How will ME3 end?
#51
Posté 18 avril 2010 - 03:49
#52
Posté 18 avril 2010 - 04:00
Shepard VI will be sent to destroy the mother Reaper or Harbinger. .
#53
Posté 18 avril 2010 - 05:00
My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.
Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".
#54
Guest_Elithranduil_*
Posté 18 avril 2010 - 05:34
Guest_Elithranduil_*
Peppard wrote...
It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).
My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.
Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".
I like it!
Bittersweet but cool. Obviously Mass Effect (the technology) is going to play a huge part in the defeat of the Reapers. It's the chosen title for a reason. It's not just some throwaway brand name.
Your ending also perfectly sets up the world for the MMORPG. And it WILL come.
#55
Posté 18 avril 2010 - 05:36
#57
Posté 18 avril 2010 - 05:47
Very cool idea Peppard.
Modifié par SkullandBonesmember, 18 avril 2010 - 05:48 .
#58
Posté 18 avril 2010 - 06:40
yfhfrg wrote...
Humanity destroys the reapers, but in doing so uses so much Reaper tech that they become the next generation of Reapers themselves. Turns out that's what the cycle really is.
Interesting.
However, I still picture it involving the Citadel being blown up with the reapers inside it. Whether or not you take steps to evacuate it and lose more warships in the process or just blow it up outright (A much bigger and dramatic ending along the lines of saving the saving/abandoning the Ascension in the first game) will decide your paragon or renegade ending.
#59
Posté 18 avril 2010 - 08:32
...And for all my squadmates of course.
#60
Guest_gmartin40_*
Posté 18 avril 2010 - 08:33
Guest_gmartin40_*
#61
Posté 18 avril 2010 - 10:12
Your theory is full of winPeppard wrote...
It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).
My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.
Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".
#62
Posté 18 avril 2010 - 10:15
#63
Posté 19 avril 2010 - 05:48
Luke Bioware wrote...
Your theory is full of winPeppard wrote...
It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).
My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.
Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard"..
Integrate in all the "dark energy" speculation that went on in ME2 and indeed it does sound like a winner.
Well done.
Modifié par Yakko77, 19 avril 2010 - 05:57 .
#64
Posté 19 avril 2010 - 08:51
Chances of that happening are slim, so I'm really just going to hope that the series ends well.
#65
Posté 19 avril 2010 - 10:45
#66
Posté 19 avril 2010 - 01:22
#67
Posté 19 avril 2010 - 01:25
#68
Posté 19 avril 2010 - 01:27
#69
Posté 19 avril 2010 - 01:30
gmartin40 wrote...
Like this.
Mélies reference?
Touché...
#70
Posté 19 avril 2010 - 01:33
#71
Posté 04 juin 2012 - 07:19
Modifié par kil_edward93, 04 juin 2012 - 07:36 .
#72
Posté 04 juin 2012 - 07:36
kil_edward93 wrote...
im betting shephard dies as part of some final epic battle(and stays dead)
It would seem I was right.
Haha.
Can't believe I'm reviving a forum this old





Retour en haut






