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Anyone Else Kinda Bummed About Mass Effect 3?


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#51
Dudeman315

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Dick Delaware wrote...

I'm looking forward to ME3 precisely BECAUSE it's going to wrap things up. A lot of the imported decisions from ME1 to ME2 were really quite cosmetic. You get a few different dialogues, meet a few familiar faces here and there, but it's still almost exactly the same.

I really hope that they go all-out with the consequences in ME3. BioWare haven't exactly done a great job in most of their games with providing repercussions for your decisions before, but they've got a really great opportunity here and I really hope that they don't f*** it up. There's so many great places the finale can go with the decisions made in ME1 and ME2 in terms of new allies and enemies (i.e. end of ME2)/NPC's/entirely new quest hubs (i.e. getting an entirely new planet to explore if you've made a friend in Noveria) depending on your choices.

If the trilogy plays out almost the same depending on your choices, I will be disappointed as hell. In ME2 it was kind of understandable since it's the middle part of the franchise, but they need to end it with a bang.


Not really since this was one of the features they heavily promoted.  I was hoping for at least something like Shen-mue or Golden sun.  I got council hates you because of either x or y, plus no items, levels, etc.

Nightfish103 wrote...
This.

Seriously, pretty much nothing I did in ME1 matters in ME2. I was seriously expecting big repercussions from stuff like saving a species from extinction and stuff like that. But what did that affect in ME2? I got the equivalent of a telegram saying "Hi, we're fine, we'll help you someday maybe. kthxbai". Like, what the hell?

Once I was done with ME2, I couldn't help but think "filler". I mean, seriously, there were no big revelations, no real advancement to the plot. The whole thing could have been a sidequest.

I really hope they'll do a better job with ME3 because what's the point of making decisions if they're not going to have any impact in the sequel(s)? Might as well start a new game there. 

Seeing how they totally killed the RPG aspect in ME2 importing my old shepard made no sense from that angle either. He's right back at square one anyway and even if he was a soldier in ME1 he can now be a biotic god all of a sudden... Albeit not as cool as other biotic gods... 

So yea, in a way I hope Bioware will make more self-contained games. I do really like the Mass Effect universe and the Dragon Age universe as well. But after the first games, I'm usually disappointed because I expected to see a bigger effect of what I have previously done. From that angle, I enjoy Jade Empire a lot more, because I know once I'm done, I'm done and there is no sequel that continues the story but ignores what I've done up to this point.


On a sidenote, how come people keep comparing continuity WITHIN the Witcher to continuity from ME1 to ME2. That makes no sense whatsover. Wait until the Witcher 2 is released, then compare the transition there from ME1 to ME2. I am really curious to see how that will be done because a few of the things I did in the Wicher really altered that world. But then again, I thought my choice regarding the coucil in ME1 made a difference too. Shows what I know.

Totally agree nightfish--descisons carrying over were really just almost codex entries in most places, and in others a difference in why things happen even though it's the same end result. ME2 was like ME Human Resources edition, totally could have been a side quest and ME2 could have let us move plot forward instead of sideways.

Kinda hated ME2 as both an rpg and a shooter.  Wish they would have focused more on the rpg elements for ME2 and made the ME2 combat for a diffrent game like "Wrex: Krogan Mercenary", that could have expanded the universe and told Wrex's story before you met him.

#52
gogman25

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Im more or less confused how they will make a good ending without Shepard or all of his team dying, it just won't be epic for something like "...and so Shepard lived happy ever after, and harbinger went crying like a baby back to dead space."

#53
Guest_slimgrin_*

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gogman25 wrote...

Im more or less confused how they will make a good ending without Shepard or all of his team dying, it just won't be epic for something like "...and so Shepard lived happy ever after, and harbinger went crying like a baby back to dead space."


The quality of the story arc did regress a bit in ME2. It might be really hard to wrap things up in a convincing manner. But I'm convinced BioWare has the best writers in the industry.

#54
gogman25

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slimgrin wrote...

gogman25 wrote...

Im more or less confused how they will make a good ending without Shepard or all of his team dying, it just won't be epic for something like "...and so Shepard lived happy ever after, and harbinger went crying like a baby back to dead space."


