Aller au contenu

Photo

Large Dialogues


  • Veuillez vous connecter pour répondre
232 réponses à ce sujet

#176
Icinix

Icinix
  • Members
  • 8 188 messages

Onyx Jaguar wrote...

Icinix wrote...

SQUAD BANTER FTW BABY!!!!


I want squad banter like Jagged Alliance 2 had.  Like in the middle of combat Jacob would be yelling at Thane, or if Garrus got downed Tali would freak out.

But thats not what this discussion is about :blush:


:blink: It isn't?

<checks back on OP>

Oh. I suppose it isn't.  In that case, I support larger, longer and more in depth dialogue.  If I wanted more action / gameplay and less dialogue I wouldn't be playing BioWare games.  I play Mass Effect for the characters and for the story, the ability to explore and delve into the people in the universe (hehe, delve into the people, ahem) is what makes these games fascinating. Less is not more in my own opinion.

#177
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

kraidy1117 wrote...

Ryzaki wrote...

kraidy1117 wrote...

Ryzaki wrote...

Onyx Jaguar wrote...

Ryzaki wrote...

Though I agree on the less repeating of things we know already. >_> I mean for pete's sake I'm not retarded. You only need to tell me something once.


Thane Krios:  Taking on the Collectors would require going through the Omega 4 relay, no ship has made it back alive.


:lol:

There needs to be a : "I already know this can we go already?!?" dialogue option.


"The Reapers are coming"


Oh god I just want Shepard to facepalm during ME3 if someone says that. Just a good Shepard facepalm.


I want to say Ah yes "reapers"


It would be too good if the reapers attached thecitadel and that turian (if you saved him) goes "SHEPARD help us!" and Shep's all.

"Ah yes 'reapers' The immortal race of sentient starships, allegedly waiting in dark
space. We have dismissed that claim." 
:lol:

#178
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages
Slim? ME2 plays exactly like a shooter, much moreso than ME1 except with the addition of stats.

kraidy1117 wrote...

Realy? BG1+2, KOTOR, Fallout and FF6 had fantastic gameplay and fantastic story. ME was a choir to play because of it's gameplay. Nice try.


Ask any fan of story driven games and they'll tell you they hated Fallout 3.

#179
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

RyuGuitarFreak wrote...

Ryzaki wrote...

RyuGuitarFreak wrote...

Criticized by whom? I really wanted to know which reviews heavy criticized ME2's story, besides some of the people here and others around it. Some people say it like it was a huge complaint that everybody shouted of.


Eh. True no one seemed to mind the story in professional reviews. *shrugs* Personal bias. And too much time spent on this forum. :innocent:

I see. Errrr, sorry If I was too harsh. :unsure:

smudboy and the guy with the mordin avatar are still giving me nightmares like krogans shouting BS about ME2 and I in then role of Shepard on a war against them. Not that you care about it...forget what I said...


Nah you weren't that harsh. I'm rather abrasive myself so. :innocent:

O_o

That's...weird.

#180
Tawg

Tawg
  • Members
  • 84 messages

SkullandBonesmember wrote...

Slim? ME2 plays exactly like a shooter, much moreso than ME1 except with the addition of stats.

kraidy1117 wrote...

Realy? BG1+2, KOTOR, Fallout and FF6 had fantastic gameplay and fantastic story. ME was a choir to play because of it's gameplay. Nice try.


Ask any fan of story driven games and they'll tell you they hated Fallout 3.

@Kraidy1117
You thought the game-play in ME was a choir :crying:
I thought it was fun, like alllways;
ME2 just makes me sad with it's lesser skill/invo involvement.

#181
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

Tawg wrote...

SkullandBonesmember wrote...

Slim? ME2 plays exactly like a shooter, much moreso than ME1 except with the addition of stats.

kraidy1117 wrote...

Realy? BG1+2, KOTOR, Fallout and FF6 had fantastic gameplay and fantastic story. ME was a choir to play because of it's gameplay. Nice try.


Ask any fan of story driven games and they'll tell you they hated Fallout 3.

@Kraidy1117
You thought the game-play in ME was a choir :crying:
I thought it was fun, like alllways;
ME2 just makes me sad with it's lesser skill/invo involvement.


A lot of the skills were relegated to the upgrade system in the tech lab.  The inventory was in the armory just that the Armor and Weapon customization was dropped.  That should have been in the armory.  I don't understand this facination with an Inventory choosing what you take on missions should be strategic :P

#182
Vaeliorin

Vaeliorin
  • Members
  • 1 170 messages

kraidy1117 wrote...
Realy? BG1+2, KOTOR, Fallout and FF6 had fantastic gameplay and fantastic story. ME was a choir to play because of it's gameplay. Nice try.

