it kind of with the intention of listening to at least some of the dialogue again. That's...kind of the main point. You don't usually replay an RPG because of the combat system. >_>


Although its quite possible to not replay an RPG because of the combat system.


True. Though usually for me anyway if the story is good enough I will suffer a terrible battle system to replay the game. (I'm looking at you Xenosaga I <_<).

I wanted to replay KH but...hell that wasn't happening. But that was more the camera's fault than the battle system. :pinched:

#78
Guest_gmartin40_*

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I stopped playing the game completely. All I play now is Dragon Age or Forza Motorsport 3 or GRAW 2. And I play arcade games. Today I found the account of someone who committed suicide. It was weird because you can see the last game he played and how Microsoft hasn't figured out he doesn't use his account anymore.

#79
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Ryzaki wrote...

JohnnyDollar wrote...

Ryzaki wrote...
...uh...slim...when you replay an RPG it kind of with the intention of listening to at least some of the dialogue again. That's...kind of the main point. You don't usually replay an RPG because of the combat system. >_>

"Some" being the key word.  When I play it now, I skip through just about all of it unless I have not experienced a particular scene with a particular character.  The rest is loading times and combat and the few extra stuff Shep has to do around the ship.

...then maybe you should not play the game for a little bit until you feel like replaying it? :huh: I mean...there's bound to be burnout if you replay the game back to back. Sit on it for a bit. And there's much better shooters than ME if that's what you're interested in.

Well aren't we getting agressive?
I have been giving it a break.  I don't believe I ever gave the remote indication that I liked shooters.
And there's much better interactive movie games with pure dialog and no combat than ME if that's what your interested in.

Modifié par JohnnyDollar, 18 avril 2010 - 03:47 .


#80
EternalWolfe

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JohnnyDollar wrote...

EternalWolfe wrote...
I suppose if I were to explain it I would call it an 'interactive movie'.  You have points where your free to do what you wish within the scene(at least until time is up or you go ahead and do what your supposed to), and when the cutscenes hit, at points you'll end up controlling the action through button presses.  Same with dialogue.  There's no point where you actually have to control your character for anything except moving around(but Its been a while since I played, so I might be forgetting some parts).

Hmmm interesting.  I assume you still make decisions that have consequences though?  Your just kind of guiding your character through the movie with different dialog and decisions, but little else?


Ah, I misexplained, I suppose.  The choices you make can completly change the way the game goes - its even possible to get rid of some of the main characters and still continue with the game.  You have multiple actions you can take, and they affect things later - or even end up with you losing the game.  For instance

SPOLIER
The first chapter, the first main character comes too in a diner bathroom after commiting a murder.  You can do multiple things - clean up the murder, pay for your food and run out(or not pay and run out), go out the back door, or you could even go up and talk to the cop sitting at the counter and turn yourself in(not suggested).  The second chapter has you in control of to detectives come down to investigate - the way you acted changes what people remember, where and what kind of evidence you can find, ect.  And that's the tip of the iceberg.
SPOLIER END

When I called it an interactive movie, I meant the way the game felt when you played it.  Your choices had fairly large effects, including changes in dialouge/actions, mutliple endings, and even some special scenes for endings by failure during a cutscene section and such.  The game could be played out in very different ways.

Same goes for Shadow of Destiny - haven't played Heavy Rain yet, so I can't say  on that one.

#81
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gmartin40 wrote...

I stopped playing the game completely. All I play now is Dragon Age or Forza Motorsport 3 or GRAW 2. And I play arcade games. Today I found the account of someone who committed suicide. It was weird because you can see the last game he played and how Microsoft hasn't figured out he doesn't use his account anymore.



Seriously?! Hope it wasn't someone close to you.

#82
Guest_JohnnyDollar_*

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EternalWolfe wrote...
SPOILER
The first chapter, the first main character comes too in a diner bathroom after commiting a murder.  You can do multiple things - clean up the murder, pay for your food and run out(or not pay and run out), go out the back door, or you could even go up and talk to the cop sitting at the counter and turn yourself in(not suggested).  The second chapter has you in control of to detectives come down to investigate - the way you acted changes what people remember, where and what kind of evidence you can find, ect.  And that's the tip of the iceberg.
SPOLIER END

When I called it an interactive movie, I meant the way the game felt when you played it.  Your choices had fairly large effects, including changes in dialouge/actions, mutliple endings, and even some special scenes for endings by failure during a cutscene section and such.  The game could be played out in very different ways.

