Darth Drago wrote...
You don’t see the heroes in Return of the King spend the first 30 minutes of the film/book retelling what happened in the last two chapters. Nor did you see Neo stand up in front of a crowd and say “..this is why we are fighting the machines and by the way the matrix is a dream in case you forgot“.
In the same context both of those trilogies also had a solid middle part. A part that didn’t seem to forget practically everything that happened or the basic lore set in the first part. ME2 brought in thermal clips trying to be clever with something that is nothing more than an ammo system. The council (either one you get) are again morons. No one in C-Sec knows what a Geth looks like after all the eyewitnesses that saw them in ME1 or the reported sightings in ME2 as told by Anderson. A simple carbon dating test on any chunk of Sovereign that they did recover, would have at least proven it wasn’t a Geth ship… Its like the game universe characters fell out of the stupidity tree and hit every branch on the way down in the last 2 years. Sorry for the little rant on that..
I don't mind if they spend 30 minutes in ME3 retelling the events of the past two games to get new players up to speed. The finale is going to be 30 - 40 hours anyways, I'd rather spend 30 minutes of that time hearing about all the awesome stuff I did in the last two games than driving around in a Mako on barren planets with nothing to do or planet scanning.
The only thing I really want to see are solid repercussions based on choices you've made in ME1 and ME2. New quest hubs (i.e. an entirely new planet to visit if you've saved the Queen, The Collector Base if you've allied yourself with Cerberus) / NPC's / returning companions / and different allies and enemies (i.e. geth are hostile if you've told the quarians to go to war, Cerberus is hostile if you've screwed over The Illusive Man). That kinda stuff. Similar gameplay mechanics to the second game with a few innovations to make things interesting + ass-biting consequences + the same writers and I'm happy.
Admittedly, the dialogue you get if you save the Council was pretty dumb, though, so I agree with you there.
Darth Drago wrote...
The point is with something that will be designed to be a stand alone game like ME3 will apparently be. The developers will again have to retell what happened in both ME1 and ME2 just to keep all those new players that don’t like shooter games (that ME3 will be likely aimed at now) just to get them up to speed on the story.
Oh, please. Big deal, there's a section that allows players unfamiliar with the first two games to get up to speed with events, I don't see why that's a bad thing. It's bad if what you've done in ME1 and ME2 doesn't matter at all, not if you get a quick, succinct synopsis of the events of the last two games.
And I actually like the better shooter mechanics anyways. ME1 was an RPG-lite anyways - it's character system was hardly any more complicated than the sequels. By the time you hit Level 50 in ME1, you've got most of the skills you need maxed out anyways. I thought ME1 was pretty good, but there are some serious rose-coloured goggles being worn on this thread.