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The Gamer Access Interview with Casey Hudson


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#51
JeanLuc761

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Someone With Mass wrote...

I just hope they can at least try to have some RPG-elements in ME3. You know. I actually have to THINK to be good. The system in ME2 was a no-brainer.

The RPG elements were toned down, but if you think the ME1 combat system was somehow more strategic then I'm going to be dumbfounded.

I actually had to pay attention to accurate shot placement, ammo managment, and biotic/tech skills while in ME1 I could just spam my assault rifle and take down every enemy in the room.

#52
Kalfear

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700 decisions from ME to ME2? Ummm ok, I think thats greatly exagerated but there was alot, thats what made ME1 so great!



1000 from ME2 to ME3?????? ummm I can think of 3. No joke here, where are all these carry over decisions in ME2? I surely didnt see them, not to even the remote area of ME1.



Sounds like more lies and empty promises from Bioware regarding ME2. If they say it enough maybe we will notice its not true!



Kinda sad really! Bioware USE to have morales and dignity, what ever happened to that.

#53
JeanLuc761

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Kalfear wrote...

700 decisions from ME to ME2? Ummm ok, I think thats greatly exagerated but there was alot, thats what made ME1 so great!

1000 from ME2 to ME3?????? ummm I can think of 3. No joke here, where are all these carry over decisions in ME2? I surely didnt see them, not to even the remote area of ME1.

Sounds like more lies and empty promises from Bioware regarding ME2. If they say it enough maybe we will notice its not true!

Kinda sad really! Bioware USE to have morales and dignity, what ever happened to that.

You seem to be only thinking of "major" decisions, and even then I can think of more than three that would have considerable impact.

#54
BeresaadSoldier

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Nothing we say will change anything about ME3. It's well under development now, and as grim as the situation looks from that interview, not all is lost. I'd be really pissed if I had to recruit a new team though. POORLY implemented reason in ME2 for not recruiting my ME1 team, I'd suspect ME3's explanation will totally break immersion (unless most of your squad died in the collector base).

#55
Guest_yorkj86_*

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You know that one friend who plays video games and skips all of the cutscenes, especially ones that are synopses of the events of previous games (in case the current game is a sequel), and then asks you what all of this is that's going on?

Yeah.

#56
this isnt my name

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JeanLuc761 wrote...

Kalfear wrote...

700 decisions from ME to ME2? Ummm ok, I think thats greatly exagerated but there was alot, thats what made ME1 so great!

1000 from ME2 to ME3?????? ummm I can think of 3. No joke here, where are all these carry over decisions in ME2? I surely didnt see them, not to even the remote area of ME1.

Sounds like more lies and empty promises from Bioware regarding ME2. If they say it enough maybe we will notice its not true!

Kinda sad really! Bioware USE to have morales and dignity, what ever happened to that.

You seem to be only thinking of "major" decisions, and even then I can think of more than three that would have considerable impact.

Still not 700, that is/was BS, it seems like everyone in the games indusrty is turing into
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This reminds me of fallout 3 having all those endings, there were what 9 ?

#57
Larask

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Terror_K wrote...

I really, REALLY wish they wouldn't treat ME3 this way. I think this is one of the things that did so much damage to ME2 in the first place: that it was too separate and independent from the original, and catered too much for the newcomer and not enough for the people who played the original. If the game had actually been treated like the proper second act to a trilogy and BioWare weren't too concerned with alienating and confusing newcomers then it could have been so much more, and perhaps some of those choices that felt like they didn't even carry any weight could have been more substantial. If you come into the third act of something without seeing the previous two its your own damn fault if you're confused, and I think by making the game too standalone that BioWare are once again going to miss out on the potential for greatness and we're going to end up with more weak and shallow consequences following through that really have no true impact all over again.


I completelly agree with you. ME2 could have had a lot more if it wasn't for this standalone story. They say they want to connect the stories and make each game feel personal. But that's never going to be trully achieved if each story will be a standalone.
And really? If you see ME3 on a game store and seem to like it, wouldn't you want to check out the other two as well?? I don't get why or even how people would want to jump in the conclusion. If someone does, then they're probably looking for the gameplay and not focusing so much on the story. So, why benefit them instead of the fans who have been following the entire story and have been waiting for years? 

#58
BeresaadSoldier

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Kalfear wrote...

700 decisions from ME to ME2?.