The quality of the story arc did regress a bit in ME2. It might be really hard to wrap things up in a convincing manner. But I'm convinced BioWare has the best writers in the industry.


As long as they don't do something like, you have to go into harbinger/head reaper and plant a bomb, but can't escape in time, that's so god damn predictable it hurts me to think about it.:pinched:

#55
piemanz

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ME3 will probably end shepards story but i would be very suprised (and disapointed) if it's the end of the ME universe.

Modifié par piemanz, 17 avril 2010 - 04:20 .


#56
gogman25

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piemanz wrote...

ME3 will probably end shepards story but i would be very suprised (and disapointed) if it's the end of the ME universe.


Don't be silly, the ME universe is pretty much set right up for a MMO, a comic line, and god knows what else, probably see it in like 2014 or something, after SWTOR's had its time.

#57
piemanz

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gogman25 wrote...

piemanz wrote...

ME3 will probably end shepards story but i would be very suprised (and disapointed) if it's the end of the ME universe.


Don't be silly, the ME universe is pretty much set right up for a MMO, a comic line, and god knows what else, probably see it in like 2014 or something, after SWTOR's had its time.


I really hope theres not an MMO...

Well i would'nt mind as long as they still made single player games aswell.

#58
Dick Delaware

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Nightfish103 wrote...
This.

Seriously, pretty much nothing I did in ME1 matters in ME2. I was seriously expecting big repercussions from stuff like saving a species from extinction and stuff like that. But what did that affect in ME2? I got the equivalent of a telegram saying "Hi, we're fine, we'll help you someday maybe. kthxbai". Like, what the hell?

Once I was done with ME2, I couldn't help but think "filler". I mean, seriously, there were no big revelations, no real advancement to the plot. The whole thing could have been a sidequest.

I really hope they'll do a better job with ME3 because what's the point of making decisions if they're not going to have any impact in the sequel(s)? Might as well start a new game there. 

Seeing how they totally killed the RPG aspect in ME2 importing my old shepard made no sense from that angle either. He's right back at square one anyway and even if he was a soldier in ME1 he can now be a biotic god all of a sudden... Albeit not as cool as other biotic gods... 

So yea, in a way I hope Bioware will make more self-contained games. I do really like the Mass Effect universe and the Dragon Age universe as well. But after the first games, I'm usually disappointed because I expected to see a bigger effect of what I have previously done. From that angle, I enjoy Jade Empire a lot more, because I know once I'm done, I'm done and there is no sequel that continues the story but ignores what I've done up to this point.


On a sidenote, how come people keep comparing continuity WITHIN the Witcher to continuity from ME1 to ME2. That makes no sense whatsover. Wait until the Witcher 2 is released, then compare the transition there from ME1 to ME2. I am really curious to see how that will be done because a few of the things I did in the Wicher really altered that world. But then again, I thought my choice regarding the coucil in ME1 made a difference too. Shows what I know.


Well, overall I prefer ME2 much more because even though the overarching plot wasn't as good, the characters, writing (dialogue is more succinct, contains more characterization, and there are fewer cringe-worthy moments), atmosphere, art design, combat, choices and consequences WITHIN the game (i.e. choices you make during the game, not ones that are imported), and greater variety of quests (i.e. Samara and Thane Loyalty missions) made the experience more special to me. I thought ME1 had a few interesting innovations, but it was the same formula BioWare's always done.

But I totally agree with you on imported choices. I don't like how that was handled at all. One of the most vital aspects of an RPG is that your choices have real, tangible effects on the game world. Apart from filler dialogue here and there, the game plays out exactly the same no matter what you did in ME1. I tolerate it a little bit because I'm hoping they're saving that up for the finale. I don't mind games that are linear - I just hate such an obvious illusion of choice.

What I want to see in Mass Effect 3 more than anything is consequences. There were plenty of choices in ME1 and ME2, but there wasn't reactivity. At this point, Shepard has about decisions that affect the fate of four entire species, and two decisions that should drastically affect the balance of power in the galaxy, possibly making you some powerful allies and enemies in the process. It would be such a missed opportunity if the game didn't acknowledge this with providing new quest hubs/ alternate solutions to quests/ different companions/ new allies and enemies that are friendly or hostile towards you based on the decisions you've made. Also, I'd prefer having a crew comprised mostly of ME2 and ME1 squadmates with a few new faces (Kal'Reegar and Aria, I'm looking at you). So basically, same core gameplay mechanics, just with consequences and branching paths.

