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Anyone Else Kinda Bummed About Mass Effect 3?


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#76
eternalnightmare13

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I won't be sad because the story is over. Hopefully, I'll have the feeling of satisfaction of resolving the conflict with the Reapers, and that BW doesn't take the cheap way out of it.

In the end your choices won't matter much.  They'll result in just emails or random brief cameos by npcs.  Nothing more, but probably less. 

When it's over I'll find another game and move on.

Modifié par eternalnightmare13, 17 avril 2010 - 06:42 .


#77
eternalnightmare13

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Dick Delaware wrote...

It won't end, I remember reading a few interviews on gaming sites saying the franchise would continue beyond ME3. Besides, the franchise is making lots of money, so there is really very little incentive to stop it.


Shepard's story ends with ME3.  Any other game will not be about Shep.  That's the jist of what the OP is talking about...

#78
Jackal904

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I'm not saying that any Mass Effect game beyond ME3 will for sure not include Shepard. I'm saying that according to what we know, it won't. There's always a chance that BioWare could continue with Mass Effect and still include Shepard. Developers always tend to leave themselves some wiggle room at the end of their games just incase they do decide to make a direct sequel. Like at the end of the credits in Halo 3. Bungie has no current plans to create a Halo 4. They are completely focused on Halo: Reach. But they left themselves with the possibility of creating a Halo 4 if they want to, because they set it up that way at the end of Halo 3.

Modifié par Jackal904, 17 avril 2010 - 07:08 .


#79
Nightfish103

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Kenrae wrote...
How can you say that the choice regarding the Council didn't make a difference?:blink:
The tone of the Citadel is completely different depending on that. The lives of many human beings have changed because they're either hated or not as a species. Just because Shepard is busy on the Terminus systems and his own live is not the one most changed by it it doesn't mean it doesn't have repercusions in the Galaxy. Shepard is just one person. I know I'd prefer to live in the future where the Council was saved, specially if I'd live in the Citadel.

Besides, people tend to live on, to continue with their lives, whatever happens.

Oh, and you're right about the WItcher. I've put that example because it was the only game I could think of, and people have put it as an example many times before.
Which means that no other game has come even close to what ME2 have done. And we still complain? We gamers are a little bit spoiled lately. If ME3 doesn't improve what we have on ME2, of course I'll complain, but I cannot do that with ME2 when no other game has done anything comparable before.


You actually make my point for me. The *tone* is slightly different. That's all. 

My main gripe with the council (of aliens) is that even though I saved their fricking hides, they treat me like a raving lunatic and refuse to help me because that's what the plot demands. Get it ? Save them, let them die. It doesn't matter because they're not going to lift a finger in ME2 besides giving me air quotes on "Ah yes, "Reapers" ". If i could have shot him in the face with a renegade interrupt, I would have.

A meaningful difference would be if you save the council, they actually give you tangible help in ME2 because you've shown humanity to make sacrifices for the community and have thus also built credibility as Shephard. But if you let them die you don't get any help because the galaxy sees humans as self serving.

And as for complaining... Hell yes I'm complaining. Even if no other game imported anything from prequels, this one would still be badly done. Like, just because all the restaurants are closed, a guy selling me a dead rat between 2 slices of bread isn't suddenly a 5 star chef. I'm probably going to gobble it down anyway for lack of alternative, but that's about it.

That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where  I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.

Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?


Dick Delaware wrote...

Well, overall I prefer ME2 much
more because even though the overarching plot wasn't as good, the
characters, writing (dialogue is more succinct, contains more
characterization, and there are fewer cringe-worthy moments),
atmosphere, art design, combat, choices and consequences WITHIN the
game (i.e. choices you make during the game, not ones that are
imported), and greater variety of quests (i.e. Samara and Thane Loyalty
missions) made the experience more special to me. I thought ME1 had a
few interesting innovations, but it was the same formula BioWare's
always done.


Well, that's where we will agree to disagree. Personally the main plot is a big selling point to me, and after the initial "WOW" effect of ME2 has worn off the whole thing just screams "interlude" to me. The plot is incredibly straight forward with no twists whatsoever.

I did like some of the side missions and the whole thing is pretty gripping at times, but I don't feel like the plot as a whole was advanced in a meaningful way. Slowly discovering what the real threat was in ME1 and especially the epic space fight at the end was much more rewarding to me. Giving the orders to the fleet was one of the best moments in video game history for me. The whole thing was just set up so well. In contrast, that thing in ME2 was sort of underwhelming.

