In the end your choices won't matter much. They'll result in just emails or random brief cameos by npcs. Nothing more, but probably less.
When it's over I'll find another game and move on.
Modifié par eternalnightmare13, 17 avril 2010 - 06:42 .
Modifié par eternalnightmare13, 17 avril 2010 - 06:42 .
Dick Delaware wrote...
It won't end, I remember reading a few interviews on gaming sites saying the franchise would continue beyond ME3. Besides, the franchise is making lots of money, so there is really very little incentive to stop it.
Modifié par Jackal904, 17 avril 2010 - 07:08 .
Kenrae wrote...
How can you say that the choice regarding the Council didn't make a difference?
The tone of the Citadel is completely different depending on that. The lives of many human beings have changed because they're either hated or not as a species. Just because Shepard is busy on the Terminus systems and his own live is not the one most changed by it it doesn't mean it doesn't have repercusions in the Galaxy. Shepard is just one person. I know I'd prefer to live in the future where the Council was saved, specially if I'd live in the Citadel.
Besides, people tend to live on, to continue with their lives, whatever happens.
Oh, and you're right about the WItcher. I've put that example because it was the only game I could think of, and people have put it as an example many times before.
Which means that no other game has come even close to what ME2 have done. And we still complain? We gamers are a little bit spoiled lately. If ME3 doesn't improve what we have on ME2, of course I'll complain, but I cannot do that with ME2 when no other game has done anything comparable before.
Dick Delaware wrote...
Well, overall I prefer ME2 much
more because even though the overarching plot wasn't as good, the
characters, writing (dialogue is more succinct, contains more
characterization, and there are fewer cringe-worthy moments),
atmosphere, art design, combat, choices and consequences WITHIN the
game (i.e. choices you make during the game, not ones that are
imported), and greater variety of quests (i.e. Samara and Thane Loyalty
missions) made the experience more special to me. I thought ME1 had a
few interesting innovations, but it was the same formula BioWare's
always done.
Modifié par Nightfish103, 17 avril 2010 - 07:45 .
Nightfish103 wrote...
That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.
Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?
What do you mean like this? Shen-mue and Shen-mue 2(dreamcast) had imported charcter with descisions...less in quanty but they actually have an effect on Shen-mue 2.eternalnightmare13 wrote...
Nightfish103 wrote...
That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.
Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?
I'm in complete agreement here. Yeah, no other game has imported a character and decisions into a sequel like this before, BUT for one Bioware had TWO years to make this game and knew from DAY ONE that this would a triology that would carry over choices from ME1 to 2 to 3. Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...
Lopake wrote...
beat it slowly
thats what she said
Nightfish103 wrote...
You actually make my point for me. The *tone* is slightly different. That's all.
My main gripe with the council (of aliens) is that even though I saved their fricking hides, they treat me like a raving lunatic and refuse to help me because that's what the plot demands. Get it ? Save them, let them die. It doesn't matter because they're not going to lift a finger in ME2 besides giving me air quotes on "Ah yes, "Reapers" ". If i could have shot him in the face with a renegade interrupt, I would have.
A meaningful difference would be if you save the council, they actually give you tangible help in ME2 because you've shown humanity to make sacrifices for the community and have thus also built credibility as Shephard. But if you let them die you don't get any help because the galaxy sees humans as self serving.
And as for complaining... Hell yes I'm complaining. Even if no other game imported anything from prequels, this one would still be badly done. Like, just because all the restaurants are closed, a guy selling me a dead rat between 2 slices of bread isn't suddenly a 5 star chef. I'm probably going to gobble it down anyway for lack of alternative, but that's about it.
That's my opinion and that's where I draw the line between being a fan and a fanboy. I like a lot of about Bioware's games, but I will still criticise them where I feel it's appropriate. And the transition from ME1 to ME2 is pretty crappy, in my opinion. And don't even get me started on the radical change in Liara's personality. Another thing that could have been made to have a meaningful step from ME1 to ME2. If she's in love with you, she abandons blind vengeance to go with Shepard but if you pretty much ignored her in ME1 she doesn't behave any different than she does now.
Stuff like that is what I would call a worthwhile effect of something you did in a previous game. How can I expect any less? Bioware actually claimed (and is claiming again for ME2) that stuff we do now might have dramatic effects in the sequel. I hardly call the odd email a dramatic effect, ya know?
Alistair4Ever wrote...
Why is everyone so, "SHEPARD'S STORY!" When i think it would make MUCH more sence if u play as Joker in ME3 (provided u got the appropriate ending) Besides, we all know ho its gunna end, " Shepard/crippled-as* Joker sucessfully goes mono-e-mono with all reapers in order, and finds out, rather strangely Reapers go to the bathroom. After a billion fights and I AM KROGAN!!! comments, the battle will be over, and Shepard/Joker Reigns victorious!!!" and then the death star comes and blows up the galaxy.
eternalnightmare13 wrote...
Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...
Modifié par Nightfish103, 17 avril 2010 - 08:59 .
askanec wrote...
I think it's better they end the series with a bang in ME3, rather than drag the story out until people get tired of it.
Nightfish103 wrote...
eternalnightmare13 wrote...
Plus, they even claimed that ''the way you treated even Conrad Verner will matter'' and we all see how that turned out...
Really? I don't even remember that. I was sorta surprised when I ran into him pretending to be me even though I sorta talked sense to him in ME1. As much sense as you can talk into that guy, anyway.
mmmu wrote...
Atleast people can finally be making their decisions and actions done by playing the role rather than metagaming the game as they don't have to worry about the "perfect run"!
Modifié par FlyingWalrus, 18 avril 2010 - 01:06 .
Modifié par V_For_Vendetta, 21 avril 2010 - 08:23 .