Am I the only one not pissed at the ME1 LI's?
#101
Posté 17 avril 2010 - 01:56
And Sten
Not Wynne, she actually has a gigantically awesome hate thread!
#102
Posté 17 avril 2010 - 01:57
(I think you missed my post up abovekraidy1117 wrote...
scmadsen wrote...
jlb524 wrote...
I agree with you in theory I'm just judging by BW's past actions, moving from ME1 to ME2 and with DA: Awakening. I don't expect every ME2 squad mate to return as squad mates...maybe some of the most popular, but not all.
I've used all these arguments in the past to justify why BW would have all the surviving ME1 crew in ME2 but I was proven wrong.
Like the dwarf...because be we all know everyone loved him...right...by that logic...guess what...Jacob is coming back...but wait, he's a LI...so that won't work...ok, we'll get Grunt to come back then.
Just because you don't like the character does not mean they are not popular. Oghern ws the most popular non LI party member from Origins.
Oghren is one of two characters that will always survive in Dragon Age (Morrigan is the other). His voice actor, Steve Blum, is also a BioWare favorite now. Oghren was planned to return, but now he can die in the expansion -- which leaves Morrigan. There's no survey indicating that Oghren was ever the favorite, though.
Morrigan is being reserved as a potential villain for Dragon Age 2. It's been said already that Dragon Age 2 will be a separate game from Dragon Age and will not have any of the companions from the last game (or even the Grey Warden for that matter).
#103
Posté 17 avril 2010 - 01:57
jlb524 wrote...
kraidy1117 wrote...
Wreave won't, Wreave does not want to unite, Wrex does. Wrex being dead is very bad.
Will this effect the plot in a major way though? Force the player to go waaaay back to ME1 to prevent Wrex's death? I doubt it. There might be a minor difference in ME3 but it will be superfiicial.
New ME2 players don't even have the option of having Wrex survive. Will they miss out in ME3 b/c of this? Not really.
Um you do know that sales for ME have gone up since ME2 came out? No one in there right mind will play ME3 without playing the first two. That is just plain stupid. ME3 should be a reward, if it is not and our decsions mean nothing and ME2 characters are made cameos then ME3 will not sell well and Bioware will get bad rep.
#104
Posté 17 avril 2010 - 01:57
Anyone who decides to jump into a series during the final installment has pretty poor judgement. If they do not like how things are because they have no experience with it, that is their fault.jlb524 wrote...
kraidy1117 wrote...
Wreave won't, Wreave does not want to unite, Wrex does. Wrex being dead is very bad.
Will this effect the plot in a major way though? Force the player to go waaaay back to ME1 to prevent Wrex's death? I doubt it. There might be a minor difference in ME3 but it will be superfiicial.
New ME2 players don't even have the option of having Wrex survive. Will they miss out in ME3 b/c of this? Not really.
I do believe that whatever ending the player gets in ME3 is the one they deserve.
#105
Posté 17 avril 2010 - 01:57
Ecael wrote...
(I think you missed my post up abovekraidy1117 wrote...
scmadsen wrote...
jlb524 wrote...
I agree with you in theory I'm just judging by BW's past actions, moving from ME1 to ME2 and with DA: Awakening. I don't expect every ME2 squad mate to return as squad mates...maybe some of the most popular, but not all.
I've used all these arguments in the past to justify why BW would have all the surviving ME1 crew in ME2 but I was proven wrong.
Like the dwarf...because be we all know everyone loved him...right...by that logic...guess what...Jacob is coming back...but wait, he's a LI...so that won't work...ok, we'll get Grunt to come back then.
Just because you don't like the character does not mean they are not popular. Oghern ws the most popular non LI party member from Origins.)
Oghren is one of two characters that will always survive in Dragon Age (Morrigan is the other). His voice actor, Steve Blum, is also a BioWare favorite now. Oghren was planned to return, but now he can die in the expansion -- which leaves Morrigan. There's no survey indicating that Oghren was ever the favorite, though.
Morrigan is being reserved as a potential villain for Dragon Age 2. It's been said already that Dragon Age 2 will be a separate game from Dragon Age and will not have any of the companions from the last game (or even the Grey Warden for that matter).
What Ecael said
#106
Posté 17 avril 2010 - 01:57
JeanLuc761 wrote...
Then there are characters like Garrus, who literally has nothing in his life except Shepard to hold onto...how the hell can you write him out?