On the whole, I guess you might say the game is too streamlined for me. I actually enjoy going out and doing a bit of exploring myself. That just doesn't happen much in ME2. It's always "go here, go there, pick up that guy, now do this mission, etc". You know,  I am perfectly fine of going around and meeting party members myself. By what seems to be chance. I don't need this chain smoker to lord over me all the time.

Modifié par Nightfish103, 17 avril 2010 - 07:45 .


#80
Darth_Ravor

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Why is everyone so, "SHEPARD'S STORY!" When i think it would make MUCH more sence if u play as Joker in ME3 (provided u got the appropriate ending) Besides, we all know ho its gunna end, " Shepard/crippled-as* Joker sucessfully goes mono-e-mono with all reapers in order, and finds out, rather strangely Reapers go to the bathroom. After a billion fights and I AM KROGAN!!! comments, the battle will be over, and Shepard/Joker Reigns victorious!!!" and then the death star comes and blows up the galaxy.

#81
eternalnightmare13

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Nightfish103 wrote...


That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where  I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.

Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?




I'm in complete agreement here.  Yeah, no other game has imported a character and decisions into a sequel like this before, BUT for one Bioware had TWO years to make this game and knew from DAY ONE that this would a triology that would carry over choices from ME1 to 2 to 3.  Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...:blush:

#82
Dudeman315

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eternalnightmare13 wrote...

Nightfish103 wrote...


That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where  I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.

Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?




I'm in complete agreement here.  Yeah, no other game has imported a character and decisions into a sequel like this before, BUT for one Bioware had TWO years to make this game and knew from DAY ONE that this would a triology that would carry over choices from ME1 to 2 to 3.  Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...:blush:

What do you mean like this? Shen-mue and Shen-mue 2(dreamcast) had imported charcter with descisions...less in quanty but they actually have an effect on Shen-mue 2.

And yes I'm one of those who wantted the "100+ choices will import" to actually mean they will have a gameplay altering effect even if it was just giveing you a few extra credits.  And the council thing was main plot kinda disappointing to just have depend on who's giving you the middle finger.

#83
Pinkflamingo22

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Lopake wrote...

beat it slowly

thats what she said



HAHAHA that IS what she said

kudos

#84
Kenrae

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Nightfish103 wrote...
You actually make my point for me. The *tone* is slightly different. That's all. 

My main gripe with the council (of aliens) is that even though I saved their fricking hides, they treat me like a raving lunatic and refuse to help me because that's what the plot demands. Get it ? Save them, let them die. It doesn't matter because they're not going to lift a finger in ME2 besides giving me air quotes on "Ah yes, "Reapers" ". If i could have shot him in the face with a renegade interrupt, I would have.

A meaningful difference would be if you save the council, they actually give you tangible help in ME2 because you've shown humanity to make sacrifices for the community and have thus also built credibility as Shephard. But if you let them die you don't get any help because the galaxy sees humans as self serving.

And as for complaining... Hell yes I'm complaining. Even if no other game imported anything from prequels, this one would still be badly done. Like, just because all the restaurants are closed, a guy selling me a dead rat between 2 slices of bread isn't suddenly a 5 star chef. I'm probably going to gobble it down anyway for lack of alternative, but that's about it.

That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where  I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.

Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?


It had an effect on me, every email I received from a person I helped on ME1 made me smile.
Tone and drama are part of a story and that's the second most important thing for me (the first being character development and interaction). I felt drawn to the game while playing, which resulted in every single aspect having an impact on me, even emails or news. Or maybe it's because I'm a game developer myself and I know how incredibly difficult it is to do what they've done. Whatever, I love it.
Your restaurant analogy doesn't reflect reality. The fact is, the other restaurants are open, not closed, and they don't come close to what Bioware has done, whatever your opinion is on what they have done. That's why it's difficult for me to complain on that aspect, that would be like complaining to Usain Bolt that he isn't able to run 100 m in less than 9 seconds. He's still the fastest however you see it.
And what you demand... well, it seems to me that you're asking more than your actions having consequences, you're asking that the galaxy revolves around Shepard, that would be too much, IMHO.

I'm not saying it can't be improved. It MUST be improved on ME3 or I'll be disappointed. They'll have more experience and ME3 will be the end of the story arc which makes things easier. And if they do exactly the same in ME3 than in ME2 I'll be the first to complain. But on ME2... I simply can't. I've enojyed it too much.

Now, if you said Awakening... :P.

#85
Jackal904

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Alistair4Ever wrote...