BG 1 and 2 had decent gameplay if you were a mage fan.  Otherwise, they were awfully boring.  That's just 2E D&D, however.

KOTOR had terrible gameplay.  It was far too easy, and basically amounted to either spamming force lightning or master flurry.

Fallout, I will agree, had good gameplay, though it was a bit basic (I'll assume you're speaking of Fallout 1/2).  By the end of the game. all you did was aim at the eyes and watch the enemies die, while praying your allies didn't decide to try and shoot through you.

FF6...meh.  Final Fantasy games have never had particularly deep nor interesting gameplay.



Anyway, I think both gameplay and story are important to an RPG (shocking, I know.)  If the gameplay is bad, even the best story isn't going to pull me in for a second playthrough.  I will admit, however, that if a game has exceptional gameplay, and I can skip most of the terrible story, I will replay the game (this is why I've played ME2 4 times.)  Admittedly, I'm still looking for a game with excellent story and good gameplay.

(Also, wtf is up with being an RPG fan and wanting a voiced PC?  Voiced PC in itself is almost enough to take the game out of the realm of RPG, as too much emotion and character is portrayed by the voice.)

#183
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

Ryzaki wrote...

RyuGuitarFreak wrote...

Ryzaki wrote...

RyuGuitarFreak wrote...

Criticized by whom? I really wanted to know which reviews heavy criticized ME2's story, besides some of the people here and others around it. Some people say it like it was a huge complaint that everybody shouted of.


Eh. True no one seemed to mind the story in professional reviews. *shrugs* Personal bias. And too much time spent on this forum. :innocent:

I see. Errrr, sorry If I was too harsh. :unsure:

smudboy and the guy with the mordin avatar are still giving me nightmares like krogans shouting BS about ME2 and I in then role of Shepard on a war against them. Not that you care about it...forget what I said...


Nah you weren't that harsh. I'm rather abrasive myself so. :innocent:

O_o

That's...weird.

Like you said. Too much time on this forums.

#184
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
This is why I play ME 2 while being on the forums. Hardens thy arguments. WHen I did my last playthrough of ME 1 I was like a bat out of hell when people were comparing the two.

#185
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

Vaeliorin wrote...

KOTOR had terrible gameplay.  It was far too easy....


Oh noes.

#186
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages

SkullandBonesmember wrote...

Slim? ME2 plays exactly like a shooter, much moreso than ME1 except with the addition of stats.

kraidy1117 wrote...

Realy? BG1+2, KOTOR, Fallout and FF6 had fantastic gameplay and fantastic story. ME was a choir to play because of it's gameplay. Nice try.


Ask any fan of story driven games and they'll tell you they hated Fallout 3.


I loved Fallout 3 and I love story driven games.

However I will admit Fallout 3's story sucked, but the atmosphere and environment designs are brilliant. 

Modifié par -Skorpious-, 18 avril 2010 - 05:44 .


#187
Vaeliorin

Vaeliorin
  • Members
  • 1 170 messages

SkullandBonesmember wrote...

Vaeliorin wrote...
KOTOR had terrible gameplay.  It was far too easy....

Oh noes.

Easy gameplay = bad gameplay.  If it takes no effort for me to beat the combat, then all it's really doing is wasting my time.

#188
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

Vaeliorin wrote...

Easy gameplay = bad gameplay.  If it takes no effort for me to beat the combat, then all it's really doing is wasting my time.


And as I've said. There is a plethora of games that cater to your short attention span for 'SPLOSHUNS. There's hardly any games for RPG fans, but you all still had to whine, moan, and bit** about how ME1 combat was "horrible".

#189
Ryzaki

Ryzaki
  • Members
  • 34 423 messages
Nah it was too much fun in KOTOR to use Force Choke. The gameplay was boring but you could make it hysterical.



Besides everyone knows Jedi rape everything else. XD

#190
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

-Skorpious- wrote...

I loved Fallout 3 and I love story driven games.

However I will admit Fallout 3's story sucked, but the atmosphere and environment designs are brilliant.


Oddly enough, the only thing I liked about Fallout 3 was VATS.

#191
Tawg

Tawg
  • Members
  • 84 messages

Onyx Jaguar wrote...

Tawg wrote...
@Kraidy1117
You thought the game-play in ME was a choir :crying:
I thought it was fun, like alllways;
ME2 just makes me sad with it's lesser skill/invo involvement.