Have you seriously learned nothing? Its amazing how obtuse people can be. No offense, but to any fan of a ME1 LI this is a dumb question.
Bioware can write out any character they choose to write out, for any reason, to any end. They don't care if it makes sense. They don'e care if they change the entire character. They do what they want to make it easier for them.
Watch, I'll write him out...
Its been two years since the suicide mission, and Shepard has been banned from Alliance space because she is a traitor who worked for Cerberus. In fact, the Council races consider her a criminal and have put a price on her head.
In the time that you've been running from the Council and its bounty hunters, you've been following up on your mission to stop the Reapers. In order to keep her safe you sent Tali back to the fleet, and she has become an admiral. You sent Garrus on a mission to obtain some secret information, but while doing that he was ambushed by the Council's bounty hunters and is now locked somewhere in a prison in a secret location. You've been searching for him, but have yet to obtain any good leads. And so you search and continue your mission to stop the Reapers. Maybe one day you'll get a solid lead to rescue him.
There you go. Does that suck? Sure. But its just as logical as what we got in Shep's death and the loss of her entire crew. BioWare can introduce new scenarios and change anything. They can do it on a whim. They can do it without bothering to have it make sense.
#107
Posté 17 avril 2010 - 01:57
JeanLuc761 wrote...
I agree, but it'd be nice (and fair, I think) to have a consequence like...if the Geth aren't united with you then you lose their firepower and you lose a beloved squad member or something. Same goes for the quarians and...well you get the idea.
Would give weight to your actions without completely screwing you over.
Oh, I think it would be nice too. I'm just judging this based on how the ME1 descisions carried over into ME2. The changes to the game were superficial, at best. I think the decisions you made in the previous game should have a huge effect...like, b/c you don't have the geth at your backs the mission completely fails. No way they will do that, though.
But just having the geth at your backs for the 'coolness' with no consequences is kind of lame from a gameplay stand point (it's cool from a 'coolness' standpoint, of course).
#108
Posté 17 avril 2010 - 01:58
Yeled wrote...
JeanLuc761 wrote...
Then there are characters like Garrus, who literally has nothing in his life except Shepard to hold onto...how the hell can you write him out?
Have you seriously learned nothing? Its amazing how obtuse people can be. No offense, but to any fan of a ME1 LI this is a dumb question.
Bioware can write out any character they choose to write out, for any reason, to any end. They don't care if it makes sense. They don'e care if they change the entire character. They do what they want to make it easier for them.
Watch, I'll write him out...
Its been two years since the suicide mission, and Shepard has been banned from Alliance space because she is a traitor who worked for Cerberus. In fact, the Council races consider her a criminal and have put a price on her head.
In the time that you've been running from the Council and its bounty hunters, you've been following up on your mission to stop the Reapers. In order to keep her safe you sent Tali back to the fleet, and she has become an admiral. You sent Garrus on a mission to obtain some secret information, but while doing that he was ambushed by the Council's bounty hunters and is now locked somewhere in a prison in a secret location. You've been searching for him, but have yet to obtain any good leads. And so you search and continue your mission to stop the Reapers. Maybe one day you'll get a solid lead to rescue him.
There you go. Does that suck? Sure. But its just as logical as what we got in Shep's death and the loss of her entire crew. BioWare can introduce new scenarios and change anything. They can do it on a whim. They can do it without bothering to have it make sense.
My Shepard quit Cerberus, nice try.
#109
Posté 17 avril 2010 - 01:59
jlb524 wrote...
JeanLuc761 wrote...
I agree, but it'd be nice (and fair, I think) to have a consequence like...if the Geth aren't united with you then you lose their firepower and you lose a beloved squad member or something. Same goes for the quarians and...well you get the idea.
Would give weight to your actions without completely screwing you over.
Oh, I think it would be nice too. I'm just judging this based on how the ME1 descisions carried over into ME2. The changes to the game were superficial, at best. I think the decisions you made in the previous game should have a huge effect...like, b/c you don't have the geth at your backs the mission completely fails. No way they will do that, though.
But just having the geth at your backs for the 'coolness' with no consequences is kind of lame from a gameplay stand point (it's cool from a 'coolness' standpoint, of course).
ME2 is the middle of the trilogy, this is the last chance to get more fans. Bioware got away with this in ME2 because there is one last game. For Bioware to do ME2 again in ME3 will hurt sales big time.
#110
Posté 17 avril 2010 - 02:00
kraidy1117 wrote...
