Aller au contenu

Photo

How will ME3 end?


  • Veuillez vous connecter pour répondre
71 réponses à ce sujet

#51
kraidy1117

kraidy1117
  • Members
  • 14 910 messages
EDI, Dark energy and Shepard....

#52
RyrineaNara

RyrineaNara
  • Members
  • 2 199 messages
Independence day type thing



Shepard VI will be sent to destroy the mother Reaper or Harbinger. .

#53
Peppard

Peppard
  • Members
  • 217 messages
It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).



My goofy idea for how that happens:

Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.



Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".




#54
Guest_Elithranduil_*

Guest_Elithranduil_*
  • Guests

Peppard wrote...

It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).

My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.

Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".


I like it!

Bittersweet but cool. Obviously Mass Effect (the technology) is going to play a huge part in the defeat of the Reapers. It's the chosen title for a reason. It's not just some throwaway brand name.

Your ending also perfectly sets up the world for the MMORPG. And it WILL come.

#55
kil_edward93

kil_edward93
  • Members
  • 1 246 messages
im betting shephard dies as part of some final epic battle(and stays dead)

#56
Mr.BlazenGlazen

Mr.BlazenGlazen
  • Members
  • 4 159 messages
like this



well guys, i guess we finally know whats behind tali's helmet.

#57
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages
LOL. Time travel. Back on the original boards I suggested that that could be a possibility and I got a huge, collective, "NOOOO! It's been done to death!"

Very cool idea Peppard.

Modifié par SkullandBonesmember, 18 avril 2010 - 05:48 .


#58
Yakko77

Yakko77
  • Members
  • 2 794 messages

yfhfrg wrote...

Humanity destroys the reapers, but in doing so uses so much Reaper tech that they become the next generation of Reapers themselves. Turns out that's what the cycle really is.


Interesting.

However, I  still picture it involving the Citadel being blown up with the reapers inside it.  Whether or not you take steps to evacuate it and lose more warships in the process or just blow it up outright (A  much bigger and dramatic ending along the lines of saving the saving/abandoning the Ascension in the first game) will decide your paragon or renegade ending.

#59
HighMoon

HighMoon
  • Members
  • 1 703 messages
With a happy ending for my femshep (Jane) and Kaidan. :)



...And for all my squadmates of course.

#60
Guest_gmartin40_*

Guest_gmartin40_*
  • Guests
Like this.



Posted Image

#61
Luke Bioware

Luke Bioware
  • Members
  • 341 messages

Peppard wrote...

It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).

My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.

Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".

Your theory is full of win :).

#62
NathanKlo

NathanKlo
  • Members
  • 14 messages
I just hope they leave it wide open enough for Mass Effect IX

#63
Yakko77

Yakko77
  • Members
  • 2 794 messages

Luke Bioware wrote...

Peppard wrote...

It should end with the destruction of all the Mass Relays, so that "galactic civilation" is separated and forced to evolve and "build its own future" (as Legion said the Geth wanted to do).

My goofy idea for how that happens:
Vigil said the Reapers usual mode of "reaping" was to shut down all the Mass Relays, to crush Galactic Trade and defense, allowing them to pick off systems sector by sector. That was stopped only because the keepers evolved, plus the protheans put in some failsafes.

Well in me3, the agents of the reapers manage to undo the failsafes (while humanity was distracted with the collector threat and the council was busy denying the Reaper's existence). Then they bring most of the relays down for ships that don't have Reaper IFFs. Shep, of course, will still have that IFF, and that allows Shep to use the relays. That leads to Shep being the only one who can jump around the galaxy, racing to try to get relays open so the alliance/council fleets can defend the galaxy. As the fight goes on, Shep realizes that it s a losing battle--Shep can't be everywhere at once, and the best way to stop the Reapers is to turn their technology against them, by inverting the IFF so it starts destroying Reaper ships. The side effect from that though is that the relay network is destroyed. The game ends with Shepard, and all races on the citadel cut off from their homeworlds, tasked with somehow having to reinvent the mass relays to restore galactic travel beyond the limited FTL flight. And that sets up a leap forward in the timeline,for another game set in the far off future, to rediscover the "lost" civilations in the galaxy, as a brave new player controlled character sets out on a ship called "the Shepard".

Your theory is full of win :).


Integrate in all the "dark energy" speculation that went on in ME2 and indeed it does sound like a winner.

Well done.

Modifié par Yakko77, 19 avril 2010 - 05:57 .


#64
DMC12

DMC12
  • Members
  • 316 messages
I think it'd be pretty awesome if it turns out that Shepard is really a paranoid schizophrenic on the most epic acid trip, while locked in an abandoned amusement park in the year 1992.

Chances of that happening are slim, so I'm really just going to hope that the series ends well.

#65
Luke Bioware

Luke Bioware
  • Members
  • 341 messages
Yeah, and that we get a real conclusion. I hate semi open ends.

#66
adam_grif

adam_grif
  • Members
  • 1 923 messages
http://social.biowar...5/index/2337311



This is how ME3 will end.

#67
smecky-kitteh

smecky-kitteh
  • Members
  • 3 725 messages

adam_grif wrote...

/forum/1/topic/105/index/2337311

This is how ME3 will end.


fixed!:wizard:

#68
adam_grif

adam_grif
  • Members
  • 1 923 messages
You kids today. I tells ya.

#69
LiquidGrape

LiquidGrape
  • Members
  • 2 942 messages

gmartin40 wrote...

Like this.

Posted Image


Mélies reference?
Touché...

#70
smecky-kitteh

smecky-kitteh
  • Members
  • 3 725 messages
in that mood pic what is that dripping over its lip. it looks like melting ice cream

#71
kil_edward93

kil_edward93
  • Members
  • 1 246 messages

Modifié par kil_edward93, 04 juin 2012 - 07:36 .


#72
kil_edward93

kil_edward93
  • Members
  • 1 246 messages

kil_edward93 wrote...

im betting shephard dies as part of some final epic battle(and stays dead)


It would seem I was right.
Haha.
Can't believe I'm reviving a forum this old