A lot of the skills were relegated to the upgrade system in the tech lab.  The inventory was in the armory just that the Armor and Weapon customization was dropped.  That should have been in the armory.  I don't understand this facination with an Inventory choosing what you take on missions should be strategic :P

That's not too fair of an asumption about inventory,
I never said that I wanted to be able to change my gun mid-combat,
Just that there was a under-whelming amount of guns to choose from, not to mention there was a complete lack of explination as to how good any given gun was (I could only assume if it was the 'newest' gun it must be the 'best');

And as for the Skills?
That was totally not regulated (That is the word you meant right?) to the upgrade system, there wasn't even any reason to have a Tech-y squad member anymore to use Hack/Decrypt (Which was previously a skill) and, I can deal with the new combat skill system, I understand it's the way they ended up deciding was best for gameplay, but I thought the global cool-down system is just jank.  I want to use all my skills, not have to use them one at a time like that; and the 'Ammo-upgrades' being a skill was not very cool either.

[/off topic]
=]

#192
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages

SkullandBonesmember wrote...

-Skorpious- wrote...

I loved Fallout 3 and I love story driven games.

However I will admit Fallout 3's story sucked, but the atmosphere and environment designs are brilliant.


Oddly enough, the only thing I liked about Fallout 3 was VATS.


I hated VATS.

 It was a nice mechanic is the beginning segments of the game, but eventually all fights became endless VATS spam with more emphasis on luck rather than skill. It's even worse if you choose Grim Reaper's Sprint; that damn perk is incredibly OP. 

#193
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

SkullandBonesmember wrote...

Vaeliorin wrote...

Easy gameplay = bad gameplay.  If it takes no effort for me to beat the combat, then all it's really doing is wasting my time.


And as I've said. There is a plethora of games that cater to your short attention span for 'SPLOSHUNS. There's hardly any games for RPG fans, but you all still had to whine, moan, and bit** about how ME1 combat was "horrible".


These two sentences together make no sense.  If he doesn't like Easy gameplay and felt like it was wasting his time how does that make him have a short attention span?  Sounds the exact opposite to me.

#194
Vaeliorin

Vaeliorin
  • Members
  • 1 170 messages

SkullandBonesmember wrote...

Vaeliorin wrote...
Easy gameplay = bad gameplay.  If it takes no effort for me to beat the combat, then all it's really doing is wasting my time.

And as I've said. There is a plethora of games that cater to your short attention span for 'SPLOSHUNS. There's hardly any games for RPG fans, but you all still had to whine, moan, and bit** about how ME1 combat was "horrible".

I don't have a short attention span, nor am I particularly a fan of "'SPLOSHUNS."

I'm a hardcore RPG fan.  Heck, I'm a PnP RPG'er.  My game collection is almost entirely made up of RPGs, with the occasional RTS (or really old TBS game) thrown in.  My favorite game of all time is Planescape:Torment.  I prefer turn-based games to real-time.

You'll also notice I didn't say ME1 combat was horrible.  I have no problems with ME1 combat.  I like ME1 combat.  I've played ME1 more times than ME2.  I happen to also like ME2 combat...though that's probably the only thing I like about the game.

Regardless of all that, I like combat that actually presents a challenge.  If I'm going to spend the time to engage in combat, I want it to be fun, and if I don't have to make an effort beyond repeatedly clicking the same button over and over to win, it's not fun for me.

So...anyway...thanks for making ridiculous assumptions about me...always fun to have happen. :devil:

Edit:  Oh, and on the original topic...I would definitely like more dialogue in ME3.  It'd be nice to actually be able to get to know my squadmates, instead of them being, for the most part, cliches and stereotypes.

Modifié par Vaeliorin, 18 avril 2010 - 06:35 .


#195
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

Tawg wrote...

Onyx Jaguar wrote...

Tawg wrote...
@Kraidy1117
You thought the game-play in ME was a choir :crying:
I thought it was fun, like alllways;
ME2 just makes me sad with it's lesser skill/invo involvement.


A lot of the skills were relegated to the upgrade system in the tech lab.  The inventory was in the armory just that the Armor and Weapon customization was dropped.  That should have been in the armory.  I don't understand this facination with an Inventory choosing what you take on missions should be strategic :P

That's not too fair of an asumption about inventory,
I never said that I wanted to be able to change my gun mid-combat,
Just that there was a under-whelming amount of guns to choose from, not to mention there was a complete lack of explination as to how good any given gun was (I could only assume if it was the 'newest' gun it must be the 'best');

And as for the Skills?
That was totally not regulated (That is the word you meant right?) to the upgrade system, there wasn't even any reason to have a Tech-y squad member anymore to use Hack/Decrypt (Which was previously a skill) and, I can deal with the new combat skill system, I understand it's the way they ended up deciding was best for gameplay, but I thought the global cool-down system is just jank.  I want to use all my skills, not have to use them one at a time like that; and the 'Ammo-upgrades' being a skill was not very cool either.