I'd go as far as to say that if ME3 imports choices like ME2 did, the entire series will have been tainted. Right now, there's potential to cap things off brilliantly.

Modifié par Dick Delaware, 17 avril 2010 - 04:38 .


#59
this isnt my name

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I will just come on here notice all flaws i missed, whle expressing my own dislike at the lack of choices an likely how the story end (good guys always win, even though logically they shouldnt), I hop DA can do what ME didnt and make choices matter.

#60
Zinoviy

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Um, my Shepard better be able to settle down with Kaidan. %^&$!


Also, I agree with Dick Delaware on there being many choices but few tangible results from it. Sure, you hear things on Galactic News regarding Sha'ira, etc., but I'm hoping choices involved with, oh you know, blowing up or keeping the Collector base will produce two very different ME3 games.

I guess in a sense I would be asking for multiple games in one, but that's sort of what ME prides itself on, no?

For clarification, I'm not saying BioWare did a bad job with this, I just want more of what they've given us. I like the idea of importing characters and such, and I'm hoping something like keeping and using a reaper baby-maker will have real implications in ME3, as it should.

Modifié par Zinoviy, 17 avril 2010 - 04:49 .


#61
Jackal904

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askanec wrote...

I think it's better they end the series with a bang in ME3, rather than drag the story out until people get tired of it.


I agree with that but I don't think BioWare would drag stuff out to the point where it becomes silly. Ideally I would like Mass Effect 3 to end with somethin that hints at a possible new story arch that may slightly related to the reapers, but it's significantly different. At the very least I hope BioWare continues to make games in the Mass Effect universe, whether or not they include Commander Shepard.

TheConfidenceMan wrote...

I hope the series ends permanently after 3, and the team behind it is dismantled. The mainstream/shooter direction BiowarEA has taken it in has tainted the franchise and those responsible for the design are too divorced from what the fans want to deliver anything but a massive disappointment. Better to just let it die and start from scratch with a new team on a real RPG the fans will appreciate.


That's incredibly silly. I don't want to start a flame war about this, it has been beaten to death. It's not like the transition from ME1 to ME2 was going from a game of chess to Halo. I have incredible difficulty understanding people who think the combat in ME1 is better than the combat in ME2. In ME1 all you had to do was cast singularity and it would disable an entire room of enemies. Adepts were the only interesting class to play as in ME1. In ME2, combat between classes is much more unique and interesting, giving a bigger reason to play as different classes.



A bit off topic but people few people have brought it up in this thread; Why did EA publish ME2 instead of Microsoft?

Modifié par Jackal904, 17 avril 2010 - 05:23 .


#62
Skilled Seeker

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Its like finishing a good book or movie series. You're glad you got the experience the whole ride but you'll still be sad its over for good. However the universe of ME itself won't be over, just Shpeard's story will end.

Modifié par Skilled Seeker, 17 avril 2010 - 05:26 .


#63
Kenrae

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Nightfish103 wrote...
On a sidenote, how come people keep comparing continuity WITHIN the Witcher to continuity from ME1 to ME2. That makes no sense whatsover. Wait until the Witcher 2 is released, then compare the transition there from ME1 to ME2. I am really curious to see how that will be done because a few of the things I did in the Wicher really altered that world. But then again, I thought my choice regarding the coucil in ME1 made a difference too. Shows what I know.


How can you say that the choice regarding the Council didn't make a difference?:blink:
The tone of the Citadel is completely different depending on that. The lives of many human beings have changed because they're either hated or not as a species. Just because Shepard is busy on the Terminus systems and his own live is not the one most changed by it it doesn't mean it doesn't have repercusions in the Galaxy. Shepard is just one person. I know I'd prefer to live in the future where the Council was saved, specially if I'd live in the Citadel.

Besides, people tend to live on, to continue with their lives, whatever happens.

