Modifié par errant_knight, 18 avril 2010 - 07:22 .
What will happen in the sequel?
#26
Posté 18 avril 2010 - 07:20
#27
Posté 18 avril 2010 - 08:18
#28
Posté 18 avril 2010 - 08:54
#29
Posté 18 avril 2010 - 09:00
#30
Posté 18 avril 2010 - 09:45
BHRamsay wrote...
Your PC acts as Duncan did in the first game rescuing and training a new GW. Then some catastrophe befalls the GW's. Your PC vanishes after doing some spectacular stunt (like the Duncan's Ogre scaling but different)
Control switches to the New PC and that is the character you control for the remainder of the game.
/applaud
I like this...alot. Be even more interesting if they can find a way to make it come completely out of left field. Like for instance you get to create 3 new wardens (with red shirts) using the Character Generation System when you import your old character. Then during the first major battle your main character, your origins love interest, and the second two characters you created at the start all get killed in a truly epic scene ending with your imported characters head rolling across the floor.
Tell me that wouldnt catch you by surprise.
#31
Posté 18 avril 2010 - 11:47
I'm thinking that, if the Archdemon-Godbaby shows, it will probably be left ambiguous (eg. a hidden apostate cult (including a young but powerful human mage
Beyond that, I suspect that imported saves will be mostly for ambient dialogue. Hopefully the Warden will make a non-speaking cameo with their love interest, but anything more than that is a no. As NPCs, they'd have to have their dialogue predetermined and recorded, which would result not only in tons of unnecessary VAing, (for all the different voice sets,) but also in a number of peeved fans complaining that their character was railroaded and OOC. (Though not as many peeved fans as there would be if the Warden died. It would be shocking, yes, but it would also make me very annoyed. Especially if there's no way to prevent it. [smilie]../../../images/forum/emoticons/sad.png[/smilie])
Modifié par jselene, 18 avril 2010 - 11:50 .
#32
Posté 19 avril 2010 - 04:17
#33
Posté 30 avril 2010 - 06:28
It would package things up neatly I think (not that I want it to end like that, but hey I'm not the writer)
That would pave the way to play entirely new main characters in DA:2...and most likely open things up for places like Orlais, Seheron..Antiva etc.
I would actually like to see the world perspective from Antivan, Qunari or Orlesian eyes...from their lands, looking back at Ferelden, have their world view as it were...maybe some sort of flashback to the events, that we currently have "lived" through with Origins and Awakening.
#34
Posté 30 avril 2010 - 06:38
Unrefined-Nemesis wrote...
Sequel will be a Major Religion war. Abomination Darkspawn Baby Jesus that you spawned with morrigan which will lead an exalted march against the chantry, the chantry will strike back to ensure that their lies are safe. The Grey Wardens will want to kill baby Jesus. You turn rouge to solve this issue while letting your child live.
The baby is NOT a demon baby...the tainted soul of the Archdemon is cleansed by the process of combining with the fetus soul.
Morrigan states that the child (fetus) is not harmed by this interaction, that the Old God soul is purified ..becomes untainted, becomes what it was before being contacted and tainted by darkspawn.
She states the child will not be a darkspawn..nor will it be evil. (that is....if we can believe Morrigan....we'll see hehe)
She states she will teach the child to respect where it came from.
I really think Morrigan has plans to thwart the Chantry in some manner and perhaps even the Maker himself...to be honest.
Power and Survival...two key words for Morrigan. I hope we get to see a sequel regarding this aspect of the DA game.
Modifié par Feraele, 30 avril 2010 - 06:43 .
#35
Posté 30 avril 2010 - 07:20
I'd burn Bioware HQ if they kill of my character like that! I don't need a story explanation, reduce my character to level 1 and take my gear, I care, gear is easy to get but don't bloody erase my story!Feraele wrote...
I think this all depends on how much time has passed..since the end of the Awakening period. One of the Devs stated that Awakening happens some 6 months or so after the Origins ending. If they want the main Warden characters to disappear...they (for continuity purposes) could send them off to the Deep Roads..(the Calling) and kill them off that way.
It would package things up neatly I think (not that I want it to end like that, but hey I'm not the writer)
That would pave the way to play entirely new main characters in DA:2...and most likely open things up for places like Orlais, Seheron..Antiva etc.
I would actually like to see the world perspective from Antivan, Qunari or Orlesian eyes...from their lands, looking back at Ferelden, have their world view as it were...maybe some sort of flashback to the events, that we currently have "lived" through with Origins and Awakening.
In all fairness I wouldn't mind my character being made immortal (years wise, not combat
#36
Posté 02 mai 2010 - 04:03
I, for one, would be happiest if DA2 had absolutely NOTHING to do with DA:O.
By the end of awakening my action bar was so cluttered I didn't even know what half of the talents on there did and, as some have pointed out, all usual story mechanisms that explain our char being back to lvl 1 have been seen before.
