Yep, me again. I've tried several ways of getting this to work, and haven't had much luck. What I want to do is scale enchantments with damage effects (+ fire damage, cold damage, etc) so they recieve the same bonuses that your regular physical damage does from critical hits and the like. First I tried going to work in effect_damage_h, but I cannot use functions like GetAttackResult or GetCriticalDamageModifier because it doesn't recognize them, and I get an error saying Include recursive when trying to include combat_h in the script. Then I tried combat_damage_h, but I had similar problems when trying to add an nDamageType arguement to critical functions. I've looked at item_singletarget as well and some of those functions are available to it, but it would be a mess to get everything to work and even then I do believe I would only be changing the nPower int which would also affect landing rates of debuffs, which I don't want. Any ideas? Help is greatly appreciated.
Scaling enchantment damage
Débuté par
Anomaly-
, avril 17 2010 06:43
#1
Posté 17 avril 2010 - 06:43





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