[/off topic]
=]


Generally in the description it listed its qualities.  For instance it lists the Vindicator as being accurrate but burst fire.  The Geth Rifle being good against shields.  The Revenant good against everything but innaccurate while the Avenger was innaccurate but had decent rate of fire.  

Same with the others except the Widow was basically a heavily upgraded version ofhte Default sniper rifle.

#196
Tawg

Tawg
  • Members
  • 84 messages

Onyx Jaguar wrote...

Generally in the description it listed its qualities.  For instance it lists the Vindicator as being accurrate but burst fire.  The Geth Rifle being good against shields.  The Revenant good against everything but innaccurate while the Avenger was innaccurate but had decent rate of fire.  

Same with the others except the Widow was basically a heavily upgraded version ofhte Default sniper rifle.

Yes, they did say what the gun was like, but I didn't even understand the differences as well as I can in an actual shooter like say, CoD, or BF:BC2, where they at least have a slide bar to show me what the difference was.

And that's one thing that confused me more than anything,
the whole 'Gun X is bla bla, and becomes the upgrade Gun Y'
and eventually I suppose you got 'Gun Y' as a seperate choice where it's discription talked about being better than 'Gun X' but;
I was really lost by that system, because I was expecting it to be that after I got However many upgrades back in the Science lab with Moriden that the choice of 'Gun X' would be replaced by 'Gun Y' so I found that very confusing personally.
although I haven't heard anyone complain about that ever before, so maybe I was the only idiot around. =]

#197
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Yes that was confusing, I guess that choosing that path somehow adds to the damage base stats of the previous gun in a way?

#198
Tawg

Tawg
  • Members
  • 84 messages

Onyx Jaguar wrote...

Yes that was confusing, I guess that choosing that path somehow adds to the damage base stats of the previous gun in a way?

Yeah, I just expected them to change the name of the gun
once it was upgraded so much ;D
not give me a gun with the name mentioned in it's discription,
so that I had a choice between the good one and not good one,
which I sometimes couldn't even tell the difference between in combat
Oh welll

#199
Kreidian

Kreidian
  • Members
  • 578 messages
I would just like to add one note to this thread...



*points at sig*

#200
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

Vaeliorin wrote...

I'm a hardcore RPG fan.  Heck, I'm a PnP RPG'er.  My game collection is almost entirely made up of RPGs, with the occasional RTS (or really old TBS game) thrown in.  My favorite game of all time is Planescape:Torment.  I prefer turn-based games to real-time.

You'll also notice I didn't say ME1 combat was horrible.  I have no problems with ME1 combat.  I like ME1 combat.  I've played ME1 more times than ME2.  I happen to also like ME2 combat...though that's probably the only thing I like about the game.

Regardless of all that, I like combat that actually presents a challenge.  If I'm going to spend the time to engage in combat, I want it to be fun, and if I don't have to make an effort beyond repeatedly clicking the same button over and over to win, it's not fun for me.

So...anyway...thanks for making ridiculous assumptions about me...always fun to have happen. :devil:

Edit:  Oh, and on the original topic...I would definitely like more dialogue in ME3.  It'd be nice to actually be able to get to know my squadmates, instead of them being, for the most part, cliches and stereotypes.


Exactly. You're PnP. Level grinding. Skills. I'm from the group of RPG fans, that as I mentioned earlier in this thread, feel an RPG lives and dies by its characters and story. Too much emphasis on combat in an RPG almost always ends up hurting it.

Ryzaki wrote...

If someone complains about an RPG being mostly dialogue they're doing it wrong. Like if I complained about Halo being mostly firefights I'd be doing it wrong. Certain games have emphasis on certain things. RPGs emphasize the story not the gameplay.


noobzor99 wrote...

I play Mass Effect to know the characters better, not because I want mind-warping action.  For that I have like 6 different multiplayer games...


SkullandBonesmember wrote...

You think less story means less thinking? I say more combat, less thinking.

Question to everybody. Seriously, when it comes to your favorite moments in ME2, did it come from an emotional moment like a perfectly timed funny remark? Hugging a certain somebody when they need it the most? Seeing somebody crying? Or were the moment(s) that elicited the most emotion from you a headshot?