Same goes for Shadow of Destiny - haven't played Heavy Rain yet, so I can't say  on that one.

Well that sounds kinda neat.  It does sound like an interacive movie, but with of course the player influencing the outcomes, and having various outcomes.  Would you consider it linear?

#83
Ryzaki

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JohnnyDollar wrote...

Ryzaki wrote...

JohnnyDollar wrote...

Ryzaki wrote...
...uh...slim...when you replay an RPG it kind of with the intention of listening to at least some of the dialogue again. That's...kind of the main point. You don't usually replay an RPG because of the combat system. >_>

"Some" being the key word.  When I play it now, I skip through just about all of it unless I have not experienced a particular scene with a particular character.  The rest is loading times and combat and the few extra stuff Shep has to do around the ship.

...then maybe you should not play the game for a little bit until you feel like replaying it? :huh: I mean...there's bound to be burnout if you replay the game back to back. Sit on it for a bit. And there's much better shooters than ME if that's what you're interested in.

Well aren't we getting agressive?
I have been giving it a break.  I don't believe I ever gave the remote indication that I liked shooters.
And there's much better interactive movie games with pure dialog and no combat than ME if that's what your interested in.



I like ME the way it is. Are you not the one suggesting more emphasis on gameplay? :huh: The game is fine. There is no need for more emphasis on gameplay.

Also: aggressive? Really? Maybe a little. *shrugs*

Which games? Please do tell me. I can only think of about 3. Heavy Rain, PT, and IP. And 2 of those games are really, really old. What games can I change the ending, how people react to me and the like with no combat. Really I want to know.

Modifié par Ryzaki, 18 avril 2010 - 04:06 .


#84
EternalWolfe

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JohnnyDollar wrote...

Well that sounds kinda neat.  It does sound like an interacive movie, but with of course the player influencing the outcomes, and having various outcomes.  Would you consider it linear?


Hmm, good question.  What do you mean by linear?  Like I said, your choices and actions all had a fairly good effect on how the game played out, and certain key actions throughout the game would bring about different endings, so yes, in that respect.  But in the end, the very base of the story is linear - you move from chapter to chapter, which are all the same parts(they just get executed a little differently depending on your actions).  That's true of most games, I guess.

Shadow of Destiny did it better as a non-linear - there were more divergent paths if I remember myself correctly.

Edit - I would personally recommed those two games, myself.  I know IP was being sold over Xbox live for 1200 points, and you could probably get even cheaper if you buy used from a site or store.  I'd say well worth the money.

Modifié par EternalWolfe, 18 avril 2010 - 04:07 .


#85
Onyx Jaguar

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Ryzaki wrote...

Eh. If your playing an RPG for gameplay your doing it wrong. >_>


Then I have no reason to play Oblivion, Fallout, Wizardry, Rogue, Shin Megami Tensei, Pokemon

GOES ON AND ON AND ON.

If you want a linear/nonlinear story you play Adventure games.  You are doing it wrong.

#86
Ryzaki

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Onyx Jaguar wrote...

Ryzaki wrote...

Eh. If your playing an RPG for gameplay your doing it wrong. >_>


Then I have no reason to play Oblivion, Fallout, Wizardry, Rogue, Shin Megami Tensei, Pokemon

GOES ON AND ON AND ON.

If you want a linear/nonlinear story you play Adventure games.  You are doing it wrong.


LOL

Adventure games usually have heavy gameplay. I don't even remember any adventure games with a strong storyline tbh.

And JRPGs well let's not get into the whole the average JRPG plays more like an adventure game anyways. <_<
TBH most JRPG storylines suck so hard the only reason to play them most of the time is gameplay. And I like JRPGs.

Modifié par Ryzaki, 18 avril 2010 - 04:09 .