Why is everyone so, "SHEPARD'S STORY!" When i think it would make MUCH more sence if u play as Joker in ME3 (provided u got the appropriate ending) Besides, we all know ho its gunna end, " Shepard/crippled-as* Joker sucessfully goes mono-e-mono with all reapers in order, and finds out, rather strangely Reapers go to the bathroom. After a billion fights and I AM KROGAN!!! comments, the battle will be over, and Shepard/Joker Reigns victorious!!!" and then the death star comes and blows up the galaxy.


You already said this. No one thinks we should play as Joker, you are the only one. It makes zero sense to play as Joker and you know it.

#86
Kenrae

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Unless it's a space battle game, of course.

#87
Nightfish103

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eternalnightmare13 wrote...

Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...:blush:


Really? I don't even remember that. I was sorta surprised when I ran into him pretending to be me even though I sorta talked sense to him in ME1. As much sense as you can talk into that guy, anyway.

But yea, Bioware never imported much from previous games into sequels. More often than not they actually went out of their way to start with a clean slate. But I never remembered them claiming that previous choices would "have dramatic effects" before.

I mean, seriously. Even if an email is a nice touch, it's hardly *dramatic*. At the very least they should have sent a little something. A few credits or maybe an armour upgrade. Anything. Even that wouldn't be dramatic, but it's something at least.

I guess in a way I should be thankful that they didn't shoot continuity in the face like they did in Dragon Age Awakening? Hehe, I just realised how ironic the title Awakening is, really.

Modifié par Nightfish103, 17 avril 2010 - 08:59 .


#88
-System

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askanec wrote...

I think it's better they end the series with a bang in ME3, rather than drag the story out until people get tired of it.


Definitely.

Though, I'd love a fresh story set in the ME universe.

#89
Kenrae

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Nightfish103 wrote...

eternalnightmare13 wrote...

Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...:blush:


Really? I don't even remember that. I was sorta surprised when I ran into him pretending to be me even though I sorta talked sense to him in ME1. As much sense as you can talk into that guy, anyway.


There's a bug with that.

#90
mmmu

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Atleast people can finally be making their decisions and actions done by playing the role rather than metagaming the game as they don't have to worry about the "perfect run"!

#91
Darth_Ravor

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Conrad who? seriously, though, i have NO idea who u ppl r talking about

#92
Jackal904

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mmmu wrote...

Atleast people can finally be making their decisions and actions done by playing the role rather than metagaming the game as they don't have to worry about the "perfect run"!


The "perfect run" is whatever you want it to be. For some people the "perfect run" doesn't always mean the you end with rainbows and bunnies everywhere.

#93
FlyingWalrus

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Everything comes to an end someday.

In fact, I think that's been quite an overarching theme in the game series. You are, after all, fighting beings that believe themselves to be "eternal."

So nah, I'm not bummed at all.

Modifié par FlyingWalrus, 18 avril 2010 - 01:06 .


#94
V_For_Vendetta

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Its a shame that when making decisions, you should follow the paragon path to get the most optimistic outcome, its very fairies and rainbows to me. I want some depth with decisions that force you to make gritty choices that have to be analysed in terms of reprecussions, making doing the bad thing, the right thing. I don't like having morality forced in my face through being punished for making "bad" decisions when actually they would be more beneficial in the long-run. Maybe its just because my view of things is slightly darker than other people's.

 As for reprecussions, I would have found the game more gripping if the majority of choices, even some general dialogue were riddled with domino like chain events. Would make the game much more interesting and less predictable, and replays may be much more entertaining with hundreds instead of tens of outcome possibilities.

I love the game and what they've done with it, but vast improvements could be made to the depth and lure of the plot.
The mass effect world would be so much more realistic if at least, for some of the decision options, it is the cold calculated dialogue trees which are actually the right ones to climb to the juicy fruit.

Or maybe its just to ambisous and time consuming, it would be near life but in sci-fi fantasy. WONDERFUL!!!

The WORLD OF MASS EFFECT should live on past the trilogy! (wish i lived there : ( )

Modifié par V_For_Vendetta, 21 avril 2010 - 08:23 .


#95
legend of kane

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If the end of ME 3 is not satisfying, then i'll be really bummed, if it is a satisfying ending to the series, i'll be very happy..

After its over, i'll probably start a new Shepard in ME 1 and play the whole series one

after the other till the end.

#96
Anacronian Stryx

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OP : perhaps they'll create a sequel where you don't play as Shep, but can import "the universe" you have created while playing ME - ME3.

#97
vhatever

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I can't imagine them being able to wrap up all the major elements even half ass in an immersive way, and if they can't do it "good", they probably won't bother. What does that mean? Check out the DAO endings, I suspect it will be similar.

#98
jkashx

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It would be cool if they continued the ME universe but you play as a different character maby even letting us choose species that would be cool (I would definitely play as a turian)