I think they put an additional 0 by mistake (or deliberately). In Gibbed's save editor, there are 71 flag variables that you can carry over from ME1 to ME2. These include Saved the Council as 1 flag and Killed the Council as another flag. So you can see immediately that what we call decision (example: What you did with the council?) actually means to them 2 decisions - saved them or killed them. Even if Gibbed's program is incomplete, there are no more than 100 flags. So if they claim 1000 for ME3, I seriously doubt it's gonna be more than 150 flags. And 145 of them will be minor decisions. Divide that by 2 or 3 to take into account 2 or 3 flags for a single decision, and you end up with 60ish decisions which is NOT impressive at all.

#59
IccaRa

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Well this is kind of depressing.



All I want is for ME2 to flow right into ME3, otherwise I'll wonder why the heck I played ME2 to begin with. I played it wanting to see it continue. I played it to recruit a team, the galaxy's best, so that they would be with me to fight The Ultimate Big Bad.



If they're not there, and their importance and affluence serves nothing more than an e-mail and two minute cameo... urgh. Kick in the teeth, Yeah, I invest all these emotions into them and work to get them all out safe, they're still with me at the end, presumably the finale is at hand -- and then what?



I hope Casey's words aren't meant to be taken that way.

#60
Jebel Krong

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BeresaadSoldier wrote...

Kalfear wrote...

700 decisions from ME to ME2?.


I think they put an additional 0 by mistake (or deliberately). In Gibbed's save editor, there are 71 flag variables that you can carry over from ME1 to ME2. These include Saved the Council as 1 flag and Killed the Council as another flag. So you can see immediately that what we call decision (example: What you did with the council?) actually means to them 2 decisions - saved them or killed them. Even if Gibbed's program is incomplete, there are no more than 100 flags. So if they claim 1000 for ME3, I seriously doubt it's gonna be more than 150 flags. And 145 of them will be minor decisions. Divide that by 2 or 3 to take into account 2 or 3 flags for a single decision, and you end up with 60ish decisions which is NOT impressive at all.


compared to all those other games that carry your decisions across a trilogy. oh, wait - there aren't any!

#61
Collider

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I think it's fairly simple what he is saying. The game won't be wildly different if you were renegade versus if you were paragon. The story structure is about the same. I agree with Iccara that not getting our team back pretty much makes ME2 useless, we spent almost the entire team recruiting, getting loyalty, and making sure these characters survive. If they don't return, we wasted our entire times as their death or survival means nothing. But I don't think that was what he was saying. I think he was saying that just like ME2, new players will be able to get a satisfactory ending.

#62
jlb524

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Bebbe777 wrote...

Instead we got a Indiana Jones style which is based on a new goal in each sequel and a mostly new cast.

 


Devs on the old forums had likened the ME series to series such as 'Indiana Jones' or 'James Bond' rather than 'Star Wars' or 'LotR'.

I'm not surpirsed ME3 will follow in ME2's footsteps.

#63
Skilled Seeker

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This is bad bad news. It means our choices will probably mean f*ck all once again :(

#64
Ecael

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BeresaadSoldier wrote...

Kalfear wrote...

700 decisions from ME to ME2?.


I think they put an additional 0 by mistake (or deliberately). In Gibbed's save editor, there are 71 flag variables that you can carry over from ME1 to ME2. These include Saved the Council as 1 flag and Killed the Council as another flag. So you can see immediately that what we call decision (example: What you did with the council?) actually means to them 2 decisions - saved them or killed them. Even if Gibbed's program is incomplete, there are no more than 100 flags. So if they claim 1000 for ME3, I seriously doubt it's gonna be more than 150 flags. And 145 of them will be minor decisions. Divide that by 2 or 3 to take into account 2 or 3 flags for a single decision, and you end up with 60ish decisions which is NOT impressive at all.

I agree with the Soldier of the Beresaad. I can't imagine there being 700 choices.

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#65
jlb524

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BeresaadSoldier wrote...


I think they put an additional 0 by mistake (or deliberately). In Gibbed's save editor, there are 71 flag variables that you can carry over from ME1 to ME2. These include Saved the Council as 1 flag and Killed the Council as another flag. So you can see immediately that what we call decision (example: What you did with the council?) actually means to them 2 decisions - saved them or killed them. Even if Gibbed's program is incomplete, there are no more than 100 flags. So if they claim 1000 for ME3, I seriously doubt it's gonna be more than 150 flags. And 145 of them will be minor decisions. Divide that by 2 or 3 to take into account 2 or 3 flags for a single decision, and you end up with 60ish decisions which is NOT impressive at all.


I don't really care how many desicions they carry over.  I would take quality of transfer over quantity anyday.  Just carry over the meaningful stuff and have it make an actual difference to the game experience.  ME2 completely failed at this as it carried over a bunch of crap that just showed up in an email or a news broadcast.  Major ME1 decisions, like romance, saving the Council, etc.  carried over pathetically and didn't make much of a difference in ME2.

