JohnnyDollar wrote...
EternalWolfe wrote...
I suppose if I were to explain it I would call it an 'interactive movie'. You have points where your free to do what you wish within the scene(at least until time is up or you go ahead and do what your supposed to), and when the cutscenes hit, at points you'll end up controlling the action through button presses. Same with dialogue. There's no point where you actually have to control your character for anything except moving around(but Its been a while since I played, so I might be forgetting some parts).
Hmmm interesting. I assume you still make decisions that have consequences though? Your just kind of guiding your character through the movie with different dialog and decisions, but little else?
Ah, I misexplained, I suppose. The choices you make can completly change the way the game goes - its even possible to get rid of some of the main characters and still continue with the game. You have multiple actions you can take, and they affect things later - or even end up with you losing the game. For instance
SPOLIER
The first chapter, the first main character comes too in a diner bathroom after commiting a murder. You can do multiple things - clean up the murder, pay for your food and run out(or not pay and run out), go out the back door, or you could even go up and talk to the cop sitting at the counter and turn yourself in(not suggested). The second chapter has you in control of to detectives come down to investigate - the way you acted changes what people remember, where and what kind of evidence you can find, ect. And that's the tip of the iceberg.
SPOLIER END
When I called it an interactive movie, I meant the way the game felt when you played it. Your choices had fairly large effects, including changes in dialouge/actions, mutliple endings, and even some special scenes for endings by failure during a cutscene section and such. The game could be played out in very different ways.
Same goes for Shadow of Destiny - haven't played Heavy Rain yet, so I can't say on that one.