#87
Onyx Jaguar

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Ryzaki wrote...

Onyx Jaguar wrote...

Ryzaki wrote...

Eh. If your playing an RPG for gameplay your doing it wrong. >_>


Then I have no reason to play Oblivion, Fallout, Wizardry, Rogue, Shin Megami Tensei, Pokemon

GOES ON AND ON AND ON.

If you want a linear/nonlinear story you play Adventure games.  You are doing it wrong.


LOL

Adventure games usually have heavy gameplay. I don't even remember any adventure games with a strong storyline tbh.

And JRPGs well let's not get into the whole the average JRPG plays more like an adventure game anyways. <_<


I'm talking about games like Secret of Monkey Island and The Longest Journey. PC Adventure Games.

#88
Ryzaki

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Onyx Jaguar wrote...

I'm talking about games like Secret of Monkey Island and The Longest Journey. PC Adventure Games.


Oh I see. And these games focus on story rather than gameplay? 

#89
Guest_JohnnyDollar_*

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Ryzaki wrote...

JohnnyDollar wrote...

Ryzaki wrote...

JohnnyDollar wrote...

Ryzaki wrote...
...uh...slim...when you replay an RPG it kind of with the intention of listening to at least some of the dialogue again. That's...kind of the main point. You don't usually replay an RPG because of the combat system. >_>

"Some" being the key word.  When I play it now, I skip through just about all of it unless I have not experienced a particular scene with a particular character.  The rest is loading times and combat and the few extra stuff Shep has to do around the ship.

...then maybe you should not play the game for a little bit until you feel like replaying it? :huh: I mean...there's bound to be burnout if you replay the game back to back. Sit on it for a bit. And there's much better shooters than ME if that's what you're interested in.

Well aren't we getting agressive?
I have been giving it a break.  I don't believe I ever gave the remote indication that I liked shooters.
And there's much better interactive movie games with pure dialog and no combat than ME if that's what your interested in.



I like ME the way it is. Are you not the one suggesting more emphasis on gameplay:huh: The game is fine. There is no need for more emphasis on gameplay.

Also: aggressive? Really? Maybe a little. *shrugs*

Which games? Please do tell me. I can only think of about 3. Heavy Rain, PT, and IP. And 2 of those games are really, really old. What games can I change the ending, how people react to me and the like with no combat. Really I want to know.

Show me where I am suggesting more emphasis on gameplay.
I was simply mocking your sarcasm with my interactive movie games comment.
Maybe you need to go back and look at my posts Ryzaki before jumping to conclusions ok?

Modifié par JohnnyDollar, 18 avril 2010 - 04:15 .


#90
Onyx Jaguar

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Ryzaki wrote...

Onyx Jaguar wrote...

I'm talking about games like Secret of Monkey Island and The Longest Journey. PC Adventure Games.


Oh I see. And these games focus on story rather than gameplay? 


Define gameplay

#91
Ryzaki

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Onyx Jaguar wrote...

Ryzaki wrote...

Onyx Jaguar wrote...

I'm talking about games like Secret of Monkey Island and The Longest Journey. PC Adventure Games.


Oh I see. And these games focus on story rather than gameplay? 


Define gameplay




Anything that isn't storyline related, skills, abilities, combat. Running around. Anything that isn't dialogue or advancing the plot to me anyways.

#92
EternalWolfe

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Ryzaki wrote...

Oh I see. And these games focus on story rather than gameplay? 


I'd say the focus on making the story the gameplay.  The entire game is built to moving the story along(well, the second one, I haven't played the first).

I have third Gabriel Knight game around here somewhere - the entire game is built around moving through the storyline, even the gameplay parts - rather then the gameplay being buffer for the storyline.

And question: Indigo Prophecy, Heavy Rain, Shadow of Destiny - would call them RPGs?

#93
Ryzaki

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JohnnyDollar wrote...

Show me where I am suggesting more emphasis on gameplay.
I was simply mocking your sarcasm about the interactive movie games.
Maybe you need to go back and look at my posts Ryzaki before jumping to conclusions ok?


Oh my bad.