Do  I care about Conrad Verner and want to see what happens in ME3 with him?  No.  Will he be in ME3?  Probably.

Modifié par jlb524, 17 avril 2010 - 05:21 .


#66
QuentaSilmarillion

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I have confidence that Bioware will release a game that will exceed my expectations, regardless of it being standalone.

#67
Tamahome560

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This news is really disturbing ... If they make the choices from ME & ME2 have an actual impact on the plot and character development than fine but if they do the choices carry over ME2 style (email, news + Getting back Spectre status that you can shove up your Shepards as* because it doesn't really make a differance (same goes for saving the council) ) so in ME3 it won't really matter if you destroyed the collector base or told TIM to shove it.



I'd be even worse if your choices from the trilogy get concluded in an epilogue that you get to watch for 2 minutes ( So the collector base didn't really help against the reapers because there was not enough time to study it but TIM used it 15 years later to destroy the council and rule the Galaxy lol ... the end)

#68
bjdbwea

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This is really bad news. Why not make a bundle, so that people who haven't played part 1 and 2 can get it for, let's say, 10 bucks more.

It's all just wishful thinking though. The old BioWare is gone, long live BioWare/EA. Just don't expect me to buy your products if you continue on this path of screwing your old fans. This customer, who owns all your previous games, will not put up with everything. There are always other games, if only your old masterpieces that have so much replayability.

Modifié par bjdbwea, 17 avril 2010 - 05:31 .


#69
Jackal904

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People are misinterpretting what he means by "standalone." He's just saying that you won't have to know every aspect of the previous game to understand the next one, which is why there is so much dialogue in the game that refreshes the memory of players. Like about the protheans, the stuff that happened on virmire, if you let the council die or not. That whole beginning segment where you're on that small ship with Miranda and Jacob is to get everyone up to speed on the events that have occured in the previous Mass Effect title.

#70
Collider

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Jackal904 wrote...

People are misinterpretting what he means by "standalone." He's just saying that you won't have to know every aspect of the previous game to understand the next one, which is why there is so much dialogue in the game that refreshes the memory of players. Like about the protheans, the stuff that happened on virmire, if you let the council die or not. That whole beginning segment where you're on that small ship with Miranda and Jacob is to get everyone up to speed on the events that have occured in the previous Mass Effect title.

Thank you, I was wondering when someone else would get it.

#71
IccaRa

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I'm aware of what he meant by standalone when it comes to the overall story arch and gameplay, etc. My only concern lies with the ME2 squadmates.

Modifié par IccaRa, 17 avril 2010 - 05:43 .


#72
Driving Ghost

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IccaRa wrote...

I'm aware of what he meant by standalone when it comes to the overall story arch and gameplay, etc. My only concern lies with the ME2 squadmates.


The same. I don't want them wrexified just because of some newbies.

#73
Ray Joel Oh

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IccaRa wrote...

I'm aware of what he meant by standalone when it comes to the overall story arch and gaemplay, etc. My only concern lies with the ME2 squadmates.


There isn't any indication of what will be done with them in this article. 

There is this, though:

The other thing, for people who played the first two games, is that the
third is really the fruition of all the choices you made. So in a way,
Mass Effect 2 was the most difficult to make because we had to not only
bring in things you've done before but think about what's coming for the
future. Now it's really about how things come to a conclusion.


They are thinking of this story in a three act structure, each with a three act structure within them.

#74
Collider

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I fear for them too, though I'm not sure one can gather concern for the squad mates from this comment in particular. The greatest hope so far seems to be an interview where the Casey said

You will definitely be able to see characters from ME2 in ME3, as long as they're alive in the end of your story. It's a challenge for sure, but it's also going to be a huge payoff for players of the Mass Effect trilogy to see what happens with all these characters and storylines started by the first two games.



#75
BeresaadSoldier

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Jebel Krong wrote...

compared to all those other games that carry your decisions across a trilogy. oh, wait - there aren't any!


Yeah, carrying meaningless decisions across a trilogy is so awesome. Conrad Verner anyone? You seriously that short-sighted? People said earlier in the thread that games like the Witcher implement decision making on a much deeper level than Mass Effect. Are decisions from ME1 influencing major story components in ME2? No. Who cares if you killed the council or not? You get a slightly different dialogue and NO consequence at all. You're still working for Cerberus after all.

Or maybe you're a person who thinks the choices in ME1 & 2 should be addressed as e-mails or 30 second cameos in ME3? I think you're the only one!