Um you do know that sales for ME have gone up since ME2 came out? No one in there right mind will play ME3 without playing the first two. That is just plain stupid. ME3 should be a reward, if it is not and our decsions mean nothing and ME2 characters are made cameos then ME3 will not sell well and Bioware will get bad rep.
I hope so and agree with you, but does BW? Will they try to make a grab for new players with ME3? I don't think they should have done it with ME2 but they did.
They've gotten some guff for the Awakenings thing. Hopefully they will learn from this.
#111
Posté 17 avril 2010 - 02:00
It'll also result in the loss of much of my respect for them. <_<kraidy1117 wrote...
jlb524 wrote...
JeanLuc761 wrote...
I agree, but it'd be nice (and fair, I think) to have a consequence like...if the Geth aren't united with you then you lose their firepower and you lose a beloved squad member or something. Same goes for the quarians and...well you get the idea.
Would give weight to your actions without completely screwing you over.
Oh, I think it would be nice too. I'm just judging this based on how the ME1 descisions carried over into ME2. The changes to the game were superficial, at best. I think the decisions you made in the previous game should have a huge effect...like, b/c you don't have the geth at your backs the mission completely fails. No way they will do that, though.
But just having the geth at your backs for the 'coolness' with no consequences is kind of lame from a gameplay stand point (it's cool from a 'coolness' standpoint, of course).
ME2 is the middle of the trilogy, this is the last chance to get more fans. Bioware got away with this in ME2 because there is one last game. For Bioware to do ME2 again in ME3 will hurt sales big time.
#112
Posté 17 avril 2010 - 02:01
jlb524 wrote...
kraidy1117 wrote...
Um you do know that sales for ME have gone up since ME2 came out? No one in there right mind will play ME3 without playing the first two. That is just plain stupid. ME3 should be a reward, if it is not and our decsions mean nothing and ME2 characters are made cameos then ME3 will not sell well and Bioware will get bad rep.
I hope so and agree with you, but does BW? Will they try to make a grab for new players with ME3? I don't think they should have done it with ME2 but they did.
They've gotten some guff for the Awakenings thing. Hopefully they will learn from this.
What they did with ME2 was smart for buisness, it worked out for them. It will not work with ME3.
Modifié par kraidy1117, 17 avril 2010 - 02:02 .
#113
Posté 17 avril 2010 - 02:02
#114
Posté 17 avril 2010 - 02:02
kraidy1117 wrote...
ME2 is the middle of the trilogy, this is the last chance to get more fans. Bioware got away with this in ME2 because there is one last game. For Bioware to do ME2 again in ME3 will hurt sales big time.
Not if they view each ME game as a 'stand-alone installment'. If so, they will make a grab at new fans in ME3 and they will try to prevent 'confusion' for new players.
I believe they do view the games as 'stand-alone' and have likened the ME trilogy to 'Indiana Jones' more than 'Star Wars'. I find this problematic.
#115
Posté 17 avril 2010 - 02:03
jlb524 wrote...
kraidy1117 wrote...
ME2 is the middle of the trilogy, this is the last chance to get more fans. Bioware got away with this in ME2 because there is one last game. For Bioware to do ME2 again in ME3 will hurt sales big time.
Not if they view each ME game as a 'stand-alone installment'. If so, they will make a grab at new fans in ME3 and they will try to prevent 'confusion' for new players.
I believe they do view the games as 'stand-alone' and have likened the ME trilogy to 'Indiana Jones' more than 'Star Wars'. I find this problematic.
Bioware pulls that ME3 will sell poorly. I sure as hell won't be buying the game, so will alot of people. Also Bioware will lose alot of resepct if they did this.
Wrong, they said ME2 was the empire strikes back of video games, not the temple of doom of video games.
Modifié par kraidy1117, 17 avril 2010 - 02:04 .
#116
Posté 17 avril 2010 - 02:03
#117
Posté 17 avril 2010 - 02:04
kraidy1117 wrote...
My Shepard quit Cerberus, nice try.
Hmm. I must have missed that option. Because I got railroaded into working with them until after the mission was over. Only then could I quit.
In my book that means I worked with them, just like if you were a spy for five years and then quit, you'd still have been a spy. You must have gotten a better copy of the game than I did.
*shakes head*
#118
Posté 17 avril 2010 - 02:04
I haven't played Dragon Age yet but no matter how you look at it that's a darn shameOnyx Jaguar wrote...