All of available companions can die if the player makes certain choices and bringing them back will inevitably cause whining about player choices not being recognised ("Why is Alistair king if MY PC killed him?!?!")
I'd like to see a new setting and a plot that has nothing to do with the Blights. By the end of Awakening if have enough of killing darkspawn.
I would prefer a fresh start with just a couple of villagers gossiping about events of DA:O. "Did you hear about the blight in Ferelden?" "Yes! Good thing that hero showed up to stop it. I hear the statue of the Grey warden in Denerim is quite amazing."
#37
Posté 02 mai 2010 - 04:13
Because we get emotionally attached to our character? For me personally, I like the idea of being all powerful, I like the idea of kings bowing to my character when he/she has no formal title, i like the common folk worshipping me and idolise me. It's nice to start from level 1 I suppose but I've built a story with that character, and I want to be a powerful badass instead of a nobodyTinxa wrote...
Hmmm, why do so many of you want your char to carry over?
#38
Posté 02 mai 2010 - 04:41
#39
Posté 02 mai 2010 - 04:55
Tinxa wrote...
I also like my char to be powerful and worshipped at the end of the game. But what I like most is getting there from humble begginings. I just think that its better for the character's story to end with dignity rather than being forced through x number of addons and sequels each making the story more jumbled with huge holes in logic and characters that were your supposedly inseperable friends or love interests suddenly disappearing into thin air. And ultimately they HAVE to make your char level 1 again because of the scaling and difficulty and such, so the PC is not powerful and just ends up with a jumbled storyline.
The problem is that your Warden's story doesn't end with dignity. No matter what you choose to do in Origins (provided you didn't make the UC) you end up leaving Ferelden and the epilogue says your story isn't over. I can't see why a character who married Anora or Alistair and became king/queen would suddenly leave his country nor would I consider that a dignified ending.
It makes sense for my Warden to leave and search for Morrigan or go adventuring with Zev or Leliana, but if that was the end of it then why put "to be continued" cliffhanger?
Most of players choice would be irrelevant if the story continues outside Ferelden, so no problem here. Popular characters could always be brought back to rejoin your group (how many BG1 characters did Bioware bring back in BG2?). If the story takes place in Orlais then having, for example, Leliana come back as a companion would make perfect sense, since she'd be able to provide your Warden with tons of information about the country, it's customs and people.
As for having your character become level 1 again, there would be dozens of way to explain that in a world filled with magic and all kinds of wonders. It's not like we haven't seen such scenarios already in Bioware games.
Modifié par Master Shiori, 02 mai 2010 - 07:00 .
#40
Posté 02 mai 2010 - 05:31
yes but here's the thing, as long as the character's backstory which YOU yourself created remains I honestly couldnt care less about my binary levelTinxa wrote...
I also like my char to be powerful and worshipped at the end of the game. But what I like most is getting there from humble begginings. I just think that its better for the character's story to end with dignity rather than being forced through x number of addons and sequels each making the story more jumbled with huge holes in logic and characters that were your supposedly inseperable friends or love interests suddenly disappearing into thin air. And ultimately they HAVE to make your char level 1 again because of the scaling and difficulty and such, so the PC is not powerful and just ends up with a jumbled storyline.
#41
Posté 02 mai 2010 - 05:38
They did the same thing. First they tie up the story by telling you what your PC does and then they leave it in the air again with the disappearing thing.
That poor PC
Thats why I prefer new PC and plot. I'd rather imagine my PC ruling Ferelden after awakening (and pretend that the disappearing thing didn't happen) than wrap my head around some strange explanation why our PC is in a strange place without any friends at level one again. And if the story takes place outside Ferelden at level 1 so to make the choices irrelevant why does the char has to be the same GW again?
#42
Posté 02 mai 2010 - 05:41
Because ageing and dying in obscurity is not for HeroesTinxa wrote...
That poor PCwhy can't our poor Grey warden just retire in peace.
#43
Posté 02 mai 2010 - 06:04
Bl1nder wrote...
Because ageing and dying in obscurity is not for HeroesTinxa wrote...
That poor PCwhy can't our poor Grey warden just retire in peace.
. But I would have to agree, while Awakenings is by no means a bad game it made a huge mess out of the story, but that doesnt meant that bioware cant do it, in fact I have every confidence in them that the next expansion/DA2 will do a much better job
Yes that is what I mean. I would like to continue with my PC if it could be done with a sensible story and as few plot holes as possible. But a single expansion already made a messy story, so I shudder to think what would happen if sequels want to drag the DA PC on at any cost and also make room for a new char for those players who didn't play DA at the same time.
#44
Posté 02 mai 2010 - 07:02
NO!!!!!! The above comment is completely crazy. Ignore it. The skills problem of yours is so easy to solve. Bioware can just make up some simple plot related event where you lose all of your skills ala ME2. Think outside the box genius. Done enough? Were you like asleep for half of the game? Do you know how many unfinished plots and posibilities there are!? Morrigan's demon baby, Allistair not being able to handle the throne, Marjolene coming back into Leliana's life, a qunari invasion possibly headed by Sten, Zev being hounded by the crows. There's so much potential. Just have a huge time skip in the universe for DA2? That's retarded and stupid. **** that ****.Suron wrote...