What sarcasm about interactive movie games? :huh:

#94
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Most games strive for a strong story. And most fail, imo. Hell, SSF4 is even being billed with improved story elements for the characters.



That's like advertising the fancy new radio you'll get when you buy a Porsche.




#95
Ryzaki

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EternalWolfe wrote...

Ryzaki wrote...

Oh I see. And these games focus on story rather than gameplay? 


I'd say the focus on making the story the gameplay.  The entire game is built to moving the story along(well, the second one, I haven't played the first).

I have third Gabriel Knight game around here somewhere - the entire game is built around moving through the storyline, even the gameplay parts - rather then the gameplay being buffer for the storyline.

And question: Indigo Prophecy, Heavy Rain, Shadow of Destiny - would call them RPGs?


Eh I'm not the best person to ask. I concider 99% of games to be RPGs. Anything where you play a role to me is an RPG. so...

I do enjoy where the main focus of the game is moving the story along.

Then again...video games don't often have great storylines to begin with and gameplay is what seperates them from movies and the like so *shrugs*

I just think ME has a well balanced amount of gameplay/storyline. (could use a bit more storyline). But more gameplay (or just combat mostly) is not needed. There's enough as it is.

Modifié par Ryzaki, 18 avril 2010 - 04:18 .


#96
Onyx Jaguar

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Ryzaki wrote...

Onyx Jaguar wrote...

Ryzaki wrote...

Onyx Jaguar wrote...

I'm talking about games like Secret of Monkey Island and The Longest Journey. PC Adventure Games.


Oh I see. And these games focus on story rather than gameplay? 


Define gameplay




Anything that isn't storyline related, skills, abilities, combat. Running around. Anything that isn't dialogue or advancing the plot to me anyways.


Have you ever played a Monkey Island game or other PC Adventure Games?  I ask what you defined gameplay as because for the most part your definition would eliminate such games since they deal with logic puzzles (and item manipulation/finding) that do advance the plot.

#97
kil_edward93

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pat.jontan wrote...

 Who supports large dialogues in ME 3?
game would have been awesome if the actions and dialogues were an half-and-half.
this is a game full of amazing plot. And to resolve some troubles by the use of force that's just make the game really typical and stupid. <_<<_<


i dont care how many disc the next one has, i want it to be better than this one

#98
EternalWolfe

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Ryzaki wrote...

Eh I'm not the best person to ask. I concider 99% of games to be RPGs. Anything where you play a role to me is an RPG. so...


I meant in the case of 'focusing on the story over gameplay'.

You know, the thing you said was the main point of RPGs?Image IPB

Modifié par EternalWolfe, 18 avril 2010 - 04:24 .


#99
Ryzaki

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Onyx Jaguar wrote...

Ryzaki wrote...

Onyx Jaguar wrote...

Ryzaki wrote...

Onyx Jaguar wrote...

I'm talking about games like Secret of Monkey Island and The Longest Journey. PC Adventure Games.


Oh I see. And these games focus on story rather than gameplay? 


Define gameplay




Anything that isn't storyline related, skills, abilities, combat. Running around. Anything that isn't dialogue or advancing the plot to me anyways.


Have you ever played a Monkey Island game or other PC Adventure Games?  I ask what you defined gameplay as because for the most part your definition would eliminate such games since they deal with logic puzzles (and item manipulation/finding) that do advance the plot.


I don't like those kind of games tbh. So no. Puzzles though...Hm...I'd probably find it to be both.

#100
Guest_JohnnyDollar_*

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[quote]JohnnyDollar wrote...
Show me where I am suggesting more emphasis on gameplay.
I was simply mocking your sarcasm about the interactive movie games.
Maybe you need to go back and look at my posts Ryzaki before jumping to conclusions ok?
[/quote]
[quote]Ryzaki wrote...
Oh my bad.

What sarcasm about interactive movie games? :huh:
[/quote]
[quote]Ryzaki wrote...
And there's much better shooters than ME if
that's what you're
interested in.

[quote]JohnnyDollar wrote...
And there's much better interactive
movie games with pure dialog and no
combat than ME if that's what your interested in.
[/quote]