Oh, and you're right about the WItcher. I've put that example because it was the only game I could think of, and people have put it as an example many times before.
Which means that no other game has come even close to what ME2 have done. And we still complain? We gamers are a little bit spoiled lately. If ME3 doesn't improve what we have on ME2, of course I'll complain, but I cannot do that with ME2 when no other game has done anything comparable before.

#64
Dick Delaware

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Kenrae wrote...
How can you say that the choice regarding the Council didn't make a difference?:blink:
The tone of the Citadel is completely different depending on that. The lives of many human beings have changed because they're either hated or not as a species. Just because Shepard is busy on the Terminus systems and his own live is not the one most changed by it it doesn't mean it doesn't have repercusions in the Galaxy. Shepard is just one person. I know I'd prefer to live in the future where the Council was saved, specially if I'd live in the Citadel.

Besides, people tend to live on, to continue with their lives, whatever happens.

Oh, and you're right about the WItcher. I've put that example because it was the only game I could think of, and people have put it as an example many times before.
Which means that no other game has come even close to what ME2 have done. And we still complain? We gamers are a little bit spoiled lately. If ME3 doesn't improve what we have on ME2, of course I'll complain, but I cannot do that with ME2 when no other game has done anything comparable before.


Yeah, that's our point. The only difference is some dialogue bits. You don't see any changes first-hand, the story in ME2 plays out the same, you get no alternative solutions to quests whether or not you saved the Council, so for all intents and purposes, that choice is largely irrelevant. Now, it might matter in ME3, along with the friend you met in Noveria, but for now, it doesn't change a single thing.

#65
My Password is Banana

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Lopake wrote...

beat it slowly

thats what she said


lol

its so hard tho! :)

#66
Jackal904

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Kenrae wrote...

Which means that no other game has come even close to what ME2 have done. And we still complain? We gamers are a little bit spoiled lately. If ME3 doesn't improve what we have on ME2, of course I'll complain, but I cannot do that with ME2 when no other game has done anything comparable before.


I agree. It's like some people were expecting a whole different game because they did a few things differently than someone else. Well that is unrealistic. Whether you killed the council or not changes a lot of peoples attitudes towards you and provides a lot of different dialogue than if you let them live. I think the Rachni thing will have a significant affect on the ending of ME3. If you let Shiala live and save all the colonists on Zu's hope you get to talk to her again and learn how Zu's Hope is doing, and you get a side quest on Illium to help them out again. If you helped Gianna Parisini you get to talk to her for a while on Illium, and you even get the chance to help her out again. There are a lot of small things from ME1 that provide a brief bit of unique dialogue in ME2. Like if you tell Garrus that the end justifies the means in ME1, and tell him he's being to rough on Harkin, that provides unique dialogue.In an interview with Casey Hudson he mentions how Ashley/Kaiden, and Liara will have a much more significant role in ME3.

And you cannot blame BioWare for not altering the game significantly just because you did some side quest a certain way. The emails are a great way to simply acknowledge what you accomplished from the previous game. It's unrealistic to expect some random sidequest from ME1 to have any significant impact on ME2.

Modifié par Jackal904, 17 avril 2010 - 06:02 .


#67
askanec

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Jackal904 wrote...

A bit off topic but people few people have brought it up in this thread; Why did EA publish ME2 instead of Microsoft?



Microsoft published the Xbox360 version of Mass Effect 1 in Nov 2007, while Electronic Arts published the PC version in May 2008. Electronic Arts only acquired Bioware in October 2007.

Microsoft probably gave Bioware a tidy sum of money for the Xbox360 exclusiveness of Mass Effect 1. That'll explain why there's a 6-mth gap between the Xbox360 and the PC version, there's a timed exclusive agreement. Their agreement probably also had Microsoft handling the publishing. Once EA came into the picture, they took over the publishing.

Modifié par askanec, 17 avril 2010 - 06:01 .


#68
Jackal904

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Oh, so it seems like BioWare wanted to bring Mass Effect to the PC, but Microsoft wouldn't publish it for them on the PC. And BioWare probably didn't want to deal with two publishers so they stuck with EA who would help them publish Mass Effect games on both the xbox 360 and the PC. So the PC players should be greatful to EA for helping BioWare bring Mass Effect to the PC.
At least that's what I'm assuming. Posted Image

#69
Ray Joel Oh

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Jackal904 wrote...