Anakha6 wrote...
I'm hoping for a system like in awakening that allows you to import your character. I'd like to play through origins, awakening and the sequal with the same character.
HAH no.
by the end of awakening you've got so many skills/spells and are so retarded powerful that awakenings is a joke to play (we won't go into the other flaws..just talking about difficulty here)
now NORMALLY I'd agree...I'd like to play another full length game and get Leliana, Sten, etc plus some new members back as the same person sure....
but no..not after the abortion that was awakening....the system they have come up with lacks too many general abilities (cohersion, pickpocket, herbalism, etc) and you have FAR to many main attack/abilities/spells.....how would they handle that in a sequel? revamp them and have a ton of skills/attacks dissappear? no thanks...our Warden's from Origins have done enough...after Vigil Keep..let them live a relatively peaceful life until "The Calling" takes them into the Deep Roads to die.
no...please not the same characters.
#45
Posté 02 mai 2010 - 07:09
Tinxa wrote...
Yes that is what I mean. I would like to continue with my PC if it could be done with a sensible story and as few plot holes as possible. But a single expansion already made a messy story, so I shudder to think what would happen if sequels want to drag the DA PC on at any cost and also make room for a new char for those players who didn't play DA at the same time.
Most of the major decisions your PC made in Origins were tied to specific places and people. Simply moving the character to another country (let's say Orlais) would make those choices irrelevant.
After all, would the people of Orlais really know or care how you solved the crisis in Orzammar, what you did in the Circle Tower or who you sided with in Nature of the Beast?
Even who asumed the throne wouldn't really make much difference.
All the people of Orlais might know about you is that you slew the Archdemon and stopped the Blight, even if they couldn't know what you look like.
The only thing that would need to be acknowledged (provided they mean to bring back some of the companions from DA:O) are the romances. After all it would be really weird if you ran into your old love and he/she suddenly suffered amnesia and forgot all about your relationship.
#46
Posté 02 mai 2010 - 08:41
#47
Posté 02 mai 2010 - 08:47
Steve236 wrote...
I dont see how importing characters will work,i mean if DA2 is about another blight wouldnt that mean it takes place a century after DA:O ?
Who says DA2 has to be about fighting another Blight or even Darkspawn in general?
Grey Wardens can do many things besides kill Darkspawn, you know.
#48
Posté 02 mai 2010 - 08:56
yeah,but wouldnt it be out of character for grey wardens to get involved with anything else if it doesnt have anything to do with the blight or dark spawn?TheBlackBaron wrote...
Steve236 wrote...
I dont see how importing characters will work,i mean if DA2 is about another blight wouldnt that mean it takes place a century after DA:O ?
Who says DA2 has to be about fighting another Blight or even Darkspawn in general?
Grey Wardens can do many things besides kill Darkspawn, you know.
#49
Posté 02 mai 2010 - 09:16
Steve236 wrote...
yeah,but wouldnt it be out of character for grey wardens to get involved with anything else if it doesnt have anything to do with the blight or dark spawn?TheBlackBaron wrote...
Steve236 wrote...
I dont see how importing characters will work,i mean if DA2 is about another blight wouldnt that mean it takes place a century after DA:O ?
Who says DA2 has to be about fighting another Blight or even Darkspawn in general?
Grey Wardens can do many things besides kill Darkspawn, you know.
Grey Wardens do get involved in other matters besides fighting a Blight.
In Anderfels, when they're not fighting Darkspawn, Grey Warden basically rule the entire country.
In Ferelden they got involved in a plot against the king (Warden's Keep DLC further explores this).
It is common for a few centuries to pass between Blights and in that time Grey Wardens are pretty much free to do what they will, as long as they don't forsake their oaths and duties.
Besides, unless your Warden does something stupid that would draw the attention of every other Grey Warden in Thedas, I seriously doubt anyone would really question what the former commander of Grey Wardens in Ferelden is doing in his free time or where his travels take him.
#50
Guest_Trust_*
Posté 02 mai 2010 - 09:17
Guest_Trust_*
Steve236 wrote...
yeah,but wouldnt it be out of character for grey wardens to get involved with anything else if it doesnt have anything to do with the blight or dark spawn?TheBlackBaron wrote...
Steve236 wrote...
I dont see how importing characters will work,i mean if DA2 is about another blight wouldnt that mean it takes place a century after DA:O ?
Who says DA2 has to be about fighting another Blight or even Darkspawn in general?
Grey Wardens can do many things besides kill Darkspawn, you know.
If you play as an Orlesian warden in Awakening in the epilogue there is a rumor that another Blight is already coming





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