Dick Delaware wrote...
I'm looking forward to ME3 precisely BECAUSE it's going to wrap things up. A lot of the imported decisions from ME1 to ME2 were really quite cosmetic. You get a few different dialogues, meet a few familiar faces here and there, but it's still almost exactly the same.
I really hope that they go all-out with the consequences in ME3. BioWare haven't exactly done a great job in most of their games with providing repercussions for your decisions before, but they've got a really great opportunity here and I really hope that they don't f*** it up. There's so many great places the finale can go with the decisions made in ME1 and ME2 in terms of new allies and enemies (i.e. end of ME2)/NPC's/entirely new quest hubs (i.e. getting an entirely new planet to explore if you've made a friend in Noveria) depending on your choices.
If the trilogy plays out almost the same depending on your choices, I will be disappointed as hell. In ME2 it was kind of understandable since it's the middle part of the franchise, but they need to end it with a bang.
Not really since this was one of the features they heavily promoted. I was hoping for at least something like Shen-mue or Golden sun. I got council hates you because of either x or y, plus no items, levels, etc.
Totally agree nightfish--descisons carrying over were really just almost codex entries in most places, and in others a difference in why things happen even though it's the same end result. ME2 was like ME Human Resources edition, totally could have been a side quest and ME2 could have let us move plot forward instead of sideways.Nightfish103 wrote...
This.
Seriously, pretty much nothing I did in ME1 matters in ME2. I was seriously expecting big repercussions from stuff like saving a species from extinction and stuff like that. But what did that affect in ME2? I got the equivalent of a telegram saying "Hi, we're fine, we'll help you someday maybe. kthxbai". Like, what the hell?
Once I was done with ME2, I couldn't help but think "filler". I mean, seriously, there were no big revelations, no real advancement to the plot. The whole thing could have been a sidequest.
I really hope they'll do a better job with ME3 because what's the point of making decisions if they're not going to have any impact in the sequel(s)? Might as well start a new game there.
Seeing how they totally killed the RPG aspect in ME2 importing my old shepard made no sense from that angle either. He's right back at square one anyway and even if he was a soldier in ME1 he can now be a biotic god all of a sudden... Albeit not as cool as other biotic gods...
So yea, in a way I hope Bioware will make more self-contained games. I do really like the Mass Effect universe and the Dragon Age universe as well. But after the first games, I'm usually disappointed because I expected to see a bigger effect of what I have previously done. From that angle, I enjoy Jade Empire a lot more, because I know once I'm done, I'm done and there is no sequel that continues the story but ignores what I've done up to this point.
On a sidenote, how come people keep comparing continuity WITHIN the Witcher to continuity from ME1 to ME2. That makes no sense whatsover. Wait until the Witcher 2 is released, then compare the transition there from ME1 to ME2. I am really curious to see how that will be done because a few of the things I did in the Wicher really altered that world. But then again, I thought my choice regarding the coucil in ME1 made a difference too. Shows what I know.
Kinda hated ME2 as both an rpg and a shooter. Wish they would have focused more on the rpg elements for ME2 and made the ME2 combat for a diffrent game like "Wrex: Krogan Mercenary", that could have expanded the universe and told Wrex's story before you met him.





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