Oh, so it seems like BioWare wanted to bring Mass Effect to the PC, but Microsoft wouldn't publish it for them on the PC. And BioWare probably didn't want to deal with two publishers so they stuck with EA who would help them publish Mass Effect games on both the xbox 360 and the PC. So the PC players should be greatful to EA for helping BioWare bring Mass Effect to the PC.
At least that's what I'm assuming. Posted Image


Which part are you assuming?  I had never heard that.

#70
Jackal904

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Ray Joel Oh wrote...

Jackal904 wrote...

Oh, so it seems like BioWare wanted to bring Mass Effect to the PC, but Microsoft wouldn't publish it for them on the PC. And BioWare probably didn't want to deal with two publishers so they stuck with EA who would help them publish Mass Effect games on both the xbox 360 and the PC. So the PC players should be greatful to EA for helping BioWare bring Mass Effect to the PC.
At least that's what I'm assuming. Posted Image


Which part are you assuming?  I had never heard that.


Pretty much all of it Posted Image. Knowing Microsoft they probably wanted to keep Mass Effect as an xbox 360 exclusive, but obviously BioWare wanted to bring it to the PC. Well it seemed like Microsoft wouldn't help them bring it to the PC because they wanted to keep it an xbox 360 exclusive. So they got EA to help them bring it to the PC. And since EA would let BioWare publish Mass Effect games to the xbox 360 and PC, they dropped Microsft (who would only publish Mass Effect games to the xbox 360) and went with EA.

#71
atheelogos

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Jackal904 wrote...

I'm really looking forward to Mass Effect 3, but once I beat it, then what? I know I can replay it, but that's not what I'm refering to. A huge aspect of both Mass Effect games is how your character with carry over to the next game. When you go through the game you think, "If I do this, then I wonder what will happen in the next game because of it." You wonder how your actions from one game will affect the next. In Mass Effect 3 you won't have that aspect anymore, because there will be no 'carrying over'. There will be no more canon playthroughs to make everything perfect for the next game, which was a huge aspect of the game's replayability. People make several Shepards, each different in some way, so that they can see the affects of all these differences in the next game.

This also means that any decision you make that is going to have a consequence, will have to occur in ME3 because there is nothing after ME3 that your decisions could affect.

I will enjoy playing through Mass Effect 3, but I don't think I'll be able to help but be a little saddened that it's the end.

" but I don't think I'll be able to help but be a little saddened that
it's the end" Bioware has said numerous times that the Mass Effect universe would be a franchise and that they would not stop at 3 games. The third game is only the end for Shepard. Not the universe. So don't worry there is more to come :happy:

#72
Pluto66

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I think the undisclosed MMO Bioware is working on is probobly gonna be set in the ME universe with the option to be any of the cool races we can only interact with now.Space Pirate for me!!Or Merc for hire!I want to be a Salarian!:bandit::alien::)

#73
Pluto66

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After SWTOR comes out and make billions for them of course.

#74
Jackal904

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atheelogos wrote...

Bioware has said numerous times that the Mass Effect universe would be a franchise and that they would not stop at 3 games. The third game is only the end for Shepard. Not the universe. So don't worry there is more to come Posted Image


I hope so. I haven't seen any interviews myself where someone from BioWare verifies it. I might have to do some googling. 

Modifié par Jackal904, 17 avril 2010 - 06:38 .


#75
Ray Joel Oh

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Jackal904 wrote...

Pretty much all of it Posted Image. Knowing Microsoft they probably wanted to keep Mass Effect as an xbox 360 exclusive, but obviously BioWare wanted to bring it to the PC. Well it seemed like Microsoft wouldn't help them bring it to the PC because they wanted to keep it an xbox 360 exclusive. So they got EA to help them bring it to the PC. And since EA would let BioWare publish Mass Effect games to the xbox 360 and PC, they dropped Microsft (who would only publish Mass Effect games to the xbox 360) and went with EA.


I don't know, Microsoft never seems too concerned about keeping their games off the PC... and if they are, they do a pretty lousy job of keeping them away.  And seeing as how Microsoft IS the PC, the money comes back to them one way or another.