There is more continuity between ME 1 and ME 2 than Awakenings. Awakenings is pretty much a spinoff and its a bloody expansion pack.
#119
Posté 17 avril 2010 - 02:05
Mass Effect has data that carries over, that does not make well for 'stand-alone.' And they already said that this was the player's game, their story, to override that would make the previous statement null.jlb524 wrote...
Not if they view each ME game as a 'stand-alone installment'. If so, they will make a grab at new fans in ME3 and they will try to prevent 'confusion' for new players.
I believe they do view the games as 'stand-alone' and have likened the ME trilogy to 'Indiana Jones' more than 'Star Wars'. I find this problematic.
And a fair amount has carried over into Mass Effect 2, that is not a stand-alone game.
Modifié par Azint, 17 avril 2010 - 02:05 .
#120
Posté 17 avril 2010 - 02:05
Also ignoring the fact that the council supports you even while you work for Cerberus (if you let them.)Yeled wrote...
kraidy1117 wrote...
My Shepard quit Cerberus, nice try.
Hmm. I must have missed that option. Because I got railroaded into working with them until after the mission was over. Only then could I quit.
In my book that means I worked with them, just like if you were a spy for five years and then quit, you'd still have been a spy. You must have gotten a better copy of the game than I did.
*shakes head*
But, your point does stand, ANYONE can be written out if Bioware really wants to do it. I just doubt they can be written out realistically.
#121
Posté 17 avril 2010 - 02:06
Yeled wrote...
kraidy1117 wrote...
My Shepard quit Cerberus, nice try.
Hmm. I must have missed that option. Because I got railroaded into working with them until after the mission was over. Only then could I quit.
In my book that means I worked with them, just like if you were a spy for five years and then quit, you'd still have been a spy. You must have gotten a better copy of the game than I did.
*shakes head*
Funny, when I worked for Cerberus I just defeted the Collectors, did not givet he base and told TIM to **** off and quit. Why is it that people try so hard to make it that no one will return from ME2...........
#122
Posté 17 avril 2010 - 02:06
jlb524 wrote...
kraidy1117 wrote...
ME2 is the middle of the trilogy, this is the last chance to get more fans. Bioware got away with this in ME2 because there is one last game. For Bioware to do ME2 again in ME3 will hurt sales big time.
Not if they view each ME game as a 'stand-alone installment'. If so, they will make a grab at new fans in ME3 and they will try to prevent 'confusion' for new players.
I believe they do view the games as 'stand-alone' and have likened the ME trilogy to 'Indiana Jones' more than 'Star Wars'. I find this problematic.
I agree what I hope for which will probably never come true is that they give us a few more DLC missions for ME2 to fill the gap of having Liara at a deskjob for an Asari Telemarketer Company and then, even though I dislike Ashely and Kaiden, having them randomly appear out of no where while I spent a good hour trying to kill a flying crab on Insanity, while they sat behind a Donkey Kong Barrel and watched.
And if they do, do the same thing for ME3 then they better sure as hell have DLC right after for not only the customers that purchased ME2 but the fans who have been with BioWare since Day 1 of Mass Effect to further carry the story. Not to mention it may get newer players to buy the older games and re-play them.
#123
Posté 17 avril 2010 - 02:07
JeanLuc761 wrote...
Also ignoring the fact that the council supports you even while you work for Cerberus (if you let them.)
But, your point does stand, ANYONE can be written out if Bioware really wants to do it. I just doubt they can be written out realistically.
Right. The key word is "realistically." It seems to me BioWare doesn't much care about that if they have a mind to ignore it.
#124
Posté 17 avril 2010 - 02:07
On the other hand; why do people try so hard to make it that people will return from ME2?kraidy1117 wrote...
Funny, when I worked for Cerberus I just defeted the Collectors, did not givet he base and told TIM to **** off and quit. Why is it that people try so hard to make it that no one will return from ME2...........
We are not the writers here.
#125
Posté 17 avril 2010 - 02:08
Yeled wrote...
JeanLuc761 wrote...
Also ignoring the fact that the council supports you even while you work for Cerberus (if you let them.)
But, your point does stand, ANYONE can be written out if Bioware really wants to do it. I just doubt they can be written out realistically.
Right. The key word is "realistically." It seems to me BioWare doesn't much care about that if they have a mind to ignore it.
The council says they hope for a resolve with Cerberus, You can quit Cerberus. Nice try boy.





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